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Feedback comments for LD34
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| Timestamp | Since previous | Game | nassi's comment |
|---|---|---|---|
| Dec 17 22:06:00 | Zen Jen | Last exam of the year coming up tomorrow, seems like I picked a good entry to relax/procrastinate with! Liked the atmosphere, although the switch from zen to Jen was perhaps too sudden. I don't know if that was just because I was meditating badly. | |
| Dec 17 22:15:00 | 9m 00s | Get Off, Cat! | I felt pretty bad feeding the cat empty cans and shoes. Oh, and for making it explode of course. Could've added some depth by having the player have to figure out if the current object can be fed to the cat. <br/> <br/>Silly tiny game, had a grin on my face the entire time. |
| Dec 17 22:24:00 | 9m 00s | Sea Cucumber Runner 2D | Barely made it to the second level after countless restarts. The stuttery movement and the jumping not feeling too good made it a tough sell although the art and the aesthetic in general was pretty solid. Also I feel like the mechanic makes the game somewhat trial-and-error based, since at least my reflexes aren't good enough to adapt to a given situation fast enough by shrinking myself. |
| Dec 17 22:33:00 | 9m 00s | bullet hell web game thingy (but really, it's a pretty ok game) | Made it to just a bit over 70 seconds thanks to some easy patterns. As already mentioned the screenshake was way over the top and the random bullets pretty much impossible to dodge. Neat way of handling losing though. |
| Dec 17 22:58:00 | 25m 00s | Micro Danmaku | That second pattern is quite something, even if you can dodge it by staying as close to middle as possible and slightly moving left and right after every few homing shots. Couldn't get over 15k points. Refreshing to restart was a bit tedious. |
| Dec 18 19:29:00 | 20h 31m | BAD WORMS | Had a chance to play with the dev :). He even made a new version testing the suggestions mentioned in the first post, which was a lot more fun as expected. Goes to show how important playtesting is. <br/> <br/>In its current state it felt too much like a single player game, but having a smaller play area or some other incentive to keep the worms close to each other made it a lot more enjoyable. Also starts quite slow, maybe a minimum length for the worms would have been in order. The game felt pretty solid though and didn't have crashes or slowdowns, which is always nice. Kinda hard to comment on because it is quite basic in the end. <br/> <br/>Here's some more generic feedback for your future entries: <br/>- The colorscheme feels somewhat old, like its from the 80s or something. <br/>- Pacing/feedback loop: Getting to the fun part required a while of grinding at the start of each game. On a smaller map the grinding would have surely also included some faceoffs, which would've made it more interesting. Also too much (emptiness for the most part) is shown at each time, making it harder to parse visually. <br/>- The wall of text in the menu was a bit off-putting, but maybe that's just me being minimalistic. I think being concise in LD-games is generally a good thing though. |
| Dec 27 10:55:00 | 207h 26m | zx | Nice smooth transition between the menus and the actual gameplay. Aesthetic was quite simple, but it worked. <br/> <br/>I also got to level 10 before giving up. The precision and speed required there felt demoralizing. |
| Dec 27 11:04:00 | 9m 00s | SUPER SCIENCE CORP | On 64-bit Arch Linux the game window never opens as execution seems to stop after printing config-stuff (last line was "Importing game controller configs") to the console. |
| Dec 27 11:13:00 | 9m 00s | Emergency Cleanup | Getting the same problem as @WebFreak001, but the error message is different for both versions. <br/> <br/>Final: <br/>Caused by: java.lang.IllegalArgumentException: No line matching interface Clip supporting format PCM_SIGNED unknown sample rate, 16 bit, stereo, 4 bytes/frame, big-endian is supported. <br/> <br/>Fixed: <br/>Caused by: java.lang.IllegalArgumentException: No line matching interface Clip supporting format PCM_SIGNED 44100.0 Hz, 16 bit, mono, 2 bytes/frame, little-endian is supported. <br/> <br/>Both seem to be thrown from line 29 of Application.java like in @WebFreak001:s case. |
| Dec 27 12:00:00 | 47m 00s | I can. | I too am a bit conflicted about the text speed, but other than that this was really good. I guess the storm/rain was quite loud, but that's how they tend to be in real life too... |
| Dec 27 12:34:00 | 34m 00s | OO: Totally BS!: Pizza Interrogation | Silly and short. Could've been a bit more interactive. |
| Dec 27 13:10:00 | 36m 00s | Eldritch Trance | Didn't manage to summon them all, but it was still a nice experience. The aesthetic and the gameplay worked together incredibly well. Like some have already mentioned, the feedback could have been clearer. |
| Dec 27 13:21:00 | 11m 00s | Parse The Sky | Really mellow and good fun for a while. Played the WebGL version with the soundtrack playing from soundcloud, don't know if this was the way it was intended to be experienced, but w/e, it worked :). Probably needs more gameplay of some kind to allow for longer playing sessions. |
| Dec 27 13:27:00 | 6m 00s | Gardening Rabbit | It feels like a Game & Watch game through and through. In both the positive and the negative connotations. |
| Dec 27 13:57:00 | 30m 00s | Subject Is Compliant, Subject Is Defiant | The ambiguity of the story is pretty interesting. Tried a few different paths to see how much pathing there really was and all of them felt believable. |
| Dec 27 14:22:00 | 25m 00s | The Temple of Horyuji | Survived for five nights on my first try. Probably won't try again as each run takes quite a while. Looks good and progresses pretty well, even if the two button control scheme takes a bit of getting used to. Nice and (apart from audio) complete game. |
| Dec 27 14:54:00 | 32m 00s | KINAMI | Ran this using LÖVE 0.10.0. Had to change the "button == "l"" comparisons in love.mousereleased to "button == 1" to get it to work. <br/> <br/>Simple game. Too bad the ambient aesthetic is sometimes abruptly cut off by the countdown and misstakes etc. Don't know if I like or dislike the fact that the balls are spread out. Seems to make the sequence easier to remember. |
| Dec 27 15:07:00 | 13m 00s | Perperuna - The Rainmaker | Didn't have any audio in the WebGL version and some parts of the screen were outside the window. <br/> <br/>Would have been cool if the spirits coming from different heights had had more of an impact on the gameplay. Like others have mentioned, it was somewhat easy at the moment. I liked the animation of the shaman though. |
| Dec 27 15:26:00 | 19m 00s | GURU | Losing all progress after being defeated by the third opponent made me ragequit. The game is already a bit repetitive as is, and making it more repetitive by forcing the player to redo earlier stages was annoying, especially so in a Ludum Dare game. <br/> <br/>Nice aesthetic and lots of content though. |
| Dec 27 15:46:00 | 20m 00s | Alien Number Attack | I see through your clever ruse; you're trying to make me learn aren't you?! I guess I should take the chance though, seeings as I scored 60 points on my first try... Cool use of the two button controls and the difficulty ramped up perfectly too. |
| Dec 27 19:17:00 | 3h 31m | Wesh Grow | Cool aesthetic! The controls took quite a lot of getting used to as they didn't behave quite how I expected them to behave. Would've been cool if there were more varying map like the one where you had to collect the pieces in certain order. |
| Dec 27 19:32:00 | 15m 00s | Grow and Match | The web version had some annoying slowdowns and the audio was unbearable. The mechanic itself is quite annoying too, as at least I had a lot of downtime due to missing the "target" regularly or not touching it for long enough or for too long. |
| Jan 2 18:23:00 | 142h 51m | Duoregi | Felt pretty linear, but I guess that's okay for a jam game. The art is nice, but the protagonist doesn't really stand. Silence diminishes the mood quite a bit. |
| Jan 3 20:11:00 | 25h 48m | Ookami to Koushinryou to Kane | This should be a jam entry. <br/> <br/>It had a nice mood, but only being able to follow one chart at a time was problematic since they changed so fast. Seconding the key bindings comment. |