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| Timestamp | Since previous | Game | joe40001's comment |
|---|---|---|---|
| Apr 30 01:04:00 | Charly's Psyche | The patient player will be rewarded with this game. <br/> <br/>So often LD reviewers play for 1 minute just to give a knee jerk reaction so their game can get more reviews. Sometimes even I am guilty of this for really dull games. However this game was strangely compelling and didn't hold my hand and tell me how to play. Once I figured it out I had to keep playing until I beat it, and once I beat it I was quite surprised. <br/> <br/>Do not be discouraged by the drive-by reviewers, anybody who has only played this game for a minute isn't going to appreciate it. Personally I think it was clever all around. <br/> <br/>So far Audio is the best of any game I've played in this LD. And the mood is quite good too, clearly effort went into this. The writing could be slightly better, and the "thoughts" could be more ominous if they were read well audio files (as opposed to text covering some of the screen). <br/> <br/>Standard players are going to take issue with the colliders on large objects, so maybe if you gave them some different texture/opacity it wouldn't feel like a bug. But these are minor complaints. <br/> <br/>Very creative idea, plus you executed your idea well. <br/>PS: Did you have permission to use the thing from at the very end? (I won't be more specific because I don't want to spoil it for others) | |
| Apr 30 02:12:00 | 1h 08m | From Below | I like the game, but like others have said it's quite hard (And I like hard games)and has some "bugs" (like not knowing if your shots are doing anything and powerup sound only firing the first time) <br/> <br/>Also, I think you might have made it unwinnable, because I got every power up and shot just about as frequently as possible and I could only get down to 4.3 <br/> <br/>If you have a game where the end score is better when lower then everybody is going to want to know what happens if you get a score of 0... However I think you might have made that impossible for this game, that or the falling rocks do lots of damage to him and they appear to be random. <br/> <br/>Your idea was very very solid, your execution was a bit clunky though, still overall I quite liked it. (Even if it is unwinnable) |
| Apr 30 02:16:00 | 4m 00s | Gravitas | I like the idea. I noticed you could stop the room rotation mid spin, I think this game would be really cool/mindbending if you worked with angles other than 90 degrees. <br/> <br/>As is, clever seed of an idea. |
| Apr 30 02:20:00 | 4m 00s | Hollow Earth | It's a shame there's no gameplay, even just jetpacking around the center while dodging lasers or something, as opposed to walk on rocky colliders, would have done a lot for the game. <br/> <br/>This is a frustrating one, because it's 1 hour of coding away from being a simple game that looks great, as it is it's just a graphical demo... (a nice one though). |
| Apr 30 02:47:00 | 27m 00s | Hungry Dolphin | I really liked this game a lot, some ambient beach audio/music would have made it amazing. I think you could have had a couple options for an ending. <br/> <br/>(Spoilers? for people who haven't played enough): Either at level 9 you win, or once you get to 8/9 you have just enough oxygen to reach the ocean floor which has like treasure or something or just triggers a little single "you win!" image with the dolphin smiling or something... <br/> <br/>Just a thought, this is a very very solid Compo entry though, quite impressive. |
| Apr 30 03:10:00 | 23m 00s | Subocula | Clever and fun. I'd be interested to see what kind of games you make given a longer amount of time, as is it is quite promising. |
| Apr 30 04:04:00 | 54m 00s | Water Beneath Mars | Sorry to be this guy but your description says: "To win, you must collect over 1L of water. (101mL or over)" <br/> <br/>1L is 1000mL, not 100 |
| Apr 30 04:48:00 | 44m 00s | Winter Is Coming . . . | I liked this. 241 was my score. |
| Apr 30 05:34:00 | 46m 00s | MOOD | Well made game, a bit rough without checkpoints or anything though. |
| Apr 30 08:20:00 | 2h 46m | Bacteraemia | While I appreciate the effort that clearly went into it, the game needed some playtesting, to win would take a crazy amount of time (I really try to beat every game I review, but this game took me like 40 minutes to get to level 4) and it was very laggy. <br/> <br/>I'm not putting down your game, because you did the hard part really well, unfortunately the little things like lag and balance hurt the gameplay experience too much. Keep at it though, you clearly have talent. |
| Apr 30 09:24:00 | 1h 04m | Underwater Words | Unfortunately I had a weird lag, but I did like the game a lot. It was more song trivia/lyrics than a typing test. Because once I knew what song it was, I could get ahead of the letters, maybe without the lag I would have made it further, but level 11 ain't bad. <br/> <br/>I would have been happy writing out all of song 9(10?). Oh my god, Becky, would you look at that song choice. |
| Apr 30 10:44:00 | 1h 20m | SurfaZ | Very innovative idea, I like the look and feel. |
| May 1 06:36:00 | 19h 52m | Happy Fishing | Full points for innovation and theme. Very clever and well executed. 2 points: <br/>1. What on earth is going on in preview pic 1? <br/>2. Should we be concerned when the children fish jump into their parent fish and produce another fish? :O |
| May 1 07:56:00 | 1h 20m | Bloody Barry | I really liked this game, the difficulty was good. Made me want to keep playing (as you might notice by the highscore). <br/> <br/>One bug is that the final character version does not work as intended. He seems to play just like the original guy as far as I can tell. <br/> <br/>Really fun game though, good job making a fun game with fairly minimal resources. Too many LDers focus too much on high-concept work and not enough on making the game fun. But you made the game fun, and a good challenge. |
| May 1 08:02:00 | 6m 00s | Bobs Incident | Good game, at first I thought the game was too hard, then I realized that wall-jumping wasn't a bug but a feature. Then the balance seemed right. |
| May 1 08:09:00 | 7m 00s | Seismic Charge | I like the premise but it seems too easy, the balance to gameplay needs tweaking. You can spam click and win really fast and the monster doesn't pose any threat that motivates the player to click faster slower or anything else. It's a seed of a fun idea just not quite there yet. Still keep at it, I like the creativity. |
| May 1 08:47:00 | 38m 00s | Dwarf | Well made game, most of these games I want to play until the end... but this one was a bit rough particularly when sometimes turning around to attack didn't work. <br/> <br/>You definitely have talent though, keep it up. |
| May 1 09:05:00 | 18m 00s | Frustration | Given the title of the game I can only imagine that what seems to be the end, is indeed the end, but if this is indeed the case I would punctuate it a tiny bit more so the player knows that they did get to the "end" and that they didn't screw up or anything it's just the design of the game that it ends that way. <br/> <br/>I liked the art style actually too. |
| May 1 10:25:00 | 1h 20m | The Gathering | I quite like the game, but I had 3 straight nights of no deaths and nothing happened. Is there a "you win" screen at all? |
| May 1 19:21:00 | 8h 56m | Barry the Avalanche Dog | Clever, fun, and pleasant mood. |
| May 1 19:31:00 | 10m 00s | Gold Digger | It says at the beginning that you can press p to open the shop. Not sure if there is ever supposed to be anything but the pickaxe available in the shop though... |
| May 1 23:34:00 | 4h 03m | Beneath the Trolls | Liked the game a lot, the victory screen could be a tiny bit more obvious but otherwise great great game. |
| May 2 00:59:00 | 1h 25m | Down | Very good graphics/audio. |
| May 2 08:44:00 | 7h 45m | Planet Improver | I really wanted to like this game, the issue is that before you know what anything does you are buying stuff and you can get your game unwinnable at that point and then refreshing doesn't reset the game. <br/> <br/>I really like the originality of these kinds of games, and I wish I could play this one, it looks really interesting. |
| May 2 08:48:00 | 4m 00s | The bunker game | Neat little game, lasted 59 days. |
| May 2 08:58:00 | 10m 00s | Damned Scouts! | All around very good game. Virtually flawless for what it wanted to be art/sound/humor/gameplay/etc all great. |
| May 3 10:48:00 | 25h 50m | Room Cleaning Simulator 2014 | This game was a like a 4 star game even before the ending. With the ending it's 5. It's rare for a LD game to surprise me but this one very much did. It was cute, fun, and pleasant. Graphics were just right, mood, everything was great. It's a shame if you don't get the recognition you deserve for this game if reviewers only play the very very beginning. <br/> <br/>Also my OCD is mad that I couldn't completely clean that room. I want a post credits vacuuming mini-game. :P <br/> <br/>I've played and reviewed over 100 LD29 games and this might be my favorite yet. Great work, how big was your team, or was it just you? Because if the latter that's even more impressive. |
| May 3 11:03:00 | 15m 00s | DEPTH BENEATH | Great game, very well executed. Is the game endless? |
| May 4 08:34:00 | 21h 31m | beneath | Looks great, shame you couldn't finish. Seems like you had the engine and everything, I'm curious what the main character was going to look like. |
| May 4 08:57:00 | 23m 00s | HammerHead in the Sea of Monsters | I really liked it but why would you make it so easy to uninstall items?!? I didn't want to lose them! <br/> <br/>I accidentally uninstalled important things, and I couldn't undo it, and then when I restarted the game it said I had harpoons but it wouldn't let me use them. <br/> <br/>This one is a tricky one, because with a couple bug fixes and a tiny bit of ambient audio it could have been really great. As is, it is still fun, but you are like 1-2 hours of tweaking away from having one of my favorite LD29 games so far. |
| May 4 09:13:00 | 16m 00s | Speed Driller | Neat little game, but you can get an infinitely high score. Just drill into the sky! :D |
| May 4 09:38:00 | 25m 00s | Mind Your Business | All my life... I have loved ferns, but never have I thought I'd find a soul mate. <br/> <br/>Also why does Mt.Dew man dream of Pepsi? Is he a liar? <br/> <br/>Seriously though, fun cute game. Highest marks for humor of any game I've played yet. Hippie lady might have glitched on me one playthrough, but it's not a bit deal. <br/> <br/>I really liked this game. |
| May 4 15:50:00 | 6h 12m | Alien Lobotomy | I really liked this game, I was bummed though that it stopped me at like 4-5 out of the 7 continents. Fun game, the title screen made it look like it'd be a lower end game but everything else about it was super polished and nice. You should port this to tablet devices. |
| May 4 16:14:00 | 24m 00s | Dungeons Of Yeragr | More than once the ladder didn't appear. And I appreciate the effort that went into the game it just didn't feel like skill affected gameplay. |
| May 4 16:18:00 | 4m 00s | lightness of being | Innovative game, if this is what you feel is beneath the surface of life, then that's kinda cynical. :P But I think that was kinda the premise for the game. |
| May 4 16:29:00 | 11m 00s | No Eyes Willy | Rare bug makes Willy glitch through the ground, but otherwise spot on game. <br/> <br/>Though I don't know how I feel about no eyes Willy's goosestepping. :P <br/> <br/>Artistically perfect job btw. |
| May 5 06:27:00 | 13h 58m | Channels | Yeah, sorry, you're web link is not a web link and it won't play because of some dll something or other... :/ |
| May 5 07:00:00 | 33m 00s | punk n roll | Looks great. A pretty impressive showcase of unity pro post effects plus a promising start to a game. |
| May 5 07:40:00 | 40m 00s | Soulitude | I wish I had your art guy. There are several ways to break the game (I was looking for a secret ending, not trying to break the game, I promise :P). <br/> <br/>1. You can get to the second fox without ever talking to the first one, and then he has no idea what to do <br/> <br/>2. Not a glitch so much as a bummer, I got through the game without anybody warping me over (hitting me or dying) and nobody gave me like a party hat or acknowledged this achievement. <br/> <br/>3. You can bait the enemies towards the end to follow you for a while, if you then warp once you are near the 2nd fox you can just run through the wall into nothingness land. <br/> <br/>With all that said (I've got an annoying programmer brain, sorry). I really really liked the art style. Might be the best I've seen in LD29. Very nice paralaxed backgrounds which I loved, the ambient rising sparklyness was cool too. <br/> <br/>It's interesting I have a "get hurt and the world changes" mechanic kinda in my entry in this LD29, but mine doesn't look anywhere near as nice as yours (its hopefully fun though...) |
| May 5 08:03:00 | 23m 00s | Teddy & His Cat | I really wish the ending had 2 options, and I think most people who get there will know what the other one is (and it's not a happy ending either) <br/> <br/>I will say this game is quite funny, but what makes it by far the funniest LD29 game I've played is just one thing: That dainty little walk the kid has, without that the game might have gotten a 4/5 on humor from me, but with that I wish I could give it a 6/5. Such a dainty little walk lol. |
| May 5 08:59:00 | 56m 00s | The Sea Has No Claim | I'm judging the compo version which really isn't that bad, just a little unforgiving (which I think is a bug). Great game, very inventive, graphically looks good, plays good. <br/> <br/>Once I got my strategy down I could get through every level without losing anybody, even in the post-compo version it doesn't say anything special for that, which I hoped for. Just a quick thumbs up from Steve or something. <br/> <br/>Very good game, you maybe should have just submitted the one with 6+ more hours work to the jam, because you did a great job fixing the little issues with the original. |
| May 5 09:04:00 | 5m 00s | Wunderheilung | I liked the game, but it felt like the engine was built, so was it just an issue of doing art that prevented more patients? Because the same game with like 6-8 patients (and slightly funnier dialogue) I think would have really clicked. Don't get me wrong, aside from this game's shortness it is a very solid Compo entry. |
| May 5 09:20:00 | 16m 00s | Beneath Europa | Ah this game takes me back, the year was 1984 and I was only 6 back then, and boy did me and my bro love playing this game. I've got to say your port was flawless. Took me back to that great summer of 84. <br/> <br/>;) <br/> <br/>But seriously I'll drop the joke just in case somebody mistakingly believes me and scores you less because they think it's a port. <br/> <br/>Fun game, my score was: 82710 <br/>And even though I probably shouldn't I'm going to factor that box art into my scoring of the game. Because I know how hard good photoshopping like that is, and seeing the box art was part of this game's experience. <br/> <br/>Great work guys. :) |
| May 5 09:37:00 | 17m 00s | Doors & Secrets | Solid game, multiplayer games often have a hard time doing really well at LD, but I'm rooting for you to do well, it's well made. |
| May 5 09:53:00 | 16m 00s | Explore Beneath the Surface | For some reason I thought just getting that augy axe would give me life purpose... it didn't... :( <br/> <br/>(But yes I made it to the end) |
| May 5 10:13:00 | 20m 00s | Fake Zoo | I think I might have "won" this game because I found a way to never lose anybody at the dolphin. He's got 11 people who haven't moved and I'm raking in the cash. My pro-fake-dolphin-strat: (spoilers to those who want to discover their own strat?) <br/> <br/>Never click Red button or sound thing. <br/>Yellow dial set at like 11PM (This might be the default) <br/>Lever all the way up (This might be the default) <br/>6 Green Buttons: This is the important one... I'll get back to it <br/>And Red shift thing in 4th(bottom) <br/> <br/>All you have to do to keep your guests infinitely entertained is alternate between green button top left and green button mid-left. Just do like 10 taps on one and then switch to the other and repeat forever. This alternates the dolphin spinning and then just moving forward, the spinning combats boredom but the moving forward combats suspicion it's fake. So just leave everything the same, the flying giraffe is a lost cause, and just entertain the heck out of those 11 or so people and get rich beyond your wildest (see what I did there?) dreams! <br/> <br/>Creative idea for a game, I liked it. |
| May 5 10:31:00 | 18m 00s | Holy Moly | Got to level 17 |
| May 5 10:54:00 | 23m 00s | Somewhere... Beneath the surface... | Good but the arrow seems broke... |
| May 5 11:04:00 | 10m 00s | Fortune and Glory | The boy is funnier if you think is nostrils are his eyes and his eyes are his eyebrows. <br/> <br/>Also I love that the baby is part of the consulting. |
| May 5 11:26:00 | 22m 00s | Rats Under My Skin | This game is broken in all the best ways. It could be called spider cat, or "supero-funtime jumpcat no glitch". <br/> <br/>It did absolutely all it needed to do to be a weirdly compelling and yes fun fun game. I really enjoyed it even though some of my compliments might sound bad, I really enjoyed it. It's like a video game version of an awesome B-movie, where a lot of things are a bit off but it still comes together to be a lot of fun. |
| May 5 18:59:00 | 7h 33m | Dive | Holy crap, how did you get so many plays on kongregate? |
| May 5 21:00:00 | 2h 01m | Drop Up | I like the game a lot but you need to do more than fade to black at the end, that's a bit anti-climatic, and it made me play the level like 10 times to try to see if there was a secret ending. <br/> <br/>Otherwise very fun/challengthing, hitboxes are a tiny bit too tall big would be my only complaint. Like when you are about to hit spikes and press switch it feels like it checks collision for the next frame it would render then checks for switch then switches, you should be checking collision on the frame you are on not the one you are just about to render. Still very good game. Just needed a small ending and it would have been amazing, still very very good though. |
| May 5 21:52:00 | 52m 00s | From the Under | Looks great, plays pretty well, minor bugs only. Great work guys. |
| May 5 22:35:00 | 43m 00s | Under Heroes | Fun little game but just seems to go on forever without any changing much after you get to a certain point. |
| May 5 22:41:00 | 6m 00s | Underground Racing 2 | Not that bad, needed tweaking, maybe if the cars were slower and the just level size bigger. As it is it is a bit frantic but I like the items, particularly the cool effect "block" one. That one is something that seems so obvious but I can't think of a racing game that has that. <br/> <br/>Also: I loose |
| May 5 23:48:00 | 1h 07m | 30 Days Remain | Creative and fun, it helped for me to give the different characters names so I could be like "Scrunched Ron Swanson" Conan, brown haired emo, black haired emo, Seinfeld, etc and that way I was able to recognize them easier. I got through day 30 with everything still intact (albiet 90+) are there different endings? <br/> <br/>Anyway really really like the game. |
| May 6 00:24:00 | 36m 00s | Chassis Driller | I liked the game too (a bit too much, I overflowed some of your powerups). Though after you die you can drift to victory. <br/> <br/>Good game though. |
| May 6 00:45:00 | 21m 00s | Fridge Magnetism | I love the "no son of mine" line. Short game, but I'd like to go on future adventures with "Fridge" is Fridge his first name or last name or is it a "Cher" type 1 name deal? I'd play a whole game centered around him, particularly if he had a pretty standard issue first name, like William Fridge |
| May 6 05:01:00 | 4h 16m | Memory Eater | This was the same experience for my eyes that my tastebuds had that time I ate fruity pebbles after taking LSD. <br/> <br/>:P <br/> <br/>Interesting game, not convinced it actually crashed though... it's not that hard to dispatch an alert message. I wonder if I stared at the screen for like 2 hours would something happen? |
| May 6 08:57:00 | 3h 56m | The Moustache Rebellion | I liked it, fun game. I wish it had a couple sounds, like the guy mumbling "Kruschev" or other russian sounding things, but only because the mood otherwise is spot on. It's about as good in mood as a no audio game could be. |
| May 7 02:36:00 | 17h 39m | Pawn | You clearly have talent, but you kinda made a game design sin. You shouldn't have the hardest part be a randomly generated thing that requires getting through a pre-timed 2 minute thing to get to it. Sometimes the rain would fall such that it was impossible to survive, and then just having to sit through the first part for 2 minutes just because you had bad luck was pretty frustrating. <br/> <br/>It sounds like I'm being really critical, and I don't want to be because you have great talent and creativity, just be careful when you make your game to make it "challenging" and not "frustrating". Challenging means the player's failures are the player's fault, and frustrating means the player's failures are the game's fault. <br/> <br/>Again, sorry to sound critical, because your mood was great, the graphics were great, the audio was good, and the innovation was great, so just keep at it and be careful of small slip ups that make an otherwise great game a bit too frustrating. |
| May 7 02:53:00 | 17m 00s | sirtet | Brilliant game, you should know right now that as far as I'm concerned you should win best innovation for LD29. |
| May 7 03:29:00 | 36m 00s | The DARING ADVENTURES of the BLOB that can hide BENEATH THE SURFACE | I like this game a lot, I liked the low pass filter you used on the audio when you go in the wall, clever all around. 2 questions though: <br/>1. Can anything be done with the pink blob? <br/>2. I got all the coins, did that do anything? <br/> <br/>Like somebody else said, with polish it's a clever enough mechanic to turn it into a small little indie steam game. |
| May 7 04:47:00 | 1h 18m | Reflection | This game is great evidence how a good programmer/level designer can make a really fun game without flashy art/sound. Really good stuff, exactly the right amount of challenge, exactly the right amount of tricks. Very clever/fun game. Well done. |
| May 7 05:18:00 | 31m 00s | ASCII: Beneath the Surface | I don't want to believe the red level is the last, it says "truth is a lie" which means there must be a way out and the binary is rude too :P <br/> <br/>Interesting entry though. |
| May 7 05:39:00 | 21m 00s | Dead men tell no tales | I liked it a lot, but there is a point where you can break the balance so you have so many guys on screen that you can't possibly lose and it gets really laggy. Maybe after you have 5 of any given unit they merge and form a super unit of that type, and then the enemy starts attacking with super units or something, that way the game could remain playable in later waves. I was on wave 17 and basically it was too laggy to play. <br/> <br/>Don't get me wrong though, I really liked it. Looks nice, plays nice. Good job. :) |
| May 7 06:14:00 | 35m 00s | Soil Manufacturing | I think I won: <br/>http://i.imgur.com/d52voS7.png <br/> <br/>What you should have as a victory condition is that all 4 colors are completely contiguous. When I decided that was my goal it became a good fun challenge. <br/> <br/>Anyway still good effort interesting start. |
| May 7 06:20:00 | 6m 00s | Surface Tension | Sorry, but it's very hard to tell what to do or if the game is broken or something. Seems like you have a creative idea but I can't figure it out myself, sorry. |
| May 7 06:31:00 | 11m 00s | The Collector | I disagree about needing a scream when he finds you, IMO jump scares are lazy design in both games and tv/film. But maybe I'm not your target audience. |
| May 7 06:40:00 | 9m 00s | Trapped Under Ice | Good game, maybe could put a "you win" text. But that's a minor minor thing, cool game well made, great art. It's interesting the most impressive art is in the background and I bet a lot of people don't even see it. Also good level design. |
| May 7 06:58:00 | 18m 00s | Villager | I liked a lot about it, the execution was well done, the only issue was that (without spoiling things) there are kinda 2 threads to this game, and the one that matters you don't have much control over and the one that doesn't matter as much doesn't seem to have consequences or ways to succeed. <br/> <br/>The whole thing was really inventive and fun, but I think it would have been more fun to allow for the possibility that the player ignore their concerns or investigate. But still I really liked it. |
| May 7 07:10:00 | 12m 00s | Billy Bigdigger | Amazing graphics/audio/mood, solid gameplay. Very impressive and a very good take on the theme. |
| May 7 07:16:00 | 6m 00s | Botch Bundle | Super innovative and looks great too, just to build the engine to make each of these things look alright is a feat, and to do it in 48H and to have such a clever twist? Really great job. |
| May 7 07:22:00 | 6m 00s | Icesome! | Controls needed a bit of tweaking, but otherwise fun and gotta love that iceberg face. |
| May 7 07:42:00 | 20m 00s | The Leeway Brothers' Bohemian Debut Of A Lifetime | I played for a while got like 500 black notes and 300 blue ones, isn't something supposed to happen? I couldn't read the guy's text all the time because it's hard to keep track of everything. The game looked great but how do I get to the level with the dog with the wood spoon that's in your preview image? I must play with that dog! :P |
| May 7 20:04:00 | 12h 22m | A Trip Underground | I liked it, I liked how you weren't randomly punished for behaving prudently. |
| May 7 20:38:00 | 34m 00s | Safe House | Nice idea but every building should cost 1/5th of what it does (aside from population cost). As is it feels like it would take 15+ minutes to get the lab. And the gameplay isn't fun enough to justify that kind of time investment. Still very innovative game. |
| May 7 21:26:00 | 48m 00s | Save Us | I like it a lot, but the only issue I have is that I like to be able to beat all the games I play in this LD, and this one it feels like in the end it wants me to exploit a glitch where they will both float horizontal when they have very close the the same x position. (You can discover this glitch at the very beginning by having them go left). However due to the design of the single blocks leading up to the end it seems virtually impossible to do this, like you'd have to have them be <.5 width apart but still switch that last block when one of the blocks is <.5 on the first black block and this split second timing is at the very end of the game... <br/> <br/>So tell me, is there any special if you manage to pull off this miracle? And drift to the right for a while? <br/> <br/>(I do like the game a lot though, right amount of difficulty IMO, but that's because I like challenging things). |
| May 7 22:57:00 | 1h 31m | An Osterreich tale, or something about ostriches | I really liked the game, I too had the issue of the rocket not taking off on the moon stage, also I was bummed that after I got to my sister we didn't have to travel back to the rocket. I think a really badass ending would have been once you get to her, all the spots where you can bury your head under ground go away and then you have to make it to the rocket. I think if you added that small thing, then the last level would have felt that much more epic. And also that way the last level would have been harder than the 3rd level which IMO was the hardest. <br/> <br/>Still so much fun, very well done. |
| May 7 23:08:00 | 11m 00s | COVERUP | Fun, using the 2 agents is nice as you have some ability to divide the groups into the checked people and unchecked people. |
| May 7 23:23:00 | 15m 00s | Hyper Seed | I loved this game the only thing I would change is allow for a keyboard option, this game as is would play great on tablets, but I know for frantic fun games I prefer the consistency of keys rather than mouse, just because most times I was losing a guy was because I missed the click, not because I couldn't think in time (but it was just the right level of difficulty ramping) <br/> <br/>So you could just do like arrows and spacebar (arrows highlight one, spacebar grabs it arrows highlight the one to switch to and then spacebar switches). Or like numbers 1-6 where you just press 2 numbers to switch them. <br/> <br/>Otherwise very nice. You should let me port it to tablets, we'll make it free and put a tiny text add across the top and make tons. ;D |
| May 7 23:39:00 | 16m 00s | Lumbricidae | I liked it a lot I just wish I could control with arrow keys, with the mouse the screen felt like it was moving around too wildly. Still good entry, also I'm like a boss. |
| May 7 23:46:00 | 7m 00s | Submersion | Input heavy 2 player games often don't do well at LD, clearly you put a lot of thought into this, I wish you good luck, because you made a solid game. |
| May 7 23:58:00 | 12m 00s | TIT for TAT | I liked it a lot, good balance of gameplay, once you figure it out it isn't too hard, and you are rewarded for finishing sooner than later. But still fun. The feedback the other guy gave you is accurate but I'd been a little less harsh than him, you did well. Not perfect, but it is quite a good start. |
| May 8 00:05:00 | 7m 00s | Forerunner | Great all around, I was really curious when I saw your post about how you did the graphics, and the graphics did turn out great, the whole mood and everything was great, I was just bummed to see it was so short. <br/> <br/>I was hoping for "ok now everybody's been warned, let's evacuate!" and then it's like the same type deal but with fire or something. <br/> <br/>Also call me crazy but it feels like you might have been somewhat inspired by StarFox. :P <br/> <br/>Anyway great great entry, graphics/mood were amazing, gameplay was solid only complaint is it was too short, but when people complain your game is too short that means you made a good game. (Though if the game kept going I'd want a checkpoint or something after this point). |
| May 8 02:59:00 | 2h 54m | Beneath The Lab | As somebody who does video stuff all the time and thus audio stuff, the lack of audio design/flair/tweaking/voice-acting I found frustrating, which isn't fair to you because it's a game design competition and as far as game design goes, you did very very well. (Why didn't you disable position swapping in areas that didn't have bottoms, though?) <br/> <br/>Overall very good though. |
| May 8 03:26:00 | 27m 00s | Beneath Me | Very innovative, but I have to say, Fasox, if this is how people around you talk to you, you need to start hanging around nicer people. :P |
| May 8 03:39:00 | 13m 00s | Gold Diver | Interesting game but there seems to be no win condition and if you play smart you'll never run out of air. I liked it though. :) |
| May 8 03:48:00 | 9m 00s | Dungeon Encounter | I like this a lot except for the bunch of times I click to add a guy and it just scrolls the screen, aside from that really well done fun little game. |
| May 8 04:07:00 | 19m 00s | ExploZone: Beneath the Surface | I liked it, maybe some win conditions/score system/difficulty ramping could be added but still well made game that plays well. And don't worry about being bad at art, art is the easy part (don't tell any of the artists on LD that I said that :P ) |
| May 8 04:39:00 | 32m 00s | Theres's a Twist | I really liked it, very very clever. Would have been nice to have a "you win" screen, but I figured I won when it looped back to the beginning. Lots of challenging levels. :) |
| May 8 05:04:00 | 25m 00s | Bombcano | I have played over 220 LD29 games, this one does not have the best graphics, does not have the best audio, is not the most innovative, but I've got to tell you I think it could be the most fun of any of the games I've played. And that's saying something. <br/> <br/>You have a perfect sense of level design and difficulty, these are the important things for a game designer, artists, music, other things can be hired, but if the game designer doesn't have a good sense of level design and difficulty they just won't make good games. <br/> <br/>I'm actually going to give you full points for humor because that final screen made me laugh more than any other games. Other ones have been more consistently humorous, but the existential crisis faced by the protagonist at the end just made me laugh. <br/> <br/>Great great job, bentog. |
| May 8 05:13:00 | 9m 00s | Mine The Planet | Fun game, good balance, thank you for the pause button. |
| May 8 09:33:00 | 4h 20m | The Money Beneath Our Ground | Welp, I did it, I am the king of stubborn people, I beat all 10 levels. <br/> <br/>The good: It's a game that looks great, and sounds good. It's also pretty fun for the first 5 minutes. <br/> <br/>The bad: The gameplay does not change after 5 minutes, the cauldron is the bottleneck, you can't upgrade anything. You could have had the various items upgradable, so say you get 100 money and you can spend it to make carrots worth more, or the cauldron run faster or the items automatically go to the cauldron, or a lot of stuff... <br/> <br/>I feel bad because it's a well made game that I don't want to judge harshly. But... that steam key was calling for me, and my OCD and other stuff demanded that I finish (I've finished pretty much every LD29 game I've played). <br/> <br/>And that's the problem with this game. If you want to beat all 10 levels, the way to progress will not change, you get a net gain of somewhere like 1-2 money per second if you are doing everything right... <br/> <br/>...The final level requires you to get 2300 to buy everything to win... so under the best case that's 1150 seconds, or 19minutes 10 seconds of doing the exact same 3 steps over and over and over again... and the levels leading up to it aren't much better. Basically to beat this game completely you must spend over 3 hours doing the exact same thing over and over... <br/> <br/>I understand that you like your game, you want people to play it all, and I want to play all of people's games, but putting this kind of goal for the game is just, kinda insane. <br/> <br/>You have talent in design, coding, and everything the only thing this game lacked was common sense when it comes to what you expect of the player. Have you played your game in it's entirety? I doubt it, and playing one's own game from start to finish is important. VERY important. I've played my own game from start to finish several times, and it helps because you find out "oh this part drags" or whatever. You can't judge if something is going to be fun or frustrating without giving it the full try, and I believe that had you played your game from start to finish (not bug testing in developer mode where everything is worth 50x or something) if you had played it all the way through you would have changed things to make the 10 level goal way less insane. <br/> <br/>I guess I'm to blame, I made myself play this all the way through, there are endless games here at LD29 that if I had spent over 3 hours playing them I would hate them so much more than this game. I don't think this game is a bad game at all, but the suggestion that we are supposed to play all 10 levels is... insane. <br/> <br/>I feel like I'm coming off harshly, I'm not trying to, but this is a decent 3-5 minute game, it is (like most LD29 games) a lousy 3+ hour game (simply because it doesn't change). If the theme of this ludum dare was "psychological breakdown" or something I would think this entry is brilliant. As it is there is nothing at all bad about this game aside from the suggestion that we play as much as you expected people to play. <br/> <br/>So, in the future, when you make games, you don't have to do much as far as improving your coding or game design, but you must play your own game all the way through and then take that playthrough and learn from it, and if you can't make it all the way through your own game learn from that too. <br/> <br/>Anyway, you should probably change your description so nobody else dares play to the end to get a steam code. And again I don't want to discourage you, because you only made 1 mistake which was to ask an unrealistic goal of the player, and my mistake was dedicating myself to achieving it. <br/> <br/>It's going to be weird moving on from this game, I've spent so long making those damn tomatoes, I'm not sure I remember what it is to be alive anymore... I'm not sure I remember anything, but tomatoes... tomatoes, it's all I know now... :P |
| May 8 10:00:00 | 27m 00s | Sewer Rat Escape | It was fun, great job with the mood. Only suggestion I would make is just tweak your level generator so that certain thing can't happen (like a ride-able thing never showing up, or 2 obstructions appearing on both sides of the pipe) but aside from that fun little game, good job. |
| May 8 10:04:00 | 4m 00s | Underneath Your Skin | Interesting idea and fun, not sure the difficulty balance is quite right, but I suppose that if you made it easier there is a small risk the player could play indefinitely. <br/> <br/>Good entry. :) |
| May 8 10:21:00 | 17m 00s | Revenge of the Kraken | Fun game, I'm glad bigger ships came. |
| May 8 19:49:00 | 9h 28m | Apologeticum | I liked it, but I think the boss is glitched, you don't seem to have to hurt him to leave the last level and win. |
| May 8 19:55:00 | 6m 00s | Hammerfall | Innovative, plus Hammer Kirby is cute. |
| May 8 20:17:00 | 22m 00s | Drill | Very innovative and fun, also you were smart to use auto generated voices (even though they skipped a few words), because usually if a LDer records their own voice their performance takes me out of things. <br/> <br/>I will say it's bold to have a game where you have 3 mechanics, and overall I liked it, the third mechanic was a it of luck based, and so overall the 'orange world' was probably my favorite, but still shows promise for you as a developer with this fun game. |
| May 8 21:20:00 | 1h 03m | Drill18: The Mars Project | So, uh, quill18, I kinda loved your game: <br/>http://i.imgur.com/QQXcxyL.png <br/> <br/>Though you should know it gets laggy when you keep playing long after you've won. :P <br/> <br/>There is nothing I would change about the game, sure if you had a big team where somebody could do slick art and a tiny bit better sound that would be better, but who cares the game is so fun, it looks and sounds pretty dang good. And it's crazy crazy fun. Well done! |
| May 9 10:08:00 | 12h 48m | Bloop | The game looks nice but it doesn't seem to work right. First of all your title screen says there is music, but when I play there is no audio, secondly as soon as I kill my first shark it says "level 2" and then no button I press can do anything. 3rdly if I kill whales level 1 just seems to go on forever. <br/> <br/>I'm not sure exactly what happened, it seems like you were well on your way to a completed game, but as it is, it feels broken. (And I tried several times to make it work). |
| May 9 10:17:00 | 9m 00s | God Hunter | I like it, but sometimes I'd click a red guy and it would say "you can't run from battle" and yeah it's mostly a luck based thing. Looks/sounds nice, decent humor too. |
| May 9 10:46:00 | 29m 00s | Above the Core | Good game, but how deep do you need to get for diamonds? Because I was deep and still no diamonds. Also the balance of things needs to be tweaked. |
| May 9 11:06:00 | 20m 00s | Hare's Harvest | Very fun game, I was quite impressed how you kept adding mechanics to keep the game fresh. |
| May 9 11:11:00 | 5m 00s | Mind the Gap | Fun but a bit too challengingly random, also one time the 2 sides were so close together in the second part they were overlapping. |
| May 10 05:12:00 | 18h 01m | Basement | Fun game but needs tweaking. Not sure what I'm supposed to do about the cops/inspectors. And not being able to dump inventory or clear rooms hurts the fun. |
| May 12 07:26:00 | 50h 14m | Oh My Jump | Welp, despite your doubts :P I made it to the proper crayon ending. I was getting worried about making it but then I realized there weren't that many levels so I didn't mind it that much. <br/> <br/>You made good use of your jump mechanic, once I got the feel for it, most things made sense. And you weren't that brutal on the player if you wanted to be really mean you could probably have taken out a couple of jumps (1 in level 1 and 1 in level 3). <br/> <br/>Anyway I liked it, innovative gameplay, if you want to really challenge the player then you could have the player choose at the beginning if they play normal mode or hardcore mode, normal mode having checkpoints. <br/> <br/>I liked the "got all the crayons ending screen", and good level design overall. Thanks for sharing this game. ;) |
| May 12 08:11:00 | 45m 00s | SnakeFormer - Half Snake, Half Platformer | Innovative, just the right level of challenge and I beat all the the levels, personally my only issue was the rolling pin level because it feels like that one isn't a puzzle so much as planning and then a bit of franticness/luck. All the others were proper puzzles, with solutions you can get by looking at the screen and thinking. Which is good :) <br/> <br/>I've got to say I'm quite impressed with the originality on display here, and the art is really good for what it is. Vibrant colors but discrete squares so the puzzle is clear. Music/mood is good too. <br/> <br/>Overall very impressive. Thanks for telling me about this one! |
| May 12 08:35:00 | 24m 00s | Dig Hard | This game might be the most liked of all LD29. It might not be the most completely innovative, but it's so polished/slick. It does not at all feel like a game made under any sort of time crunch limitations. |
| May 12 08:45:00 | 10m 00s | Temple of Ra | Solid puzzler, good use of unity's pro tools, everything ran smooth and played nicely. You didn't overdo it but you did get the most out of the mechanics you implemented. All around solid game. |
| May 12 09:00:00 | 15m 00s | Bajo la superficie | This game was interesting, some of the art was really well done while some other elements came up a bit short. The end looping over and over was weird and I got no acknowledgement for getting all 100 things. Also at some point the attack animation stopped working (it would still kill the bugs but no sound effect/animation). <br/> <br/>Feels like a couple of times you put the proverbial cart before the horse in this one. There certainly is talent in your team. I'd say good game but the fun-ness elements and level design need a bit more attention. Still overall you definitely did well. |
| May 12 09:21:00 | 21m 00s | SUNK | 81.5s Can't believe some of you got so much higher, also can't believe GeorgeBroussard made the game unwinnable. :( <br/> <br/>Poor cold guy. |
| May 12 09:47:00 | 26m 00s | Worm Quest | Fun and not too hard, worm noise was a bit loud and could have used slight background audio to balance it out, well made puzzler though. Good job |
| May 12 10:09:00 | 22m 00s | Sail | It feels like you might have been inspired by wind waker. :P <br/> <br/>Anyway obviously amazing graphics. Solid gameplay, though I might have wanted a chance to make the end different. But that's just me. Amazing amazing job. |
| May 13 05:39:00 | 19h 30m | Digging up Daisy | Looks great, ping wasn't helpful enough for it's cost and I'm not sure if the game would be better randomized but really impressive overall. |
| May 13 06:07:00 | 28m 00s | And the Moment Is Gone | I am from loserville and I find this game highly offensive. :P <br/> <br/>Nah, interesting concept, but where do I click for "she seems to be enjoying her music, she would probably not want to be bothered, particularly by somebody like me?" Also there is a "bug" with this game though... because I won the game and if it were an accurate simulator I would not have won. <br/> <br/>I could make jokes about the theme all day, but it is innovative and well made, so good job. |
| May 13 06:29:00 | 22m 00s | Deep Diver | I scored: 14300 <br/> <br/>Very well made game, looks quite polished, good use a few sound effects and something that makes gameplay change as you got higher levels, but otherwise just about perfect little game. |
| May 13 07:31:00 | 1h 02m | Vaults Inc | I think I did pretty well: <br/>http://i.imgur.com/eB3zG1G.jpg <br/> <br/>Anyway really fun game but buggy and not fully balanced. Games like this where each thing is affecting so many other things often need to be playtested A LOT for balance, also several of the tiles info was missing or weird (like the train one where it say train diagonally across the side). <br/> <br/>It's innovative and fun, but I feel like if I were to play again my score would be similar and maybe a few points higher if I got lucky. The penalties are pretty harsh too, sometimes you'd go way down just because you went up, obviously I worked around that but still idk. Also the ending screen just popped up, like I still had money and tiles and I had gotten to 150 (wouldn't let me go higher) many turns earlier, so I'm not sure why that happened. <br/> <br/>I'm glad I played this one though, lots of cool ideas going on, good mood and audio/graphics too. |
| May 13 08:10:00 | 39m 00s | Drowning in Problems | If you wanted to make a depressing cookie clicker type game you did alright. <br/> <br/>You achieved what you were going for, but it wasn't my cup of tea. Honestly I think you should have submitted this game under a different username, because I think you would have gotten more fair/honest reviews. <br/> <br/>I know it's not supposed to be fun, it's supposed to be "meaningful" but it just felt (and I'm sorry to say this because you seem nice and everything) it felt self-congratulatory. Like you could see in your mind what articles people would write about the subtle genius of this game. <br/> <br/>Again, idk, maybe I'm just bitter/cynical. But I think if this was a double blind review and nobody knew it was you who made this game it would be received less well. <br/> <br/>Which obviously isn't a knock to you as a programmer, because you achieved likely exactly what you wanted to do, but I think this game is better as an idea than a game. It's just not fun (which it's not trying to be) and not insightful (which I think it is trying to be). <br/> <br/>Sad people are sad, hopeless people are hopeless, from my specific vantage point (and it could just be my own issues) but to highlight this point through an increasingly tedious cookie clicker type game is to trivialize it, if anything, not to elevate it. <br/> <br/>Also the calculus of it all is bogus, you have to lose friends to get experience? You have to make love/get a broken heart to stop being a teen? And with tons of friends/sex/money/stuff you get terminally depressed because your ambitions don't work? <br/> <br/>Life is good, Notch, so why make a game that ruminates on the premise that it is otherwise? I don't get the point of this game (and "not getting the point" is not the point, other commentators who might say this). <br/> <br/>It's not fair to other people if this is treated as groundbreaking when it would almost assuredly be overlooked if made by an unknown person. So in summary: You are a nice guy and good game developer but I truly didn't care for what you were going for with this game. (And I did watch all of the ending too) |
| May 13 09:00:00 | 50m 00s | A Glorious Escape for A Lich King | Really cool and original game! |
| May 13 11:12:00 | 2h 12m | Pond Tycoon | I like the look and feel, but even as a guy who is into this kinda thing I couldn't tell if I was trying to generate just osiclation of waves or a rotating oscilation of waves or a generator at points of constructive/destructive interference. <br/> <br/>Love the look/feel of the game, also it is innovative and my lack of full grasping could be that I'm super tired right now. |
| May 13 11:16:00 | 4m 00s | AHH LAVA! | Simple yet fun. :) |
| May 13 11:22:00 | 6m 00s | Tiny Haunt | Creative game pretty well made but ultimately it's super easy to win. |
| May 13 11:27:00 | 5m 00s | Hey, you!! | Interesting, for me it seemed pretty easy to catch the thief though, just wait for the sound effect to go off at the same time somebody stops moving and then it's that guy. |
| May 14 03:56:00 | 16h 29m | Beneath the City | Neat game, the ending was a bit of a let down... but 48h is a very short time and what you got done was very impressive. |
| May 14 05:15:00 | 1h 19m | Infection | Very good game, thanks for tipping me off to it. I did have to go with the lower build due to framerate, but I won't really hold that against you. <br/> <br/>I really liked this game, my one complaint would be that after beating a level you are forced to go to the next one (it would have been cool to see how crazy you could get) that and when you die in level 2 there is no level select to start at level 2. I get why because then it would feel like the game over screen means less (clever idea btw), but that would have been nice. <br/> <br/>The other suggestion I would have is that tower defense time games usually have "pleasant time" where it's either paused when you are picking where to place your building or there is a break between waves. Placing turrets while being attacked was a bit annoying, but that said some people like frantic gameplay I like gameplay where there is more deliberateness to it. Same thing for the health, if you want the game frantic then your eyes have to keep going down and checking your health (unless you want to waste cells on healing after taking only 20% damage), but for me this is more chaotic than fun, but I think that's a personal preference thing. <br/> <br/>All of that said, this game is really well made and impressive considering the time limit and stuff, it looks nice, it's innovative, and it's fun. So good job! :) |
| May 14 06:11:00 | 56m 00s | Kitsuni | This game might have the best mood of any game I played, but the ending did feel like "oh crap we are almost out of time quickly put an abbreviated version of the ending in" I think you had something a bit more in mind for the ending but ran out of time, but that's just a guess. Again though this game had good puzzles, good graphics/sound, and amazing mood. So good work. <br/> <br/>Suggestions for improvement: Make backtracking less annoying, improve the story. But otherwise great job! :) |
| May 14 06:27:00 | 16m 00s | Colony 31 | Art/Music were very very good, programming was good but had a couple small bugs, voice acting was decent but I get distracted when I hear somebody doing basically an impersonation of somebody else as a narrator. Somebody else did this in this LD for Glados as far as main idea of the character. <br/> <br/>But anyway overall very solid and like I said I loved the art/music. The sprite work was particularly impressive. |
| May 14 07:02:00 | 35m 00s | Speed of Light | Looks nice, but I kinda doubt you have full rights to EVERY asset you used. :P <br/> <br/>Still made me smile and looked very nice. :) |
| May 14 07:32:00 | 30m 00s | ScubaBear | I was going to give the programmer a hard time for the flickering, and then say that the art is the absolute best art of this LD, but then I saw the art/programming was the same person, and that the flickering was from my graphics card. <br/> <br/>So with that in mind I can find literally nothing to complain about with this game, it is perfect. Amazing music, Amazing art, perfect fun LD entry. <br/> <br/>When a game is this good you almost have less to say about it because with good game they'll have a few great elements but with this game everything about it is great. |
| May 14 08:15:00 | 43m 00s | Amy's Rescue | Looks very nice, had to play the post-compo version for the jump to be the right height, also the game gives you way too much time, I guess that's the idea to not make it too hard. All around well made game, though. |
| May 14 08:38:00 | 23m 00s | Carnival Warfare | I like this game, even though I'm not sure if it's a mistake or bug or not but the win screen got you some humor points from me. :) <br/> <br/>Innovative, but a big stretch on the theme, still fun and well made. |
| May 14 09:04:00 | 26m 00s | The fight beneath the surface | I'm sorry I have to be this guy, but I played your game and listened to every line of dialogue (both paths) and experienced all the bugs, and it's simply not a good game. I don't like being negative but if anything I think it's worse for people to cheer you on ironically than to just tell you the truth. <br/> <br/>I'm not saying you should feel terrible or give up, just that this entry showed a genuine lack of effort and celebrating it as some people here are is to insult games in which people applied themselves and cared about what they were making. <br/> <br/>Again, it's not to make you feel bad, I just think it's kinder to you to be honest that you've got a ways to go as a game developer and whatever this was it wasn't a "good game". I'm sorry to have to be the one to tell you this, stay positive and dedicate yourself more next time and you could do well, certainly don't give up because of what I've said, just learn from this experience and move forward. |
| May 14 09:25:00 | 21m 00s | Shovel Quest | Fun game, seems very much inspired by pikmin. |
| May 14 10:35:00 | 1h 10m | Undermined | I love this game, it is well balanced and well thought out. I wish I could partner with you on a mobile port of this game because it's perfect for touch devices. You definitely should port it to them it would just need slightly reworked graphics and probably once you know how each miner feels about each action that information is displayed above them or something. But this game gets a rare 5/5 on fun from me, I really liked how solid and robust it was. Great job! |
| May 14 10:55:00 | 20m 00s | Go! Go! Purgatory! | Good art, I played 4 times trying to get different endings but I could only get 2 (bed and money). Interesting idea for a story and again the art was pretty well done (though for some reason the characters had single lines across their face for me) <br/> <br/>Good job :) |
| May 14 11:29:00 | 34m 00s | Ripple Runner | Great gameplay, amazing music, all around great entry that fits the theme quite well. :) |
| May 14 11:49:00 | 20m 00s | I Contemplated the Sun of Limbo | Well I beat the game, I'm glad the ending wasn't just "the ending" but instead you could get a more proper ending (hopefully that doesn't spoil it). <br/> <br/>This game was all about mood, and it did that well, generally games like these aren't things I like, and this one too seemed a bit self-indulgent, but the fact you called it a "(not)game" seems to me to show that you know what you are making and just like making it and that's cool, and what you made was great for what it was trying to be. <br/> <br/>Your style is different than what I'm into but I can tell you executed your style quite well and it was a good looking game with excellent mood. |
| May 14 18:24:00 | 6h 35m | Descent | Interesting, I think I beat it but it just abruptly goes back to the title screen. Good graphics though. |
| May 14 19:04:00 | 40m 00s | Chrysalis Assassin | I won, interesting game, pretty good level design. A little buggy though. |
| May 14 22:03:00 | 2h 59m | Enester, an unexpected Journey | I liked it a lot, good humor. One thing was that I played it twice and the second time I didn't die at all and my score was like 278k, and I feel like my score was higher the first time when I died 13 times. Maybe I'm wrong about that though... |
| May 15 00:17:00 | 2h 14m | Space Diggers | Very impressive game considering the time constraints, innovative and easily one of the best looking games, it would have been absolutely amazing if you could procedurally generate the planets rather than reskinning the same handful of maps but that's a minor quibble because the skins look great, and the game is extremely impressive! :) |
| May 15 00:33:00 | 16m 00s | WWE(Worms War Evolution) | This game doesn't look like much but it's a suprising amount of fun, really you just need some art/sound person to polish the look, but the game is very well coded and innovative. Great job! |
| May 15 01:21:00 | 48m 00s | All is one | "All is one"? More like "Seeking a stick for the end of the world" <br/> <br/>"I'm a Bush, and I just don't care" Who wrote this game? Kanye West?!? <br/> <br/>:P <br/> <br/>Sorry for some reason this game brought out bad jokes from me, anyway it did have good humor the story was kinda lame but overall it didn't overstay it's welcome and you did something funny and original and mildly existential too. So good job. |
| May 15 01:45:00 | 24m 00s | The Show Must Go On | I like it, but it is quite hard and you aren't given feedback as to why the audience dislikes it, so I played like 3 times and I couldn't figure out if I was even close to winning or not. <br/> <br/>Still very clever/innovative and a cool twist on the theme. Good job. :) |
| May 15 07:02:00 | 5h 17m | Under the City | I got to Day 7 and got all the hats then rested and nothing happened. Is there supposed to be more of an ending? <br/> <br/>It's a simple game but not awful or anything, plus some of the animations made me chuckle so that's good too. |
| May 15 07:31:00 | 29m 00s | Beneath the Surface | You accomplished what you wanted to do, but most times I play games I try to subvert what the game wants me to do with what I want to do, so idk, the point of this game was more or less "let's all feel bad about violence and the glorification of masculinity as celebrated evil in video games" but why? You know? <br/> <br/>I'm giving you full points for mood, because it's only fair, but this game (like Notch's game) felt like "let's make a feel bad game" and I just don't get the purpose of doing that. If something is going to be dark/depressing it needs narrative weight and this whole game was a game to educate me on a lesson I and many others don't need to learn, and because it had such a deliberate focus to that end it just felt frustrating for me. <br/> <br/>PS: Most people don't appreciate the value of a good font, I've done enough video work that trust me I do, so credit there and with the music. Writing was fine for what you were going for, but overall I'd say not my cup of tea (even keeping in mind that it's supposed to not be fun so much as illuminating) |
| May 15 08:07:00 | 36m 00s | Crystals | This game is huge! <br/> <br/>Got to 5 out of 42 crystals on easy map and had to call it a day, it would have taken me hours and hours to get them all. <br/> <br/>That said it was well coded. |
| May 15 08:59:00 | 52m 00s | Evolve | I got to the end with all the orbs is there a different ending or something if you don't have all the orbs? <br/> <br/>Also while the game was challenging graphically it was absolutely amazing, mood/audio were 5/5 too |
| May 16 01:24:00 | 16h 25m | BENEATH the SURFACE | Innovative and fun, and personally I liked the level of difficulty. Could have used a bit better sound, even if you wanted to stay audio consistent maybe some acapella little ditty but for the compo I suppose even public domain stuff isn't allowed. <br/> <br/>Anyway great job, quite fun. |
| May 16 01:47:00 | 23m 00s | Ten body disco party | I liked it a lot, I just wish there was a special ending for getting to a 10 body disco party (which I did after many tries). |
| May 16 11:51:00 | 10h 04m | Nadir | This game is quite challenging, but I did beat it twice, second time only like 30 deaths. <br/> <br/>BTW if you have not yet picked out a name for the main character I recommend "Slipshoes McSwimsbad" :P |
| May 20 03:54:00 | 88h 03m | You are a metro car | I just got what should have been the new highscore but I'm not on the leaderboard... Does it take a bit to update? |
| May 22 10:38:00 | 54h 44m | Warpigs | Because of the youtube video, I tried out the game... <br/> <br/>Um, it is by no stretch of the imagination easy. Who thought the game was easy? It is just about impossible. :O |