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Feedback comments for LD33
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| Timestamp | Since previous | Game | nassi's comment |
|---|---|---|---|
| Aug 26 16:31:00 | Poopie the Flying Monster | The previous comments sum up my feelings quite fell. I lolled when I saw that police car just dart into the air but then again I also thought that it started a tad slow. Had a feeling it would be a short game so of course I still had to play until I beat the boss. | |
| Aug 26 16:43:00 | 12m 00s | You need a Hug | For me the easy mode felt the hardest, mainly because I couldn't see anything due to the background :P. Beat it on normal though. The voice acted story was a definitive bonus. |
| Aug 26 17:11:00 | 28m 00s | HOMUNCULUS | The obscure gameplay really added to the mood of the game. Would've loved to play more but ran into the problem mentioned by @NikinCZ. <br/> <br/>My only complaint is that once you figure out the mechanics it gets too easy. Just wait for enough triangles until you can kill the enemy in one turn. Maybe using triangles and "spells" should also count as an action, or at least part of an action? <br/> <br/>Solid entry though, good job! |
| Aug 26 17:20:00 | 9m 00s | The Monster Within | Aww, from the description I thought that an AI would take over after I killed someone, meaning that I had to do it isolated from the "good guys" so as to not kill them :P. The idea of two different scores was interesting, but I feel like the gameplay didn't fully support it. Whenever I wanted to only kill the baddies I focused on two or three enemies each time I was going to turn and then just waited for the meter to go down. |
| Aug 26 17:30:00 | 10m 00s | Roadkill | Got a score of 8040 on my second run due to awesome luck with the carpet bomb spawn patterns. Judging by two runs it feels a tad RNG heavy, which is really my only gripe with the game. Now that I think about it would've been cool to skip the "intro" on subsequent runs as it took quite a while. The aesthetic was lovely and the gameplay, while simple, felt very fitting. |
| Aug 26 17:38:00 | 8m 00s | i Have a Choise | After opening the door the woman darted into the darkness, which somewhat diminished my immersion. It was an interesting experience. Played trough both routes (meaning I just played it once and decided that I'm not going to open the door again, I have a choice after all). Nicely unpredictable too. |
| Aug 26 18:01:00 | 23m 00s | Forest | Had the same problem as @AdenMansonGames when trying to run the game on Windows 7 Ultimate x64. Ran just fine on my Arch Linux netbook though (also x64). Comparing these versions the Windows versions seems to be zoomed in like 10x, causing the menu to be outside of the screen boundaries. <br/> <br/>Not much to do at the moment. I guess after slaying all the "monsters" and collecting the apples(?) I was the only monster left... |
| Aug 26 18:13:00 | 12m 00s | Fade | Neat level design and it has a lot more content than I expected. This is also the best victory message I've seen so far: <br/>___________________________________________ <br/>############################################################################################ <br/>FATAL ERROR in <br/>action number 1 <br/>of Other Event: Outside Room <br/>for object parent: <br/> <br/>Unable to find any instance for object index '17' name 'obj_player_spawn' <br/>at gml_Object_parent_Other_0 <br/>############################################################################################ |
| Aug 26 19:00:00 | 47m 00s | Humans! | Killed all the humans, but seems like there isn't a proper ending. Maybe I'm just supposed to enjoy my spider empire :P. The AI spiderlings were pretty much useless, which was bit of a shame. Got into the castle by approaching the seam in the middle, which automatically turned me 90 degrees, after which I could turn into the other direction to enter the castle. <br/> <br/>Movement was quite slippery, but I guess that at least in the castle this could be somewhat realistic spider behavior. Combat was pretty boring though. |
| Aug 26 19:24:00 | 24m 00s | Kraken Babies | Would've loved to play this against a friend. The AI (especially for Maurice) just didn't think far enough in advance to make it challenging. Looks good and plays pretty smoothly although it was somewhat annoying that mouse dragging stopped if your cursor left the window. <br/> <br/>Solid entry, but the gameplay got a bit boring as is. |
| Aug 26 21:30:00 | 2h 06m | Me | The gameplay, while lacking, was good enough for a short experience like this. The atmosphere and the aesthetic are the real driving force after all. Full marks for mood, good job! |
| Aug 26 21:42:00 | 12m 00s | Monsta Stelth Gem | As others have mentioned having some audio (even an ambient soundtrack and some sfx) would've pushed this from good to great. It would've also helped with knowing whether or not you activated the objects succesfully. The mechanics did work wonderfully though and the art was pleasing too. Took a few tries but I found the difficulty to be quite good since the game is so short. |
| Aug 27 12:02:00 | 14h 20m | Sword of the Abyss | Pretty simple arcade style game, but the aesthetic is cool and the gameplay feels solid. Didn't offer much of a challenge, but that's okay for a LD game. |
| Aug 27 12:24:00 | 22m 00s | The Legend of Piatã | Looks good, but I wasn't really a fan of the trial-and-error gameplay. If you were two "lanes" below the cage when it appeared on the right side of the screen there really wasn't a way to get there in time. Same problem with some of the obstacles being hard to avoid if you didn't know about them. Maybe seeing a bit further forward would've helped. |
| Aug 27 12:45:00 | 21m 00s | Petit Monstre | Looks really adorable, but is sadly riddled with bugs. Sometimes I, the monster, get stuck after performing an action, after which I can do things, but my graphic doesn't change. Also the woman's visual state doesn't seem to go back to being scared after a certain point. She can still smack me with an invisible pillow though. Couldn't get food even after many tries. At least I got the enjoy the cute graphics. |
| Aug 27 13:27:00 | 42m 00s | The Devil's Daughter | Felt really solid and complete all around. The map with the key was an interesting design and the other maps were also pretty different from each other so it didn't get too stale despite the basic run & gun gameplay. Humor and aesthetic was the best part for me. <br/> <br/>Like some people have already mentioned some graphics were hard to see. Also the final boss could've been more interesting / harder in my opinion. Had some problems with jumping away from a wall too, but nothing too major. I would've also preferred it if the weapon pickups were static instead of random. Maybe there could've even been hidhden areas (like the area in one of the maps near the start with a weapon box in it and jump-blocks in the ceiling, didn't figure out how to get there) which would've contained some easter eggs or the best weapons in the game. But even as it was, it was really impressive for 72 hours. |
| Aug 27 13:37:00 | 10m 00s | Monster fish | Interesting concept of playing a savior while people think you are a villain. The game feels too slow though and like @collaboration mentioned the fighting mechanic just doesn't feel satisfying because of the lack of response to being hit. Also sometimes it felt like I was dying for apparently no reason, not sure what was up with that. |
| Aug 27 13:43:00 | 6m 00s | I'm The Goddamn Devil | Pretty hard to hit people and even tell if they were already dead or not. Also the comments upon death didn't really seem to fit the game, but maybe that's just me. Had a similar idea, but ended up making something completely different. Your execution is better than mine would've been though so good job. |
| Aug 27 13:56:00 | 13m 00s | Youkai | 238. After 100 points you can be in the Fury mode almost constantly and the game really gets going :P. I felt really cool dashing and slicing everything that moves and the graphics really fit the style of the game. My only gripe is that sometimes the enemies spawn too near to you and since they don't need to move they are very hard to see. |
| Aug 27 14:09:00 | 13m 00s | Dude, Stop | Cool idea, but I would've loved to see more interactions in each of the scenes. Considering the time you put into this though, the execution is pretty decent as is. Nice interpretation of the theme too :P. |
| Aug 27 14:21:00 | 12m 00s | Super Snack Time! | 2990! Managed that by just spamming A+S(+M) and then trying to catch any Mario left with D. The nice thing about spamming M is that the Marios begin to fall over a lot, making it much easier. Felt a tad too luck based, but a nice simple game nonetheless! |
| Aug 27 14:36:00 | 15m 00s | Pinky's Nightmare | If only there had been an ambient soundtrack and some tactically placed SFX this would've been true nightmare fuel. Like other people have pointed out there should've been some kind of indication as to where Pinky was looking (eyes ;)). I think the tank controls and fixed camera angles worked wonderfully for what you were going for. Solid entry all around, good job! |
| Aug 27 15:21:00 | 45m 00s | GROWL | Even after maybe 20 rounds I have no idea how to play this. I can't see the logic behind the "notes" disappearing and it's driving me nuts. I have no idea how I should be spinning, but by some random change I still got to 20 seconds. Watched the gameplay video but that didn't really explain it either. |
| Aug 27 15:59:00 | 38m 00s | Jörmungandr | Wouldn't run on Pale Moon x64 (a Firefox port), was only able to hear the music. Worked just fine on Chrome though. Haven't seen a snake game quite like this before and the music was superb (have I heard it somewhere before?). Got to 63 on my first run, could've probably gotten further but my interest in the game was already ending at that point. On my second run I just tried to coil over myself as many times as possible and boy did that look interesting, albeit not very usefull :P. |
| Aug 27 16:25:00 | 26m 00s | Mobs, Inc. | Got to level 83 on my second try. Damn those archers... Really intense gameplay and the game is as polished as gets. I knew I had to play this when I saw the gif with the promotion going on in one of your posts. Nothing bad to say about this really, left me wanting for more! <br/> <br/>Nice subtle humor too! |
| Aug 27 16:38:00 | 13m 00s | Demon Vessel | Interesting design with different "playable characters" and switching between them on the fly. Encountered only a few bugs, but nothing gamebreaking. Sprites looked nice but the environment was a little plain. |
| Aug 27 17:00:00 | 22m 00s | Pirate RPG | Started the boss fight at level 6 and finished as a level 8 pirate, couldn't have done it without the heal provided by leveling up ^^. Walking around was pretty slow but still bearable because the distances weren't that great. Probably didn't experience all of it, because I don't know what you mean by shooting the boss for instance. The aesthetic is pretty basic, but at least it's not ugly. |
| Aug 27 17:21:00 | 21m 00s | B(L)OB | Had like 10 FPS on Pale Moon x64 (a Firefox port), but seemed to run just fine on Chrome. Played a long while on Pale Moon before realizing it should be running faster and was able to got 111% Mass and 110% Density :P. Got bored of the framerate and couldn't find my way out though. The aesthetic works and the basic gameplay is pretty good although it's somewhat annoying to bounce around so much when hitting stuff. Didn't really see any other effects to the liquids than adding or taking from your M/D. |
| Aug 27 17:42:00 | 21m 00s | Gem Giant | Played on normal, gets super hectic after just a little while :P. Not quite the gameplay I expected, but didn't disappoint either. Really hard to tell which hex I should click with all of the graphics constantly changing. It was easy to differentiate between two different graphics (wooden house with lights on and off), but after some of the houses changed to stone etc. my brain just shorted and I began clicking almost randomly. |
| Aug 27 17:55:00 | 13m 00s | Don't Leave Me | It's pretty annoying how this theme doesn't allow any twist endings. It would've been cool if the story presented to the player made him feel like he's the good person at the start (protecting the kid from something) and only in the end it is revealed that not all was as it seemed. I guess you were going for that kind of effect, but me knowing the theme ruined it :(. Maybe you could've played on that though, and made it so that you actually _are_ the good guy, even if the player expects you to be the monster?! <br/> <br/>Didn't feel like the gameplay parts had much of an effect/meaning either. I like what you were going for, but sadly it didn't quite work for me. |
| Aug 27 18:06:00 | 11m 00s | Vault-LD33 | Grrrr, why can't that knight just let me hoard the gold, it's not like he has any use for it either >:(. I wonder what the most effective way of playing this would've been, couldn't really protect my gold for all that long. Movement felt a bit wonky probably due to the large hitbox of the player character and combat was a tad annoying with the knockbacks and stuff. Solid entry though, had me defending that ball of gold to my last breath... Or whatever it is that ghosts do :P. |
| Aug 27 18:14:00 | 8m 00s | Magicka-Pop Girl | The graphics are decent but the animations feel a bit glitchy at parts. Managed to get all of the forms available. Too bad there's no gameplay to speak of. |
| Aug 27 19:01:00 | 47m 00s | Gorgezilla | Interesting control scheme in a tried and true rampage game. Eating the tanks is totally pointless though, which could be seen as a design flaw. I'm a total sucker for games with highscores though and seeing as how a simple decision of just letting a tank shoot you will actually BOOST your score made it actually more interesting on some level. The silly aesthetic is a nice contrast to the rather gorey gameplay. <br/> <br/>The keys used, while logical are a bit unwieldy, I would've probably used left, up and right instead. There's plenty of content for a compo entry, but as it is it gets stale pretty fast. Random powerups and/or collectibles would've been a cool addition! |
| Aug 28 12:57:00 | 17h 56m | All work and no play | Finally got around to playing this (I did promise to play the games of those who rated my game after all ;)). Gave up trying to run this on Windows, but luckily I already had all the needed dependancies on my Arch netbook. Pretty weird architecture especially considering that it's (at the moment) a single player game. <br/> <br/>Wasn't a huge fan of the game. Controls didn't really feel good and the difficulty seemed very RNG based. Made it to Saturday on my third run, but gave up after that. The aesthetic was also pretty basic. Too bad I didn't get to experience the whole story. But hey, you achieved your goal, good job! |
| Aug 31 16:47:00 | 75h 50m | Yukko | The idea is pretty good but as you yourself mentioned the content is a little lacking at the moment. The music loop wasn't my favorite, but the aesthetic felt decent enough. |
| Aug 31 16:59:00 | 12m 00s | Kidnapped | Didn't cover all of the possible branches but what I saw so far intrigued me. Took a few tries until I made it out of the place alive. I like how expressive the graphics are and the mood was just perfect even without any audio. Probably not what I'd call "fun" but definitely interesting. Really unique interpretation of the theme too. |
| Aug 31 17:13:00 | 14m 00s | Lapin Valley | While the aesthetic has a certain charm to it the gameplay doesn't really feel good. When you start moving it suddenly jerks forward and like others mentioned there's really no feedback to any of the actions. The level design is also... interesting. |
| Aug 31 17:41:00 | 28m 00s | Quarantine | Didn't really like it (judging by the comments I'm in the minority though). Didn't seem to matter who I possessed and even then the gameplay was just running in a straight line. The start was really slow too, took a lot of rounds for it to start getting to the point where I could actually afford something. Didn't pay attention to the signs, maybe I was supposed to make it out of the building or something, I just chose randomly. Got all the upgrades even though it reseted my progress at one point (maybe because I kept pressing D?). |
| Aug 31 17:51:00 | 10m 00s | In the name of science! | The animations looked nice, but that's about it sadly. As already mentioned people were spawning inside walls and glitching all around the map. Also it was really hard to enter a corridor with a height/width of one tile. |
| Aug 31 18:20:00 | 29m 00s | A Heart between Parts | My only complaint is the thing @Sunflower already mentioned: for example clicking the slippers didn't do anything, which was a tad confusing. Oh, and of course it could've been a tad longer ^^. <br/> <br/>Superb game, really liked the aesthetic and the writing. My favorite lines were the ones when clicking the... books and potions(?) shelf in the storage room - that dramatic pause was just perfect! |
| Aug 31 18:28:00 | 8m 00s | Crepuscule | Didn't really get a good feeling of the mechanic even after a few minutes of playing it. The monster and child graphics and the particles also conflict with the repeating background quite a bit. The song doesn't feel like a very good fit either like @Jani Nykänen mentioned. |
| Aug 31 18:38:00 | 10m 00s | EyeShot | Pretty easy to just keep switching between two diagonal quadrants while keeping Z pressed, but since the evil laser was so cool of course I had to use it every once in a while too. It had a nice mood to it and I especially loved the song (upload it somewhere if you haven't already :P)! Maybe some kind of progression would've been nice (different adventurers coming to face you with different patterns or something, maybe just more of them at once?) but I guess it'll have to do for a compo game. |
| Aug 31 18:45:00 | 7m 00s | YetiFree | Was expecting a bit more than a reskin (and as the other comments mention a pretty bad at that). |
| Aug 31 18:51:00 | 6m 00s | Ski Free Lunch | Vastly superior to the SkiFree game I played before this. This is what I expected when I noticed that someone had made a reverse SkiFree. Good job. |
| Aug 31 19:03:00 | 12m 00s | W.U.R.M. | The background hurts my eyes and then when I blink I'm already dead :P... Didn't make it to the end, gave it maybe five or so tries before my head started hurting. <br/> <br/>I like the "helicopter game" gameplay and it was interesting that eating those pellets wasn't always necessarily good (on my "best" run I was too darn fast and ended up crashing). |
| Aug 31 19:14:00 | 11m 00s | The Sickening | I felt like I was fighting against the controls too much. I think it might've been manageable if the player didn't have to have a certain velocity to infect the cells that were nearly the same size. Gave up at the map where the intro text finally disappeared. |
| Sep 3 09:49:00 | 62h 35m | Moon Witch | Tried both versions, although I could've done with standalone exes instead of installers. The jam version was indeed pretty barebones but the post jam version already expanded the game pretty nicely. I pretty much agree with @Jezzamon here. |
| Sep 8 11:00:00 | 121h 11m | Monstrous Bosses | Nice concept. Would've been cool to have a bit more feedback and polish on the state changes of the employees. Managed to get to 330-something points on my second try, still a long way to reach the top of the leaderboard. |
| Sep 8 11:15:00 | 15m 00s | The Most Boring Game Ever | While not The Most Boring Game Ever, I could've used at least a bit of a challenge. Some background music would've also complimented the silly SFXs nicely. It's a solid package all in all. |
| Sep 8 11:26:00 | 11m 00s | You Have Been Found Guilty | Don't know if it was a glitch but the first level repeated for me when I killed everyone I saw. After that I played through all of the levels without killing anyone and the ending made me wonder, if this was actually the intended way of beating it? If so, good job incorporating a not-so-obvious choice into the game! <br/> <br/>The aesthetic is nice and polished, but the gameplay a tad finicky especially if you're trying to kill the people. Cool entry, good job! |
| Sep 8 11:44:00 | 18m 00s | Grave | Got to 48 kills or something, sometimes luck just isn't on your side and the enemies swarm you on both sides of the giant. Have to agree with the people who suggested moving the attack button to the keyboard, didn't really feel right having FPS control setup in a sidescrolling game where the mouse position isn't even used. While the gameplay was nice and methodical (got a Dark Souls vibe from this), I would've preferred if it had just a bit more depth with maybe a few different attacks per mob. Wouldn't have minded if the same applied to the player. Well, that would've meant a lot more animating work, so it's understandable to not have those things. Nice aesthetic and pretty solid gameplay, good job. |
| Sep 8 12:02:00 | 18m 00s | Steal Alive | Got to 3350 points or something by fixing my sight at the right edge of the screen and hitting up and space the moment I saw a human figure approaching. At least for me the hit windup was a tad too long as I usually swung too late, combined with jumping over the enemies it worked pretty nicely though. The problem with this strategy however was that sometimes the enemies spawned so close to each other that you would've been only able to deal with them by jumping over one of them and hitting the other, but that was too complex for me. <br/> <br/>Can't play more, since the game made my head ache. Maybe it's because of the low contrals between the characters and the environment, I don't really know. <br/> <br/>It's a nifty entry with some big flaws that at least for me make it unplayeble. |
| Sep 8 12:17:00 | 15m 00s | Who's the Monster! | Bah, only got 2 out of 5 :P. Neat aesthetic and an interesting gameplay concept. Fantastic work on your first LD entry! |
| Sep 8 12:30:00 | 13m 00s | Executioner | Nice concept, but as some others have mentioned more details on the cases would've been nice. Maybe more punishment options (less harsh) would've been useful too. |
| Sep 8 12:59:00 | 29m 00s | The Mammoth: A Cave Painting | Feels somewhat reminiscent of Shelter. Really loved the mood of the game and I'm not ashamed to admit that I got misty eyed at the end. I couldn't save any of my children no matter how hard I tried. Both the aesthetic and the gameplay work brilliantly to conjure a mood like no other. <br/> <br/>The fun-category doesn't really do justice to this entry, but I enjoyed the experience so I guess it was... fun? Read the "So who's the Monster in The Mammoth anyway?"-post and in my opinion it's either that we are all monsters or that none of us are, it's just a matter of perspective. |
| Sep 8 16:18:00 | 3h 19m | GUILLOTINE | Nice aesthetic and the gameplay is pretty good too. Would've been great if the animations and thus the actions were faster and the hitbox of the player smaller though. Couldn't figure out what to do after the "chicken boss", wasn't able to jump anywhere in the room with 2 skeleton guys. |
| Sep 8 16:34:00 | 16m 00s | Goomba Simulator 2015 | The jump felt pretty hyper like someone already mentioned. Other than that it was a really nice experience all around. |
| Sep 9 19:08:00 | 26h 34m | SPACE JUNK | My 14 laser 2 turret warship of doom annihilated the hardcore mode. During my first game I tried to use the lasers as a special weapon of sorts and they were incredibly satisfying like that. In my second game I just kept spamming them which took a bit of the joy out of them. <br/> <br/>Cool aesthetic and procedural generation all around. The gameplay portion was pretty simple, but it had a nice amount of variation in it so it didn't get stale. |
| Sep 9 19:18:00 | 10m 00s | Otherworldly Stars | Can't really say anything that hasn't already been said. It looked good and the narrative was interesting, too bad it wasn't a complete package. Nice compo entry though. |
| Sep 9 19:39:00 | 21m 00s | Dead Girls In Space | Getting stuck in the walls was pretty annoying and I actually managed to run straight through one of the escape pods. The firefights weren't very satisfying either. <br/> <br/>Went for 2 different endings, one where I "resurrected" myself, destroyed the ship and left and one where I just escaped as a ghost. Maybe I should've also tried just blowing the ship up with me inside it... |
| Sep 9 20:13:00 | 34m 00s | The Loved Ones | How can I be losing when I'm winning so much?! <br/> <br/>Really well put together and polished, although that I agree with @SoulGame in that some acceleration of the gameplay would've been nice. |
| Sep 9 20:26:00 | 13m 00s | The 74% scientifically inaccurate cheese fabrication process | Didn't realize I could move the shelf containing the cheese cubes until playing to that point three times. I can't believe I'm bad at a game that is this simple :P. <br/> <br/>Nice little game/experience. Definitely a nice change of pace. |
| Sep 9 20:51:00 | 25m 00s | Monster Arena | Ha, similar interpretation of the theme and also the same framework of choice! Your game wins on the gameplay side but my game definitely has nicer looking bubble spray :P. Oh, and the audio in your game was a blast. |
| Sep 9 21:00:00 | 9m 00s | Tentacle Rescue : Summer of Love | Wait what, you weren't supposed to pull the starfishes when they lit red?! And here I thought I was winning... <br/> <br/>Pretty simple but it has anime-art and lewd sound effects so of course I loved it. |
| Sep 10 10:05:00 | 13h 05m | Player Rush | Tried both versions. Thought that it would be easier to get a good ranking in the highscores with the improvements of the post jam version, but seems that you restricted them to the original version only. Good call. <br/> <br/>Looks and sounds neat, but the gameplay was a bit monotonous. Judging by the post jam version you have a vision on how to make it better though. |
| Sep 10 10:17:00 | 12m 00s | Spooky Cuties | Succesfully romanced fluffymummy, but the game froze after Mark_Mogwai89 said "Oh, just looking for someone :) Maybe someone made rugged and wise by time." and I deleted my first response. Post-compo version running on Pale Moon x64 (a Firefox based browser). <br/> <br/>Interesting take on the theme, one I haven't seen before. A bit laggy on parts, but still a solid compo entry. |
| Sep 10 11:12:00 | 55m 00s | Blood, The Monster is You | Played trough it a few times to see most of the content. Somewhat disappointing that my choices didn't seem to matter all that much, but I guess it's no wonder since the setting only allows for a few rooms to be explored. The story, while short, was pretty interesting and in my opinion well written. |
| Sep 10 11:28:00 | 16m 00s | Monstre de Coiffure | Really polished and the mood is just spot on. Made me felt like a true beautician. The rounds lasted for a sufficient amount of time and there was a good bit of difficulty in there too. Good job! |
| Sep 10 11:43:00 | 15m 00s | Homebound Spirits | The skeletons seem to get stuck quite often. The knockback on hit also led to some frustration. Cool aesthetic though. |
| Sep 10 11:54:00 | 11m 00s | DAMNED | The real monster might've been me for going after those defenseless girls with such drive. Cool aesthetic and the gameplay, while simple, feels good. |
| Sep 10 13:38:00 | 1h 44m | The Monster Files | I liked the investigation parts but the fight parts, not so much. @richardjs already mentioned the puzzle approach and I think that the fights could've been a better fit to the game if they were less action oriented and even more puzzle like. Like having to figure out the monsters weakness and then defeating it with a single move or something. As is I just don't feel the fight scenes really added to the game. |
| Sep 11 06:42:00 | 17h 04m | Breakfast Cooking Simulator 2015 | Interesting little experience with a twist. Sadly the windows version didn't capture the mouse cursor, so turning was pretty hard since the cursor often left the window. Nice aesthetic and mood, even if I didn't understand the Russian radio :P. |