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madjackmcmad

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TimestampSince previousGamemadjackmcmad's comment
May 4 20:54:36 Feed The Anthill ♥ 3 Fun game with pleasant sound effects, music, and solid controls. Moving around *behind* the objects to bring them in is a pro strat that helps you build up the hive faster. Enjoyed the back and forth cycle, of course would like to see more content but for 48 hours this is excellent work. Please keep it up, and don't make games about bees <3
May 14 23:25:18 242h 30m Micro Conquest ♥ 1 Great work for 48 hours! Clean and attractive presentation, and you even went the extra mile to make the water shift back and forth. Wonderful music. Simple and effective interface! Enjoyable, and if you like what you've done and the engine you wrote I bet you could add all sorts of fun things to this game. Turn it into Supremacy!
May 14 23:35:57 10m 39s Pale White Dot ♥ 1 Neat idea! Cool evolution on the Clicker concept, reminded me of some fun BBS games from back in '86. As other people have said, it's a flat in its current form, but I bet you worked your tail off over the 48 hours and you should be proud. If you had fun making it and want to continue, you can probably take it a lot further! Keep it up.
May 15 00:04:47 28m 50s Islands in Equilibrium ♥ 1 Really cool game, and a neato concept. Lots of depth with just a few pieces! I enjoyed it, got hung up on "Two islands to go!" and stopped after a few tries, but that doesn't mean I didn't have fun. Would have liked a skip level button that popped up after a few fails, because it's great to see all of someone's cool LD work that they had to crank out in a short time. Great work! Edit: I beat that level thanks to a viewer on my stream! 🎉 Edit 2: omg the last level. Aren't you clever <3 good job!
May 15 00:18:02 13m 15s Small World a Flask ♥ 0 Push buttons and fill your heart with things until it breaks and you die. This is the best life simulator on LD, bar none. Looks like you had a really cool goal in mind, but just fell a little short. Maybe you ran out of time? Try and make sure the player has some idea of how to win, and how to lose. When the description said Dr. Mario, I thought that the goal was to put pieces of the same color together. But the game is just about carrying as large a burden as you can before you crack. Again, true to life. Please don't ever use that noise for box moving again.
May 15 00:33:51 15m 49s Not Rude Bear ♥ 1 I want to buy Super Bad Roar now, I hear it's about Scarafins and you are a pig who shoots bats at a baseball demon. I don't know why but I really wanna buy this game. Also plz buy my game: http://store.steampowered.com/app/288120/Dungeonmans/
May 15 00:47:42 13m 51s Polyorbis ♥ 1 Fun to scoot around this cute little planet and shoot things all over the place. I enjoyed seeing details like cactii in the desert. If you're having control problems, I feel bad for you son, but also make sure you don't have a PS4 controller plugged in because that will send the camera directly up its own butt pipe. Be warned. Cool game, please keep it up.
May 15 01:07:06 19m 24s Cell Wars ♥ 0 Couldn't really figure out how to do much besides r-click for bombs and space to clear screen. Upgrading towers had no visual effect, and I couldn't tell if there was a gameplay effect either. Never made enough money to upgrade anything else. I will try again later! Good luck and thank you for working on this.
May 15 01:11:00 3m 54s A View from Above ♥ 1 I ended up running out of ammo trying to shoot the debris of the space shuttle. So the game stuck. I commend you for working even with a limited time frame and not giving up. That's how winning is done. The rotating earth via sprite mask was very clever! Keep it up.
May 15 01:19:25 8m 25s Bounceball ♥ 1 Alright cool! I got 4:10 and 21k points. A+ control on the ball, very easy to move around with a great feeling of weight and motion without being ponderous. The tron trails behind the balls sealed the deal. This is excellent work. On the one hand, you could argue that the game needs more to do, but I think what you produced is rather polished and fun, which isn't always easy given the time constraints of the compo. Great work!
May 15 01:28:19 8m 54s MORE ♥ 1 This was a pleasant and funny adventure. The piano music was good and worked out well. I liked that ship control jumped from Space to S very quickly, meaning you didn't have to overshoot everything or rely on crazy space brakes. It made a more enjoyable control setup. Good work, please keep it up.
May 15 01:43:02 14m 43s Solar Wind ♥ 1 Wow. First game? Well done, you should be really happy with this. Plenty of high points: * Different mechanics for each planet that were interesting but not so mysterious as to be unsolvable. It all made sense, after interacting with a planet once or twice, an idea of What To Do sprung to mind naturally. * Great use of music -- yeah, it did get a little old to hear the same theme over and over again, but using it during the space-warpy part around... Mars? Mercury? Was an *excellent* touch. I sure hope you like making games because you should keep doing it. Looking forward to the game you make in the next Ludum Dare!
May 15 01:51:52 8m 50s Puppy's World ♥ 0 🐶 🐶 🐶 🐶 🐶 🐶 🐶 🐶 🐶 🐶 🐶 🐶 🐶 🐶 🐶 🐶 But, 🐶 🐶 🐶 🐶 🐶 Which was amplified by 🐶 🐶 🐶 🐶 🐶 and the use of 🐶 5/5🐶 would 🐶 again. edit: srsly the little bork sound is the best.
May 15 02:03:21 11m 29s Bubble Boy ♥ 2 Nice work! Something about the jump physics was super jank, but in the context of being a bubble while avoiding pollen and bird poop, it all made sense. I enjoyed playing it! Good work and please keep it up.
May 15 02:16:15 12m 54s Operation: Small World ♥ 2 Ok, so, you should know that this game does play *exceptionally* well alongside Crockett's Theme, and it also works to Will Smiths' MiB theme. Especially the part where he goes "slide with me, just slide with me" and your mans in black is sliding along the ground. I can feel the tremendous love and huge desire to bring something to life here in the game. Every developer I know who genuinely cares about games has had a moment similar to this one, where they say "Ok ok sure there's no anims and the walls aren't actually real and the shooting is just a yellow DebugDraw but if you play it and squint your eyes and listen to Crockett's Theme it TOTALLY WORKS!" Yes. This is a true thing. I'm glad I played this, I'm glad you made it. Keep pushing and training and making cool stuff, your next LD game will shine even brighter. As a South Florida boy at heart, I will always upvote Miami Vice.
May 15 02:36:05 19m 50s Mini Shaders ♥ 0 This is neat! I could spend a lot of time here messing around. Good work for 48 hours. Played about 15 minutes or so but had to push on because I'm streaming these games -- though a pro shader programmer would have cleared it in 10 minutes :) Good job, keep it up!
May 15 03:03:45 27m 40s Rockpolis: Town survival ♥ 1 A fine little Dominion-like! Solid work. Having the "but draw less cards next turn" mechanic is something that is harder to do with actual cards but easier to do with a computer handling the rules. Good times. You could take this a million places, with some solid art and a rules pass it would be even radder, too bad card games don't sell on Steam like they used to. Still, good work!
May 15 03:19:13 15m 28s Calor ♥ 1 Crazy huge goal you set for yourself over the time period. What you managed to do, including packing it all up nice and providing tutorials, is no mean feat. Connecting lines to make damage / shield events was confusing at first, but I picked up on it after the first battle. The tutorial did a pretty good job but if you had more time you would have been able to highlight features more cleanly perhaps. You can tell a ton of work went into this, I hope you are proud! Great stuff and keep it up.
May 15 03:26:53 7m 40s World Conqueror: Rule the Seas ♥ 1 Good work! Blowing stuff up from a bigass boat is a time tested gaming joy. I will echo what others said in that the weapons really lack punch. When you're traveling forward, the bullets don't go any faster, which makes it seem like you're just peeing into the water ahead rather than firing at full steam. If you really like making this type of game, there's all sorts of tricks and techniques you'll learn when it comes to making moving and shooting feel excellent in the player's hands. This game is a good sign that you will continue to do well if you choose to do so. Keep it up!
May 15 03:41:15 14m 22s The World Repeats ♥ 1 Fine work! Some of the best and cleanest graphics I've seen thus far, you should be proud. I wasn't able to do much more than build arrows, kill deer, and ruin trees :D The first time I died, it was because Health ran out, even though I had plenty of food and water. It seems like the "health" meter is "how long has it been since you filled a living creature with sharp arrows and then ate the raw meat", which is something we all have to worry about every day. This is a cool game, and I enjoyed it. Please keep it up!
May 15 03:49:38 8m 23s Small World God ♥ 0 Great concept, and while yeah it isn't finish it still feels solid and the progression of events makes sense. The only part that made me really frown was when I had to keep relighting everything, that was no fun. Otherwise it was a solid experience. I'd love to see more! Keep it up.
May 15 04:02:25 12m 47s Exoman ♥ 1 I loved killing stuff in that robosuit, felt like Rampage all over again. Great stuff. What I really thought was impressive was how you conveyed a feeling of wrecking lots of buildings with very little in the way of flashy FX or extra art. Good sound, stuff tumbling down with the proper speed, it all felt like a collapsing city. Great stuff. I played until I had enough, it seems like nothing changes after level 2 or 3 except for numbers, but I had a great time grenadoing down all the suckers who did not have robot suits like me.
May 15 04:23:03 20m 38s RNG ♥ 1 Nice work here, and a rather funny take on the state of the RPG. I got pretty far but the player got bored right when he had enough stats to almost kill the boss. If I would have included a romance option in one of the villages he would have stuck around to see how that played out. But then it would cost money for VO, and localizing it in other languages, hiding the blood in germany, and the nipples in the USA, and making games is an expensive and terrible idea, never do it.
May 15 04:31:31 8m 28s Ctrl + S the World! ♥ 1 Very innovative! The tutorial didn't really make sense at first... or second... but I checked the page for rules and gave it a third try, and everything clicked! Swiping around to collect the dots was fun. This is one of the most creative puzzle style entries I've seen. Thanks for your hard work and keep it up!
May 15 04:39:43 8m 12s Shrinking Planet ♥ 1 This is a good game. However you pronounced Ludum Dare wrong in your video so I had to give you -6 stars in every category. Actually I am really impressed with the clean presentation, it is pretty and runs smoothly and the sound effects are just right. Excellent work! Put this on a phone and make stupid huge amounts of money.
May 15 04:46:48 7m 05s MiniAnna Jones! ♥ 1 Looks and sounds great, simple and clean, one of the best presented games thus far! I liked how mechanics were introduced slowly, and everything made sense. I stopped when it go to where I felt like I had to go digging the dark and guessing at which way to move, also the right mouse to spin the window was crazy sensitive and the world whirled about quite often. Great work, keep it up!
May 16 03:38:41 22h 51m Train World ♥ 1 Thanks for putting this together! The sprites were solid, that dog looked boss -- a quote from someone watching me play on stream :) I died to Harper, it didn't seem like I had any choices along the way. Must attack every rat, no other options, no way to avoid the encounter, and I couldn't pick up the rat meat. Doggo did a good job while I was alive. I hope Harper treats him well.
May 16 03:49:40 10m 59s Aim for the Star ♥ 1 What a fine little mini golf you got goin' on here. It was pleasant through and through! The music added to the experience, which isn't common with most LD entries :) I bet you had 100 more ideas for crazy planet behaviors, worm holes, aliens, etc, but you did good getting in quality mechanics that you polished up a little too. Excellent work, be proud.
May 16 03:53:30 3m 50s coollapse ♥ 1 Great work for the limited time we all had. Everything felt pretty fluid, nice and calming atmosphere. I imagined I was chewing through a blueberry cookie trying to get to delicious bubblegum chips inside. Very relaxing.
May 16 04:03:00 9m 30s DUCKTRON ♥ 1 1200 pts, where's the leaderboards? :D Cute game! Sneaking up behind stuff reminds me of my TF2 spy days. Those are good feels. I enjoyed playing the game. I said to my streamviewers I would write you a STERNLY WORDED LETTER about having X be the action button when WASD moves you around: Dear Sir and/or Madam, We live in a civilization. We have rules. Please do not use X for action when WASD is the movement method. Signed, Stern. edit: The fact that you said ANYWAYS USE ARROW KEYS TO MOVE X TO HACK is irrelevant! I think.
May 16 04:20:37 17m 37s MagiSEED ♥ 1 Started off with a really cool idea, the seeds making you shrink, I was looking forward to lots of puzzles involving that! But then it never happened, and instead turned in to I Wanna Be The Guy, which is totally fine. I loved the arm animations on the hero, he looks like he'll never a bad day in his whole life, even if he gets eaten by chompyplants.
May 16 04:41:07 20m 30s Ruined Topology ♥ 1 Probably the best audio in a Compo game so far! Very clever world mechanics, control felt great even in a small arena full of endless pits and bouncing slimes, I never felt cheated. Great great great!
May 16 04:59:54 18m 47s Tiny World Defense ♥ 2 YES YES YES YES YES why is everyone not playing this game!??! It's *excellent*, you did fine work here. This is a totally excellent homage to Super Stardust HD, the shrinking planet stuff is brilliant! Fun fun fun. I cranked up the soundtrack to Thunderforce III on the Genesis and played the game live on stream. I will play this again after Ludum Dare judging is over. Your butt needs to add some leaderboards, check out dreamlo.com because they are free and excellent, it's the system I used to put leaderboards into my twin stick shooter entry! Let's be twinstick bros <3
May 16 05:12:37 12m 43s U-Turn ♥ 0 This game rocks, you should have 1000x more people playing it. Super innovative, even though most of the elements are drawn from platformer basics, having them shuffle like you did is really smart. Meta progression between deaths kept me playing, music was awesome, graphics were great, you did a hell of a job. Good show.
May 16 05:32:18 19m 41s Small World Resort Manager ♥ 1 This was a blast! Ended up with Clubs everywhere and made BANK. Near the end, "No undefined available" kept spamming the log, maybe that was because I filled every tile and people couldn't hike? Not sure. Great work, I love this type of game and you made a solid one.
May 16 05:43:08 10m 50s Defense Against the Giants ♥ 0 Great job! Towers and environment all look nice. When I got to Wave 10, not only was the boss hella high HP but the wave and gold counters just started flying up, forever. And ever. That was weird. But good show otherwise, tower defenses are a joy, you should make more!
May 16 05:49:32 6m 24s Murder ♥ 2 ELEVATOR ACTION well ok we didn't squish any cops, but that would have been too bloody for LD jam, right? Had a lot of fun, I think the idea of averting your gaze to not get arrested is hilarious and should work in real life. Also bodies should just vanish when they die, as if we were all Jedi. No muss no fuss. Good work here, I hope you had fun making it, you should totally keep this up!
May 16 06:16:40 27m 08s Planetary Defense System Omega ♥ 0 I made it to wave 22 and my fingers fell off you owe me fingers this is a good game.
May 16 06:36:18 19m 38s Chroma ♥ 3 This was excellent! I loved dashing around for the stylin' melee kills, I love how the whole space jail is bumpin' constantly with sound and light, and hell sure let's dubstep it up for the bosses. High energy, great weapons, smooth control. I had a blast and so did the viewers on my strim. Thank you!
May 16 06:47:07 10m 49s Breakout Bunny ♥ 2 This was cute and fun! I enjoyed discovering foods hidden through the house, and laughed when I got too big to fit under the bed. Just like real life. It actually happened to me. But instead of rabbit food it was two liter bottles of Surge. That is how I broke a scale to open the door. Didn't actually break a scale, but I broke a door. Fun, thank you for making this, and please do keep it up -- see you next Dare!
May 16 06:55:39 8m 32s Chordata! - The Planet Exploring Game ♥ 1 I applaud this early effort! @josh-vdb came by my dev stream and shared his game with me. It's small, and sure there isn't much "game" inside, but what we do have is 24 hours of effort from someone who is new to programming! There's a lot of heart here, and any of us who make games can run around in the little world he created and know what was in his head. I think with practice, leveling up, and more Ludum Dares will we see bigger and radder content in the future.
May 16 07:05:16 9m 37s In Defense of a Dragon ♥ 0 There's a neat idea in here. The expanding map is interesting, and I always like when fun mathematical ideas get turned into gameplay. There's a lot of room for improvement, as I'm sure you're aware. There are a number of cool challenges you can set for yourself as you grow as a developer. For instance, the looping expanding path never really interfaces with your previous set up, meaning there's no evolving strategy for tower placement. I'm sure you thought of that too, but it would be neat to see what you could come up with as you massage that math into making cooler and cooler levels. Good luck and keep going!
May 16 07:16:42 11m 26s Tiny Planet Defense ♥ 1 Excellent weapons, beautiful game. Was tough to really do much except spin the planet around and be a whirling space disco with lasers and foom everywhere, but it was magical. I want to look up your other games now!
May 16 07:25:35 8m 53s Little Mouse Planet ♥ 2 Why couldn't I eat the cheese :( Mouse not smart enough to put food in mouth. Mouse starves in front of a pile of cheese. RIP mouse.
May 16 07:30:35 5m 00s Grow Little Planet ♥ 1 Good job! I like it, it's very chill. Looks like you and I had very similar ideas for our games. Mine is also about blowing up asteroids and bringing little energons back to the planet to help it grow. Let's be Planetgrow Bros <3
May 16 07:40:40 10m 05s Quest Island ♥ 1 I wish I was better at finding stuff! You should start the game with a lasso, so you can wrap up those squirrelly NPCs and hold them in place, forcing them to tell you their problems. Yes, person in blue robes, I will find your incantations, if you just. hold. still. Good work! I love overworlds with pretty symbols for fun environments. I could play in maps all day.
May 16 08:19:46 39m 06s Super Collapse Guy ♥ 2 I enjoyed this game so much that I rubber banded a sword to my head and crawled around outside. I'm posting this from jail.
May 16 08:32:05 12m 19s Mini Clash ♥ 0 I survived one night, once, and came out with two bloodied mens and no resources. I felt like a god. Keep making more of this!