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Feedback comments for LD35
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| Timestamp | Since previous | Game | qu2's comment |
|---|---|---|---|
| Apr 18 09:47:00 | Particle Shift | Nicely done. Maybe make the tutorials shorter though, (or better, integrate them into real gameplay). | |
| Apr 18 09:50:00 | 3m 00s | Endless Runner | I really like this. Nicely done for making a fun puzzle game so quickly! |
| Apr 18 09:55:00 | 5m 00s | Mighty Morphin Cactus : In The Dark | I really like the music (and the cactuar!) but I wasn't able to find any collectables :( <br/>Well done for making it :) |
| Apr 18 10:00:00 | 5m 00s | Wisdom | I don't think my "use active skill" button was working. I wasn't able to get way from the first area. Am I missing something? |
| Apr 18 10:09:00 | 9m 00s | PolygonInvasion | I got 9575 points :) <br/>This is really fun, well done. But my god are the enemies in level 2 tough. <br/>A couple of suggestions: 1) why not have the player auto-shoot, since there seems to be no reason to ever stop shooting? 2) Maybe vary the pitch of the sounds on each play, they'll get less repetitive that way. |
| Apr 18 10:17:00 | 8m 00s | The Great Transmuter | I totally agree with "Qrr". This is good fun, a nice idea well put-together, but could do with a gentler difficulty curve. <br/>This is nit-picking for something made in 48 hours though, well done! |
| Apr 18 10:24:00 | 7m 00s | The Long Night | This isn't really "my genre", but I can tell how much care and attention you put into this game. It's really well done. <br/>I really like the storytelling and the atmosphere. One thing I could suggest though, is that it's difficult to see the shape being manipulated a lot of the time (both in the viewport and against the background). |
| Apr 18 10:31:00 | 7m 00s | A magical shapeshift | Nicely done. I really like the main mechanic. It would be nice to have a faster restart turnaround time to help you learn the ropes though. |
| Apr 18 10:38:00 | 7m 00s | News Anchor Simulator | I like the passive storytelling in such a short and simple game. I think by developing the core mechanic into something more interesting you could make it much better though. |
| Apr 18 10:47:00 | 9m 00s | Weapon Shifters | It won't run on my PC :( <br/>No window appears and I get no error message, it just insta-quits. The process only runs for half a second or so. <br/> <br/>Windows 10 64bit, nvidia 840m. |
| Apr 18 10:50:00 | 3m 00s | Photagogue | I can't see it either, but I'd love to give it a go. |
| Apr 18 10:55:00 | 5m 00s | Balthazar The Shapeshifting Wizard | The link is broken. It leads to a 404 error |
| Apr 18 10:55:00 | 0s | my fathers apartment | I was really getting into the mood of this, with the lovely graphics and sound, and then it ended! I'd love to see a story develop through this. |
| Apr 18 11:25:00 | 30m 00s | Elemental Shaft | A nice puzzle game, definitely got me thinking backwards! |
| Apr 18 12:42:00 | 1h 17m | Therianthropy | A very nice little puzzle platformer. Good fun and some neat challenges. I spent ages with that ice staircase before I realised I had a gem that stopped me from sliding. |
| Apr 18 12:48:00 | 6m 00s | A Cursor-y Attempt | Hey, fellow first-timer :) Well done on getting it in on time. <br/>I'm finding it really difficult at the moment. I'm not sure I understand how you're supposed to go about moving the colours around. Could you perhaps elaborate a bit? |
| Apr 18 12:52:00 | 4m 00s | Formation Charge! | Could you post a built version please? |
| Apr 18 12:55:00 | 3m 00s | Armicus | I have the right to bear arms! <br/> <br/>Nicely done. I like the animations and the music. |
| Apr 18 13:01:00 | 6m 00s | Werewolf | A nice little risk- and resource-management browser game. Nicely done :) |
| Apr 18 13:06:00 | 5m 00s | Shape Thief | I really like the animations and the core gameplay is cool. But I'd definitely not use shift for attack, Windows keeps wanting to turn on sticky keys! |
| Apr 18 13:19:00 | 13m 00s | The Depths Below the Caves | I really like this core mechanic, and the graphics are really sweet, but I wish you'd had more time to develop on the ideas! I feel there's a lot of potential here. |
| Apr 18 13:20:00 | 1m 00s | Snap & Shift | I really like this core mechanic, and the graphics are really sweet, but I wish you'd had more time to develop on the ideas! I feel there's a lot of potential here. |
| Apr 18 13:32:00 | 12m 00s | SquareShift - Sticky Squares | I beat level 4! <br/>http://imgur.com/EKDdyIX <br/>This is really fun, especially the early levels. <br/>Maybe the mechanic needs tweaking for the later levels? Once you hit a certain size you can't really do anything. |
| Apr 18 13:36:00 | 4m 00s | Shape Shift | I think this game is desperately in need of a tutorial. Maybe you could flesh it out in your description? |
| Apr 18 13:41:00 | 5m 00s | Morph Ranger | This is great. Some very good level design and tutorialising for a 48hr game. A well-implemented metroid-vania-esque-thing. Not sure I'd have gone with green and pink though... |
| Apr 18 13:53:00 | 12m 00s | Shapeshift | Nice music and graphics, it's fun. |
| Apr 18 14:01:00 | 8m 00s | Captain Shape | Very cool to make an Android game, and a networked one at that :) |
| Apr 18 14:08:00 | 7m 00s | Block Shift | I don't think that's a loose interpretation of the theme at all :) <br/>Well done for getting it in so quickly. Also for the funky funky music :) |
| Apr 18 14:15:00 | 7m 00s | ShapaSort Recycling | Fantastic job, though Dr. Garbage can't say the same for me... |
| Apr 18 14:24:00 | 9m 00s | Death to Polys | Very silly and charming. I absolutely love the sound effects and music :) |
| Apr 18 14:28:00 | 4m 00s | Shape/Shift | A really fun little puzzler. It would have been nice to spend a little more time with each new mechanic though. |
| Apr 18 14:34:00 | 6m 00s | Butterfly | This is a really fun idea, and I like how you can just dance on your own once everybody starts to leave :P |
| Apr 18 14:51:00 | 17m 00s | Chexshift | Cool idea, well done. |
| Apr 18 15:01:00 | 10m 00s | Square Peg Round Hole | Nice game, I especially like the music. |
| Apr 18 15:05:00 | 4m 00s | S.D.A: Shapeshift Detection Agency | I love the interpretation of the theme, good fun. |
| Apr 18 15:13:00 | 8m 00s | PopcornShift | Damn those are some hungry plants |
| Apr 18 15:22:00 | 9m 00s | Generations | A really cool take on the theme, and I love the hand-drawn graphics. Nice job. |
| Apr 18 16:14:00 | 52m 00s | Geometry Evolution | Nice entry. Well done |
| Apr 18 16:19:00 | 5m 00s | ShapeShifter | Pretty fun :) |
| Apr 18 16:27:00 | 8m 00s | TriTurn | This is a wonderful little game. Clever core mechanic well-executed. Oh, and it looks and sounds pretty to boot :) |
| Apr 18 16:34:00 | 7m 00s | Echoes | I really like this game, but I'm finding the jump controls really buggy! Sometimes the game just decides it doesn't want to take my [up button] inputs any more, making me get stuck :( I don't really feel I can rate it properly because I can't progress very far. <br/>Animations are lovely though. |
| Apr 18 16:41:00 | 7m 00s | ShapeShape | Your "Unity Web Player" link is broken, it just takes me to download the html file without any of the data files. <br/> <br/>But playing the Windows download everything's good, well done :) |
| Apr 18 17:00:00 | 19m 00s | Shift Shapes | A nice game for an hour's work :) |
| Apr 18 18:22:00 | 1h 22m | Rock-Paper-Scissors Man | This is a really nice entry, well done fellow first-timer :) |
| Apr 18 20:41:00 | 2h 19m | Portalshift | Nice game. I especially like the different feel each character has (the weight of the red one is great). Well done :) |
| Apr 19 09:50:00 | 13h 09m | Mixle | This game is lovely, I really like it. Though I don't think that your mis-clicks should count as turns, you should be able to cancel out a turn without penalty. <br/> <br/>Also, the audio reminds me of Kerbal Space Program. |
| Apr 19 10:34:00 | 44m 00s | Shape Collector | It's not loading properly for me, I'm just getting a grey square over some smaller coloured squares :( |
| Apr 19 18:57:00 | 8h 23m | Squarcle | I really like the mechanic, and some of the levels have cool ideas too. I just wish the controls were more responsive. |
| Apr 19 19:04:00 | 7m 00s | ShootShift | I like the game, but within a couple of rooms I'd just lose the ability to shoot altogether making it impossible to progress. Lovely graphics and well-done but this bug makes it unplayable for me :( |
| Apr 19 19:13:00 | 9m 00s | L.I.G.H.T. | I love the music and graphics, they give it a great feel. Maybe try to spend a little more time on the physics next time? |
| Apr 19 19:23:00 | 10m 00s | MODE_SHIFT | A solid shmup. I like it. Hard though (but I never was any good at shmups). |
| Apr 19 19:43:00 | 20m 00s | GattoMagico | Nicely done. I would prefer it if you didn't insta-die with every mistake though. |
| Apr 20 22:27:00 | 26h 44m | Dice Delve | I like this, but it could do with more challenge. All you need to to do is back up until you'd win the encounter. Very original though. |
| Apr 20 22:33:00 | 6m 00s | Shapeshifting | Well done for getting it in on time. But please change the jump arc if you continue with it. Check out the jump arcs of existing 2d platformers (especially the 2d Mario's) to get an idea for how they feel. |
| Apr 20 22:53:00 | 20m 00s | Michael | I'm glad I played this. Not entirely sure why, but I am. |
| Apr 20 23:03:00 | 10m 00s | Size Matters | It's a nice beginning, but very difficult when the player hasn't been taught anything (I had to check the comments below to work out you could sprint, then got stuck a few rooms later, not knowing whether I'd worked myself into a dead-end or I was missing another mechanic). There's definitely potential here though. |
| Apr 20 23:11:00 | 8m 00s | PixelShifter | I really like the idea. Why don't you pin the z-axis positions of the pixels though? I kept having my pixels tumble off the front of the terrain. Unity has this functionality built in to its Rigidbody components. |
| Apr 20 23:15:00 | 4m 00s | Pufferfish: The Game Not The Fish | I love the shark's sound effect! |
| Apr 20 23:23:00 | 8m 00s | Aidan Musnitzky | It doesn't seem to be doing anything for me, it looks cool though. |
| Apr 21 17:54:00 | 18h 31m | Harvest Meadow Madness | Wow that screen shake! |
| Apr 21 17:59:00 | 5m 00s | Shiftshapes | Decent typing game. Difficulty ramps up very fast. Well done for getting something in. |
| Apr 21 18:03:00 | 4m 00s | Essence Run | Nicely done. Thank you so much for including checkpoints, they're so often missed out of LD entries. |
| Apr 21 18:08:00 | 5m 00s | Sharpshifter | Very nice, well done, but I never felt the need to move. |
| Apr 21 18:21:00 | 13m 00s | Ludum Bear | Nice shapeshifting mechanic, but I wish there was more variety. Well done though. |
| Apr 22 00:50:00 | 6h 29m | ShapeCrafter | Well done for getting this in. It's a neat idea |
| Apr 22 00:55:00 | 5m 00s | A Tale Of Shifted Shapes | This looks very nice, but the controls are very perplexing, why was the mouse ever locked in the first place? |
| Apr 22 01:00:00 | 5m 00s | ViralNet | I couldn't get either type of ship to attack anything at all, I was just sailing around trying to avoid fire. Well done on your first entry though :) |
| Apr 22 01:02:00 | 2m 00s | Monsters of Rock Paper Scissors | It's a shame you didn't manage to put in any keyboard controls, I doubt that many people have two controllers handy (I know I don't). |
| Apr 22 01:07:00 | 5m 00s | Shape Up | Very fun idea, with a good presentation and very nice audio. Unfortunately my bear was bugging out and stopped responding with his right arm and then got stuck leaning right. Otherwise lovely. |
| Apr 22 01:14:00 | 7m 00s | Go On A Journey | Good music, but I had to check the comments below to work out that the "shapeshifting" needed the mouse... |
| Apr 22 01:19:00 | 5m 00s | Malformed | I'm afraid it crashes on load for me. No error message, just "ld35.exe has stopped working" :( |
| Apr 22 23:52:00 | 22h 33m | King Of The Claw | Nicely done. Congratulations on getting your first one in. |
| Apr 22 23:58:00 | 6m 00s | Turnstone | This is a fun little platformer with unique movement. I really liked how your level design tutorialised mechanics without needing any explicit tutorials. I'm sure if you expanded on this you could make some interesting challenges with these ideas. |
| Apr 25 00:10:00 | 48h 12m | Fusionshift | I think you've got some really interesting ideas, and I like the game. I would suggest dropping the whole "modulo 4" thing though, it's more confusing than it needs to be. Why not just cycle through four shapes? Or use colours? |
| Apr 25 00:15:00 | 5m 00s | Poly-go-on | This is very elegant, but not very challenging. Maybe if you had the tracks cross over themselves sometimes? That would stop you from just registering if the barriers were on the inside/outside of the shape so easily. |
| Apr 25 00:20:00 | 5m 00s | Who? Me? You? What? | Well done, it's a nice game (but very hard). I'm not a fan of the low drone all the way though though, it's giving me a headache. |
| Apr 25 00:25:00 | 5m 00s | LD35: A Shape Odyssey. | Congratulations on your first game. The bird was quite difficult to control because of the fast movement, it made me wonder whether the movement speed was tied to framerate? |
| Apr 25 00:35:00 | 10m 00s | Shifter | A very nice little game, except the first few minutes which are dull. <br/>Also, you should really only use things you made in 48hrs for the compo. This belongs in the Jam as-is. |
| Apr 25 00:43:00 | 8m 00s | Polarity Dragon | Congratulations fellow first-timer :) <br/>I really like your music and look forward to seeing more of yours in the future. |
| Apr 25 00:48:00 | 5m 00s | Shifter | I really like your graphics work here, I'm definitely going to have a peak at how you did some of it as I learn Godot. A solid idea that could have really benefited from more balancing time (couldn't we all?) |
| Apr 25 00:54:00 | 6m 00s | RETRO MIAMI BEAT | Looks and sounds gorgeous. I have to say I found it very hard though (but I've never really been one for rhythm games). Well done. |
| Apr 25 11:25:00 | 10h 31m | Brutally Shifty Dance Crew | Very nice animations, I'm not sure why the bar depleted so quickly though. It felt like my button presses weren't extending the time much at all. Well done for a good game. |
| May 2 18:29:00 | 175h 04m | Shift Commander | Well done for getting it in. I didn't really know what I was doing for the most part though. |
| May 2 18:32:00 | 3m 00s | Tale of a Shifter | The game seemed to freeze after just the first enemy for me :( Also, I agree with others that more feedback for user interactions would be great. Love the art and music though. |
| May 2 18:40:00 | 8m 00s | Claws shape | Nice job. I found it very difficult with so many patterns to keep track on though, I'd suggest trying to boil down to the core ideas maybe? |
| May 2 18:54:00 | 14m 00s | Super Shape Shifter | Overall a very nice entry. My main criticism is a balance one: the transitions are far too slow and the game is very difficult, but these are all very easy things to tweak. I'd like to see a more polished version :) |
| May 2 18:57:00 | 3m 00s | Worm shifter | A nice little minigame, well done for getting it in. |
| May 5 21:09:00 | 74h 12m | Shapeshift Inc | Well done for getting this in. It's a nice idea, but I agree with others that you should experiment more with the mechanic. |
| May 5 21:24:00 | 15m 00s | Particle Mess | Very cool to see a simulation based game, nice job. Would be cool to develop it with something to work against. |
| May 5 21:54:00 | 30m 00s | Shapeshift Flood | Basic, but a really great idea. Very well done. I'm sure with some small tweaking to the mechanic it could be even better. |
| May 5 22:01:00 | 7m 00s | Druid: Wait I'm a What? | Nice little game. Definitely needs some indicator of your attack and damage though. Some lovely drawing and nice music. |
| May 5 22:45:00 | 44m 00s | Mech-a-Plane | Nicely done. Maybe have a movement speed limit next time? |