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| Timestamp | Since previous | Game | nassi's comment |
|---|---|---|---|
| Apr 20 20:15:00 | Orbital Ion Cannon versus Conservation Of Charge | Almost got to 8 but one damn electron sneaked into the firing chamber at the last second. Didn't manage to ventilate the extra supply fast enough so it always got quite packed after 6 or so shots. <br/> <br/>Neat little game and a cool unconventional weapon. | |
| Apr 20 20:36:00 | 21m 00s | Word Warriors | Minor bug: Mordrax (or is it Mordrak, the description seems to disagree about that :P) was unable to come up with a word a few times and each time it displayed the word "CLEM" after his turn. Might've been the last word he played? <br/> <br/>Reminded me somewhat of Puzzle Quest and I actually found it really amusing to play. I would've liked it if the words were selected by choosing the letters with a mouse though, because the automatic matching sometimes chose normal characters when special characters were available for the word. <br/> <br/>Won with my second try using the word "OX", sadly I didn't spot a more insulting word for ending it :(. <br/> <br/>Also it seems that your game has become self aware: http://i.imgur.com/KPn5bLE.jpg |
| Apr 20 20:49:00 | 13m 00s | Garbarrage | Installers and game jams are an iffy combination, so if possible a directly executable game would've been better. <br/> <br/>The music was good, but the sfx were a bit annoying since only one instance of them could be playing at any given time(?). Fridges op, nerf please. |
| Apr 20 20:55:00 | 6m 00s | Dr. Rampage | Diagonal shooting would've been useful. The doctor must be one strong fella, since he can throw those pills so hard that it makes even robots explode. <br/> <br/>Gameplay was basic but it felt pretty good. Strafing and diagonal shooting would've made it feel even better. |
| Apr 20 21:04:00 | 9m 00s | Throw them out! | Interesting idea to have every action key randomized. Makes it quite hard too. At first I felt sorry for the cats, but after a while I started to feel sorry for myself. <br/> <br/>Good job! |
| Apr 20 21:28:00 | 24m 00s | The Reviewer | Neat. Tough moral choice with Predestination: should I play it and give it 4 stars, or should I just give it 4 stars without even touching it. All aboard the hype train! <br/> <br/>The aesthetic worked and the idea was captivating. Not too much to manage at once in my opinion, since the character is such a skilled multitasker. He doesn't even have to stop playing to solve his homework after all. |
| Apr 20 21:38:00 | 10m 00s | Clumsy Crew: Incredible Tank | Looks and sounds really nice, but most of the weapons are absolutely dreadful making the whole game somewhat irritating. Even after quite a few tries my best score was still 50 or so. <br/> <br/>What controller did you try to use for my game btw? First time I tried Löve's gamepad features, so the implementation might not be perfect. |
| Apr 20 21:55:00 | 17m 00s | Scary Faerie | Also finished on my second try. Nice atmosphere. A restart button would've been cool and I felt it was somewhat pointless to use enter to start, when clicking the mouse would've worked just as well. Good job nonetheless. |
| Apr 20 22:04:00 | 9m 00s | Bar Fight | Who needs Drunken Fist when you have Drunken Piano! The last boss took a few tries, but I think the difficulty was quite nice. Graphics and sounds are pretty basic but they get the job done. Good job on your first LD :). |
| Apr 20 22:24:00 | 20m 00s | An Unusual Death | Art is indeed nice and the intro adds to the mood. <br/> <br/>The gameplay is an entirely different case though. I have no idea how I'm supposed to get the wife downstairs and the husband to the end of the bathroom (if I remember the pictures correctly). Seems like people who enter it slip even before the wife has dropped the... soap? Some way to view the photos while playing would've been useful. Also needed a button for restarting. It also froze just when I struck the neighbour as the husband with the coathanger. <br/> <br/>I'll check back later to see if you get it into playable shape. |
| Apr 20 22:37:00 | 13m 00s | Gunception | Decent graphics, but the gameplay was somewhat repetitive with planting the guns and baiting the enemies into them. At least with the machine gun you could fight the enemies somewhat fairly :P. <br/> <br/>I'm willing to bet that this isn't the last "guns shooting guns" game I'll play this Ludum Dare, but it is the first! Actually it's the first game I've ever played that lets me do that. <br/> <br/>And to reply to your comment on my game: What is the model of your gamepad? You could also try restarting the game :P. Don't really have any specific advice, since this was my first time using the gamepad functionality and I couldn't test it very thoroughly. |
| Apr 20 23:00:00 | 23m 00s | Udom Nebdon | Unplayable on my main browser (Pale Moon v. 25.3.0 x64) as it either freezes the whole browser or has a really low fps. Seems to work on Chrome (v. 42.0.2311.90 m) though. I'm not sure if the blue grid-like texture on the mirror was intentional though. <br/> <br/>During my second try I also found that I could shine light with the mirror even if it was dark, until I closed the eye further from the beginning. I decided to close that eye first, because the camera angle got me and I got stuck to a wall and killed on my first try. Took me a while to find the exit after managing to close the eye too. <br/> <br/>The atmosphere is absolutely fantastic. Been a while since I've played a game with fixed cameras and tank controls, so it's quite nostalgic too. Good job! |
| Apr 20 23:16:00 | 16m 00s | UnconventionalWarfare | Couldn't win even after several tries. The tank always seemed to get me at 6 - 8 thousand points :(. Interesting music choice and the flamethrower was quite satisfying. |
| Apr 20 23:33:00 | 17m 00s | DoubleNegative | A bit fast for my tastes and it took me a whole round to figure out that you don't actually "shoot" the light but place it where the cursor is. Even then I sometimes had trouble actually killing the enemies. Would've liked some indicator as to how many shots and lives I have left. <br/> <br/>You got me good with the options. Twice. Lovely game over commentary too. |
| Apr 20 23:53:00 | 20m 00s | Super Burning Mummy! | Level design was pretty clever for the most part, but I gave up at the "endless climb of fire with leap of fates and water jugs". The one where you start on a platform with two fires and deadly red stuff under it. I tried it at least 30 times, but was still unable to pass it. I think I got close once, but I'm just not good enough at platformers. Felt too fast and unprecise especially when lit on fire. <br/> <br/>Good game design and atmosphere, but the gameplay could use some fine tuning. |
| Apr 21 00:02:00 | 9m 00s | Lasers have recoil, right? | Neat design and the difficulty is spot on for a jam game. And lasers do indeed have recoil for the same reason that light sails work for space travel :P! Timmy is probably quite a small bot if that is enough recoil to move him... |
| Apr 21 00:14:00 | 12m 00s | Terrornado | Should've slipped a Sharknado reference in there :P. 1.7 M in damages though, not to mention the lives lost. Flinging those cars around sure showed the tornade chasers that nature is the boss after all. After reading the description again I noticed the mention of powerups and realized that that must be what those black blotches were. I thought they were blood on my first try. Got to over 2.1 M in damages thanks to them! |
| Apr 21 00:28:00 | 14m 00s | Letter Spray | Interesting twist on typing game genre with the space and backspace used for moving. Made it pretty damn hard though. Managed to clear level one without any bombs touching the ground, level two with two bombs hitting the ground and at level three I gave up after some tries :P. Seemed to stutter a bit from time to time even on a good computer. Nice voiceover. |
| Apr 21 00:40:00 | 12m 00s | Night Harvest | The windows version didn't seem to grab the cursor, but luckily I was able to play with a gamepad. The turning was pretty slow though. <br/> <br/>Gave up at 21 scarecrows remaining, since it felt like the bird-sounding-bats also got disinterested and stopped picking up the scarecrows. <br/> <br/>I didn't quite understand the function of the "blood meter" since you could also shoot without it. |
| Apr 21 00:53:00 | 13m 00s | Oops... I killed my neighbors | Got 100k points. Toasters 2stronk. <br/> <br/>Pretty light gameplay wise, probably more of a novelty app than a game. But who am I to categorize, good job! |
| Apr 21 01:11:00 | 18m 00s | A Punker's Tale | For some reason I spawned on top of the piano when I went outside, but the speech bubbles were in their "correct" place on the other side of the screen. Might be because I decided to keep watching TV for a while after being told to save the world. |
| Apr 21 01:23:00 | 12m 00s | TOUCH MY POOBY | You already had me cracking up in the description, and I felt you at "-i thought it was funny at first but now it seems dumb and i wasted a whole weekend" :P. I also can't help but wonder what the ultimate meaning of pooby, or poobis as those in the know call it, is... <br/> <br/>Took me 199,78 seconds. Full on glass cannon is the One True Path. <br/> <br/>It was great. |
| Apr 21 12:08:00 | 10h 45m | Dakimania | The gameplay is indeed somewhat wonky and the text really small all around. The story text was especially hard to read, because it looked like it didn't have any spaces for some reason. I kind of didn't want to help my fellow otaku though, so I could keep my waifu all to myself. |
| Apr 21 12:18:00 | 10m 00s | Good Grandpa Simulator | I guess the name doesn't mean that the grandpa is good but that the simulator is good :P. That was one mean grandpa after all. The levels were pretty straightforward and quick so I think at least a few more complex levels involving the candy and flying would've been nice. Good job for a jam game though. |
| Apr 21 12:29:00 | 11m 00s | Celebrity Fart | Got 1220 points: http://i.imgur.com/mUwkk4w.jpg <br/> <br/>Some of the powerups were quite hard to get, since there was an "enemy" immediately behind them. Also sometimes the celebrities would explode even if I farted in a different lane and just moved to the lane where they were coming from. <br/> <br/>Good job for a first entry :P. |
| Apr 21 13:07:00 | 38m 00s | The Trials Of Chronos | Took me a lot of time to grasp the game mechanics and I only did so because I finally managed to link the terms used inside the game to programming terms (physical character controller vs. non-physical). <br/> <br/>Took a while, but I got all of the stars except the one on the level with a rising cube. Seems like there was some kind of a forcefield that prevented me from getting to the platform that had the star... <br/> <br/>Atmosphere works, but way too confusing at the start. I'm glad I stuck with it though. |
| Apr 21 13:29:00 | 22m 00s | The Heist | Was just going to switch to a guard to clear the area before entering the vault with over ten thousand in my pockets and I press R instead of tab. At least a confirmation would've been nice. I stopped playing then and there, sorry. <br/> <br/>Other than that it was a nice game. The AI was indeed quite dumb, but it still provided somewhat of a challenge. Graphics and audio got the job done. <br/> <br/>I think it was a good thing that hacking and possessing were two separate things, since you could move to a safer place before possessing a guard in the open. The aiming mechanic did take a while to get used to. |
| Apr 21 13:35:00 | 6m 00s | It's dangerous to go alone... | Probably wouldn't have realized that you could scroll the map if it wasn't for the comments :P. As already mentioned it was pretty hard to know when you could summon more enemies too (windows version). <br/> <br/>Could have used some more depth, but at least it's pleasant to look at. |
| Apr 21 14:11:00 | 36m 00s | Gender Gender | Tried the windows version. <br/> <br/>Character art is nice, but the environment doesn't really match. Also the gameplay is simple yet all sorts of wonky with seemingly unlimited jumping (along with the sound effect) and unresponsive gender switching. <br/> <br/>Congratulations on your first game though :P. |
| Apr 21 14:39:00 | 28m 00s | Skyku | Cool idea and I also got a general grasp of the syllables used in English thanks to this. I think I managed to clear all of the planets, some of them with perfect haikus even! <br/> <br/>Comment in haiku: <br/>the game was interesting, <br/>thanks for making it. |
| Apr 21 14:51:00 | 12m 00s | legumes | Tried out all of the weapons, but seems that there was no real variety to them which is a shame. <br/> <br/>Pretty simple, but it's a game. Good job on your first LD! |
| Apr 21 14:59:00 | 8m 00s | Rescue Mr.Furrybottom | Played the windows bugfix version with a controller. <br/> <br/>Neat intro cinematic thingy in the menu. The combat was also quite enjoyable, albeit a bit too easy thanks to that dodge roll. The game also felt very good and smooth. Some simple sound effects could've done wonders and of course I would've wanted for it to be longer and have more variety too :P. <br/> <br/>Great entry. |
| Apr 21 15:07:00 | 8m 00s | Amy and the Magic Hammer | Indeed quite simple, but congratulations on your first LD entry nonetheless. <br/> <br/>Restarted the game a few times by closing it before I realized you could restart with control :P. At first I just stood in a corner whacking myself in the head with the hammer, but then I realized I had to act quickly or the enemies would soon take over. |
| Apr 21 15:18:00 | 11m 00s | Samarkhanda, the Dancing Sword | Came because of the name, stayed for the setting :P. <br/> <br/>Interesting idea and the music was cool too. The rounds were somewhat too long and it didn't feel like there was much point to it at the moment. Maybe it would've been better if it had progressively harder levels, for instance on level 1 you would need to get some amount of points without killing over a certain amount of other dancers and the limits would get stricter which each passing level. Maybe the other dancers could also move more slowly at first and there could be less of them. |
| Apr 21 15:32:00 | 14m 00s | World of Hammers | I'll check back when you have a version that works without a plugin. Windows build would be acceptable too :P. Too bad you didn't have a controller to play my game with. |
| Apr 21 17:00:00 | 1h 28m | Velo-City | Leaderboards? I love leaderboards! Too bad I wasn't able to take the top spot this time :,(. <br/> <br/>Really cool game both aesthetically and gameplaywise, but the connection to the theme is indeed loose at best. |
| Apr 21 17:09:00 | 9m 00s | Sticks and Stones | Didn't take much to get him down after so many compliments. <br/> <br/>Minimalistic, perhaps more so than I'd wanted. <br/> <br/>Congratulations for your first LD entry :). |
| Apr 21 17:20:00 | 11m 00s | BossRun 3000 DeLuxe | Only tried twice but the difficulty curve is pretty bad. The snake was mind numbingly easy but the robot quite hard, because jumping over him often resulted in getting hit by a missile, the robot or both. <br/> <br/>Nice graphics and overall atmosphere too. |
| Apr 21 17:25:00 | 5m 00s | Big Man Moai | Got stuck into the edge of the screen. Which made Earth shake so hard that all of it's inhabitants must have perished :P. <br/> <br/>Definitely the most unconvenient weapon so far, but the gameplay could be more varied. |
| Apr 21 17:33:00 | 8m 00s | Rainyblow Bash | Probably the glitchiest game I've every played. Managed to get to a boss by spamming jump and practically flying there, but he wouldn't die so I gave up. |
| Apr 21 18:03:00 | 30m 00s | Miyu | Reminds me of Windosill. Less variety but also a lot shorter so I think I prefer this one. Solid entry all around, good job. Too bad I didn't have tea while playing this. |
| Apr 21 18:10:00 | 7m 00s | Triangular | The aesthetic is really nice, but the gameplay got boring in about 10 seconds :(. <br/> <br/>Congratulations for your first finished game and entry :). |
| Apr 21 18:32:00 | 22m 00s | Mellowball | Ran to the same problem as @Catwheel, and then this happened: http://i.imgur.com/kS15cg6.png. None of them would move either :P. <br/> <br/>All of the slimes seemed to go to the same side, which made it even more simple than it initially seemed. The collision between player and the walls felt quite sticky too. |
| Apr 21 18:40:00 | 8m 00s | PHARBA | Too bad I didn't have anybody to play with. I thought the game was bugged for a moment, but then I realized that there were invisible walls :P. <br/> <br/>Interesting idea and it looks and feels pretty nice too. |
| Apr 21 18:47:00 | 7m 00s | CitySim 3000 | Worked nicely for me apart from a few minor camera glitches. <br/> <br/>Interesting atmosphere, but the gameplay felt a bit simplistic. Spent most of the game just staying still and hacking car after car and driving them into the nearby polices :P. After I won I took a quick look around the city too. |
| Apr 21 19:03:00 | 16m 00s | Transposition | Good job trying out something different, even though it is indeed quite like a tech demo. The puzzle had me thinking for a while though, so I too got some fun out of it. <br/> <br/>Once again, thanks for going the extra lenght to play my game :). Who knows, maybe it taught you more about Löve too. And if you took a look at the source it probably taught you what to not do too :D. |
| Apr 21 21:10:00 | 2h 07m | Thug Life | 420 rate it. |
| Apr 21 21:21:00 | 11m 00s | Sugar Shot | It is indeed quite a simple game. I think eott summed it up pretty nicely. |
| Apr 21 21:42:00 | 21m 00s | Billy McMath Solves Problems | Tried to get all the different scenarios, but I couldn't manage to catch the football (handegg?) even on easy, although I managed to rest on hard :(. <br/> <br/>It was actually kinda neat how the ending played out when you failed compared to the "ideal" situation. <br/> <br/>This was perfect. Thanks. |
| Apr 21 22:00:00 | 18m 00s | Coin Hunter | Way too damn hard. The hitboxes of the rocks are just too small. I managed to pass the first phase by picking a place where only one of the falling rocks could hit me and clicking repeatedly in the lane it would fall in. And then I got to the goddamn boss... I managed to deplete his first health bar by clicking as fast as I could and ignoring the stones but when I realized he had a second phase too I gave up. <br/> <br/>Nice atmosphere, but I just can't beat it despite giving it my all. |
| Apr 21 22:17:00 | 17m 00s | Blanket Girl | Great atmosphere but the mechanics and level design definitely need more work. Still managed to finish it though. |
| Apr 21 22:22:00 | 5m 00s | Battle of Tolzford | Simple but with a message. Word yo. |
| Apr 21 22:37:00 | 15m 00s | SwordCrafter | Gah, was going to say that reverting your last move would've been useful, but it tells you how to do that right there in the info tab :P. <br/> <br/>Expected the game to be about making customized swords for different clients, but this is a nice little toy too. |
| Apr 21 22:45:00 | 8m 00s | Honey, I'm Home Alone | Didn't really see the point of the marbles, since just rushing to the panic room without caring about the bees seemed like the best course of action. <br/> <br/>Nice visuals but lackluster gameplay. Interesting sfx. |
| Apr 21 22:58:00 | 13m 00s | Where Is Your Gun Now, Mr. Chekhov? | Damn, the unconventional guy asked me if the thing he was going to kill me with was an antique, but he meant the CAT all along! Interesting game, played for quite a few round. Great atmosphere too. |
| Apr 21 23:11:00 | 13m 00s | The Song of Aria | Nice atmosphere but as others have mentioned the corners and walls hindered your movement somewhat (I guess that's how it is for blind people...). Also had some difficulties trying to gauge when to sing while inside the "glyph rectangle" to destroy the enemies. Solid entry though. |
| Apr 21 23:15:00 | 4m 00s | Druid of the Moon | Others have already said everything there is to say. Good luck on your engine project. |
| Apr 21 23:25:00 | 10m 00s | Dunk Souls | Got the leg platforms opened but deemed climbing the bot too hard, so I tried just dunking the main hoop from the ground and... Of course I didn't hit it no matter how hard I tried. <br/> <br/>More like Shadow of the Dunkus (or something) am I right?! |
| Apr 21 23:46:00 | 21m 00s | Not My Panties! | You sure reeled me in with that name and picture. Interesting choice to use Löve for 3D stuff. Your zip is missing the 32-bit versions of msvcp120.dll and msvcr120.dll though, but after I grabbed those from my Löve 0.9.2 folder it worked smoothly. <br/> <br/>Gameplay was just me spamming Girl Power though, so not the most impressive thing in that regard :P. |
| Apr 21 23:52:00 | 6m 00s | Confess-O-Matic | Nice mood, but maybe too simplistic. Still, it was fun for a few minutes. |
| Apr 22 00:01:00 | 9m 00s | Fe-Line of Sight | You weren't kidding about the bugs. On my first try I couldn't get her to even enter the building and on my second try I actually managed to clear the first floor, but she wouldn't move past that point. Should've probably picked a gun from the fallen dude and go finish my part of the revenge. |
| Apr 22 00:09:00 | 8m 00s | Megane Fever | Thanks for the soundless menu. I wish the site would just allow me to disable autoplay altogether though. <br/> <br/>I felt bad for chasing the guys off, since what they did was only logical. Megane is love, megane is life. Lovely art, gameplay could've used a little something more :). |
| Apr 22 00:23:00 | 14m 00s | UnCUMventional Weapon | Lessons learned: <br/>- fuck right in the pussy <br/>- don't steal <br/>- gambling is profitable <br/>- people don't really mind if you call them horrible names <br/> <br/>Quite crude in a lot of ways :P. |
| Apr 22 00:34:00 | 11m 00s | Baldaquin 6 - Beyond the window | Didn't have the patience to see this trough, controlling those clouds was a tad too hard. Got to 80 something people. The windows version did indeed have some bad slowdowns (freezes even), but I feel like those were caused by garbage collection rather than the amount of sprites. I suspect this because the rain effect disappeared whenever there was such a freeze... |
| Apr 22 00:48:00 | 14m 00s | Zolita Mansion | Looks decent, but the cross is somewhat annoying is sometimes you get instantly killed by the enemy you guard from after using it. <br/> <br/>Managed to exorcise Zolita, so I consider it my victory. Maybe I should've also escaped or something. |
| Apr 22 18:56:00 | 18h 08m | Lagman | Even if the lag isn't real the frustration sure is. Good thing the rest of the levels were easier than that first one. I must've spent at least five minutes on one of the platforms there. Loved the idea and execution, but I hope for the love of God that no one ever makes a game like this again :D. <br/> <br/>I like how @Cheshyr put it: <br/>"i kind of hate your game, but in a good way."! |
| Apr 22 19:09:00 | 13m 00s | Dirty Fork: Unleash the Mayhem | For some reason the game decided that I wanted to move the camera up and down by moving the left stick horizontally and turn it by using the L2 and R2 buttons of my PS3 controller by default :P. Good thing unity has control rebinding in the launcher! <br/> <br/>But I'm somewhat disappointed that these fools don't follow the proper food fight etiquette, I had hoped for much more mayhem! At least I had a waiter throw a hot dog at me. |
| Apr 23 14:18:00 | 19h 09m | Black Hole Cat(sun) | Not that bad although quite buggy, especially when jumping and whacking with the broom at the same time. Also had some freezes and slowdowns. Nice that it had a few different things to do (or at least different things to whack :P). Got to 99 points. |
| Apr 23 14:35:00 | 17m 00s | Hue Jedde | Looks lovely and the attacking adds a sort of risk vs. reward mechanic to it. The difficulty was pretty good too. |
| Apr 23 14:59:00 | 24m 00s | Sam Backus | Got an alert saying: "Sorry to interrupt, but this story's code has got itself in a mess (ReferenceError: Howl is not defined). <br/>ou may be able to continue playing, but some parts may not work properly." on my first try. On my second try the minigame loaded properly though. <br/> <br/>Made it to the second minigame, but then an enemy spawned on top of me when I was near the edge figuring out the controls. Didn't feel like doing it again since it started from the beginning. |
| Apr 23 15:13:00 | 14m 00s | DRILL KNIGHT | Great idea and execution is spot on too. Different enemy types would've added to the experience, but for a Ludum Dare game this was more than enough. <br/> <br/>My best score was 28. Still a long way to go :P. |
| Apr 23 15:45:00 | 32m 00s | Ultra Hat Dimension | Felt really complete for a Ludum Dare game. 2-6 took a few tries, but even that wasn't too bad. I think the difficulty was spot on for a jam game, since it wasn't easy enough to just pass without thinking and neither so hard that it made me want to quit out of frustration. <br/> <br/>Great atmosphere too, I kinda wish the moving would've been smoother when moving more than one tile in a row, but it didn't bother me too much. <br/> <br/>Didn't much care for the references but at least the puns were used in moderation :P. |
| Apr 23 16:05:00 | 20m 00s | Gun Gun Evolution | Ha, it even spawned me outside the map at one point. Only had to skip one level after which I got the laser show to rank II and could kill the enemies outside the map too :P. <br/> <br/>Not much of a challenge, but it was interesting to have a really overpowered weapon for a change. <br/> <br/>Replied to your comment on my game page, maybe you could expand upon your problem a bit more? |
| Apr 23 17:22:00 | 1h 17m | BED✰HOGG | I'll have to try this with a friend. If I ever manage to find one. The AI was a worthy opponent too, as long as I held back on those throws (they're indeed quite OP against the AI). <br/> <br/>Nice idea, well executed and polished too. Needs online play and more in-depth combat and also needs to be cheaper than Nidhogg so I can buy this instead :P. |
| Apr 23 17:51:00 | 29m 00s | Valo/Varjo | What an useful companion/weapon <3. The length was really good as was the content and overall execution. Didn't really need to throw the ball around though, since carrying it got rid of the enemies too (like a chainsaw!). <br/> <br/>Got stuck in level 2, because I went for the end first and the enemy pushed the block back into its original place while I was there :P. <br/> <br/>Expected there to be secrets in those walls, they would've fit the style and feel of the game very well, but even as it is its a splendid compo game. |
| Apr 23 18:19:00 | 28m 00s | You Can Shave the Baby | While not a new concept, games like these are definitely fun from time to time. Lovely minigames too, although buttering up was somewhat hard it seems. The face on the guy jumping for the pool noodle and missing was the best. <br/> <br/>Before playing I was almost certain that the praise in your description was forged, but after playing the game everything checks out. |
| Apr 23 20:14:00 | 1h 55m | Deadly rain | All of this has been said before, but I'll just say it again, since it's how feel about the game. <br/> <br/>The atmosphere is great thanks to the art and the audio and even the game mechanic adds to it. Unfortunately the very same mechanic also makes the game really frustrating to actually play. I must've spent over half an hour on this with my record being the big cube "box" if you know what I mean? The part after the one with lots of platforms, pretty early on. Maybe part of the problem is that the missiles actually explode when they reach your x-coordinate, instead of actually seeking the enemies. Nevertheless, when I didn't get killed by napalm falling into a hole where I couldn't get out from I got killed by a soldier's laser trying to dodge said napalm. I think it could've been fixed if the map was larger vertically, since that would offer you more possible routes and thus reduce the RNG element. <br/> <br/>I really wanted to like this, but the gameplay got too frustrating. I like the idea of a threat and/or randomly changing map though, so with some tweaking the gameplay too could've been a hit. At the moment I can only congratulate you for the atmosphere you manage to create. |
| Apr 23 20:31:00 | 17m 00s | WEEABO QUEST | *Unsheathes waifu* <br/>*Teleports behind you* <br/>Why is there no button for flipping the pillow? That would've been useful. For reasons. Or maybe it should've been a victory animation. <br/> <br/>Made it to round 3 but ran out of ammo and promptly got owned in melee combat. I wonder if I can take my waifu with me to Valhalla... <br/> <br/>I think the selection of waifus was adequate and the basic gameplay worked. Maybe some variation would've been nice instead of just endless hordes of... Aliens? |
| Apr 23 22:09:00 | 1h 38m | N.O.D.E. | I on the other hand think that the dash was amazing. Especially when combined with a whirlwind kick! That said the main weapon was (rightfully so) more intriguing against masses of enemies. <br/> <br/>Really nice aesthetic and gameplay. Finished in 12:47 with 134300 points. A leaderboard would've been fancy ;). |
| Apr 23 22:23:00 | 14m 00s | Eyebrella | The lack of sound was indeed a shame, but the mood was there even without them. I found the combat quite hard, and I only got to bit over 20 on my best try. My main problem was with the positioning, since you couldn't hit the enemies with the charged attack if you were too lose (or too far for that matter). <br/> <br/>Still, a good looking and well functioning game. Good job. |
| Apr 23 22:30:00 | 7m 00s | Kid's Nightmare | Well, the slow walking at least hides the shortness somewhat :). Really solid job for a first timer though, good job! The enemies made quite the sound when they "died". Background music would've definitely been cool. |
| Apr 23 22:42:00 | 12m 00s | Dollheart | "Oh, is that you, Lexy? You look a bit different. Are you going after some particular client? <br/> <br/>...Are people really into that?" who wouldn't love a bulldozer (I think that's a loader though :P)! <br/> <br/>Took a peek at the source and you managed to separate the data and the engine quite nicely. Too bad you didn't get much done with the story. Still, an interesting tech demo. |
| Apr 23 23:02:00 | 20m 00s | Her Pen | Interesting artstyle. Things went a little too smoothly in the story in my opinion though, would've liked some more conflict and character and/or world building. Still a nice little read for a jam game, good job! |
| Apr 23 23:16:00 | 14m 00s | Me+Ewe | The art style was indeed lovely. Even if I can't rate it I can at least comment on it :P. <br/> <br/>Very light on the story side, but I guess it gets the job done. Don't know what other options there could've been at the fight scene, but it felt a bit dull to be honest. <br/> <br/>Solid game nonetheless. |
| Apr 24 01:22:00 | 2h 06m | Wounded by Words | Spent more time on this than on many of the other entries combined. After getting the normal ending I also checked all the other endings and paths too. Sure there were some typos but actually surprisingly few considering the staggering amount of content. Of course proofreading all of it wouldn't hurt, but it's definitely more than good enough for a jam game. <br/> <br/>I like how Dave created some conflict in the group, but still wasn't an over the top "bad guy", just somewhat insensitive. Would've liked a Dave ending too, or at least more interaction with him. All the other characters felt very real and believable too with their own lives and problems. I also liked how much variation there was in the facial expressions and having the characters blink was a really nice touch. As were the semi-animated backgrounds and varied music. <br/> <br/>Good amount of (varied) interaction too. The choices were also good in that when selecting one I could be almost certain of the effect it would have. In my opinion it's quite annoying how in some visual novels you think a choice will have a certain effect, but actually it leads to something completely unintended (well, not that life sometimes isn't like that :P). <br/> <br/>It's true that explicitly spelling out things can be a double edged sword, but I didn't think it was overdone here and in my opinion fit with the image that I had of the protagonist. <br/> <br/>Not much actual criticism, but rather praise; really solid entry all around. Saw your post during the weekend about almost not participating, but I'm glad you saw it through after all. |
| Apr 24 01:59:00 | 37m 00s | Dino Bros | Got overwhelmed on my first try, but managed to beat the onslaught after that. Too bad it said there were 2 breads left even after beating the king. I was sure the ending would be worth it though, so of course I took it upon myself to paint the fields of war red with jam. Figuratively, since there was no jam to be had. Only... Game jam. Apart from that the only bug I noticed was that the attack sound would play even if you pressed the attack key while jumping. <br/> <br/>I love how everything about this is so over the top. Well, expect for the quite simplistic gameplay, which to be honest didn't really bother me as it was quite brief. The animations were enough to distract me from the fact that all I was really doing was spamming z while making sure that I had enough breathing room. <br/> <br/>I think the game really fits a game jam - something short and funny with maybe just a bit of a challenge thrown in there. That way you can even polish it into something as nice as you have here. |
| Apr 24 02:30:00 | 31m 00s | OI | Quite hard, but an interesting idea. Nice minimalistic atmosphere to it too. Like someone on the gamejolt page mentioned, it felt like more and more shapes were spawning the longer you played. I'm not sure but I felt that staying still also affected it? Managed to get quite a nice score after going outside of the screen. Eventually got killed by a stray "bullet" I guess. Also noticed the already mentioned bug of the high scores only showing your latest score after you played an extra round. |
| Apr 24 02:51:00 | 21m 00s | TeleMage | Interesting concept, but the enemies really should have more of a survival instinct :P. Especially the wizards we're easy to dispose of by teleporting them to the flames. I have to admit that I died a few times trying to do that though, after missing the teleportation bolt. <br/> <br/>The aesthetic and gameplay is good and like already mentioned an (ambient) background song would've pushed the mood even further. Got to 40 kills on my best try, but I guess I played way too aggressively overall. |
| Apr 24 13:57:00 | 11h 06m | Trojan Horse Simulator: The Art of Subterfuge | Managed a distance of 300 cubits on my best try, but then I encountered a steep valley with a hole in the middle. Deep valleys seemed to be where I would lose most of the time. Reading the up + right tip in the comments made the climbs a bit easier though. <br/> <br/>It was pretty neat twist on the hill climber formula, but the RNG makes it pretty difficult indeed. |
| Apr 24 14:38:00 | 41m 00s | A Knight and A Line | Seeing your post on the front page immediately got me intrigued. Even though I didn't grow up with "choose your own adventure" type of games I somehow still got very nostalgic playing this. I love how in each Ludum Dare there is at least one idea or execution so unique, that it almost leaves me speechless. <br/> <br/>Didn't notice any incorrect links either, even though I checked all of the different routes. Of course it was really short and didn't provide a challenge to speak of, but I still enjoyed it greatly. |
| Apr 24 15:41:00 | 1h 03m | God's Going to Cut Em Down | Played trough a couple of different paths. The art was nice and it was also cool how subtle the storytelling was. I found the first choice quite odd, as that was something that my character wasn't responsible for. It just felt weird controlling the world also. |
| Apr 24 16:25:00 | 44m 00s | Wellbeing | Impressive puzzle design for a jam game. I also liked the story and the choice presented to the player. Felt a bit like Q.U.B.E in that regard, but this game handled it better in my opinion. Went for both endings and I have to say that the woman had the better deal after all, even if that was only my second choice :P. I didn't actually notice the continue from branch button in the menu, so I did the levels before that twice, but they went by really quickly on my second try. <br/> <br/>I found that the graphical style made the puzzles harder for me, since everything felt a bit unclear. The constant shifting didn't bother me too much, but there were little freezes or jumps from time to time, which annoyed me much more. Maybe there should've been more contrast between the different kinds of tiles and their different states. Also I think it would've been better if the tiles with people and emitters would've been marked by default (apart from the maps with a choice). Tiles with the number 0 could also have had grayed out surrounding tiles by default. I spent especially long on the last level of the Utilitarianist side, since everything seemed to be properly connected, but the emitters weren't actually connected to each other. <br/> <br/>Playing around a bit more I realized that one of the problems with the visuals was that the game window was too big when playing fullscreen 1920x1080 so it was hard to grasp the overall situation. Now that I look at it in half the size it looks a lot clearer. <br/> <br/>Overall a really neat game. |
| Apr 24 18:30:00 | 2h 05m | TypeFighter | Restarted after losing a few lives but managed to beat it without losing any on my second try. The environments offered a lot of good words for me to use as did the situations. <br/> <br/>Nice idea and the execution is also flawless. I liked how "unconventional" as a word could be used as a weapon too. Clear winner in the theme department :P. |
| Apr 24 19:13:00 | 43m 00s | Graviton | Audio got annoying pretty fast, but at least there was a mute button so thanks for that. I think the mechanics didn't really go together very well, since getting the cube to the button and moving the player character felt like parts of a different game. <br/> <br/>The graphics are nice in their minimalism though. The difficulty was also pretty good. |
| Apr 24 19:17:00 | 4m 00s | Abyssinum | The windows download is missing the data-folder required for running the game. I'll check back sometime in the future to see if it's fixed. |
| Apr 24 19:38:00 | 21m 00s | The Great Debate | Went trought three debates. From the description I tought that each round (as they were called in the game) would have different rules, but after playing trough one debate it made much more sense. Scoring systems I saw were vowels to consonants ratio, +2 for each consonant and -1 for each vowel and +10 for each combination of same two letters in a row. It was cool that at the beginning I only had a hunch of what might score highly and after a while I started to grasp the rule too. 10 rounds per debate was a nice length considering the time it took to figure out the scoring. <br/> <br/>The debates formed by the "random" words were quite interesting too :P. |
| Apr 24 19:45:00 | 7m 00s | Let dat Bass Cannon Kick it. | Bah, I thought it would be entirely in HTML but you had some javascript there too :P. Good job learning something new, although the resulting game is quite lacking in many departments. <br/> <br/>Why exactly did your teacher request you make this though? I want to know more about the situation :P. |
| Apr 24 19:58:00 | 13m 00s | Not Nice Knight | I think being a Quite Nice Knight fit me a lot better after all :). This ascends from a text adventure right into visual novel territory. <br/> <br/>Of course the setting could've been deeper and the story more elaborate, but it was quite nice even as is. |
| Apr 24 20:27:00 | 29m 00s | Rocket Rabbit | Damn, took a few tries but was able to win with a score of 153500. Some feedback on a succesful hit would sure have been cool. I think the player rate of fire should've been increased slightly so as to make the game feel better. I still have no idea how to get past the criss-cross of enemies near the end without losing a life :P. Well, actually I do, since I watched the 2 life clear video but you get the point. It was a hard part. It sure felt like all of the stages of a "normal" shmupped rolled together with that difficulty curve. I think the first two boss patterns could've been improved somehow. Especially the second pattern was quite dull, even though it offered the risk vs. reward way of shooting the boss by putting part of your ship inside it. <br/> <br/>I actually only lost one life in the last stage of the boss fight, going slowly in a circle in the middle of the arena herded the bullets from both sides quite nicely while allowing me to focus on the boss. Might've just been lucky though ^^. |
| Apr 24 20:49:00 | 22m 00s | Holokitten | I made it? No, I'm pretty sure you're the one who made it! Finished with 1483 coins and got hit twice. <br/> <br/>Very nice musi... Oh, right :P. Well, thanks for the link at least ;). <br/> <br/>For some reason it wouldn't let me bind the DPAD of my PS3 controller, but that has happened in AAA games too so it's probably something wrong with my setup. Really solid feeling platformer even if I had to move by using the analog sticks. Key binding really offers a nice amount of flexibility, I'll have to keep that in mind. <br/> <br/>The level design was pretty varied with some branches so it was okay too. I think either the player should've been smaller or the enemies bigger, because at the moment it was somewhat silly. A boss would've of course been nice, but the content you had is plenty considering the time limit. The variation when picking up coins was also a nice touch. The camera should've probably moved with turning, so that the player could see equally far in both directions. |
| Apr 24 20:58:00 | 9m 00s | Apex Experiment | My AI buddy seemed to head for random walls each time. Also whenever I got near the rectangle thing on the other side of the room the game reseted, so I guess that counts as winning? <br/> <br/>The mood was pretty nice, but the gameplay quite lacking. Best moment for me was when I got near that spiral thingy for the first time :). |
| Apr 24 21:14:00 | 16m 00s | Jump Gun | This needs leaderboards so bad :P. Managed to collect all the squares (I think) with just over 20 shots! Could've used a few less too, but wanted to play sure on that last part. The mechanics downside is that you really need to know the level beforehand, or else you can't play optimally, which was a bit annoying for me. Well, after a few "scouting rounds" I had a good plan going so it wasn't too bad. <br/> <br/>Nice idea, even though it really lacks polish. Played nicely with a controller. Only problem was that it was somewhat hard to tell which way you were facing because of the placeholder graphics. |
| Apr 24 21:42:00 | 28m 00s | A MineSweepEars Island | I also had no idea how to use the sound to my advantage. As already mentioned the line effectively hid the number preventing me from continuing. Also having no way to mark the spotted mines was quite irritating. <br/> <br/>My best score by randomly flailing around was 590. When actually trying the results were much worse. <br/> <br/>Time ran out as a sound was playing and that sound continued into the next round so I had to reload the page. <br/> <br/>I did not understand this game. |
| Apr 24 23:11:00 | 1h 29m | Discord Seeder | Failed at the last pattern. Lost all of my lives there wondering what to do :P. After watching the video I finally realized that the color of the circles was important to the mechanic. I mean I had a feeling, but didn't know for sure until that. <br/> <br/>Had some short freezes which were somewhat annoying. The tutorial/intro was well made, but could've been skippable so that playing again wouldn't have been as frustrating. |
| Apr 25 00:38:00 | 1h 27m | Soul Breaker | Damn, the playthrough is just under 17 minutes yet it took me over an hour to beat this, probably closer to two. Really good value for my money ;)! <br/> <br/>Took some screenshots while playing: http://imgur.com/a/hRuAw. Used some epic paint magic to combine some of the images to better show the place where it happened. <br/> <br/>The first one highlights a spot where the ball lost all it's speed on the horizontal axis, bounced like crazy and crashed the game. <br/> <br/>Second one... Yeah, the game had a really lovely sense of adventure and discovery! A minimap would've been nice (with the locations of pushed buttons marked) :P. Went back and forth quite a bit. <br/> <br/>Seems like it wasn't a bug after all (checked from the playthrough after finishing). Took a while to figure out that you were supposed to give the heart a boost since it inherited your velocity... I guess I already noticed that when throwing the hearth while "boost jumping", but still. That was a hard part. But I prefer that to handholding so good job! <br/> <br/>I also did the button after that a little differently from the playthrough. I actually managed to shoot the heart into it from below, as illustrated in the fourth picture. I love it when there is more than a single solution to a problem :). <br/> <br/>So yeah, crazy polished and a lot of fun, even if some of the shots are quite tricky. Definitely my favourite minigolf platformer ;). The mood was also just perfect. The dialogue was funny but not over the top. I have a hard time believing this was made in just 72 hours. This is among the best games I've played in any Ludum Dare I've been a part of (starting from LD27 without missing any of them). I'm speechless (you wouldn't guess from the length of this comment though...). First time I've given out full marks in all categories. <br/> <br/>Thank you for making this! |
| Apr 25 13:31:00 | 12h 53m | Monster Hugger | Like others I also had some problems with the bite at first, but after switching to right shift and a two hand setup it went pretty smoothly. The tells were good, but because of my somewhat bad reaction speed I rolled away even before them just to be sure I didn't get hit by that bite. <br/> <br/>Great animations and sfx, some kind of a background track would've been nice (maybe some ambient made by slowing down a sentence by 800% or something :P). <br/> <br/>I think it was a good choice to focus on polishing what you had, but of course more monsters wouldn't have hurt. Good job! |
| Apr 25 14:19:00 | 48m 00s | X-11 "Gust Gunner" | Felt really good with a controller (even though my setup forced me to use the left analog stick instead of the DPAD). The whole gameplay made me want to go as fast as possible and even though I'm pretty bad at sidescrolling platformers I was able to pull of some nice stunts. The difficulty was quite steep but also fair, so good job in that regard. Although the flying thingies almost drove me insane in the first level. The checkpoints were placed nicely. Hardest part for me was probably the "Spike Laden W of Death" near the beginning of the first level. Took me quite a while to manouver past that. <br/> <br/>Had to quit through task manager, since even alt-f4 wouldn't work. Also the jumping sound would play when pressing the jump button while dead. <br/> <br/>But all in all, a great feeling and pretty polished game. Good job! |
| Apr 25 14:38:00 | 19m 00s | Sonny & Gloom | Would've liked some rudimentary way of communicating, resorting to barking and spinning in a circle might not have conveyed my message x). Well, we managed to get 226010 points, so not that bad I guess. Started to slow down a bit near the end (that was a lot of enemies!), but still technically impressive. <br/> <br/>Networked multiplayer games are always nice, even if a bit risky considering that people might not be able to find company to play them in a game jam. Good job! |
| Apr 25 15:22:00 | 44m 00s | I dont want to hear it | Perfect the first stage pretty easily, but after 10 tries my best scores in stage 2 were 26, 27 and 28. Argh. The last formation with beats missing on the right got me every time. Decided to just listen to the last song from the resource folder, even though it wasn't quite the same :P. <br/> <br/>Minimalistic but juicy graphics and satisfying, albeit hard gameplay. I also got a Rhythm Heaven vibe from it. Good job! <br/> <br/>Ps. Even though our implementations are really different I feel that our usage of the theme was really similar, so of course I'll have to give you full marks on the theme part. |
| Apr 25 15:56:00 | 34m 00s | A.R.C.K | Didn't get far on my own so I downloaded the source. After going through some of it (mainly the TreeOfKnowledge.cs) I have to admit that I still don't get it. Literally 2deep4me. <br/> <br/>It looked kind of nice and had an interesting mood I guess, but at least for me it just wasn't a whole lot of fun. |
| Apr 25 16:22:00 | 26m 00s | Dare To Juice | Short indeed, played trough a few times and on my fastest go I just "drilled" straight down due to conveniently placed oranges. Didn't take many seconds :P. Ran out of juice on one of the tries so a restart button would've been cool. Instead of closing the game when it ends you should've just started it again. Not that many people would've played it again, since the replay value really isn't there. <br/> <br/>Moving around was somewhat hard due to the bumby terrain and especially the jump felt a bit awkward as already mentioned by @Crumpet. <br/> <br/>Good job on your first LD entry. |
| Apr 25 17:41:00 | 1h 19m | Social Sass | Ha, that was a pretty cool adventure actually. Quite funny too. Being able to click the enemies' names similarly to how you could click your followers' names would've been quite useful. The graphics were really great, especially during the battle. I liked the little variations in the enemies too. The combat system was pretty interesting with the rechirps and it was nice that there was some variety to them too (the innkeeper being able to heal you). Even more could've been useful. <br/> <br/>Sure it has some bugs and/or problems too: http://imgur.com/a/xFaAw. It was also somewhat annoying to keep switching between keyboard and mouse. <br/> <br/>Lots of content for a jam game. Solid entry! |
| Apr 25 20:56:00 | 3h 15m | TETRATOR | Interesting mashup, even if the difficulty ramps up pretty fast. Took me some tries to get used to the controls and the fact that you could move the block while on the ground for so long. I guess my mind was already conditioned on how a tetris game should feel :P. <br/> <br/>Nice juiciness and the minimalistic graphics worked. The screenshake could've been toned down just a tad though. Audio wasn't too bad either, but I can see (or rather hear?) it getting annoying after a while. <br/> <br/>Really solid first entry, good job! <br/> <br/>By the way, I don't think there's an easier way to get your controller supported by my game. I should've programmed it a bit differently to begin with, but oh well. Thanks for the interest though! |
| Apr 25 22:27:00 | 1h 31m | Geisterblut | Certainly something different, but didn't really like it as a game. I don't really know what you were going for (the shock factor?), but the walk in the beginning albeit moody was just pointless and changing the size of the cursor based on the distance was a poor choice. Not that it wasn't hard enough to shoot at them with the red text spinning in place anyways. |
| Apr 27 18:37:00 | 44h 10m | Puppet Guardian | Solid entry, but the camera could've indeed been smoother. I also felt like the flow of the gameplay got interrupted for a while whenever I came upon enemies, since it took a while to figure out how to deal with them. I don't know how to put it, but something just felt a bit "off". Couldn't hear some of the VO either. <br/> <br/>At first I thought the barriers would hurt me, but I guess they were just going to block me if I didn't kill the enemies before them? I always killed the enemies on screen before proceeding so I didn't quite catch their role. <br/> <br/>Spent a while in the first screen too trying to figure out why I couldn't jump and do the things mentioned in the description, but once I noticed I didn't have the sock puppet yet I realized that the game must be preventing me from doing those things. |
| Apr 27 19:03:00 | 26m 00s | WMD (With My Dog) | The windows version is totally unplayable. <br/> <br/>The ball mechanics do not work (http://i.imgur.com/2kc52l6.gif) and even when running around by myself death seems to lurk around every corner and after each door, which, combined with the fact that restarting takes quite a while is really annoying. I also couldn't tell what each of the things was supposed to do other than kill me. I touched some birthday cake I guess, but it didn't do much. The dog symbols had me clueless too. Music was also quite jarring. |
| Apr 27 20:46:00 | 1h 43m | Crystalline | That was epic. <br/> <br/>As already mentioned the puzzles were well constructed and the mood spot on. Especially loved the ending. Took a while to realize what was going on, but it only added to the mood so not really an issue. It was fun figuring it out on my own instead of being told what to do. |
| Apr 27 21:16:00 | 30m 00s | F.U.M.S (Fucked Up Missile System) | It has such a simple risk vs. reward scheme going on and yet it lured me in with full force. Had it had online leaderboards I would've probably never been heard from again... My best scores after quite a lot of tries was 31. I'm not sure whether or not I like it that you can only tell when a missile is going to explode from the shaking and the color. <br/> <br/>The moving animation would play even when pressing the arrow keys and while in the countdown. Also when the sprites were in specific positions some pixels from adjecent things in the spritesheet(?) got displayed in the sides. Having some transparent borders between your sprites in the spritesheet will fix that if that's what it's about. <br/> <br/>Neat little entry. Standing still is probably the most unconventional weapon :P. |
| Apr 29 17:41:00 | 44h 25m | Stoned Scarecrow | The art is indeed nice, but the gameplay is absolutely dreadful. Shooting felt very unresponsive and the time it took to get even the first level was way too long. The gameplay felt quite slow too, since you could only shoot once every second or so. <br/> <br/>Tried the updated version too and while it was somewhat better it still had its problems, since killing anything at the start was too hard. <br/> <br/>I think that the base power of the player should be incereased in both versions so that you could actually get something done even without any upgrades. |
| May 1 13:38:00 | 43h 57m | Wild tales: enlightenment | Felt bad for the piggy, but since the game told me to do it I had no choice. <br/> <br/>Neat collection of minigames. Couldn't click fast enough to beat the car part though. |
| May 1 13:52:00 | 14m 00s | Limb by Limb | I have to agree with the other comments. It looks and sounds nice so the mood (why have you disabled that rating :P) is definitely good, but I think the mechanic shoudl've been taken further, because it really does play like standard platformer for the most part. <br/> <br/>Solid entry though. Didn't encounter any errors either. |
| May 1 14:02:00 | 10m 00s | The Death of Mister Johnson | I think it might be a tad late for that Mr. Johnson: http://i.imgur.com/qs0GbZc.png <br/> <br/>Not much to comment on, but I guess the mood was pretty fitting. |
| May 1 15:20:00 | 1h 18m | Mørke | Died after making the decision and after that I couldn't get past this part: http://i.imgur.com/7mSwkJz.png <br/> <br/>I also didn't quite understand the enemy mechanic; just let them hit you three times and be done with it? Couldn't seem to avoid them. If that's so the part with 12 dogs was quite tedious, since it took a lot of backtracking to the health globe... <br/> <br/>The "You must make a choise" part was also frustrating, since the run to the disappearing platformer part (which took me nearly ten tries) was long and boring. <br/> <br/>Also pretty annoying that you're supposed to read the text but there's something chasing you so there really isn't time for it. <br/> <br/>Nice atmosphere, but the gameplay is mediocre at best. |
| May 1 18:53:00 | 3h 33m | Guardian Shield | Played the hard version. Starts kind of slowly and even after several rounds I'm not sure what I should be doing or what the object is. Do I want to break down the "diamond asteroids" and the enemies or do I just want to go as far as possible? Or moderate the two in order to get a highscore? <br/> <br/>Not a bad entry though. |
| May 1 19:00:00 | 7m 00s | One Hundred Million Screams | Ha. It was a text adventure just like I thought from the name and the thumbnail. <br/> <br/>I'm pretty sure this won't even be last in some of the categories. |
| May 2 13:21:00 | 18h 21m | Existential Balloon Simulator | What is a balloon? A miserable little piece of plastic filled with gas or a mixture of gases. One could argue that the plastic of the balloon is a representation of our identity - sense of self - and only by shattering that can we attain true oneness with the universe and through that absolute peace. When we view the events of the game in this light hitting the fan becomes something you desire for instead of a thing to avoid, surely the weird control scheme only aims to simulate the hardship involved in realizing that that's what your purpose in life was. Balloons also represent an interesting view of reincarnation, since the soul encased in that plastic shell is never truly lost, just mixed according to the laws of entropy... <br/> <br/>There is also a much more direct meaning to this game which we can see when looking at the so called "game over" text: "You lived for X seconds.". Truly that implies that instead of wasting our lives away we should engage in meaningful activities, live in the moment, just like we actually lived playing this game! <br/> <br/>Truly an enlightening experience, I only wished that it would've ran at 30 FPS in 21:9 aspect ratio for a more cinematic effect. This game truly is like an onion in more ways than one. |
| May 2 17:09:00 | 3h 48m | War Game? | The ending animation didn't play for me either. Checked what it should've looked like from the assets. Quite annoying that you couldn't scroll the console nor the chat the backspace indeed deleted a lot more than it should have. <br/> <br/>I guess this is quite fitting: https://www.youtube.com/watch?v=NHWjlCaIrQo. Left a lot to be desired. |
| May 4 20:53:00 | 51h 44m | This Fart of Mine | I found the gameplay quite hard, but maybe that's just because I'm not much of a mobile gamer. Managed to get to 10 after quite a number of tries. Nice and even somewhat serious mood despite the main hero's form of locomotion. |
| May 6 22:58:00 | 50h 05m | Melter | Like others have mentioned it has a great mood, but it's hard in the most annoying way possible. Didn't take me long to start to hate it, sadly. |
| May 6 23:11:00 | 13m 00s | Lawyer Golf | Same problem on Pale Moon x64 as @mildmojo had, not much of a surprise since it's based on Firefox. Worked nicely on Chrome. <br/> <br/>Even with black and white graphics and no sound the mood was pretty good, somehow it reminded me of American Psycho, especially towards the start. Nice banter and an interesting ending. <br/> <br/>I'm actually glad it ended there though. Even if minigolf games are kind of fun the controls got to me quite fast. There was lots of down time too, which might've helped the mood but not the gameplay. |
| May 6 23:17:00 | 6m 00s | Love is a Weapon | Neat idea to opt out of the rating completely to secure that first place. <br/> <br/>Didn't play the game. I guess I feel somewhat cheated. I wan't that mouseclick back! |
| May 6 23:46:00 | 29m 00s | Bomb bringer | Crashed (my ship) near the end during my first flight, but managed to finish after that and I have to say that my second run was far more enjoyable (went for as much speed as I could get, with some score multiplier and health thrown in there too). <br/> <br/>Good things: <br/>- Nice ending <br/>- Good risk vs. reward gameplay <br/>- Simple, yet good visuals, even if the ship blocked the view somewhat. <br/>- The upgrades make it feel like I'm progressing even if I fail. And they made me want to fly low for that extra score. <br/>- I felt that the collisions were pretty accurate, definitely didn't feel cheap. <br/>- The terrain was well varied too, thus forcing me to constantly keep moving. <br/> <br/>Bad stuff: <br/>- The upgrades made it unnecessarily grindy. Since this is a Ludum Dare entry I would've (if possible) implemented a leaderboard instead of the upgrades so that there was some incencitive to fly as low as possible. Flying low could've also boosted your speed or something like that to make the experience as good as possible on the first try, since judging by the comments, that's how long people are generally willing to play. I would've also made the base stats better (especially the speed) so that the player gets into the action straight away. <br/>- The low base speed made the stage seem far too long on my first try. <br/>- Collision often resulted in further collisions as already mentioned. <br/>- Music loop was too short and got a bit jarring. <br/> <br/>So yeah, I'd actually recommend people to crash once they get ~30k score and try again, that way it's A LOT more fun. Good game, although hindered by a slow start. In that sense it's not a very good fit for the Ludum Dare formula of people spending only a few minutes on your game, but I liked it a lot. |
| May 7 00:18:00 | 32m 00s | Her Majesty's Apathy Bomb | Impressive work for a compo entry. Of course I went for all of the endings since you also went the extra length of making them so easy to discover :). <br/> <br/>It was a neat experience even if the gameplay elements were pretty light. I had a good time though, so thanks are in order. |
| May 7 00:31:00 | 13m 00s | Braids | Cute graphics, but definitely not enough variation in the gameplay to keep it interesting. The difficulty also seemed to stay the same throughout so finally I budged and let one of them climb to the tower. Also takes too long to restart if you manage to fail (I admit it, I failed on my first try). |
| May 7 14:08:00 | 13h 37m | Snow Cones | Hngh. Came for the cuteness and cuteness was what I got. Really nice mood and even if there wasn't much interaction it was handled quite fittingly. The character customization at the beginning was neat, too bad it didn't carry over into the rest of the game. <br/> <br/>You could've mentioned that the Web link was actually Unity stuff so I could've switched to Chrome straight away. A windows distribution would've been even better for me personally. <br/> <br/>All in all a really nice experience, even if the gameplay part is a bit on the light side. You even have the same take on the theme as I did (well, not that much cuteness in my game), so of course that's a plus :). |
| May 7 14:53:00 | 45m 00s | Ghetto Engineer | Vacuum cleaner and a knife: Powerful, but quite hard to use because you have to retrieve the knife after shooting. Verdict: Failure. <br/> <br/>Broomstick and a rope: A whip with some good crowd control, but the damage was lacking. Verdict: Failure. <br/> <br/>A tube, fuel(?) and a ball: A true ghettoblaster. Somewhat hard to hit people though. Verdict: Failure. <br/> <br/>Vacuum cleaner and a ball: A worse ghettoblaster. Verdict: Failure. <br/> <br/>Vacuum cleaner and a broomstick: Average damage, nice knockback, good hitbox. Hard to use because you have to retrieve the broomstick. Verdict: Failure. <br/> <br/>But add a piece of rope into the mix and you're set for life. That thing was beastly. Verdict: Overwhelming success. <br/> <br/>(Checked the thinky.txt too and seems like I missed some obvious combinations :P). <br/> <br/>--- <br/> <br/>Cool crafting system and it was neat that not all "weapons" were equally viable. Worked decently for me and looks good enough for a compo entry. <br/> <br/>But the main reason I played this was the fact that it was made in CoolBasic. Had to dig out an old USB drive with my own CoolBasic projects on it and judging by the modified field on the files it has been nearly ten years since then! Judging by my compo entry for this LD I haven't come far enough since that day... <br/> <br/>Good luck, fellow Finndev. Keep it up! |
| May 7 22:15:00 | 7h 22m | Ninja Swapper | Obvious things first: at least use "Web (Unity)" if the game requires the Unity plugin :P. <br/> <br/>The game feels good, which is one of the most important things for a sidescrolling platformer. At first I thought it felt kind of slippery, but that was only for a few seconds. Might be because of the animation. The particle effect felt out of place at some points too, maybe because it follows the player while in mid air for a while. Not really sure. Sometimes it took me a while to realize I had just died, that could've been more clearly marked in my opinion. Felt almost anticlimatic at the moment. <br/> <br/>Some way to restart the whole game would've helped with speedrunning. Should've also put a timer inside the game for added stress. <br/> <br/>The graphics are nice especially for the characters. The environment tiles could use some randomization though. <br/> <br/>Audio was pretty subtle, since I had to open the game again to refresh my memory on that. It's not irritating at least, but not memorable either. Very fitting though. |