FoonLudum Dare ExplorerLD40 → Don't Frag 'em All

Don't Frag 'em All

By theck

View on ldjam.com

CategoryRankScoreCount
Overall1.665
Fun1.505
Innovation1.335
Theme2.665
Graphics3.005
Audio2.665
Humor1.754
Mood2.005

Comments

nopogo 2017-12-05 10:08

The first few times i walked straight into the fire like a dumb-ass :) A few bugs I encountered: - Shooting furniture will stick the bullets on top of each other, you cannot pass the bullets and it takes a few seconds for them to disappear.

- after I killed 2 enemies they stopped spawning

the gun also didn't feel very satisfying, that was because of a number of reasons: - no reload time or time between shots, you can just spam bullets. - the gun sounds the same every shot, since you are hearing this sound a lot this gets annoying very fast. - the bullets were really big compared to the person, a smaller bullet would make it feel more "realistic"

hope this feedback helps :)

theck 2017-12-05 12:16

Many thanks for your feedback, did not noticed some of them like bullets block you xD

A lot of what you comment are the Dual Stick Shooter Template from UE4 I did not replaced due to the lack of time, but if I continue developing the proto I'm sure I'll change these things.

Again, many thanks for playing it ^^

zgragselus 2017-12-05 20:33

And I've played few rounds too. So, first of all - I didn't really like the shooting in all directions (with arrow keys). I feel the game is way too easy with that.

It is possible to be blocked by your own bullets, not sure if intentional or not? I wasn't able to bug it though (but well, I tried!).

Visual indication to where enemy is would be good, also enemies were really hard to see on the floor (they have similar color), and I died few times due to that (yeah I know... 'git gud' on me).

Anyways I enjoyed it, it was quite polished in terms of gameplay, and I liked it!

Keep up the good work.

theck 2017-12-06 01:13

Thank you @zgragselus for leaving a comment.

In fact I tuned down the light intensity because it was too easy at first to play the game and I was not able to invest more time to adjust that kind of features. I though on adding a count of enemies left next to the progress bar but not where they are, good point.

Bullets are from the template, I did not changed a line there because it worked and I preferred to invest the time on features for the idea I had.

Many thanks again