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zgragselus

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Apr 26 00:39:28 Legend of Helda: Breath of the Mild ♥ 5 I tried to play it, didn't finish, but here are few notes: - Using space to jump makes game quite simple and boring (you can get pretty much everywhere but it still takes a lot of time, no need to fight at all) - The way of playing is too repetitive after few minutes - The world is open, yet seems too empty = there are no tasks (except find the stations of course), and basically not much to do ... all in all, it is what I'd expect a competition open world game to look like, just pointing out the items, so you know in case you decide to go for bigger open world game. Anyways, I also liked a lot about the game: - The graphics are very good - I loved sounds, they are somewhat fitting the game very well - The controls are quite intuitive and there is a how to, which is a plus - The concept of open world is really nice, and it fits the theme in my opinion The game runs very smoothly (although I was playing it on 8-core Ryzen + Rx 480 as GPU), I haven't had a chance to test it on laptop or some lower hardware. Anyways, congratulations on making the game (which is the most important part) and I'll make sure to vote on Friday once it is available. Note. hopefully comments work, and you can see this.
May 4 02:00:43 193h 21m For The Love Of Money ♥ 1 I haven't found or noticed any direct relation with the LD theme. Apart from that: - technical quality is not that high, it is stylized and yes, the pixel art... on the other hand the art doesn't seem consistent to me; I'd also like to point out controls - which are solid, but the gravity behaves a bit strange in my opinion - for some reason I didn't really like the moving platforms (maybe because I played this one on keyboard and not on any controller?!) - kudos for sound and music, especially as this is compo, in which case you basically have to make everything yourself - i haven't found anything innovative on the concept, it is well made, gameplay is solid, but it is missing something that would make it special - overall the game seems quite complete, especially by having multiple levels
May 4 02:12:59 12m 16s Sunny World ♥ 2 Short and quite nice game. The concept is really nice and I understood the mechanics within a minute without needing the tutorial or how-to. Death screens are nice, so is victory screen. Fits theme very well. Few points I have: - as the concept is simple, it is somewhat very easy and fast to finish the game, yeah I'm complaining for it being too short (not really taken into account while voting - as this is a compo/jam game, not retail with tons of time to finish) - while I personally liked controls, I just wanted to take some gyroscopic controller and use that instead ... in my opinion such controls would be more suited, although decreasing people who would try it indeed - too much text in the menu, I got too confused about the buttons and text everywhere... I know menu is the last item everyone implements on Ludum Dare, but you deserve credits screen ;) In the summary, it is polished and I enjoyed playing it.
May 4 02:21:57 8m 58s Exhaust of Earth ♥ 0 Congratulations on finishing the game! Now, few items I'd like to point out: - the game difficulty is very high, I was not able to survive more than short time (although yes, I had the exact same problem with my game few Ludum Dares back) - music, I haven't noticed any. In my opinion that ruins the mood (or maybe this is the problem with volume), but it is music what builds up atmosphere and lacking it makes game somewhat more empty overall - tutorial, while it is there, the game already runs making it somewhat problematic to follow and still be able to participate in the game I liked the idea of planet defense and stealing water with actually decreasing water level looked nice. I had some fun and that counts. Keep up the good work!
May 4 02:30:00 8m 03s The Little World ♥ 2 The concept is good, as for the execution, somewhat repetitive for me. Few points: - I like the tutorial, although it should have been separate (not after every restart) - The planet rotates way too fast for me, at least before I got what I should do (and i literally 'git gud') - Concept and idea of the game is good, but doing same things all over again makes it boring after a short while. Although in the end is somewhat innovative by introducing spherical geometry, it still misses something more in the concept itself to make it from good to awesome (although yes, it is a Ludum Dare game - so as a concept it is nice, if you're going to make something more out of it, think about mid and late game). Overally, congratulations on making a game. I enjoyed it and thanks for sharing!
May 4 02:38:20 8m 20s Ellipticats ♥ 2 This is actually a very good game. So first of all, cats are awesome (but dogs are better)! And now to the important stuff: - concept of using gravity (of some sort, as it didn't seem physically correct) is awesome ... but who cares, it was FUN - audio is awesome, the music and graphics almost perfectly fit the 2D scheme of the game - gameplay is great, I didn't master the 'sprint' functionality that well ... so I was getting into outer space all the time Overally, one of the best entries I've played so far. It almost forces me to try making a clone of this - just because it was so good to play.
May 4 02:49:12 10m 52s You Just Don't Get It ♥ 1 The mix between graphics in 2D and 3D is interesting. The story is somewhat sad (not necessarily bad) and game seemed short to me (although yeah, making story telling game for Ludum Dare is somehow a problem due to time range). Technically it is quite nice, water sounds look good. Few points regarding graphics: - the missing sea floor is visible, it makes ugly edges under water (as it has refraction) - I miss some textures, I know you wanted this to be stylized, but still - hand painted ones could look nice here + the water doesn't really fit the scheme (if you use just colors) - shadow casting seems weird for pixelated character, but it would be tricky to get it looking good under all angles
May 4 02:56:38 7m 26s GALAXEN ♥ 1 The concept of using gravity is quite nice, and you can make orbiting yourself around other bodies, which is funny. The game is atmospheric but somehow misses a goal. Overall the entry is indeed artistic and interesting. I like it a lot.
May 4 03:00:43 4m 05s The World At Your Feet ♥ 1 Interesting, the concept is very simple yet fun. It is addictive and with some narrative it might even be considered as full featured game. It could even be more fun with embedded devices and other means of control.
May 4 03:13:57 13m 14s A Small Planet ♥ 0 It is nice, the graphics is too simple for me, but I got over it and discovered that it is actually somewhat fun with all the power ups you grab.
May 4 03:21:42 7m 45s (Un)Happy ♥ 2 The concept is very nice, although a bit short (could use some power ups for sure, and maybe multiple levels ... but yeah, just 10 hours for making a game is not that much, congratulations on finishing). I think graphics and music fits the concept well - it has a 'child'-like feeling, which is definitely not a bad thing! The reaction control system (RCS) ... e.g. what should make vehicle rotate is animated in flipped direction (not sure if intentional or not), but it got my eyes (but maybe I'm way too big spaceflight enthusiast). Gravity system mechanics seems quite solid (it is actually accelerating, and not having constant velocity compared to other games), and well suited for such game.
May 4 19:19:05 15h 57m Blomst 🌻 ♥ 1 Relaxing game with perfectly fit theme. I can't really say more, the amount of objects added is awesome, I was just missing some real atmospheric scattering to show up! Keep up the good work.
May 6 14:45:20 43h 26m Shepherd Saga ♥ 0 Nice game, few points I have: - the controls doesn't feel natural to me (and it looked like there is some reaction time), although this might have been due to WebGL/browser - Predators can be bugged, and get basically stuck at some places - Dog can run away from you and never return, which is somewhat problematic - You can kill predators and then go back for sheep (at least to some extent - Predators should in my opinion focus sheep and not you Thanks for uploading and making the game. Good job.
May 6 14:50:24 5m 04s Slime Assault ♥ 0 Making multiplayer-only games for LD is somewhat problematic. While possible to run and play if you have friends participating in LD, you still need to gather together and play that game at the same time. Which doesn't happen that often - also as a team you can rate 2 different games with 2 people at that point, instead of playing just 1 multiplayer one. Overall, as I went through the struggle, the graphics art is interesting and the mood is there (with the music).
May 6 14:59:12 8m 48s Small Atomic World War ♥ 1 Extremely hard to control, but fun.
May 6 15:27:26 28m 14s Caelium Alpha ♥ 2 Alright, based on the comments you haven't hit any space enthusiast, well here I am. The idea is nice and first of all good job on it, but I've found some major bugs in there (in terms of how actual orbital mechanics work), so here it is: Planet orbital speed is heavily dependent on trajectory, basically all planets are in stable orbits and as this is an orrery it has to respect these laws, also known as Kepler's laws of planetary motion (mostly simplified to just circular, known as Copernicus laws). To have stable orbit, you need higher orbital speed at lower altitude (distance) from Sun and lower speed higher (hence speed can't be "set", but should be automatically calculated). Apart from that, I really like the idea and the feel of the game. It is chilling and I enjoyed it. From game side, I'd suggest looking at controls and camera (especially the camera). The game feels quite complex and interesting, even if it is not realistic. Overall I can't point out anything negative about theme-idea pairing and the game play. Keep up the good work.
May 7 00:55:44 9h 28m Orbitunes ♥ 0 One of the most relaxing and interesting entries. I can't really say anything against it. You didn't really follow the topic, but that is not a point in LD at all, the point is to make a game. And you created one.
May 7 17:06:29 16h 10m Space Race ♥ 1 Quite good entry. I died numerously and the game is quite hard to beat. Few points: - it could use larger zoom - it is impossible to get into stable orbit (while it shouldn't be!) - it could use better graphics (I honestly hate over-pixelated graphics, and having this hand-painted or just higher resolution would make it a lot better entry) Anyways I liked it, and that is quite an exception for pixel art games. Thanks for creating and sharing!
May 7 22:57:22 5h 50m Critter ♥ 1 The game is really relaxing and nice, a bit more combinations would be good and I'd like to see this in more advanced 3D graphics that could be really cool :) What is misses, probably a tutorial. This is a must for any more complex game like this. Thank you for creating, it did it's purpose, I had some fun.
May 8 00:21:46 1h 24m Aircraft Carrier Simulator ♥ 1 Congratulations, the models seem quite solidand the game seems like a bit of simulation (resource management). The game lacks some more depth, but as this is for jam I guess it is still perfectly fine. I miss to see some actual combat (although I know that it is impossible to do it in such short time).
May 8 00:32:14 10m 28s Tableworld. ♥ 1 Indeed a nice use of theme and kind of simulator I enjoy. The graphics and music really fit the theme, sounds are a bit too strong, but they also fit there. I'm missing a bit more in-depth gameplay (mid/late for the game, upgrades and possibly some automation (to refresh well if necessary, etc.). Although yes, it is a jam game, not a retail. I'd like to see something like that in a bit more complex game, could be interesting. Thanks for making the game and congratulations.
May 8 00:39:21 7m 07s Intergalactic Gold Rush ♥ 1 So, as I remember @omiya-games playing my game last time, and I played yours ... I was kind of wondering whether you participated or not, and as I see - you did. I'm kind of surprised, I played both - jam and post-jam version and it is suprising, action and fun. I successfully died multiple times in both versions! What I didn't like - probably the jumping, it was way too easy to fall off (although yes, I am kind of noob!), apart from that the power-up mechanisms work, the critters and funny and yet terrifying :D, and falling into oblivion (e.g. dying) was never that much fun. Thanks for creating it and congratulations, I had fun playing it - and that counts I guess :).
May 8 15:03:36 14h 24m Statera ♥ 2 The concept is interesting, although has few items that could be improved: - it is doomed to end up with dead rabbits, even though game starts slow it accelerates and you have no way to control it for longer time (because you can aim just for 1 animal at time). - the mid and late game overwhelms player, which means you pretty much end up shortly after reaching few dozens of rhino population ~ basically everyone will have pretty much same score, not really depending on their skill - lighting seems a bit messed up, although that might be due to WebGL version - adding a concept of day vs. night behavior of animals could be really interesting and make this game better All in all, congratulations on making the game. Overally I like it, and the entry is quite solid. Keep up the good work!
May 8 15:14:23 10m 47s Infinite Planet ♥ 1 I died. After level 12. Doublejump will help you to get almost through enything, eventually killing you by getting slowed by the spikes, or by just bar (The Destroyer) being too fast. The idea is cool, especially cool for embedded devices. For me the character fits (as opposed to other posts), but yeah - in art style you will often receive critics from both sides. Music is also fitting the game - but could be getting more and more strong/fast over the gameplay (if it does, then it is probably not enough - as I didn't really notice).
May 8 20:36:05 5h 21m Ant Domination ♥ 1 As a jam entry it is somewhat less complex compared to others, although as always, congratulations on making a game. Making anything is an accomplishment. :) What the game misses? I'd say a tutorial, as the game is confusing on controls of the camera and the game. Of course you can always add more depth, improve generator of the cities, etc ... but every jam has some time frame and you have to fit in it.
May 9 13:06:38 16h 30m Planet04 ♥ 1 The execution is quite solid, although the game is somewhat extremely frustrating to me as a player (at least from the beginning). Without any idea where to search for resources and time going out - you basically end up having few dozens of loses before you are able to deliver something (e.g. before you are able to play the game). The timers should be a lot more forgiving from the start, otherwise a lot of players will instantly quit, as no one likes to lose multiple times in a row. Once you get your hands on controls and around the map it gets a lot better and game gets really enjoyable. Controls of the car are somewhat strange - it doesn't behave as a car to me (steering, etc.), but it suits arcade nature of the game. The graphics look good for a jam version, and the innovation is there. Good entry, although with very steep starting curve.
May 10 14:58:17 25h 51m Last day of the woods ♥ 1 Very solid entry, and I liked it (even though I often hate pixel-art games), which is definitely a plus. It is well polished and one of the most complete games on LD, especially as it is done by one person. I didn't really have problems with controls, but died way too often (although to be said, I really suck at jumping in 2D games - so I should just simply "git gud" instead of 'crying' here). Graphics and style fits the game, could it be improved? Yes, definitely... does it need to be improved? Not really, I had enough fun this way too. The sounds fit the game well, as well as music. I can't really say anything against the game itself. Good job, congratulations on making the game and thanks for making it!
May 10 15:14:02 15m 45s Endless Hexagon ♥ 1 Interesting and fun, I couldn't beat you (ended up around 2800). It is unique and quite polished, although in my opinion the technical execution could be better (it is way too simplistic in my opinion). Congratulations on making game!
May 12 20:49:10 53h 35m Tiny Planet ♥ 0 The graphics is cute and looks quite polished. As for the game play. I tried the WebGL version only and it crashes once you try to move player into location that seems to be unreachable (moving the one from the cage out). I was missing some music and sounds too, to give me more feedback, although they tend to be quite hard to get around. Overall the game is chilling and could even be logical if implemented further (multiple levels F.e.). Congratulations on making the game and good job!
May 12 20:56:05 6m 55s Planetary Escape ♥ 0 The game idea is there, but the mechanics are extremely unforgiving. I literally died about 20 times before I was able to score 3. At that point I really gave up. The mechanics should be more 'orbital' like in my opinion (accelerate/deccelerate -> therefore implementing actual orbital mechanics). Orbital transfers are quite hard and unforgiving themselves (which is common knowledge around for any space enthusiast), and by doing this discrete (direction change + just straight line after ignition - you made them even more unforgiving) ... this would make them more forgiving. Enemies are also extremely hard from start, by making them easy to kill, and later making them harder you could improve the feel and help player in the start (otherwise most players will just get frustrated and rage quit). Congratulations, especially for making your own engine, and Vulkan support!
May 12 21:00:39 4m 34s A lot of life in a small world ♥ 0 The concept is interesting, but I lack any further feedback to the player. Also, this needs a tutorial - I had no idea what to do from the start. For some reason, I was unable to kill all the animals, but that probably was not the goal of the game. Good job making the game!
May 12 21:19:04 18m 25s Goo Game ♥ 1 Interesting puzzle involving simple gravity simulation and modifiers. I like it a lot... sadly it had just 3 levels. You could add more interesting concepts and especially touch controls (this would have been awesome entry, being it for embedded devices). Anyways, congratulations on making a game. I enjoyed it!
May 12 21:24:02 4m 58s 6 degrees of separation ♥ 0 The idea is there and fits the theme, but apart from that it severely lacks any feedback to the player or any visual change. It is quite hard to understand the game in the beginning. Congratulations on making it and kudos for fractals you generate!
May 12 21:55:53 31m 51s Cell Defender ♥ 0 I missed the health bar at first too - which made me die multiple times. Personally I didn't like the movement and somewhat missed the tutorial, but overall the game was quite fun to play. Congratulations on making it!
May 12 22:14:04 18m 11s Lift Off! ♥ 2 The style is really nice and I kind of liked the gameplay. It was in my opinion way too simple grinding, you could make more sites (some more dangerous) with some better AI to let enemies traverse the points where you mine. That way player could get items faster, but risking. Congratulations on making the game and keep up the good work!
May 12 22:24:26 10m 22s Virulence ♥ 2 Interesting game, but super hard to control on keyboard (especially in WebGL version).
May 17 12:05:57 109h 41m Escape from Tiny World ♥ 1 Concept is nice, the keyboard controls are somewhat strange - and I was able to bug myself few times. The actual execution could use a bit more polish (but hey, which game on Ludum Dare don't). I believe that using controller is a game changer here - compared to keyboard. Congratulations on making game and keep up the good work. 🍪
May 17 12:10:33 4m 36s littleBLASTplanet ♥ 1 Interesting gameplay, simple, yet addictive. I had a bit problems with key-mapping (it didn't suit me - but that is often personal preference, so it is somewhat hard to satisfy everyone). Congratulations on making the game and keep up the good work.
May 17 14:30:08 2h 19m Survival Game ♥ 1 The game has nice atmosphere and looks really good. Here are few notes that I've noticed, which could improve the game: - The controls ok mouse + keyboard doesn't feel good to me, the W and S + mouse look to take direction just doesn't seem correct - Fireplace light effect seems weird to me especially during the day, literally almost any light will have close to 0 visual impact during the day outside (and mostly also inside), just because of the sun - it over-shines almost any light source outside - You can cut down tree at any distance (or at least at very large distance), that seemed unnatural to me Anyways, congratulations on making the game. I really liked it and keep up the good work!
May 17 14:38:09 8m 01s Escape From The bygone ♥ 2 It looks promising, yet very incomplete. I know the struggle when one takes a bit larger concept than one is able to handle (we did that last time, even though the game had deep mechanics, it felt somehow incomplete after few minutes of playing). The graphics looks quite nice, lighting and the mood is there. Music fits quite well - so from art side it is quite solid. From the gameplay side ... well, camera controls are confusing, and the movement around the planet is broken (although way too many games got gravity wrong in 3D). I do like the entry, yet it is very hard to put a verdict there - due to its incompleteness. Congratulations on making the game. Even though just 1 puzzle, it is still a game! :)
May 17 14:51:24 13m 15s Lil' Hunt ♥ 1 The physics is awesome, and I love the multiplayer added into the game. Most likely the only game so far, which made me explode with laugh. Keep up the good work. For me, the camera could be positioned a bit more higher - so the far corner is better visible. Also I'm glad there are indeed more people from Czech that participated in Ludum Dare (Zdravím z Brna)!
May 20 10:56:16 68h 04m Deep Down Uranus ♥ 0 The spinning adds challenge indeed, but it is not pleasant to play it. If I didn't have a headache this morning, I'd probably try it a bit more (it is super hard to play). Also in terms of graphics, it is very hard to distinguish whether you hit or miss some obstacle.
May 20 11:08:48 12m 32s My Name is Bunny ♥ 1 The game is interesting, although it seems to try do a political statements. What the game is missing: - special events or some other kinds of actions - a way to lose the game It attempts to give a message, for some part it definitely gives it out, but the lack of negative impact make it surely seem like a dream.
May 20 11:11:49 3m 01s FoodCo ♥ 0 Unable to start because OpenAL32.dll is missing.
May 20 11:15:42 3m 53s Live or DIE! ♥ 0 The game is complex and has some depth in mechanics, but... I don't really like the execution, the controls are frustrating (you can't re-select zone when editing another one, etc.), with the looks of the game it is indeed hard to control and play it. I found myself struggling more with controls than enjoying the game.
May 20 11:23:53 8m 11s Hopeless Void ♥ 2 I like the way it plays. It lacks some tutorial and multiple levels (with growing difficulty, as it is quite high for start). Congratulations on making the game and keep up the good work.