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TimestampSince previousGametimtipgames's comment
Aug 27 02:14:00 Vessolution very short and I just can't find the theme?
Aug 27 02:36:00 22m 00s Badass Funny graphics, great sounds. I'll take the relation to the theme as "somewhat observable on a meta-level"
Aug 27 02:52:00 16m 00s Mutating Scales I really liked your game. For me it is clear that you put a lot effort into this game. I really like the decisions that the player is able to make, and somewhat this game has something, not only the little details that make it worth trying.
Aug 27 10:51:00 7h 59m Mytosys I agree with aschearer, the background and the audio add to a nice atmosphere. Floating seemed repeatedly not to work in early stages of the game. Later it worked without problem. Maybe it was only my bad timing :)
Aug 27 10:59:00 8m 00s Paradigm Shift What a suprise! I really liked the way the game starts off and the suprise moment(s) it generates. The "end-game" gets repetetive fast and the mobAI could be better, but I enjoyed the game for a while anyway. I also like the meta-level approach you took on the theme. (I fixed my game that you were unable to start btw).
Aug 27 11:18:00 19m 00s 3 Little Pigs I liked the idea that you have to overcome physics to get to the delicious sheeps :) The first to levels were a bit to easy while the last was best imho. The end-screens were really funny :) If you hadn't told me I probably wouldn't have found out how to get to the second ending.
Aug 27 13:30:00 2h 12m Dinosaur Survival Bash!! Nice game! My absolute favorite feature: Enemies shooting at each other :)
Aug 27 14:54:00 1h 24m PEB 2012 Fun interpretation of the theme ;) Really liked the voiceover+bgmusic+audience sound-arrangement :)
Aug 27 14:57:00 3m 00s The Evolution Of The BlobFish The game won't start on my PC. Windows 7 64Bit. When I click either of the two executables (why are there 2 of them?) nothing happens. No error displayed.
Aug 27 15:17:00 20m 00s Evolver.exe + Src! This game creates a game on its own. As the game.window closes frequently when the small box hits the large box, one really wants to solve the question: "how can I win this thing" before you have to start it over again. Nevertheless I was unable to find out what the hell is going on with it. Seemed rather undeterministic and such. Maybe this is an intelligence test that I didn't pass? I nevertheless spent more time with this game than with most of the others I have rated yet ;) Probably people who win this game, are the next step of evolution. So theme is present somehow :)
Aug 27 15:28:00 11m 00s Tree Well, not really a game i guess. The controlls failed to work sometimes which made me stop playing around.
Aug 27 15:35:00 7m 00s Constructor At first I had some trouble finding the menu. the graphics are fine and somehow their actually is a certain mood to the game (mainly through the music i guess). I actually spent much time waiting for my balance to recover from the montly debt hit :) <br/> <br/>the kitten counter is awesome ;)
Aug 27 15:41:00 6m 00s Bubblution Fun to play, but the concept isn't very innovative to be honest :)
Aug 27 15:52:00 11m 00s Prance Prance Evolution I actually enjoyed playing it. Although I did not like looking at it :) But the acutal game mechanics seem to be working. Good job for 48h! I fixed my game that you were unable to start btw.
Aug 27 16:04:00 12m 00s 133 Nice game! I was low on health most of the time so I had to raise my health stat on each level up so I wouldn't die. After a while and 133 kittens later, It got repetetive. But up to that point it was actually quite nice. Good job!
Aug 27 16:16:00 12m 00s terravolve Unfortunatly I had so much trouble to recognize which continent is which that I couldn't enjoy it. The controls really made me angry. The basic idea is great, but the controls made it impossible to play.
Aug 27 16:28:00 12m 00s Challenge Evolve The fact that you can only move up or down or left or right and nothing in between or at the same time is really getting on my nerves.
Aug 27 16:32:00 4m 00s Strike of Rage ! Great game. The art is as well done as the game mechanics. Feels good to play!
Aug 27 16:52:00 20m 00s Move forward I really liked it. Nice graphicstyle. Would have liked to play longer. Good job!
Aug 27 17:00:00 8m 00s Kitty Breeder 2012 It has kittens! :) Great game, was a lot of fun to play!
Aug 27 17:29:00 29m 00s SEW Great game. The rounds are a bit long i think, and the towers are to weak later on. But the alpha-lighting brings a nice atmosphere to the game.
Aug 28 07:09:00 13h 40m Species Agree that the walking sound gets a little bit annoying. I really liked the "slenderman is watching you without eyes" thing. It accomplished to actually shock me once when it suddenly appeared next to me. The sound for it was fitting very well i find. The lighting effect has some rough edges that would need some attention imho. Overall: It was fun to play, and I played it to the end :)
Aug 28 07:26:00 17m 00s Homes Through Time! I played this game to the end! Would really have liked to see what you could have made of it. So sad it's too short.
Aug 28 07:38:00 12m 00s kinetic dream I really liked your simple but pretty particle effects. I didn't like the weapon you start with, because the first projectile doesn't collide with the enemies. That means you always have to stay at a certain distance to hit them. Nevertheless it plays really nice and has a lot of working features. Good job!
Aug 28 08:01:00 23m 00s Cows VS Wolves This damn horny cows! I had those two who were unable to move for quite some rounds because they were making love aaaaaall the time! Fresh love ... the game whatever is quite nice. It is a bit tedious to always click all the cows individually to move each of them. Always It would be nice if they would also move into the right direction if you click a tile further away than their current ap allow them to move. Unfortunatly somewhere at the middle of level 2 I realised a bug that wouldn't allow me to move the camera to the left or upwards. Only possible right and down. This made most of my cows unreachable for me. I restarted the game hoping that it was just a rare exception but it persisted. So I tried to play as long as I can with that restriction but had to give up at level 2 again. Other than that: Good job!
Aug 28 08:15:00 14m 00s Stevie Asteroid Rescues the Hovercredits I have to agree with the difficulty. I didnt make it past stage 4 where I was managing to pass the loose platforms but kept dying from gunfire at the end of the room. I gave up at some point because the music really started to get on my nerves (mainly because it restarts whenever you die, which happened a lot to me). If it kept playing it might have be different. Concerning the game: I like how you took the evolution theme into account. the presentation of improvements of your development process is clearly visible and a nice idea. I do not agree that much that the controls were so bad - of cours not perfect and far from super meat boy, but they worked for me. All together: good job, especially if you learned the tools from scratch.
Aug 28 08:38:00 23m 00s Deal with It I loved it, and I finished it (with something like 300 deaths ;))Great idea not to let the blood dissapear, bot to show you how often you died already. And indeed it hides some of the geometry if you die too often :) Good Job!
Aug 28 09:21:00 43m 00s Cell evolution simulator I have to agree that the help isnt really helpful. I finally was able to spawn life and played around with it for 20 minutes. Its a nice little, well, call it simvolution. I find it hard to call it a game. I defined myself the goal to get cells that don't need food to survive. I got them. But something is missing.
Aug 28 09:39:00 18m 00s LD24 X0ut Awesome game! But by far too difficult for me. I tried several times but couldn't more than once.
Aug 28 09:45:00 6m 00s Socket City Nice game. I also liked the tactical possibilities. I didn't like that my guns could shoot my city ;)
Aug 28 10:00:00 15m 00s Kitten Evolution Visually, the menu ist the best part of the game :) All in all it looks decent i think. The gameplay is very much not surprising (ignoring the bugs). As far as I can tell, the theme is, well, only met by the title of the game. There is no level 4, right?
Aug 28 13:10:00 3h 10m Aqualution This was a beautiful and relaxing experience :) I just couldn't overcome the giant jellyfish :( Otherwise a great and fun to play game!
Aug 28 13:18:00 8m 00s Tad's Adventure I also liked the idea of choosing your skills as an interpretation of the theme. The game is really hard but also very enjoyable. Well done.
Aug 28 14:05:00 47m 00s Helix - A DNA Editor / Creature Platformer Very funny graphics ;) It also was much fun to play around with the DNA to see the effects. Overall a nice game :)
Aug 28 16:37:00 2h 32m The World Tree Very nice atmosphere. I also liked the gameplay and the endsequence. Some sounds were rapidly interrupted some times. When I played the first time, the third bell didnt appear. I restarted the game and I was able to finish it.
Aug 28 16:52:00 15m 00s The Evolution Of Stars really beatiful. I would have liked to read all the explanations, but sometimes they dissapeared to fast.
Aug 30 06:02:00 37h 10m EvoWord Hey there, I'd like to play and rate this game, but I can't find out how to interact? Which keys are used for what? Sounds like a promising idea :)
Aug 30 06:21:00 19m 00s ExoSlime I really liked your game. I agree that the player weapon wasn't the most fun part of the game. The graphics are really nice and I liked the variation to it. I also liked the music which had a really catchy part in it ;) Please don't take this too seriously, but why does the game look so good and the title screen so ridicolous? ;)
Aug 30 06:26:00 5m 00s Upsurge I really don't see where this is different from any common tower defense game (Beside it being not balanced at all)? The evolving AI is hardly observable when building 8 towers in a row will be enough to kill everything that passes for hours (thats what i did). Changing weapon type doesn't seem to have an effect for me. Upsurge only seemd to work randomly. Did I miss something?
Aug 30 06:37:00 11m 00s Uberlution Mnumnumnumnumnum! I loved this game. It was really fun to mnumnumnnumnum all the others. The ending is hilarious ;) Looks great. I personally would have made the players light fade out to the edges more, but thats really just personal preference. Really, great job!
Aug 30 06:50:00 13m 00s Selection I really liked this, plays very intuitively (which you can tell, when a game has comments like "I don't know what I am doing, but I am having fun" :) Unfortunately it is enough just to capture more tiles by clicking very fast on the borders of your captured territory. So I won the game before I had actually realized the rule that you need 1-2 neighbours for a cell to survive. I played it again afterwards but didn't feel like planning more made me play better :) Anyway: Good job!
Aug 30 09:51:00 3h 01m Adventurers Evolution I really like the personality and love you put into this game. Reading your post-mortem and description it's nearly impossible to not like it :) The game itself definitely would be much better if it has a combat system. That would bring much more transparency into the stats and as a result dying to a zombie would not feel so random. Making the player a disposable thing that needs to be sacrificed to proceed in the game is something that I haven't come along in this way yet. (In know, seeing the dad as disposable is not your interpretation of your game, but that's what it is like from a game-mechanical point of view). I finaly have to admit that I wished the graphics would be nicer and that there was some sound. But anyway: a great idea.
Aug 30 11:58:00 2h 07m Beetlefield : The Forecast this game is brilliant. Great gfx, funny and addictive idea.
Aug 30 14:27:00 2h 29m Acts of August: Introspective I really really liked the idea to integrate all this media together. I started with the comic, which was making me really curious. I watched the movie next. Well done. I was then hoping to find out what it all was about in the game, but I guess thats not supposed to happen? I wandered around quite a while finding parts of Morgans thoughts/memories but they seemed very random and explained nothing. that was dissapointing. I'll have to leave the interpretation within the bounds of my imagination I guess. The game itself is beautiful and has a very nice atmosphere. It could have been soooo much better if it was a more integrated part with the movie and the comic and would play more with the player starving for an explanation. Overall it still is a great idea and very well executed imho. It was a pleasure.
Aug 30 14:38:00 11m 00s Gr0wth I enjoyed playing this! Didn't think it's too hard. Challenging but not too hard. Nice!
Aug 31 12:44:00 22h 06m Think a Bit This is really testing my patience ... I'll keep on trying for a while. I want to see the later levels ;)
Aug 31 12:57:00 13m 00s Many Mans and the Mutant Clones from Space I'd like to survive longer than 15 seconds :( Sometimes the shooting failed for me (although the bullets showed I could shoot). Would have loved to see this with more features.
Aug 31 13:02:00 5m 00s Unevolved Too bad there is no gameplay. I liked the graphics. The music didn't fit the theme imho. Should have invested that time in at least one level and some more evolution steps :) I also agree that gravity is too low. Hope to see a full game from you next time!
Aug 31 13:10:00 8m 00s .Evolvorous. I really like the game. But it was definitely too easy. I like the visual variation that comes with your approach to the theme. Some of the tutorial parts were skipped very fast without me being able to read them. But overall the gist of the game isn't that hard to get anyway :) Good Job!
Aug 31 13:24:00 14m 00s Lab Experiment Demo Great take on the theme. The music is the most annoying thing to me in this game. But plays nice being muted too. Love the look of your game and it was a lot of fun playing.
Aug 31 13:35:00 11m 00s Temporal Agent I shot myself! Nice mechanic. I love time-travel-oooops-I-killed-myself-things. The tilt controls are unfortunately not that easy to use. Especially because you have to tilt the phone really far (&gt; 45° ?) to get full speed. Other than that, I think it is a really nice entry for your first game ever.
Aug 31 13:45:00 10m 00s Grow The bird was really impressive, nice idea. Unfortunately I can't really be friends with the idea that fish shoot... feels not very integrated with what is otherwise a nice atmosphere. Music would have made it even better. But I don't want to imagine a sfxr laser sound when the fish shoots... ;) I also experienced some stuttering every now and then. I think it respawned things or sth by that time? The fish's animation didn't look very good when he was very big. Anyways: Good job!
Aug 31 13:56:00 11m 00s OMG, GMOS! My beloved Pig Melissa was unreachably hidden behind a gigantic 23 legged Pig-Cow that I had accidently exposed to radio-active materials. Melissa died before I could feed her back to live. R.I.P. Melissa. (Read: I had a ton of fun)
Aug 31 15:32:00 1h 36m IO VUOLE ZEN man this is crazy. and hard. and i need a therapy now.
Aug 31 15:35:00 3m 00s Hortus I wish you had made more of it. Screw you, fever! It's really nice, just gets very boring due to the lack of game-play.
Aug 31 15:43:00 8m 00s Evolution man this made me sick. So it probably sells well on Android, because most things that sell there well make me sick too. Seriously: I love the simple concept. Made me play quite a while (is there an ending? Never was circulitious enough) before I had to stop. good job!
Sep 1 09:18:00 17h 35m Iterate If crashed once for me with the following message: <br/> <br/> <br/>___________________________________________ <br/>FATAL ERROR in <br/>action number 1 <br/>of Create Event <br/>for object o_ennemy_bullet_guided: <br/> <br/>############################################################################################ <br/>VMError!! Occurred - Push :: Execution Error - Variable Get y <br/> at gml_Object_o_ennemy_bullet_guided_Create_0 (line -1) - &lt;unknown source line&gt; <br/>############################################################################################ <br/>Global Variables : <br/>forme = 10 <br/>change = 0
Sep 1 09:48:00 30m 00s Evoquarium I liked the evolutionary part on it. I didn't like how random it was. After playing a while i started cheating, but in the end there was not more to be done, so I left. Overall its really a nice game that just lacks the meta goal.
Sep 1 09:56:00 8m 00s Bloodline So far we have gribit gribit gribit and wadowadowadowah. I'd rather call it a miniminiminimi. Nice game. I really liked that I could choose which upgrade would be best for me. I couldn't observe any differences in the bloodlines though? Didn't like the graphics much but the game-play was actually quite funny.
Sep 1 10:06:00 10m 00s Squid-wyn Happily Cleans Up Creationist Propaganda I loved how the legs behaved to forces. The thing reminded me a bit of these seeking things in matrix (forgot what they were called). The legs on the other hand made me remember these small figures where you could push the bottom of the stand where they were mounted on, and that would loose the strings that keeps them in position (lol, really hard to describe that in a language that's not your native). Anyway: I loved the atmosphere and it was fun to fly around (although rolling confused me for a while, shouldn't become a pilot I guess). I wish there was a goal.
Sep 1 10:47:00 41m 00s Probes of fury The game has some serious graphic issues on my PC. I uploaded a screen of what it looks like: https://www.dropbox.com/s/1vtxhvxw4oohgdj/probesOfTriangulation.png <br/>I like how the hovering feels. I could barely see the bullets.
Sep 1 11:09:00 22m 00s Robolution I liked the mech in the water. It got a bit boring to get the last upgrades. Jumping did not work as expected sometimes. I can see you spent quite some time to model it and the retro-look is somehow charming :)
Sep 1 11:19:00 10m 00s Flower Farmer I have to agree that watering the plants individually every day is a very repetitive task :) I was just reading your explanation and initial plans in the comments. I think a feeling for progress is completely missing because you start with a full garden. If you started with just a single plant it would have been much more fun I think. My game (48h compo) also makes you cultivate plants btw. But I think they are completely different :)
Sep 1 11:26:00 7m 00s Worm I really really really don't understand what's going on here. Unfortunately your description could not change that. Could you please explain more? How do genes influence branching? What's L and R? Do I have to study biology to understand this? I will revisit this and hope that I can better judge by then :)
Sep 1 11:51:00 25m 00s Neural Nodes Really nice game. I was close to winning when I clicked on the mutate button of my only speed-minion by accident. Couldn't transform him or any of the others back to speed and could therefore not capture any other nodes. The art-style, and the fact that this takes place on a giant monsters back in space, makes this a top game. I just wish it had some more of the features, but we all know how unforgiving time can be :) Good job!
Sep 1 11:58:00 7m 00s Survival Sea There is a sweet spot which will let you survive indefinitely. Before discovering that, I could never survive longer that 5 seconds ;) It's really fast (maybe too fast) and it feels as if there is not always enough room to dodge the objects. I liked the simple graphics somehow :)
Sep 1 12:04:00 6m 00s EVOLUTION OF AN ORGANISM funny comments ;) controls really clunky.
Sep 1 12:10:00 6m 00s I Am Dinosaur This is actually pretty funny because of its setting. Eating caveman is fun i guess :) The look is somehow charming, I wish it had animations instead of static pictures.
Sep 1 12:15:00 5m 00s EscortBat I like this game, but why do those souls stop following, that's super annoying!
Sep 1 12:27:00 12m 00s Dino Bones Was fun for a short time. I like the resolution choice and the pixel graphics. Got repetitive after a while. Some sounds and a rewarding animation when finding the bones would have been a nice addition.
Sep 1 12:40:00 13m 00s The Last Slime Wow, this is really nice (and worked for me on Win7 64bit)! Very minecraft-like graphics. Unfortunately the game is far too difficult for me. I could only defeat one goblin before dying. I also tried sneeking around to find more crystals before getting into a fight, but that didn't work out well. I think it is not so good that the melee attack doesn't have an animation, so its hard to tell if you ran out of crystals. Therefore magic works much better. Nevertheless, this game deserves much more attention! Great game! (I'll keep on playing for a while and will see if I can get rid of those nasty goblins)
Sep 1 12:54:00 14m 00s Asteroid Worms It was quite fun to shoot some worm-heads for a while. I really liked that the worms dead bodies didn't disappear. I agree with garygreen - it was really creepy when you moved a bit and were facing a larger group of worms :) Wish it had some more features.
Sep 1 13:07:00 13m 00s EVE You had me with the intro. Super cute and nicely drawn :) I felt a bit lost in the game though. It plays nicely but I didn't know what the goal would be. The bats were super hard to kill. When using a ladder sometimes you would come out directly on top of an enemy. Hard to survive that way :) Anyway, it was fun!
Sep 1 13:14:00 7m 00s Space Rig Zeta the music drove me crazy ;) I loooove how the stars establish the feeling for speed. Navigation was super difficult for me though. When I played the first times, I got lost in the depths of space a few times. Some of the power-ups were really bad in comparison to what I had equipped before :-/ In the end, I really enjoyed this game!
Sep 1 13:21:00 7m 00s Clever Blocks Fun to play! Some things that I thought while playing: Maybe it would be nice if the blocks that get "consumed" would not be integrated into a rectangular layout but keep their form and the players block would form some "weird" shape after a while. Maybe that would look interesting :) Hope you get what I mean :) This would also make it more difficult to dodge the death blocks. Nice game for 24h!
Sep 1 13:35:00 14m 00s Evolution VS 1000 kittens I liked the tech tree. Played the compo version for rating. I understand why you made things cheaper in the post-compo version :) Overall I think its a good game.
Sep 1 15:18:00 1h 43m Dr. Helix I loved it! You could even use things to your tactical advantage.One of my favorite interpretations of the theme so far. good job!
Sep 1 15:35:00 17m 00s Wormelution I don't know what it is, but I just made love with it! I really love the concept. The shaders are really nice and I like how the mechanics work. I wish it was easier to see if a mating would be beneficial, because sometimes I fell in love with a worm that looked good, but it turned out it was a really bad influence for me (but isn't that how it goes ;)). Overall: A really nice entry.
Sep 1 15:47:00 12m 00s Sprout Very simple, but addictive idea. Also very well presented. I played more than once :) I would have liked if the later development stages would feel "bigger" if you know what I mean :) All in all really nice.
Sep 1 15:57:00 10m 00s AGAIN Corp: Adaptive Genetic Artificially Initiated Corporation This is an awesome game. It's one of the best looking games in the jam I came along until now. And that's not only because of the interesting lighting but because the whole setting is just somewhat different. The sounds really make the atmosphere very dense. The gameplay is unfortunately pretty bugged for me (Is the link above, or the link in the comments the one that I should play to rate?). I would love to play this game again once the bugs are not that dominant.
Sep 1 16:19:00 22m 00s The Darkness Evolve!! I think you accomplished something that is not a trivial task: You make the player feel like he really is some godlike giant thing in control of worlds. At least the atmosphere and the sparse lighting made me feel like it :) The game-play itself is a bit short and not very surprising. I always was unsure if the camera control was intended or a bug. But the atmosphere is really nice.
Sep 1 16:23:00 4m 00s Lab (R)Evolution I think the idea you had in mind is pretty good. Especially the addition of enemies is a plus. I was standing next to one and two walls were between us. Next second the walls were gone ;) This could develop into some really interesting gameplay. Too bad you didn't finish it. Hope to see a game from you next time!
Sep 1 16:34:00 11m 00s Cellular I really liked your game! After a while no more enemies spawned. That's normal I guess? I liked the update choices, and also the visuals are nice. The idea to let everything take place in a petri-dish was quite amusing and fitted the games theme very well. Good job!
Sep 2 06:03:00 13h 29m Dr. Ludum's Evolving Androids I agree that it is too hard. I would have liked to gain more abilities, but I couldn't survive long enough. Movement seems to be limited to at least one boxes width right? So I can't stand between two tiles? From a very quick look at your code it seems that your collision detection will always center you in the middle of a box horizontally. That felt weird for me somehow. But maybe it's a design decision :) For 48h and not much experience, I really think its not that bad. And I personally think people underestimate how difficult it is to do the programming for a really good platformer. It get's easier if you have done it once though (that's just my experience, people might disagree).
Sep 2 06:13:00 10m 00s Ivan the Infection I really enjoyed playing it. I will come back I guess :)
Sep 2 06:46:00 33m 00s Locked Away This was actually one of the rare cases of a text-game that I liked. And that despite me not liking detective games. This really caught me and I was actually disappointed when it ended. Can't see the theme in it either, but nevertheless this was really fun. Good job!
Sep 2 07:01:00 15m 00s The Last Creationist This ... was ... crazy ... need ... to ... rest ... <br/>I enjoyed it. The resolution is a bit too low for me, couldn't see as much details as I would have liked to. Also agree that there was no challenging part. But it was hilarious, really.
Sep 2 08:37:00 1h 36m Dinolution I enjoyed playing this. I connected my xbox360 controller because I thought the keyboard control is bugged, but I think there is a general bug concerning jumping: Sometimes the dino "stutters" above the platform/ground and the game logic doesn't allow me to jump in this state. After a short while the dino stands still and jump can be triggered again. This led to some involuntary deaths while jumping fro platform to platform :) I liked the graphics and the music (also the underwater effect was really nice, although not used enough imo). I felt like it was too much inspired by super mario or classics alike, but overall it was really a fun game to play.
Sep 2 09:01:00 24m 00s Trinity Labs This is great because it is different. Unfortunately there is one or two bugs that really bothered me: Velocity on a object doesn't reset when I grab it. So it may float away while I am holding it. And (partly as a result) objects may float out of screen (I lost the final result in level 5 before I could put it onto the petri-dish due to unforeseeable velocity changes. Beside that it was a lot of fun. I changed strategies after level 3 (won't tell them as I think this exploratory part of the game is what makes it good). It's a bit tedious to get the higher level objects if you stick to the "match 3 to get 1 higher" concept. But one doesn't have to. A great puzzle game with really nice atmosphere.
Sep 2 09:08:00 7m 00s Ancestry Haters This is a super interesting concept. I think you could really use this as a good starting point for a game with more features. but if you decide to extend this, I highly recommend to get away from an "all code in one cpp file" style of programming :) Really nice game!
Sep 2 09:25:00 17m 00s ANT FIGHT CLUB Runs fine on my DesireHD. Unfortunately I couldn't make out any differences between the colonies on the title screen. I played around with this for a while, but usually I ended up with wanting too much, and killed my colony with some colored liquids ;) I think the idea is really good, but the fights themselves are a bit boring. For future enhancement you should make this really large shogun style colony battles ;) Oh, and I suggest to add an QR Code as one of your screenshots so it's easier to get the game onto their device.
Sep 2 09:33:00 8m 00s The bloody princess of Ludumia I love how this game-play makes use of the selection mechanism in a very simplistic way. Despite me hating people who kill others because they didn't like their face, the game was really enjoyable for a short while.
Sep 2 15:23:00 5h 50m 8-Bit Big Bang (that was the origonal name, I never changed it, it was 8-bit) I was able to run the game just fine with the converter (Win7 64bit). And what should I say: I loved it! I think it doesn't need much explanation. The only thing that nearly made me leave was that the first three times that I started a game, I was killed before the camera had even zoomed in on me. Beside that, I really liked the game-play. All those things that happen around the player make the game-world feel really alive. So all others: Don't hesitate to use the converter (it's really just a simple click) and play this. It's worth it. Good job!
Sep 4 06:21:00 38h 58m They Are Coming! The visual style, as much as I love it, makes it hard to figure out where you already have been and where you want to go. Shooting hordes of enemies was fun. I found it a bit tedious to destroy the enemy-spawner-things. The music is awesome and suits the game very well. Overall a great entry!
Sep 16 16:53:00 298h 32m evolving I agree that the controls could be tighter. Also I had a hard time getting over the platforms in level 3 because it was really hard to land (and stay) on them. Other than that, I really liked the idea and the simplicity of your implementation! Was really fun to play. Good job!
Sep 16 17:12:00 19m 00s Devolution I liked the idea that they use C4 to destroy the planet, as well as the inverse "stop the evolution" idea ;) <br/> <br/>but I had some troubles playing this: <br/>* 'R' doesn't reset the level ;) <br/>* The stones are hard to distinguish from the rest of the ground which, in the beginning, made me wonder why I can't move to "certain directions" <br/>* Any feedback on hitting enemies would have made this much more enjoyable. Even if it had only been a red square being shown at the monsters position for a short duration or sth. alike. As it is now, it's really hard to tell if you are being hit (which is shown by you jumping away for a few px) or if you hit sth. else (which is shown by "sth. else" jumping away for a few px). <br/>* Once you are hit by an enemy it seems there is no way to evade or block the enemy. It just keeps punching, evil thing! <br/>* I don't think anyone will play this for 30 minutes (which is roughly the time that the timer indicates is needed to win the game). Maybe you should have chosen a shorter duration that one has to protect the bomb to give the game an achievable goal.
Sep 16 17:35:00 23m 00s Awareness I only understood this after reading your instructions/post mortem post. <br/> <br/>First: I hope this is the first and last time in my life that I reproduced without being aware of it and reading about it in a blog for the first time :) <br/> <br/>But seriously: I personally think that the idea is brilliant . I agree that some games really are fun _because_ you need to figure out yourself what and how to do things but maybe your game is a bit too extreme in this sense. <br/> <br/>Nevertheless I was able to figure out some mechanics and reproduced (without knowing it) and died eventually (without knowing why) when I only was able to "hear" and started over. I got this "line-thing-direction-sense" on my next try and died very unexpectedly. I played several times actually ;) So what I really like about the idea is how the game translates the visual and audio sensory inputs into sth else that the player has to explore and understand in order to proceed. What I didn't like is the lack of information in the beginning. I understood most of what I did only later when I read your blog entry. A short introduction or tutorial would have been really nice. <br/> <br/>All in all I really really enjoyed this experimental game!
Sep 17 05:40:00 12h 05m Cave Creature Same here, got a little bored from the combat after a while. Also was missing some way to heal or avoid being hit more reliably. In my opinion, it doesn't matter how trivial the goal in the game might be, but you should set one.
Sep 17 06:30:00 50m 00s EvoGoop I enjoyed exploring this! <br/> <br/>I don't think that the upgrades necessarily need a more detailed explanation. I think its fun enough to see what happens (but they should then be more conform to expectations I guess). <br/> <br/>Two things that I think the game would have benefited from are: <br/>a) Some kind of indicator that you did damage to the enemies (I eventually killed them but meanwhile I wasn't sure if I even hit them). <br/>b) An upgrade to the players overall damage. <br/>As it is, it made me want to wait for the plants to grow new food so I can fully evolve instead of proceeding through the cave. <br/> <br/>Once I changed my strategy from "go and kill everything" to "evolve first and kill everything later" it was actually way more fun to play.
Sep 17 06:37:00 7m 00s E.V.O The web version didn't work for me "Error while loading game". The windows version worked fine. <br/> <br/>Nice little game. Would have liked longer levels :) <br/>Some thoughts: <br/>The knives seem to appear from nowhere and even disappeared unexpectedly sometimes. Collision of the avatar seems to be point based in the middle of the body - maybe a square would feel more natural (and wouldn't allow the players body to walk halfway into an obstacle). Just some thoughts.
Sep 17 06:50:00 13m 00s Darwin's Odyssey Very funny game :) A bit more polishing and a more difficult "endgame" would have been nice. Protip: Read the funfacts on the help page frequently. Gave me some good laughs :)
Sep 17 07:16:00 26m 00s One Last Chance Very nice concept! I love the recursive phone in a phone(tablet) concept. The font was a little hard to read on my transformer (tf101). When I was playing this for the first time I was sitting in the waiting room of a doctor I was about to see. After turning around a bit, I decided to better play this at home. People were already looking at me as if I was crazy (or came from the future). Again: Virtual augmented reality is a pretty nice idea! Keep up the good work!
Sep 17 12:03:00 4h 47m Evolve Larry I like the simplicity of this game. I think you did very well in setting a smaller scope to deal with and actually get it done by 48h. I think the game-play is a bit too easy and gets a bit repetitive after a while, but the cute graphics and the relaxing music make it worthwhile at least once. Good job!
Sep 17 12:19:00 16m 00s Project "E" This was fun playing! I agree with some of the comments, it was a bit too easy and some backtracking parts made me wish there was a sprint-key :) Beside that, the simple and clean style together with the good music created a nice trip :) Good job!
Sep 17 13:00:00 41m 00s Disease I think it takes far to long to reach rooms where something is going on. The slope room (the one with the endless-S shape that is already on the far left screenshot) was a torture ;) I wish one wouldn't have to wait so long for something to happen. And given the travel-speed it's really merely waiting. Really a pity because I liked the graphics-style and the really good music a lot. I wish this was a more exiting experience :)