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Don't Frag 'em All
Don't Frag 'em All
By theck
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 1.66 | 5 | |
| Fun | | 1.50 | 5 | |
| Innovation | | 1.33 | 5 | |
| Theme | | 2.66 | 5 | |
| Graphics | | 3.00 | 5 | |
| Audio | | 2.66 | 5 | |
| Humor | | 1.75 | 4 | |
| Mood | | 2.00 | 5 | |
Comments
nopogo
2017-12-05 10:08
The first few times i walked straight into the fire like a dumb-ass :) A few bugs I encountered: - Shooting furniture will stick the bullets on top of each other, you cannot pass the bullets and it takes a few seconds for them to disappear.
- after I killed 2 enemies they stopped spawning
the gun also didn't feel very satisfying, that was because of a number of reasons: - no reload time or time between shots, you can just spam bullets. - the gun sounds the same every shot, since you are hearing this sound a lot this gets annoying very fast. - the bullets were really big compared to the person, a smaller bullet would make it feel more "realistic"
hope this feedback helps :)
theck
2017-12-05 12:16
Many thanks for your feedback, did not noticed some of them like bullets block you xD
A lot of what you comment are the Dual Stick Shooter Template from UE4 I did not replaced due to the lack of time, but if I continue developing the proto I'm sure I'll change these things.
Again, many thanks for playing it ^^
And I've played few rounds too. So, first of all - I didn't really like the shooting in all directions (with arrow keys). I feel the game is way too easy with that.
It is possible to be blocked by your own bullets, not sure if intentional or not? I wasn't able to bug it though (but well, I tried!).
Visual indication to where enemy is would be good, also enemies were really hard to see on the floor (they have similar color), and I died few times due to that (yeah I know... 'git gud' on me).
Anyways I enjoyed it, it was quite polished in terms of gameplay, and I liked it!
Keep up the good work.
theck
2017-12-06 01:13
Thank you @zgragselus for leaving a comment.
In fact I tuned down the light intensity because it was too easy at first to play the game and I was not able to invest more time to adjust that kind of features. I though on adding a count of enemies left next to the progress bar but not where they are, good point.
Bullets are from the template, I did not changed a line there because it worked and I preferred to invest the time on features for the idea I had.
Many thanks again