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Poorwill

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TimestampSince previousGamePoorwill's comment
Dec 4 03:21:41 Calorie ♥ 1 Nice responsive visuals on the character with the calorie amount. Nicely done on the theme also.
Dec 4 03:26:16 4m 35s Herding Cats on Rollerskates ♥ 1 Nicely aggravating. Colors fit well. Herding cats without roller skates is hard - now **this**
Dec 4 03:36:26 10m 10s Conquer ♥ 1 Nice little game. The enemy difficulty growth curve might my a little too steep though. I think the tenth enemy already took **a lot** of arrows.
Dec 4 03:42:21 5m 55s Get in Shape ♥ 0 This is a great game. Nice idea. Good execution. Lovely music.
Dec 4 03:57:41 15m 20s Magus O-Minus ♥ 1 Attacking monsters and healing villagers both felt good. Visuals are also very nice. I like the idea of a resting point where you can see all your failures.
Dec 4 04:02:45 5m 04s MultiCaring ♥ 0 Didn't understand how to feed them D: They were all so hungry D:
Dec 4 18:09:43 14h 06m Temples of Purgatory ♥ 1 Good sense of atmosphere and beautiful music. I was missing a sprint button but that might just be my chronic impatience.
Dec 4 18:19:14 9m 31s Chaos Space Kitchen ♥ 1 Nice responsive controls and fun gameplay.
Dec 4 18:24:24 5m 10s Purr-suasion ♥ 1 The main mechanic, which is herding, feels nice. I was hoping that level 10 would be an impossibly large herd, but I appreciate your subtle and thought out difficulty curve.
Dec 4 18:42:23 17m 59s 25 - The Golden Age ♥ 1 Nice idea. The doctor kept selling me pills and the boss didn't give me any money for doing a good job, so I ran out of money very quickly :D.
Dec 4 18:45:58 3m 35s Walk in the Park ♥ 0 Nice high risk high reward game mechanic.
Dec 4 20:53:52 2h 07m $adist ♥ 2 Nice gameplay loop. Game felt polished. Fun little minigames.
Dec 4 21:10:31 16m 39s DEEPER ♥ 1 Nice atmosphere. The fact that the bubbles show you which way is up is a very nice game mechanic.
Dec 4 21:13:51 3m 20s Duplicating Aliens ♥ 2 Shooting with several guys was very satisfying, but the movement got oddly sluggish and disoriented at one point. Was that intentional?
Dec 4 21:34:03 20m 12s JUST SPEND IT! ♥ 1 Nice use of theme.
Dec 4 21:46:40 12m 37s - - - ♥ 1 I love this. It hit the theme in a really unexpected and clever way (the more ideas you have, the worse it is) and the areas felt soothing and beautiful in a sad sort of way.
Dec 4 22:26:50 40m 10s Dodge X ♥ 0 I felt the projectiles were too quick to actually dodge and had to be anticipated somehow. My graphics card is a GTX 1060 6GB and it ran at 44-49 FPS.
Dec 4 22:31:51 5m 01s Goblin Ascension ! ♥ 2 Yes! Gold is heavy! I felt that there was no need for me to hold any gold at all, so I avoided it and dropped it whenever I picked some up. Otherwise a solid platformer with solid music and art.
Dec 4 22:44:03 12m 12s MILF Of All Bombs ♥ 1 Flying the ship is really fun and the models and the filter are pretty. The difficulty doesn't really go up that much though while playing, I wish there was something else that also "got worse" when you "had more".
Dec 4 23:05:38 21m 35s Rise Of Corruption ♥ 3 A beautiful game. A little bit more sense and reason and it would be a major hook for me. I reached a point where the workers kind of seemed to have broken down mentally and kept running around while I gave them actual tasks. Otherwise the game seems to have some pretty respectable AI.
Dec 4 23:17:49 12m 11s Little Pleasures ♥ 2 A mildly surreal experience in a good way. Although I tried I just couldn't manage to be *nice*.
Dec 4 23:21:53 4m 04s Avenging Patricia Dare ♥ 1 The slicing and dicing feels nice and the aesthetic + sound is pleasing. Although I feel that the enemies have way too much hitpoints.
Dec 4 23:26:18 4m 25s Ethereal ♥ 2 You really hit the mark with the theme I feel. There's a nice emergent sense of dread that comes with the fact that you can't see much.
Dec 4 23:32:59 6m 41s Smack`Em! ♥ 1 The polish is amazing on this one.
Dec 4 23:37:35 4m 36s Rocket Jump ♥ 1 Nice gameplay. Feels almost like a logic puzzle game.
Dec 5 00:37:49 1h 00m Do You Mind If My Buddy Joins the Band? ♥ 3 Nice sounding game! I named the guy Ä and got some funny glitchy results where they didn't know what to do next so they all just kept jamming. hehe.png
Dec 5 16:48:10 16h 10m Some Seriously Screwed Sheep ♥ 1 It's pretty but the coins don't reset after starting a new game.
Dec 5 17:04:10 16m 00s Necromancer ♥ 1 I really like that you connected the different resources. I really hoped the skeletons would somehow attack the dogs though.
Dec 5 17:24:50 20m 40s Escape the Deep ♥ 1 Nicely polished - I feel that's one of the hardest thing to do in Ludum Dare. The intro is also nice, most games just throw you in willy-nilly.
Dec 5 17:30:41 5m 51s Happy Loot ♥ 1 Nice idea (mine was really similar :D). I would really enjoy a .io version of this game as it already kind of feels like one. At times I felt that the character was difficult to control. The attacking felt really good.
Dec 5 17:40:48 10m 07s Time is Bad ♥ 1 Cute main character. I would have appreciated some indicator while choosing the time as to what "more difficulty" meant.
Dec 5 17:49:30 8m 42s Chaos Gardens ♥ 1 I liked the random nature of how the plants grew and the jumping itself felt nice. I would have maybe preferred some other buttons than space and shift for those actions.
Dec 5 20:33:03 2h 43m Damn Birds ♥ 1 Nice minimalistic artstyle. Everything manages to convey exactly what they are with very few pixels. The minimalistic AI also does it's job very well, the cats sometimes miss, the robins sometimes flutter around. It all creates some nice emergent gameplay.
Dec 5 20:42:32 9m 29s Crazy Trucker ♥ 1 Really nice job on the camera and how it rolls around when reversing. I would have loved a slightly longer song loop though, it got really intense and slightly tiring too soon :D.
Dec 5 22:35:47 1h 53m Spiders ♥ 0 A very nicely modeled room. I feel that it would have been more satisfying if the spiders would have died at the moment of newspaper impact and not at the moment of the click.
Dec 6 00:04:06 1h 28m 99 Bottles ♥ 1 Very nice! Usually I'd feel that it might have needed a timer but in this case I was glad there wasn't one, the throwing and drinking both feel good.
Dec 6 00:26:09 22m 03s What is this? A Cake for Ants?! ♥ 2 It's a decent tower defense game. I feel that the fact that tower placement wasn't grid based was also innovative, it did make placing towers in tighter places a tad bit finicky. Nice game overall. I appreciate the memes also.
Dec 6 00:34:31 8m 22s Anxiety ♥ 1 Good effort! The disappearing tail of something going around the corner was well made. I feel the anxiety effect was too intense, putting you half-way through the floor and all - kind of broke immersion. Also asylums are a well worn out theme for horror games. There's a game jam dedicated to making horror games that aren't about mental health issues and the **asylum** (Asylum Jam).
Dec 6 00:52:39 18m 08s Shroom Hunter ♥ 1 There's some balancing yet to be done with the enemies (or the sprint). While sprinting, you can actually avoid every enemy while collecting shrooms and since actually hitting enemies requires you to be dangerously close and almost certainly get hit - quickly running around and snatching the shrooms seemed to be the better option. I died by jumping in the water, thinking there were probably shrooms under water.
Dec 6 17:19:29 16h 26m Jenny & the Guy ♥ 2 My game broke after the second choice because the buttons were still active even though they were invisible. So I could endlessly reduce wages and then raise wages to get unlimited money and happiness. Otherwise it's a nice concept - resource management with happiness and money. It fits the theme nicely also.
Dec 6 17:26:31 7m 02s Brick Racer ♥ 2 It's really fun. I think you hit the theme very well and the curved road adds so much to the gameplay. Also the graphics is the best possible version of "programmer art" in my opinion. Good job!
Dec 6 17:36:23 9m 52s Household Helper ♥ 2 I got a bug where I went to the dishwasher with dirty dishes and watched the previous ones get clean, I couldn't put the dirty ones in or take the clean ones out. Solid idea though! If there were more minigames to juggle with, it could be a really awesome game.
Dec 6 18:03:27 27m 04s Glutonny ♥ 1 It's very nice looking and winning took some nice logical thinking and planning. Overall a very solid compo entry.
Dec 6 18:10:51 7m 24s Great Deal ♥ 1 Nice spin on this type of game and cool aesthetics. I feel that it was maybe a little full on intense straight away though.
Dec 6 19:07:15 56m 24s The digger ♥ 0 Well done with the theme - the damaging ore is a good idea! Bug report: Quit button didn't work and I think the ending credits music were playing along with the main music :D
Dec 6 19:16:28 9m 13s Radrock ♥ 1 The art of the terminals and the core idea are really nice. It already seems like a world you could kind of immerse yourself into. Although I felt the gameplay itself was a little too unresponsive and buggy still.
Dec 6 19:28:59 12m 31s Lost Sakura ♥ 1 LostSakura_Windows_x64_2017-12-06_21-27-02.png Nice progression on the difficulty and a well polished game!
Dec 6 19:32:59 4m 00s Mortal Komba ♥ 1 A very well polished game that hits the theme really well. Good job!
Dec 6 19:45:33 12m 34s Horny Bunny ♥ 6 Good job, very well done. A truly wholesome experience.
Dec 6 20:01:53 16m 20s Quantum's Rick ♥ 3 Well done on the simple control scheme. It makes just jumping in and playing very easy.
Dec 6 20:10:22 8m 29s Cardhoard ♥ 1 It's great. Beautiful polish, nice graphics, very fun gameplay, good audio. It just ticks all the boxes. What engine did you use to make it?
Dec 6 20:17:52 7m 30s Be Yourself ♥ 1 Nice well polished and fun game. I really appreciate the deep message. In my opinion it's a stellar example of a good Ludum Dare compo entry.
Dec 6 20:22:45 4m 53s Dense Revolve ♥ 1 Nice visual direction and it basically felt like an actual part of a much much larger indie title. Good job!
Dec 6 20:27:32 4m 47s Make Ludum Dare Great Again ♥ 2 I was disappointed that I couldn't hit some of the guys with the coffee, but all and all it was an enjoyable fun little experience.
Dec 6 21:52:10 1h 24m POKED - be social ♥ 3 Great game, water mom gave me the creeps. "Sorry caps" gave me the laughs. One of the more memorable entries in this LD.
Dec 6 22:09:13 17m 03s Castle Diorama ♥ 2 Beautiful music and art and lovely gameplay. I understand your decision to cut out the "the more you click, the worse it is" even though it was your only connection to the theme. I clicked around *a lot* and would probably not have finished if I were afraid to click that much.
Dec 6 22:21:40 12m 27s Jazzy Beats ♥ 4 Great game. Makes me wish for an actual release with slightly deeper gameplay, more idols, story etc. Really a top notch entry.
Dec 6 22:29:29 7m 49s Robo Tomb ♥ 1 Very nice. Creating the best bomberman single player game ever in only 48 hours. Good job.
Dec 6 22:33:37 4m 08s Mushroom Délicieux ♥ 1 It does get slightly too hectic and intense with the visuals and it's hard to decipher what's what at times, but it's really a very beautiful and fun game.
Dec 6 22:40:05 6m 28s Sumo Slam 2D ♥ 2 Slam dunk on the theme. The music accompanies everything well. The ground effect is very nice.
Dec 7 22:38:03 23h 57m Friends.OS ♥ 1 Nicely done with the concept and theme. I appreciate the tinge of creepiness that's out and about.
Dec 7 22:47:39 9m 36s BURROWED TIME ♥ 0 Amazing polish on it. The shooting feels nice, the heat map is a great idea, looks nice etc. Good job!
Dec 7 22:55:27 7m 48s Sunken ♥ 1 I died to a stealth flooding, didn't even notice it. Great game though, I support the decision to move by double tapping - everything felt more pressing and urgent as a result.
Dec 7 23:04:30 9m 03s CTRL FRK ♥ 1 Narratives conveyed with gameplay is one of my favorite things in games and I'm always so pleasantly surprised when it's done well. Visual choice with the background and simple neon colors is also bang on.
Dec 7 23:13:27 8m 57s Junk ♥ 1 It sounds awesome in theory and you actually successfully implemented it. I'm blown away. Well done! I do have criticisms, but I would be repeating shinyogre above me word for word.