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| Timestamp | Since previous | Game | timtipgames's comment |
|---|---|---|---|
| Dec 17 03:15:00 | Seamonster Supper | I guess you are right. This one's in the bag ;) | |
| Dec 17 03:21:00 | 6m 00s | Trip of Doom | I really like the composition of your 3d-assets with the cell-shading look. I wish there were more explosions (har har) and some kind of goal or meta-business. The feedback on when you can jump again and what your "rage-level" is, was so subtle that I didn't even realize that something is changing ;) Nevertheless, nice work. |
| Dec 17 03:32:00 | 11m 00s | Growth | I do not really get it. Cancer? Ok. nice take on the theme. But if there is any interaction I couldn't find it. Once started everything happens on its own (at least thats what it feels like to me) |
| Dec 17 03:48:00 | 16m 00s | Castle of Doom | Your audio-work is awesome ;) <br/>The basic game mechanics are really nice. It is really difficult though. It feels like one has to be nearly perfect to reach the next level. Also the cannons feel a bit unbalanced because they can do the majority of damage. <br/>But the "handdrawn-graphics" together with the unique sounds make it really a nice game to play. |
| Dec 17 04:01:00 | 13m 00s | Maiden Muncher Hero Cruncher | I am happy that you could recover from your crash (or your PCs crash :)) <br/> <br/>The overall idea looks quite nice. I used the "slow" attack types which yelds more minions in a fight, right? But maybe I missed something. Because after a while of fighting the hero still had a lot of hitpoints and my patience was about to end because it got rather repetitive. <br/> <br/>Thanks for rating my game btw! |
| Dec 17 04:13:00 | 12m 00s | BAD MOTHA... Nature! | The overall idea is really nice I think. It was fun to let airplanes crash into "buildings/cities" :) It would have been nice if the score would have been displayed during gameplay. Also some documentation about combos and what amount of points they are worth would be nice. I was wandering why I couldnt let ships crash into a "building" by a current. Nevertheless, an interesting title! |
| Dec 17 04:18:00 | 5m 00s | Flight of the Abductor | Tested on a Asus Transformer TF101 (Tegra2). Also plays nice. I agree gyro would be the perfect addition I think :) Also the gameplay could be improved by more variance. Nevertheless a nice use of physics! Well done. |
| Dec 17 04:38:00 | 20m 00s | You Are The Invader | First off: Goats in space are everything humanity needs. <br/>That said: I wonder why you chose such an uncommon input method for a desktop game. It surely makes sense on a touchscreen device, but it made things rather difficult. Also it would be nice to have some kind of visual feedback on wether I killed something or not. Visually, I really really liked the game. |
| Dec 17 14:25:00 | 9h 47m | Demons in Dungeons | I must say I really dig this game. I agree with a lot of the other comments on usability and explanations. But if I keep in mind that this was done in 48h, it is really a large number of features implemented and it is actually working as a game. Well done! |
| Dec 17 14:32:00 | 7m 00s | Sir Mastery of Dickery | Webversion just links to a dropboxfolder. Clicking the webplayer html made it download it. Used the desktop version. <br/> <br/>Nice game. Loved the fact that you're walking backwards ;) Missed some goats. Also found it far too easy. Somehow I found the weird mix of graphical styles very appealing. |
| Dec 17 14:38:00 | 6m 00s | Eaten | Sounds are great and I really like the overall idea as well as the minimalistic graphics. Wish it had a winning condition though :) Following you on twitter now to hear about a post-compo version. |
| Dec 17 14:49:00 | 11m 00s | Lunar Frenzy | to many miiiiines! Performed well on HTC DesireHD. Nice idea. Especially the shaking part. Very difficult though because when you hit a mine and need to shake, you hit so many other mines that eventually you'll have a yellow one on you. Could be circumvented by requiring you to shake the actual phone instead of the avatar. That would only work for android though. Love to see a touch-controled game in LD. |
| Dec 17 16:12:00 | 1h 23m | Greed | Great great great idea. Agree that the game itself is quite repetitive. 5 Stars for Innovation anyways. |
| Dec 17 18:47:00 | 2h 35m | Lens - The Prologue | I really liked the mood. I think I didn't get the story. Nice assets. I wish it had more interaction. |
| Dec 17 18:51:00 | 4m 00s | Oil Co Exploits | Same as everyone else. Not working yet. I put this game to the end of my queue to revisit it. Haven't rated this. Maybe you could explain a bit? Or just confirm that there is no interaction? |
| Dec 17 19:11:00 | 20m 00s | Dig-Dug Dungeon | I love what I have seen. Unfortunately it froze after a while and even after 10 minutes it is still not responsive at all. The music is awesome. |
| Dec 17 20:50:00 | 1h 39m | Mr Toothy | Well, i think its all a matter of perspective. And the games is really weird. I really liked the sharks mouth animation! <br/>Also the controlls are really really really hard to master. Why didn't you use the keyboard? I ate 1000 points worth of swimmers though :) |
| Dec 17 20:58:00 | 8m 00s | Break In | you got me with "army of goats with lasers" ;) I loved the "pew pew" at the end. Overall this game really lived by its compelling storyline. |
| Dec 17 21:05:00 | 7m 00s | You are the Evil Overlord | I really like the idea of a semi-passive control over what is happening. Unfortunately the feedback was really hard to read (not the font, I mean the result of your actions). So after several trials I gave up. Also because the nice to read texts became repetitive. |
| Dec 17 21:11:00 | 6m 00s | Space Restaurant | I really like your style of drawing. Been following you on facebook since the last LD and really liked the stuff you posted. <br/>Music was fine but nail-gun sound was making me turn off sound quickly. <br/>Gameplay: Amusing for a short while. But no longer I guess. <br/>Oh and theme - well it doesn't even have goats, does it ? :) |
| Dec 17 21:25:00 | 14m 00s | Villaintris | This idea is brilliant. Took me a while to find out how to change the pieces. I am looking forward to fooling my colleagues at work tomorrow :) |
| Dec 17 21:31:00 | 6m 00s | The Day Before | I think what your art needs is a bit more thought on lighting. In my hopinion things need some kind of depth information even in an 2d pixel art platformer (unless you go totally abstract). But thats just my opinion, and you kind of asked for it ;) <br/>I also got shot badly the first time I approached the bad guy. Panic-Princess is funny ;) |
| Dec 17 21:55:00 | 24m 00s | A Light To Kill By | Great game. I had trouble to proceed after picking up the gun. Had to find out that you can actually lay it back so that you can pick up the screwdriver. I also missed a clue because I shot the wrong man at first ;) This was fun. |
| Dec 17 22:09:00 | 14m 00s | Micro Mob | Great game and its even complete. Thats rarely found under all the compo games and given that you said this is your first compo ever - well done! I actually played this quite a while without reading your detailed instructions and it was fine. <br/>I agree though, that you should put the instructions into the description of your game - right under the links. |
| Dec 18 08:56:00 | 10h 47m | Silent night | Hey guys, very nice game you made! I found the snow outside a bit disturbing but other than that I really liked the graphics. The gameplay has a nice speed to it. <br/>I really am a fan of the line-of-sight concept - so no surprise that I made a very similar game to this (for the compo though). Check it out and let me know what you think :) |
| Dec 18 08:59:00 | 3m 00s | Balloon Frenzy 4: Turbo Edition | Very funny indeed. Would have loved some sound :) |
| Dec 18 09:06:00 | 7m 00s | Plane of Misery | Great game! Nice puzzler thats easy to get but hard to master. Nice graphics. Interesting setting (at least for a puzzle game). And a very nice take on the theme. Made me remember my last 10hours flight :) Well done! |
| Dec 18 14:59:00 | 5h 53m | Mister Misbehave | I agree with your post-mortem, that the texts describing your actions are the best feature of the game. You slap heidi in the face ... I was literally laughing out loudly ;) Other than that I would like to see aversion with more animations and some not-tile-restricted movement. It might be funny to read out the texts aloud as some kind of offscreen-comment so you can focus on the game while getting told what you just did. |
| Dec 18 15:27:00 | 28m 00s | DR. MADDOC Takes Over The World and Kills 3D Forever | This made my day. Couldn't stop laughing. Love how everything has a (mostly funny) description. Made me explore everything. I also enjoyed the graphics a lot. I made a somewhat similar game in the sense of sneaking around. Well done! |
| Dec 18 16:13:00 | 46m 00s | Bunnie | I just dropped the .love file on the exe that is in the "love" subfolder. I liked the main character design really much. The jumping is also smooth. Unfortunately that's all that there is to do, right? |
| Dec 18 16:25:00 | 12m 00s | Bad Kitty | Fun ;) Like the handdrawn graphics, can imagine that it took you quite a while to get this done. |
| Dec 19 17:35:00 | 25h 10m | Goatstar | Same for me here. Couldn't shoot. I'm on a german keyboard layout (y and z are swapped) but that shouldn't be the reason I am unable to shoot at all right? I mean I think I shot twice, but It felt really undeterministic and it could just have been an random event ;) I'll revisit to see if you were able to find the reason for this. |
| Dec 19 17:54:00 | 19m 00s | The deathray | Really really hard, but something about it kept me playing again and again. In the end I was unable to fulfill the evil plan unfortunately :( I think I'll just take my pet and fly to another planet with a shuttle and let the station crash on philadelphia ;) Great work! |
| Dec 19 18:00:00 | 6m 00s | Renegade Theologian | too bad its so short. I love the atmosphere and shivered when I heard the deep bass sound from "activating" a book for the first time. Also it has no goats. ;) Nice work! |
| Dec 19 18:06:00 | 6m 00s | Splonet | Nice game. A little short and probably not much "skill" or thinking required. Just button spamming was sucessful for me ;) Liked the atmosphere and had no problem with the color :) Good job! |
| Dec 19 18:11:00 | 5m 00s | HitlerZilla | Funny game ;) Also loved the hud, once I realized what "the black thing on the bottom" is meant to be ;) I especially like d the details. E.g. how the people fell when I stomped. Well done! |
| Dec 19 18:17:00 | 6m 00s | The Day Before Monkeymass | The game looks a bit as if it was designed to demonstrate the basics of blender ;) Found it funny for a shortwhile, but I couldn't find a difference in the colored projectiles or any goal to achieve. But I laughed while reading your description :) |
| Dec 19 18:50:00 | 33m 00s | Brobulon the Terrible | Fun game to play! I usually don't play these kind of games much, but this one was actually really fun. I liked how you implemented these slow projectiles that would actually give you some time to plan a route to escape them. Got a bit repetitive after a few levels, but nevertheless I am happy to see a game with mechanics that work (although they are not that innovative ;)) Well done! |
| Dec 19 19:06:00 | 16m 00s | against your past | Somehow this game reminds me of some entries I played during last LD :) Nevertheless I like the mechanic and really dig the graphic-style. For me it was a bit too hard / or not rewarding enough. good work! |
| Dec 19 19:15:00 | 9m 00s | Unhappy Holidays! | Fun fun fun. I hate christmas, so I played again without finishing. It's amazing how entertaining a really simple game can be, if done right. Well done! |
| Dec 19 20:20:00 | 1h 05m | Park to Park | I agree with the other comments. Very nice adaption of Qix to the theme. I really dig the clean graphic style. What I personally like most though, is the name :) Well done! Oh, and thanks for your nice comment on my game. Glad you liked it. I will try the control scheme option you suggested. |
| Dec 19 20:32:00 | 12m 00s | A Villain's Demise | I really dig this game. It's so - complete :) |
| Dec 19 20:42:00 | 10m 00s | Sheep Barbecue | There are sooo many nice little things in this game! The music that plays only when you move e.g. is a really nice idea. Really makes you feel like the bugs bunny coyote ;) I also like the look of things. Well done :) Oh had to download the jar btw. the applet didn't work. Just a white screen. Here's a stacktrace, hope that helps: http://pastebin.com/8fsNM9EH |
| Dec 21 10:09:00 | 37h 27m | Dance Man | If there should ever be someone telling me that games are not art, I'll show him this. |
| Dec 21 10:15:00 | 6m 00s | Villainous | works fine win 7 64bit. Unfortunately, would have loved to send you a stacktrace ;) <br/>Liked the game. There is some glitch with the bow that would make the projectiles stick to the main character instead of flying around. I also think the firebomb is far too powerful in relation to the other weapons. It has a flow to it though :) Scored ~7000 points. |
| Dec 21 10:30:00 | 15m 00s | Illegal Crime Game | Fun to play and quite some content. I thinkg the music was really great! Well done. Oh, sending this from public prison-wlan of course. |
| Dec 21 10:37:00 | 7m 00s | Cinders | This was sick. And fun. Loved the animations and the scream-sounds. Also liked how a burning tree could grow into a burning forest :) Well done! |
| Dec 21 10:56:00 | 19m 00s | AnteChristmas | Back to childhood with this game :) You really matched the simplicity of these devices games. Also like how the sound-effects match. I agree, that a loosing condition would have been nice, but I also understand the lack of time and the priority to finish upper-screen gameplay. All in all really nice. |
| Dec 21 11:08:00 | 12m 00s | Acidman | Nice game. I really like the idea behind each level. Given the simplicity of the main game mechanic, that's probably the most important point to keep it interesting (just my opinion). I can only speak for myself, but I was actually disapointed that the game was ending so soon. Would have played much longer otherwise :) Well done |
| Dec 21 14:25:00 | 3h 17m | Do Not Help The Princess | This was fun :) I found it actually quite hard and played a couple of times to not run out of money after the second knight :) Nice and clean graphics too. |
| Dec 21 14:32:00 | 7m 00s | Snap | I felt so bad playing this game, that even rating it high (which I did) feels wrong. Well done. |
| Dec 21 14:38:00 | 6m 00s | The Red Hood | I did not read the description but started playing right away, and I was pleasantly surprised about the turn the game made once it became night :) Also very nice graphics and models. Really well done! <br/> <br/>Oh and I put the jar file of my post-compo version, that you asked for on the page. Sorry to hear that you had trouble starting the applet for the post-compo version. If it still doesn't work please let me know (timtipgames(at)gmail.com) |
| Dec 21 14:43:00 | 5m 00s | Big Bad Wolf | I liked the graphics and "feel" of the character movements actually. Maybe a bit too much gravity, but still - plays good for me. The game gets ab it repetitive after a while, but that's pretty common given the time constraints :) All in all, really well done. Oh, and libgdx rocks :) |
| Dec 21 14:59:00 | 16m 00s | Kleptomaniac | The walk animation made me laugh so hard, that I didn't even notice any control-flaws :) I actually had quite some fun playing this. |
| Dec 21 15:09:00 | 10m 00s | Fisticuffs | I really like the visual style, but I think that there is not enough possibility to influence the game beyond pushing your button. Or to put it different: Maybe there is an interesting way of "playing" this game, but than the "rules" on how the spawn timing influences the game-play are far too difficult to discover (at least for me). It's unclear who wins a duel once two players start fighting and under which conditions. If I had known that, I would at least be able to decide what kind of "meta-game" strategy would be beneficial to me. Don't get me wrong, I really like the idea of an indirect game-play through some kind of meta-game, but I just miss knowledge of the rules that would make it work here. Maybe add some more guidance? :) If its all random, it still makes a perfect drinking game :) |
| Dec 21 15:19:00 | 10m 00s | Fearless | This was awesome. Very nice and innovative game-mechanics. Loved that there are at least two ways to play the game (maybe more, but I found two endings). Really well done! |