qu2 2016-04-18 11:25
A nice puzzle game, definitely got me thinking backwards!
Foon → Ludum Dare Explorer → LD35 → Elemental Shaft
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 303 | 3.38 | ||
| Theme | 345 | 3.54 | ||
| Overall | 397 | 3.29 | ||
| Fun | 417 | 3.21 | ||
| Humor | 505 | 2.10 | ||
| Mood | 655 | 2.62 | ||
| Graphics | 669 | 2.64 | ||
| Coolness | 1160 | 49 |
A nice puzzle game, definitely got me thinking backwards!
Pretty fun, I got totally stuck in the 14th level with no way to skip level. Anyway congratulations, its a great work!
Hm. I do remember this level not quite working in my last-minute check. Thought I had fixed it, but might still be some issues left. Will check first thing tonight (and hopefully fix level skip while I'm at it).
Thanks for the feedback!
All fixed now. Squashed a couple more bugs while I was at it - see change log for detail. Now, off to the lavatory!
The puzzles were cool but the background made it hard to play on some levels.
I like this puzzle game dude. Nice graphics!
Very entertaining. Well done.
Sweet little puzzler - like the needing to take form of your next enemy concept, much like in our own submission. Fun to play, solid entry!
Nice puzzle game that progresses steadily. Good job!
I did find the classes difficult to distinguish though - It would have been nice if their shapes were more different from each other.
The moving backgrounds are a bit annoying, I think you could have just left that out. Sometimes I just found myself losing track of what was going on and gazing at it :P
Nice work. Feels very cohesive and complete.
Good game, I really enjoyed it. Difficulty ramped up nicely. Felt well engineered - smooth and glitch free. Nicely done!
Nice entry and good puzzles! :D
Thanks for all the feedback, guys! (And gals. And nondescripts.) Much appreciated.
@backgrounds - But that's part of the charm! Though in hindsight their contrast is a bit too sharp; should have made their colors a bit more subdued.
@classes all looking the same - Yep. A bit of a byproduct of starting work on character art 3 hours before submission. Tried keeping their clothing color-coded, but they could have used a little more. Like, say, a bird's eye view instead of top-down. Or different poses. Everyone loves poses.
Solid puzzle game, very well done!
I liked the progression and the gameplay felt smooth and solid. Nice work!
Discussion: I'm not sure what I think about how the theme worked with this kind of puzzle game. It didn't really feel as the theme did anything to improve the game, other than added flavor, and in that case I think I would have liked another theme better for a game like this.
great puzzle game!
@hildegarbage - Fair enough. To me though, it's not so much a matter of improving the game as much as being a core component of the puzzle mechanics: no matter how one spins it, the element of "taking on the properties of the last removed piece" will remain. Now as for _how_ it's implemented, that's purely a matter of personal preferences, and I can't argue on that.
Thanks for the feedback!
I proposed a rock-paper-scissors style game for our entry but was told it would be too complicated for an action game so I was curious to see your take on it. Congrats, your game turned out very well :) It's great you were able to make that many levels.
I really liked the concept and the graphics were nice.