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Feedback comments for LD38
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| Timestamp | Since previous | Game | jishenaz's comment | |
|---|---|---|---|---|
| May 5 13:59:04 | Space Hummus | ♥ 1 | I love the use of color in this game. The game is a little difficult, but this is not a bad thing. If I were to suggest one thing, I would warn the player before the fire-planets start flaring (maybe by glowing quickly before flaring). | |
| May 5 15:29:21 | 1h 30m | Mr-Vpn | ♥ 0 | Very innovative gameplay! Unfortunately, I got stuck trying to figure out the password at THE-TOP-HK.com (played both Compo and Stable versions). I love how you implemented a simple windowing system in Unity; that must have been hard to implement. |
| May 5 15:41:01 | 11m 40s | W.R.L.D. (World Reconnaissance eLite Defense) | ♥ 0 | I found it hard, but very fun. The effects are very nice. I find the orbiters very hard to deal with because they can shoot any direction from far away. |
| May 5 15:50:15 | 9m 14s | Travler | ♥ 1 | Interesting mechanics. I was trying to figure out how to balance the population. To me it seems that the population will grow around some stars and shrink around others, but I didn't really know for sure what the pattern was (maybe blue stars shrink the population?). I also don't know when stars will explode. The controls were nice and easy. |
| May 5 16:10:17 | 20m 02s | Flovala | ♥ 2 | Very beautiful art style! Kind of like Feeding Frenzy, except much more cute. I did not understand why the player suddenly becomes one of the dark one-eyed creatures. Felt like a twist in the plot. |
| May 5 17:02:52 | 52m 35s | Star Traveller | ♥ 4 | Great game! The graphics and audio were nice, along with the point-and-click gameplay. The game may have been a little short and a little too easy, but it was still fun. |
| May 5 17:51:31 | 48m 39s | Small Planets | ♥ 1 | This is very cinematic for a Ludum Dare game. Very impressive! I loved the planet with the glowing palm trees. Great work! |
| May 6 02:06:03 | 8h 14m | Exploroka | ♥ 2 | As every has already said, the procedural biomes are really cool, including the elevations, ground color, and tree sprites. Great exploration game! Both your game and my game have limiting cameras. It can be easy to get lost in the world because of the camera angle. Maybe you should allow more camera controls (like vertical tilt or rotation for example). I don't know if this is a bug or a feature, but if you click on the player repeatedly, you can essentially get the character to "fly up" over the world and see it from a birds eye view. If it's a bug, it's one of the coolest bugs I've seen yet. :) Also, I don't know how to quit because it goes full screen and Esc doesn't do anything. exploroKoCoolBug.png |
| May 6 02:21:41 | 15m 38s | Interplanetary | ♥ 0 | I love the momentum of the player; makes moving around fun. My most favorite part (and also hardest for me) was level 2, where you're suppose to follow the blue trail. Graphics appear to be of a simple art style, but I don't know if that was intended or not. If you develop this further, music would be a great addition. |
| May 6 14:04:03 | 11h 42m | The Teahouse | ♥ 1 | For the most part, the experience is relaxing, but I must admit that hearing the police siren isn't relaxing XD. The graphics are amazing including the water effects, lighting, and fish. The music is relaxing, as promised. Unfortunately this game requires the latest CPU/GPU to run smoothly. On my computer, I could only get it running fast after going to a small resolution. Otherwise, beautiful work of art! |
| May 6 14:29:50 | 25m 47s | VCity | ♥ 1 | The work done here is phenomenal! I'm surprised that this is not getting enough attention. The functionality of the game is flawless, from placing tiles to walking around the world. I love the camera controls, they are the best I've seen yet. I might try similar camera controls in my game (except the walking mode). You should keep working on this. If you want suggestions, I would try to find a way to improve performance. That's not to say that the game was running slow on my 7 year old computer (ran just fine), but my fans were spinning louder when entering the "walking mode". I would also allow the ability to change avatars. Great work! |
| May 6 14:59:50 | 30m 00s | Pluto | ♥ 1 | Love the strategy elements of this game! It was a little difficult, but I eventually won, so the difficulty is just fine, even with the random events. The music is exceptional, reminds me of the uncertainty of living on the edge of the solar system. Wonderful game! |
| May 6 16:44:14 | 1h 44m | Planet Hell | ♥ 1 | I liked the gameplay, although it's a little difficult. I managed to get 2 planets into the habitable zone while other planets were moving too quickly for me to aim properly. Nice graphics, especially the habitable planets and the orbital paths. The first person mode is a nice touch, although the game is much easier to play top-down. |
| May 6 16:59:57 | 15m 43s | Space Turtle | ♥ 1 | A new take on classical gameplay is always nice (the planet attached to the turtle makes for interesting movement strategies when trying to evade asteroids). Fun game! |
| May 6 17:40:32 | 40m 35s | 6-Sided Sojourn | ♥ 1 | One of the best Ludum Dare 38 games I've played so far! I could go further but stopped at World 44. Amazing graphics and gameplay. The voxels are cool, but highly detailed voxels are even more cool (as is presented in this game). Music has kind of a nice nostalgic vibe. If you decide to develop this game further, there should be more enemies and powerups. As is, it's excellent for 72 hours of development. If there is one thing you should do, it's to offer downloadable versions of this game. As far as technical problems, camera turning with the keyboard is easy, but with the mouse drag (which I was more inclined to do), turning the camera was more difficult. The camera would not lock into place from mouse drag. Overall, this game is elite among the jam entries! |
| May 8 23:56:24 | 54h 15m | Seagazer | ♥ 1 | Very peaceful game :) The simple graphics and audio are very befitting. I must admit that I didn't finish the whole thing, but looking for the constellations depicted was an interesting experience. Even though it's a small world, it's easy to get lost in it for some reason. This is probably the best game in the Mood category. |
| May 9 00:10:25 | 14m 01s | The Shifting Catacombs of Mu'ralagh | ♥ 1 | It was short, but it was very fun while it lasted. The jumping mechanics work just fine, but maybe there should be a drop-shadow when the character jumps. The "levels" emerging were well designed. |
| May 9 00:19:03 | 8m 38s | Newton's Cannon | ♥ 2 | Very fun entry! I played both versions. There was a bullet collision bug that seems to be fixed in the post-LD version. I loved moving around with the jetpack and shooting orbiting bullets. You should offer a downloadable version. |
| May 9 00:41:28 | 22m 25s | Quantum Frustum | ♥ 0 | Most surreal game I've played this year. The graphics effects are really cool and add to the atmosphere, although there probably should be an option to disable it for slower computers. The mechanics of looking around for changes in the structures is an interesting mechanic, although if the game were bigger, this mechanic may become tedious after a very long time. The most difficult sector was the maze of pillars. Great work of art! |
| May 9 00:58:02 | 16m 34s | Planetary Defense System Omega | ♥ 2 | This game is very fun, as far as strategizing where to build turrets. However, clicking on the sun constantly is very tedious. If this game were to be played very often, it might affect the lifetime of the mouse-button. That's too bad, because this game is really fun. If there was a way to gain resources without constant clicking, this game will be more playable in my opinion. Otherwise, this is a really great game! |
| May 9 01:39:08 | 41m 06s | Shrinking Planet | ♥ 0 | Simple and fun arcade-like game. The graphics and effects are very impressive. It's a little hard, but games of this nature are always hard. Nice work! |
| May 9 01:45:09 | 6m 01s | Forme Sauvage | ♥ 0 | The procedural characters are very impressive, but the game is a little too hard. The wild form usually doesn't match the domesticated forms completely, and the domesticated forms disappear too quickly. It is however an interesting concept. |
| May 9 01:59:53 | 14m 44s | Quantum Catburetor | ♥ 0 | Twin-stick shooters are always fun. I find it interesting that as the blue world shrinks, the enemies become less and less present on the screen. This actually makes the game very hard if your health is low. The graphics are some of best I've seen this LD; probably was a lot of hard work. I can't help but wonder what is the difference between the red enemies and green enemies? Exceptional game! |
| May 9 13:15:07 | 11h 15m | King of Tiny Mountain | ♥ 1 | Very fun yet difficult game. I also had some problems with depth perception in the game, but judging by your screenshot, I was suppose to play the game at higher graphics settings (simple and fast graphics settings disable shadows). The hardest part of the game was dealing with the turrets on the red platforms on the right-half of the world. The boss was actually easy, but I'm not complaining :) |
| May 9 13:36:28 | 21m 21s | S P A C E C H U N K | ♥ 1 | This game should totally win the Innovation category. It's not for everyone, but if one is even a little familiar with the command line, it makes for an interesting mechanic to control characters with. I'm interested to see how this game will further develop. Also, I'm jealous of the CLI implementation and curved screen effect. |
| May 9 15:08:11 | 1h 31m | Roguelike One | ♥ 6 | Very fun arena-style game! I think there is a bug where I don't lose all of my health (stays at 1 health even when hit again), but I don't know how to reproduce the bug. I probably would have died earlier without it. The upgrade system is nice, but I personally couldn't see much of a difference when upgrading the rate of fire beyond the first upgrade. When you receive messages from people, the gameplay itself should somehow pause so that you're not multitasking (trying to read the message and fending off attacking enemies at the same time). The procedural planetoids are a very nice touch. Great game! |
| May 9 15:24:32 | 16m 21s | XENOPHOBIA | ♥ 0 | [Ignore duplicate comment] |
| May 9 16:35:24 | 1h 10m | Bastion of the Abyss | ♥ 0 | I really enjoyed this nice strategy game! It's a little hard, but not terribly hard. However, I think if this were to be further developed, it would be nice to differentiate between your units and enemy units (maybe by different colors), so that I can better understand who's attacking who. In one play, I died very quickly (in round 2) even though I had a ton of turrets and there were a few enemies. I think it would be nice to know the health of the planet/units, because that would help me understand why I lose. The art style of the game is very nice and kind of reminds me of retro vector-based games like Asteroids. Overall this is a really nice game! EDIT: I forgot my highscore, but I recall making it to Year 10. |
| May 9 17:01:51 | 26m 27s | FUEL | ♥ 1 | This is a very polished and well implemented entry! I've noticed that a lot of game entries have implemented movement on spherical bodies, and I'm quite jealous of that; must have been hard to get working! The hardest level for me was Level 9, but at least we are given a ton of time to finish that level. Level 11 was oddly easy. I love the level previews when you select levels. Spaceship and box graphics were very nice. If there was one thing that I think should change, it's the death explosion sound effect. It's too funny! That it's funny is actually distracting when I retry a level (makes it harder to concentrate, especially Level 9). Overall very awesome game! *Edit: One last thing. I played the web version of the game, and the audio was too quiet. I had to turn up the volume very high.* |
| May 9 17:33:50 | 31m 59s | Nano : The Mission | ♥ 0 | I had a great time driving around at high speeds. I keep dying from those pesky worms, but it's fun to go near them to attack. Great voxel style art. The player's vehicle actually reminds me of a blue spaceship I build with Legos when I was a kid :) Very fun entry! |
| May 9 21:19:13 | 3h 45m | Asterorush | ♥ 0 | I'm so bad at this game! XD It's a nice new innovation to Pong. Graphics are also great. |
| May 9 21:31:00 | 11m 47s | kumo. | ♥ 2 | Very pretty interactive art! I like how blooming flowers make dynamic sounds, although I think there should be a little more sounds because if you plant enough, it will become quiet for a very long time. |
| May 9 21:42:34 | 11m 34s | Super Snowman Spider Showdown Supreme | ♥ 2 | Tonematrix music is always nice :) The art style is very cute and the gameplay is very good. The only problem I have with it is the camera controls. It's hard to aim at spiders *(I just realized that other people have already said this)* when the snowman is between the spider and the camera. It's also hard to know if a spider will pop up behind the camera. Other than that, this is a beautiful entry. You guys should keep working on it! |
| May 10 01:06:54 | 3h 24m | Tiny Colonies | ♥ 1 | Nice little simulation game! I actually managed to cover up the planet really quickly. The dynamics of the people getting resources and the grass spreading were well implemented. I don't see any problems with it, just new feature suggestions if you decide to keep making this: bigger planets and more building types (and music of course). Wonderful work! |
| May 10 02:39:27 | 1h 32m | RASHLANDER | ♥ 1 | Exceptional game. Even though it's hard, it's more fun than Lunar Lander, probably because of the multiple gravity wells. |
| May 12 13:26:27 | 58h 47m | Planetion: Evolve your planet | ♥ 1 | Nice game! The controls were a little hard, but they also seemed realistic (because of moving a heavy body), so it's probably justified. I was able to win the game and I recall only using the dash feature in the last level. Beautiful art and retro sounds. |
| May 12 21:02:56 | 7h 36m | Smalltrek | ♥ 1 | Very high quality entry! This is probably the best puzzle game in LD38. I've never heard of the Nim programming language before, but it's cool that the game doesn't need Nim installed to play. |
| May 12 21:39:16 | 36m 20s | Island | ♥ 2 | I can tell that a lot was implemented; excellent for a first time participant. I was able to beat the game, and I think the difficulty is just right (not too easy nor too hard). The boss level had an interesting design and was difficult, but beatable. The level design of the game is impressive, since it leads the player to the wizard to acquire the important cloud ability. The width of the platforms allowed the player to strategize a way to lure the enemies to one side, then fly to the other side and attack. As far as needed improvements, I would fix the layering issue where the "F" icon over characters draws behind the health bar, when in fact it should draw in front. And maybe make the "F" icon a darker color? I also found it a little difficult to use the sword, since it seems that the player has to move in order to use it. But on the other hand, if the sword could be used standing, the game may perhaps become too easy. Overall, great work! |
| May 13 00:43:35 | 3h 04m | Techium Eclipse | ♥ 1 | This game is probably going to win the Graphics category. Gorgeous art style! The rotation is flawless and done beautifully. It was fun to try to protect the space station while keeping nearby buildings intact. On your game's Itch.io page, you should provide a link pointing back to this page. I had to manually type the name of your game in Ludum Dare's URL. |
| May 13 02:19:02 | 1h 35m | The Last Acorns | ♥ 3 | My most favorite part of this game is the fast long jump. It's an amazing ability! At some point, I can collect so many regular acorns that I can rapid fire the enemies and not run out (although I admit I only did this in one of the 10 rounds I played). I think that the explosive acorn should have a larger blast radius. The music playing during the acorn gathering reminds me of Super Mario Galaxy for some reason. Nice game! |
| May 13 12:25:37 | 10h 06m | Super Collapse Guy | ♥ 2 | The dimension shifting mechanic of this game is probably one of the coolest I've seen in a long time. This game should definitely win the Innovation category! |
| May 13 12:45:31 | 19m 54s | Earth Moon Smash Squadron | ♥ 0 | Graphics and music were nice! The gameplay was a little difficult because I had trouble swinging the moon, although I'm not sure if that was intentional or not. I would agree with the suggestions that @earthcollapse already mentioned. |
| May 13 13:50:44 | 1h 05m | Little Sprout Garden | ♥ 0 | Wonder sandbox! I didn't play for very long, but I'll keep the download and play later. Amazing graphics, however I thought that the ambience was too quiet (my speakers were at decent volume). I've also made a sandbox called [Caelium Alpha](https://ldjam.com/events/ludum-dare/38/caelium-alpha), if you are interested; it's about space. |
| May 13 15:08:28 | 1h 17m | Hopper | ♥ 1 | Absolutely flawless game! Love the jumping/gravity dynamics, diverse enemy behaviors, and graphical effects. |
| May 13 15:16:29 | 8m 01s | _Save_ | ♥ 2 | Lovely arena shooter! I love the giant laser beam powerup, and the idea that you have to protect another entity in the arena while fending for yourself (which seems innovative for an arena shooter). |
| May 13 17:09:11 | 1h 52m | Cubical | ♥ 1 | Very nice! I love the use of color, the simple voxel style, and camera movements. You guys have a lot of perseverance considering that you made this while dealing with earthquakes. If there was 1 improvement I would suggest, I would have the train standout more (more color contrast against the railroads). |
| May 13 21:20:57 | 4h 11m | Planetone | ♥ 1 | I'm going to be straight up: I'm freaking jealous of your abilities! This is just brilliant! A tonematrix on a planet with beautiful plants and a nice variety of sounds is a big win for me. I hope you keep working on this! |
| May 13 21:42:32 | 21m 35s | Flatnet | ♥ 1 | Very beautiful game, yet very short. The drilling mechanic is very interesting, and I wonder what other things can be done with it. |
| May 13 23:55:46 | 2h 13m | Land of the Sun | ♥ 1 | Beautiful platformer! The player's limbs are strange looking, but in an interesting way. That accompanied with the unique jump sound makes the game feel otherworldly. I'm surprised that this is not getting enough reviews, because the game's highly polished. The boss fight was fun and challenging, but I think it should have done something extra at its last health; to make it more interesting. The aiming is okay, but a tiny bit hard (at least it's controllable by turning the player around). |
| May 14 00:26:27 | 30m 41s | Gold N' Steam | ♥ 1 | I really like the gameplay and room for strategy in this game! But for some reason, it makes my computer fans spin, even at Good graphics setting. I could of course just play the game at lowest settings. I like the "warehouse" where you buy more train parts, although it should warn players that new engines instantly spawn while cargo cars don't. There should also be incentive to travel out to the more remote regions (remote from the warehouse), because it seemed to me that the game could be played without attending to those remote stations. |
| May 14 00:59:29 | 33m 02s | Submersible | ♥ 0 | I liked the exploration aspect while still having a goal (reach the compass' target). While I was playing, I imagine the music ["Submerged" by Autumn Continent](http://www.betweeninterval.com/autumn-continent) playing; seems fitting to me. The controls were very interesting. They take getting use to, but after that, it's not that hard to navigate. Graphics and lighting were nice, but I think adding very simple textures would make it look much better. By "simple" I mean something not highly detailed or colorful. Using grayscale textures can allow the meshes to keep their colors as is in the game (my textures in Caelium Alpha were not grayscale because I was too lazy :p). |
| May 14 01:58:34 | 59m 05s | Orbitunes | ♥ 1 | Very interesting experiment! I like how there are different kinds of asteroids with different sounds. The gravity mechanic works well, but I wonder how the gravity actually affects the sounds coming out? Gravity was obviously important to maintain the music. Some suggestions I have is allowing the 4 colors to be set at the same "interval". By interval, I mean send 1 asteroid per color, and give the user the option to send a "chain" of asteroids for any color. If reasonable, you may also want to add more colors (as in more sounds). ----------- I just played the post-LD version, and I must say that the sounds used are much better. The green ones remind me of Japan for some reason :) |
| May 14 02:37:13 | 38m 39s | Every Man's Sky | ♥ 1 | This was an amazing experience! Plopped a fictional solar system named after my game :P 1 question: how do you remove planets that you make? I made a planet of the wrong size, and I regret it. It's called Eris near someone else's model of our Solar System. |