FoonLudum Dare ExplorerLD38 → Rockpolis: Town survival

Rockpolis: Town survival

By pete and luckyLars

View on ldjam.com

CategoryRankScoreCount
Overall2933.5227
Fun1453.6427
Innovation2293.4427
Theme7262.3726
Graphics4763.2628
Audio4182.7026
Humor3532.6821
Mood5302.9524

Comments

fiote 2017-05-03 14:30

Ok, the tutorial almost scared me from the game, but I'm glad I stick to it. After you understand what's going on, the game is actually pretty interesting! Nice mechanics and interesting hand-drawn art style. I love card games all around, and I liked this one too. Congratulations! With a little work in the art, you can easily turn into a multiplayer game =]

My tip for 'hard' difficult is: you don't NEED to buy new card each round. If your current deck have a good amount of attacking card, leave it as it is and just keep going!

Also, my tip for 'extreme' difficult is: Don't focus too much on the epic coins card. Grab some early on but then buy attack card (even the 3dmg) whenever you can. =]

I almost didn't use blue cards. They're useful yeah, but going with attack/coins was almost always the best/safer approach. Maybe if they were more powerful?

sgstair 2017-05-06 08:31

I'm not a big card game player, but I spent some time to understand the systems in play here and was able to pretty quickly understand the tradeoffs, and go on to win a medium game pretty comfortably. There is one thing I didn't quickly understand - the bottom blue plus-ish shape... That seems to be a limitation on the number of blue cards you can play per turn, and the tutorial didn't really mention this except in passing that there was a limit - this led to some unexpected behavior (which I initially thought was bugs).

Overall, great work, pretty solid game, looks really nice. Would have loved to see a bit more graphical representation of the magnitude of the threat, rather than just a number in the top corner :)

I played this on stream at https://www.twitch.tv/videos/139973818 - Time 1:18:45

unidaystudio 2017-05-11 10:57

Wow! You rock :D I'm not a big card game player too, but I've enjoyed a lot this game! I really wanted to play this with my friends. You've made a good game mechanics, Not too hard to understand, and fun to play! PS: The audio of the game fits with the actions, and gave them a good feeling.

Good job!

sebbernery 2017-05-11 19:55

Maybe the tutorial is a little long, but when you start to play, that's addictive and more you play, more you understand the concepts. Congratulations for having created a solid card game.

timeracers 2017-05-11 23:20

I found a bug, the buy icon gives cards instead of buys.

tetristar-interactive 2017-05-12 01:29

Very well done. I love how there is a natural progression in regards to what cards you have access to while also increasing the difficulty of the enemies.

philomory 2017-05-12 20:56

This was very nice, and I'm a huge fan of this sort of game.

Some suggestions: * Blue card purchase piles should not be re-dealt each round Instead, there should be three cards available for purchase; at the end of the turn, the leftmost card disappears, the other two cards slide left, and a new card appears in the rightmost spot. If you buy a card, any cards to the right of it slide left to fill in the space and a new card is dealt immediately. This adds some strategy to purchases. * A lot of the blue cards are, unfortunately, not very good. In particular, Bribe is very weak because it's only good if you happen to draw it on the same turn as you draw enough money to buy two things (or three) things. It should have some other effect; maybe purchase +2, health +2, or purchase + 2, attack +1, anything to ensure it won't be a dead weight most of the time. * These sorts of games _need_ to have mechanics that allow you to delete things from your deck. Novice players often look at them and thing, "Why would I _ever_ do that?", but experienced players know that those are the most powerful cards in the game. Actually, that could tie in nicely to bribe: destroy a card in your hand or discard pile to get +2 purchasing power. Thematically, you're using the destroyed card as a bribe; mechanically, destroying a card actually becomes the whole point of Bribe. Might have to bump the cost, in fact. * There should be a card that kills lots of enemies but can't hurt the boss. * It'd be cool if, as the game progressed (as the turn count got higher), things escalated for your city as well as the enemy; in other words, just like the opponent automatically starts sending more enemies per turn as the game draws on, it'd be cool if you got a +Action, +CardsDrawn or +Purchase bonus after a certain number of turns. Or maybe add a new card type (green?) that could show up occasionally in the blue card row, was really expensive, and gave permanent bonuses. In that case, maybe they're eventually destroyed by damage to the city and go to your discard pile (like Stations in Star Realms).

EDIT: Actually, Bribe doesn't even work, it made me draw 2 instead of buy 2, so it's not possible to buy more than one card a turn it seems, since bribe is the only card that would have done that.

ghostbomb 2017-05-13 13:05

The card game engine itself is very nice. All the cards have a very satisfying sound when they are played and shuffled.

The balance in this game needs some work. Most of the blue cards just aren't worth getting, and you can easily beat hard difficulty while completely ignoring them (intense seems to be litterally impossible. You can barely fend off attackers even with a deck full of +5 defense cards).

I think if this game was expanded upon and balanced so that blue cards were more necessary, it could be pretty fun.

daniel-conway 2017-05-13 22:31

Really fun and well-made card game. I don't really know what the blue star and the handshake is for but it was still enjoyable. Making card game for this theme was a risk but you pulled it off really well! Great game!

madjackmcmad 2017-05-15 03:03

A fine little Dominion-like! Solid work. Having the "but draw less cards next turn" mechanic is something that is harder to do with actual cards but easier to do with a computer handling the rules. Good times. You could take this a million places, with some solid art and a rules pass it would be even radder, too bad card games don't sell on Steam like they used to. Still, good work!

ysty 2017-05-15 16:55

Really good! The tutorial was a little intimidating but once I actually started playing it wasn't confusing at all.

walnoot 2017-05-16 13:32

Good game! It took me a while to understand the game mechanics, but after a while I managed to beat it on medium. My strategy was just to take a lot of punishment in the beginning and just buy a lot of extra gold cards, so my gold income was huge. After that I could just buy everything that I wanted and the boss slowly got killed. I didnt really feel the need to buy the blue cards since I thought the attack cards were more valuable.

garethiw 2017-05-17 10:17

I'm not much of a fan of card games, but I enjoyed playing two rounds of this. I skimmed the bit in the tutorial that said the blue star icon is the number of cards you could play, so I was confused til I realised that. Also, when I played Bribe I was expecting to get +2 to the number of cards I could buy, but instead it seemed to either buy 2 random cards or draw 2 from my deck (wasn't sure which).

Still, this was a lot to do in a weekend I imagine, and you had a lot of cool stuff going on here with the card animations and UI. So, well done!

carsen-d 2017-05-18 20:07

Really fun game! First learning what everything did was probably the worst part, but then once I got the hang of how things worked I really enjoyed it. As the person above me said, Bribe didn't seem to do what you would expect it to, I think it just gave two cards from the deck which is basically a duplicate of the other card that did the same thing (forgot the name). It got pretty tough as I got closer to the end, and I sadly ended up losing on medium :(

Great job though!