Foon → Ludum Dare Explorer → LD24 → Feedback comment stats → Raptor85

Raptor85

Feedback comments for LD24

← LD23   LD25 →

Raptor85's games and stats for all events →

TimestampSince previousGameRaptor85's comment
Aug 27 04:49:00 This Is Totally About Evolution pretty good, great use of the sound chip the music actually "sounds" a lot like a genesis game, nice slopes and nice fast movement. About my only complaints are the bats are pretty much invisible when flying in certain areas and the controls are the wrong buttons, you have them set to A and C so i basicly can't push both at once on my controller :/
Aug 27 05:26:00 37m 00s Sandevo - The Evolutionary Sandbox interesting but as you said, not really much of a game, just a cool little simulation. couldnt keep carnivores alive for very long on any speeds higher than 4, for some reason as the speeds get higher it seems that they die off faster than they can eat so they always go extinct.
Aug 27 05:47:00 21m 00s Slime Fighter i like the art style, music gets old REALLY fast though, and every time it loops it lags the game for a second.
Aug 27 05:52:00 5m 00s Evolutionary Chocolatier Interesting concept, but without the levels and stuff you have listed implemented not much to do, just wait and click the next arrow from time to time. Sounds like what you were planning though would have been fun.
Aug 27 06:01:00 9m 00s Karyote got to 5 mutations but it seems randomly your speed rops to negative and you can't move at all until you get lucky and something hits you, overall i thought it was pretty good though, the music got a little irritating after a few minutes though and the "damage" sound effect is realllly loud.
Aug 27 06:09:00 8m 00s Hoppy! The boost timing is REALLY difficult with a mouse (it is possible though!). Managed to get to the trophy thing at the end. If anything the biggest issues besides what you've already pointed out would be the difficulty in timing jumps and the unforgiving hitbox, hitbox actually seems to be a little larger than the robot so you die well before you hit something or even if you clearly miss it. Aside from that pretty interesting for a one button platformer, probably plays a bit better on a tablet than at the computer though.
Aug 27 06:13:00 4m 00s Petri Dish - an exercise in Artificial Selection Thought it was mostly random at first then when i realized how it was working managed to kill off every cell but the greens, thus halting all possible future evolution. <br/> <br/>Honestly not much of a game but it was amusing for a minute :)
Aug 27 06:19:00 6m 00s - EvoluTion - interesting, didnt find much use for the grab but the boost was nice controls made it hard at times to get through some areas though with the extra speed.
Aug 27 06:24:00 5m 00s Transmogrify The powerups were a little confusing, not entirely clear what the differences were between them, i like the concept of powering up when you die though. In firefox it lags quite a bit when the round menus come over the screen.
Aug 27 06:48:00 24m 00s Microbia PLUS interesting, disorienting though when it keeps blanking and refreshing
Aug 27 06:57:00 9m 00s Poggle Island This is actually pretty challenging...once you figure out how to use the mountains and scaring them it's pretty cool though.
Aug 27 07:03:00 6m 00s Evolution Stew the audio chops a bit in firefox which makes the game lag just a little but otherwise ok, couldnt figure out how to get to a lot of the items though.
Aug 28 04:17:00 21h 14m kinetic dream I like it, though tbh until the double rockets most of the weapons arent even as good as the starting one. the ambient music just works perfectly with this game, and the vector art while simple works REALLY well and give it a overall very clean feeling, about my only real complaints would be the way the enemy simply rushes and circles you even if the station is right there and they basicly never fire on the station so it's impossible to lose.
Aug 28 04:37:00 20m 00s EVOLVE, YOU FUCKER! it's strangly addicting in a way, it's kidna like that annoying car game everyone hates (swerve between lanes to avoid obstacles) but having to press the button at the right time while doing it and making sure to not cross the line as the wrong animal actually gives it...well...gameplay...and a point over those type of games. A little more sprite art for the stuff trying to murder you would have been nice though.
Aug 28 04:47:00 10m 00s Evolvin Gen interesting but...oh god....the beeping! It's just piercingly loud!
Aug 28 04:55:00 8m 00s Kitten Evolution keep running out of ammo on the "lion" stage :/
Aug 28 05:06:00 11m 00s Badass dont know if i can really add anything that hasn't already been said, lol. It's basicly "mash x to win" but even despite that it still manages to remain awesome and compel you to finish it. The transitions, humor, and everything else is just fantastic, theme is a little weak though, since it kinda seemed it was just about one guy getting older and stronger which is kinda a stretch.
Aug 28 06:10:00 1h 04m RUN RUN AMOEBA controls are really unresponsive in firefox, i watched the sucessful run you linked on youtube also an that wall thing chasing you is WAY faster for me than it is in your video, it's basicly on my ass and im barely ahead of it even collecting every thing of DNA, first time you get to a spot you have to stop and jump back it's impossible to get by since you can barely keep in front of it.
Aug 28 06:21:00 11m 00s dronepool graphcis seem to randomly work on not when you refresh, first time trying in firefox there were no projectiles so it looked really weird, like everything was just randomly exploding.
Aug 28 06:27:00 6m 00s Wolf vs Jackalopes i take it the wolf doesnt like black rabbits? around 70 days as there were getting to be more of them i starved because nothing i caught gave me any food :/ <br/> <br/>Controls are a little stiff and the "sneak" doesnt always work but more or less good.
Aug 28 06:37:00 10m 00s Evoes It's interesting, a little hard sometimes to get them going at just the right angle you want them to, and a few times i had them deflect off the thing that was supposed to absorb them. I think it would have been more fun with more physics and without the magnifying lens though.
Aug 28 06:42:00 5m 00s Sporee It actually seems like you get a lot LESS points if you actively move around trying to catch stuff, the middle seems to be where everything spawning heads to anyways. I didn't really notice the mutating or changing behavior either way, didnt seem to do anything. pretty though.
Aug 28 06:49:00 7m 00s Urban Sprawl I think my money rolled over and went negative i was makign so much so fast, my money was skyrocketing and all of the sudden i was "bankrupt" and got a game over :/
Aug 28 06:54:00 5m 00s Upgrade pretty standard mini-platformer collecting items, well executed though. physics were a little bad at times however, on a few occasions i actually fell through a floor or wall and after you have double jump for some reason occasionally it wouldn't execute the second jump.
Aug 28 07:06:00 12m 00s Way to Change never loaded for me under firefox, left it open for a good 10 minutes while playing other games and it was still a black square when i got back
Aug 28 07:14:00 8m 00s Bit by Bit the paddles still move a little fast in firefox, especially considering you can't immediately change direction so not only the paddles but you have to stop every time you want to go a different way. also you can get completly past them and if they even get near you it shoves you back into the field. Took quite a few tries but eventually made it, a shame there werent more levels, was kinda expecting a second room there :/
Aug 28 07:20:00 6m 00s A Game of Towns Not much of a game since there's no real goal but a interesting little simulation, only part i can't tell is exactly what's making the fires, i've seen them spawn in areas with no people.
Aug 28 07:29:00 9m 00s Mrs. Mr. Dr. Evolutio The text is pretty small and the colors makes it really hard to read if you sit back from your screen at all :/
Aug 28 07:33:00 4m 00s Pinball Color it's too hectic with all the balls dropping to really plan any shots, the screen is just in chaos within seconds.
Aug 28 07:41:00 8m 00s QRokeMon i guess it's supposed to be two QR codes fighting each other, but that's not what's happening in the box, it looks like it's just generating a few spots and runnign conways game of life really really fast then saying "you win" (it didnt seem to matter the outcome, it always says it after one color disappears). I tried the links listed in the box under that had QR codes listed but they don't work, page doesnt even load if you use them.
Aug 28 08:59:00 1h 18m Bit-Craft Evolution It's cool but it slows down REALLY badly as you fire more, had to play as a pacifist a lot to keep the FPS over 5. The explosion on the big ship at the end was satisifying.
Aug 29 06:51:00 21h 52m Survival of the Leggiest really could have used being able to drag the mouse to place stuff, those monsters come so fast you have to constantly be clicking at hyper speed to get enough food down to keep reproducing
Aug 29 06:59:00 8m 00s Griff Dangers in Mettle vs. Metal game is impossible in firefox, the bullets go straight through the enemies 90% of the time and the few that do hit and kill the money they drop clips into the middle of hte floor tile becomeing permanantly entombed within, totally unreachable :/
Aug 29 07:25:00 26m 00s Planet Conqueror Gets really laggy once you start getting a lot of guys, the building takes fooreeeever though, especially for a browser game.
Aug 29 07:29:00 4m 00s DeviLock I have no idea what was going on, the music rocks though.
Aug 29 07:37:00 8m 00s Cytosine honestly i couldn't tell any difference between the waves, there just wasn't enough difference in them to be able to tell anything is changing. The yellow barriers really got in the way too, in the classic game you could burrow holes in them and shoot through but since they're a single piece here and the enmies dont fire that much/controls are fluid they really just get in the way and block mostly YOUR shots.
Aug 29 07:45:00 8m 00s Evolvsion lots of mario assets used i heard, sometimes in the "butterfly" area also the camera wouldn't pan down so it was iffy whether it was playable or not, sometimes have to f5 to reload
Aug 29 07:50:00 5m 00s Hobolution for some reason as you get closer to a pile you slow down so you relaly have to jiggle back and forth and finagle your controls to pick them up, 9/10 of them seemed to spawn on top of buildings and trees also so the game itself was impossible to really play. The art style on the hobo's is neat though, i definitely like the style it has to it.
Aug 29 07:55:00 5m 00s Jump! Stun! Teleport! Interesting upgrade and platforming mechanics but definitely felt like it could have used some more polish, and art for the platforms and such. The upgrades aside from the jump and speed didn't seem terribly useful, if you upgrade the jump and speed to 5 however you can basicly just jump straight up to the top of the boss fight and win before he really even has a chance to change color more than once or twice.
Aug 29 09:35:00 1h 40m Species i take it it ends when you restart the power system? The game itself was good and the collisions themself worked well (seriously, most other entries i've tried you clip through walls, get stuck in floors, etc) with two somewhat major issues, jumping is like i'm wearing rocket boots on the surface of the sun i go up so fast and come back down so fast, makes it REALLY hard to control the jump. the other is the LADDERS, it's nearly random whether you sucessfully make it all the way up or down a ladder since you seem to simply lose gravity while on them. Other than that most of the rest is superb, especially the lighting effects. <br/> <br/>I like how the guy doesnt instantly kill you too, lol, you can just totally brofist him as you walk by and keep on your business, i tried to die and the screen didnt even start to get staticy for a good 10-15 seconds. also, no, you cannot jump on his head to kill him like a goomba :/ I like how you did the effect of him only moving when not in the light also.
Aug 29 11:12:00 1h 37m Chaotic God controls are kinda frustrating
Aug 29 11:15:00 3m 00s Adaptation : large or small interesting concept, the controls and it being unclear what the goals/everything does ruins it a little though, the sound loop is pretty grinding after a few seconds as well.
Aug 29 11:20:00 5m 00s Sea evolution the graphics, movement, and idea are great, it's really hard to tell what's going on sometimes though, and hard to tell what you can/cant eat.
Aug 29 11:27:00 7m 00s Aqualution very nice presentation, can definitely see a lot of "ecco" and "evo" influence here.
Aug 30 09:31:00 22h 04m Experimental can't get past the first checkpoint, there's an invislbe wall there that keeps you from going farther.
Aug 30 09:42:00 11m 00s Cellvolution a little slow paced and easy, simple concept but executed well. could have definitely used some variety as once you play one level it's essentially the same thing repeating over and over.
Aug 30 09:54:00 12m 00s Virus Hunter Nice oldschool shooter, the free shooting is pretty fun. The upgrade mechanic was neat but in practice not very useful, it was just too "out of the way" to worry about and the game was pretty easy so when actually playing you pretty much just ignored it.
Aug 30 10:02:00 8m 00s TOWER of Evolution really hard to see the hazards, and the jumping physics make it really hard to control, its ok just the jump physics in particular really ruin how fun it could be.
Aug 30 10:07:00 5m 00s Treevolver well made, but as the others said gets boring pretty quickly, the randomness doesn't really help either as you often have to click the button a few times even with the right combo.
Aug 30 10:14:00 7m 00s Empire of the Petri Dish very strange but interesting, it's pretty hard to tell exactly what you're going to end up with so there's a lot that seems up to sheer chance in your first few spawns. Minimap is in a really inconveniant spot though.
Aug 30 10:19:00 5m 00s EvoBit kinda a stretch on evolve, but still a fun little platform, could have used a little more to do though. There's a but when it shifts color paletts though, twice when that happened i clipped into a wall and got stuck until i died.
Aug 30 21:55:00 11h 36m A Cycle of Ages never gets past first screen, you hit enter and it just keeps looping the music, waited a few minutes thinking it was still loading but it was stuck in some sort of read loop, i had to hard kill the python process after the thread got over 4 gigs. There were no errors thrown by pyton, it was DEFINITELY still trying to load something...it actually seemed to have all the file handles open and loading all the data files, finishing, then loading them again from inspecting the process, like it's stuck in a loop loading all the assets into memory over and over.
Aug 30 22:04:00 9m 00s PixelVolution i liked the art and text actually, though your level art was kinda inconsistant with the intro art. Not much to say about the game though, looks like you were planning to do a sokoban type game but just didnt get very far, would be interesting to see where you were going with this.
Aug 30 22:17:00 13m 00s Flrrr can you add the newer copies of libc and libstdc++ into the download or static link them? you're using glibc_2.14 which requires gcc4.6 so without installing an entirley new toolchain or finding someone else to provide me those files for download on 64 bit i can't test. Nice to see I'm not the only one who used SDL2 this compo though.
Aug 30 22:43:00 26m 00s Bubble Breeders The command you have listed to run the game is wrong, doing it like that ONLY works if you have lwjgl installed systemwide (like on a development machine). To allow the jar to use the local version you have to run it as <br/>java -Djava.library.path=./ -jar bubblebreeders.jar <br/>otherwise you just get the "no lwjgl in java.library.path" error and it wont launch. <br/> <br/>For the game itself, i like these type of games, my main complaints though are it's just simply too fast, 3/5 games i was overwhelmed by red guys within 10-20 seconds of starting, the 4th time lava spawned all around the starting room, and the last time everything seemed fine but it wouldnt let me select any blocks to tunnel through except the ones touching lava.
Aug 30 22:50:00 7m 00s EVILUTION i love the engine and visual style, it's VERY good, the controls could use a bit more work, they're in very odd locations. A little ambient sound would have gone a long way here too. Aside from that it's good, but honestly i don't see a "evolution" tie in aside from the name :P
Aug 30 23:12:00 22m 00s Slime Evolution Manipulation you really need to put a shell script to launch the game in there, it's not runnable directly from the jar unless your machine is set up as a lwjgl development machine, it has to be launched as java -Djava.library.path=./ -jar Start_LD24.jar <br/> <br/>so a simple shell script as follows would make it runnable for more of us (also, use tar.gz files instead of zip files, zip file strip permissions so executables are no longer runnable after unzipping them) <br/> <br/>#!/bin/sh <br/>java -Djava.library.path=./ -jar Start_LD24.jar <br/> <br/>also remember on OSX and linux files are case sensitive, your game crashes on load because it's looking for data/BG_WORLDPART.png while you have the file named data/BG_WorldPart.png , so you have to rename the file to play the game <br/> <br/>The game itself is pretty good, just kills you pretty easily, once you get to the end you're basicly forced to quickly delete a lot of your upgrades and replace the toxic trees since you no longer have room for them though.
Sep 1 07:37:00 32h 25m Lolicopocalypse I absolutely LOVE the music in this game, this is an easy contender for both best music and best mood this LD. It's not without issues though, For one the art, pixelated is fine but how it's being drawn it's both pixelated AND blurry which kinda makes it look like a mess, the camera was...troublesome, it takes too long to catch up. A trick i usually do when using chase cams like that is make their speed increase the farther they are from the player and lock a max distance, it keeps the illusion of speed and fluid motion that a chase cam gives but makes it so you're never stuck not able to see where you're going. The dots are another issue, they are just completely distracting and don't really add anything to the game, it would look a lot better without.
Sep 1 08:25:00 48m 00s Slime Slayer hard to tell what's going on, as has already been said, even just a few more frames of animation would have really helped.
Sep 1 08:28:00 3m 00s Supreme Intelligence can't launch since I don't have SGE on my system, can you please include it in the package so it's playable?
Sep 1 08:46:00 18m 00s Player 2, start! takes foreeeeeever to start up, and when it did i thought it was frozen until i realized it used wasd to control. Some parts i like some i don't, a lot of the graphics are really nice but even within a single area they're very inconsistant, like the pixelated bars with the hand drawn snake going in front of it, and the gradiant shads used to quickly fill in a lot of things. The actual controls unfortunatly i thought was the biggest downfall, it's not the worst but the jumping physics combined with platforms not QUITE lining up with their hitboxes (worst in level 3) meant you often took damage or died when you clearly made the jump, this was made worse by the acceleration and the camera actually making it pretty hard to see where you were going, as it snapped around pretty violently as you went up or down. It really could have used more emphasis on the gameplay even if some of the levels would have had to be cut.
Sep 1 08:51:00 5m 00s Land of Piiu Linux version has just a constant stream of null pointer exceptions in the console while running, the music plays but the graphics never load.
Sep 1 08:58:00 7m 00s Neanderthalis the controls are really awkward, it took a few tries fighting the bear to figure out how to actually USE the spear against him. it's a cool idea but could definitely use a lot more work.
Sep 1 09:04:00 6m 00s Cave of Hungry Alien i'd love to test but you didnt pack any of the libraries with the linux version, needs libglfw.so.2 to run
Sep 1 09:14:00 10m 00s Nuclear Slimes could have used some feedback as to what each barrel did, it was hard to tell until you just mashed buttons and rammed yourself into things trying.
Sep 1 09:17:00 3m 00s Advanced Evolutionary Tactics website for download is throwing a 503 service unavailable, saying the site is over capacity and can't serve more files.
Sep 1 09:30:00 13m 00s La Cucina definitely a different take on the theme, pizza roguelike? Man is it difficult though, the orders roll in sooo fast. <br/>A few things though, even for a roguelike the controls are a little bit "trial and error" for instance how you pick up the ingrediants and such is quite different from what you expect, especially in a roguelike you generally expect to press an action then direction. I still dont know how the phone works, i'm pretty sure it's pick up that you use but sometimes that seems to work, sometimes not, it's like the ringing isn't QUITE syncd up with when you have a call.
Sep 1 09:32:00 2m 00s The World Hates You server seems to be down, timing out trying to download files
Sep 1 09:47:00 15m 00s 3 Little Pigs nice physics, not much of a game though, would have been more fun if they tried to run from you or escape the house if tried crashing through or something.
Sep 1 10:11:00 24m 00s Goo very well made, especially for a gamemaker game, it's actually unique and solid enough that without the intro you wouldnt even be able to tell ti was one. The controls are fluid, the graphics simple but work well with the game, and just about everything is great. One problem though is with color choice during the intro, red text on brown background and green text boxes is extremely hard to read, and i'm not even slightly colorblind. The fact that the mountain thing in the middle heals you isn't 100% obvious, wasn't until my third or fourth attempt i noticed that. Runs ok under WINE but no sound.
Sep 1 10:21:00 10m 00s The Lost Laboratory Interestin, cool idea but very repetitive. If i hadn't read the comments here i would have given up as i killed about 10 of the light colored cats for 0% progress, once you know to basicly ignore everything else and just find the black cat it's really easy though. Could really have used some more abilities, and maybe some actual combat to kill the things.
Sep 1 10:29:00 8m 00s PEB 2012 it runs ok on linux but the sound chops in and out, this is normally from using the non-standard sound extensions some jre's have, it still runs ok despite though. I did unzip the jar to check out the music and it is pretty good. <br/> <br/>TBH i don't see the evolution tie in, maybe it's a play on words or something (i'm not a sports fan) but i don't quite get it.
Sep 1 11:03:00 34m 00s Simplex Evolution Tabulae Ludus once you know all you have to do is get a chip to level 5 it's pretty easy, just pick a corner and you're there in a few turns.
Sep 1 11:16:00 13m 00s Emergent Dungeon the rat battle kinda takes forever, it's a shame there's nothing past the platformer section too. platforming section wasn't too bad but the attack was so pathetic you were better off just dodging everything. Definitely a different take on evolution.
Sep 1 12:08:00 52m 00s The Erebus and the Terror if anything the only problem is with the engine used, its VERY picky about wording, even more so than most old adventure games, and refuses to accept simple noun/verb combos...you have to be super specific what you want.
Sep 2 13:19:00 25h 11m Title Goes Here... my hands hurt after playing this game...it just takes wayyy too long to get the upgrades, they're all so expensive! The controls and gameplay are done very well, though some invulnerability frames would be nice, you can lose all your life nearly instantly if you get juggled.
Sep 2 23:02:00 9h 43m Ivan the Infection nice oldschool arcade-type game, broke 112k but it just gets insanely packed at that point, i did find the aiming a little frustrating though, often if you quickly turn around you still keep shooting the opposite way.
Sep 2 23:39:00 37m 00s Magus Draconus: The Art of Dragon Breeding starts really slow, breeding nearly always fails with the early dragons you get so it can take 20-30 years to get a sucessful start, once your dragons start to evolve more eggs though it's sucessful every time. Buying the eggs seemed pointless though, the dragons that resulted from there were incredibly inferior to the ones you pretty much have to breed to survive long enough to afford them...the bahamut egg especially was disappointing, for 100k gold it yielded a dragon with stats abot 80 points under what my current dragons at that time had. As for the stats in reality only one of them really matters, might, with a high might you don't need any other higher attack stats and you don't ever get injured so the heal stats are useless, after about 50 might your dragons are essentially invulnerable. <br/> <br/>The interface is probably the biggest problem though, it's very non-intuitive, for instance you can click on dragons after they hatch but there's no obvious way to move them to their active queue, this is confusing at first as there's no indicator that they need to stay there for a year or two before they move there automatically. The breeding there's no way to tell what you're supposed to do until you just start randomly clicking things and The popups also are constantly getting in the way of where you want to click <br/> <br/>It's a good concept and the evolutions work VERY well, it actually could be pretty fun if given a full UI overhaul
Sep 2 23:54:00 15m 00s Slime LifeTime super buggy, enemies often disappear for no reason, not much reason to move from in front of the castle since it's the ideal spot to kill everything from and you just move so slowly. The upgrade menu is kind of a pain, since the game uses arrow keys + zx your left hand is on the keyboard and right hand is on the arrows, NEVER require using the mouse in game when the game controls themselves are all keyboard, it makes you have to constantly be swapping between keyboard and mouse. <br/> <br/>The enemies themselves didn't seem to do much to you even if you do let them get close, they damage you but i let it run without firing and it took them a solid two minutes to kill me, and every time they go past they get faster and faster until they are moving so quickly they actually skip over you most loops by, even then pressing up at the castle to go in the shop resets the enemies so you could technically abuse that to never get hit even if they get too close. <br/> <br/>It's a good solid base and a good solid idea, just has some bugs to work out and scale/UI issues that cause it to be a little frustrating to actually play as is. Should definitely make a post-compo version
Sep 3 00:21:00 27m 00s Mutation Flight gameplay gets boring pretty quickly, it's pretty easy to max out all evolutions really early. the speed was a pain though. I played on for a while and the rooms get insane, then i hit a room that had red walls and had TONS of things in it, i didnt even have a chance, since there's no invulnerability frames to speak of the second i got hit it warped me into the middle of the cluster and i had no chance to get out from that point, i lost 10 lives in a span of about a second, then flash locked up and crashed the tab :/ The controls could really use some work though, it just feels "slippery" like you're barely in control of the ship, constantly have to hug the walls and quickly turn around, fire, and turn back into the wall otherwise you move too quickly out and ram the things.
Sep 3 00:28:00 7m 00s 5LIMES gets super difficult really fast, gun felt like it was hurling minor insults at them or something, took a lot of shots to take anything down. would have been cool if the upgrades stacked. The winged guys once they evolve move too fast that they often clip through platforms also.
Sep 3 00:37:00 9m 00s evolution game a little frustrating fully restarting every time, especially since the jumps are so precise and the hitboxes unforgiving (and slightly wonky jump physics), would have been a lot more fun just restarting at the last level. It's short though so it wasn't too bad
Sep 3 00:45:00 8m 00s LudumVille the controls were extremly confusing and hard to use, the text and graphics being nearily identical for the crops vs the seeds didn't really help either. The idea is good it's just really hard to play.
Sep 3 00:50:00 5m 00s The Plurality app wont run, looks like it requires pretty specificly sun's java7 jre so can't test
Sep 3 00:57:00 7m 00s The Wrong Kind of Evolution it works ok but it's not quite packaged correctly, since lwjgl isn't included inside the jar and no launcher script is given you have to launch the game from a shell with the command <br/>java -Djava.library.path=./ -jar LudumDare24.jar <br/>Unless you have lwjgl installed on your system itself already <br/> <br/>I found it somewhat frustrating, the zombies surround you pretty easily at the start of each wave and there's no real good way to shoot them, since you dont quite shoot right in front of you and you move slowly enough there's not enough time to shoot a gap.
Sep 3 00:58:00 1m 00s Infection please if you could don't put things like "sorry linux" in the description, it makes it turn up in the search for linux games though the search engine :/
Sep 3 01:00:00 2m 00s Mutants linux version has same issue, can't run because of java7 requirement
Sep 3 01:02:00 2m 00s Prance Prance Evolution not able to play, no linux version and xna4 doesnt work under WINE
Sep 3 01:13:00 11m 00s A Long Road to Happiness controls are really awkward, the jumping felt both floaty and super fast at the same time, it was weird. The double jump timing is super narrow too, you basicly have to mash the key as fast as possible to jump off the same wall.
Sep 3 02:22:00 1h 09m Flitter-Flatter really really grindy after the initail part, takes forever of just entering, exiting, and getting everything in the world again, at least 30 trips to get all the evolutions you need to face the boss. It wouldn't be as bad if the world was larger and more to explore but you're literally just sweeping through the same area, killing everything, resetting it with your door and doing it again. <br/> <br/>The swarm controls of mashing the keys to make them swarm was pretty un-intuitive, tbh i think it detracted from the game, would have been more fun if they were just always swarming, also when you started to get higher level upgrades on their "aggressiveness" they actually became less effective at doing damage due to how spread out they are, making it easier to get hit and taking longer to kill things. The graphics, sound, and final boss were very nice.
Sep 3 05:23:00 3h 01m Digital Generation I liked this, three completely different types of games merged into one. Hardest is probably the pong stage though, the other paddle is PERFECT so you have to rely on the ball getting really really fast beyond his speed to move and anticipating it's movements yourself. The second game is probably the best, i like how the AI isn't random so you can work out different paths through the levels until you find a good one. If anything, for stages like the first lower the score needed to win or have every "goal" a win, since getting 3 wins can actually take some time. The difficulty on the next two stages was moderate and IMHO pretty well balanced. <br/> <br/>IMHO the second and third levels, aside from the higher res graphics, were reversed though, the third one gameplay wise is more like an atari game really (at least once in the tank). THe backdrop in level 3 was really disorienting though, and starting on foot was confusing, until you notice the text. <br/> <br/>Sound/Music didnt work for the 64 bit linux build so cannot rate that.
Sep 4 08:16:00 26h 53m My Pet Monster This issue with your linux release, why nobody can run it is simple, you're using super new unstable library versions. Glibc2.15 just came out in june, to even install it you'd have to manually unmask developer profiles on almost any distribution. I go into more detail to my reply to you on my post but the short is it's the equiviant of requiring users to have the visualc 2012 RC runtime installed to play, it's only intended for early testing and has not been fully "released/made stable" yet. Bump down the glibc you're compiling for to 2.11 and include the .so files for soil and sdl just like you included the dlls for the windows release, and even those of us on 64 bit will be able to play it.
Sep 5 18:21:00 34h 05m Dawn of Dimension super cool idea, but plagued by poor physics and being in general really buggy, the platforming isn't fun at all due to this and theres no enemies to place or anything so there's not much to actually do. The editor itself I honestly couldn't figure out, once i get into the tile selector there seems to be no way back to the editor window itself, though this might just be a bug, a more intuitive way of editing the level (like have the tile select outside of the main game window) would go a long way. The controls themselves arent helping anything either, a,d and space is a VERY awkward way to hold your hands, arrow keys would have made a lot more sense.
Sep 6 03:19:00 8h 58m Psychiatric Evaluation I love it, the commands are a little weird in the text part though in that some use noun/verb some don't, like for doctors you have to "talk" to them but to move it doesnt understand "go west" so half the games feedback to me was "i don't understand ...". I found the key to exit really quickly but again like most people had trouble actually using that information again due to the fact that the game does not like it when you prefix a command like you normally would in such games. <br/> <br/>Also, very clever how the "most sane" mode gives you a hint as to where to go, the mode just below that didnt seem to have much use though.
Sep 7 11:20:00 32h 01m The Fromagist the game links dont work, they time out while loading
Sep 7 11:40:00 20m 00s Evoquarium I like it, in core concept it's actually a lot like my own entry (killing enemies to move your stats closer to theirs). One thing i really didn't like though was how random the start was, sometimes you simply spawned as death incarnate in a speedboat, sometimes you spawned as a giant slow bubble with a gun that shoots one useless shot a minute. The actual evolving works well but there were so few enemies around you didnt have much choice as to what to kill so your evolutions were pretty random as you essentially HAVE to kill the enemeis you're given. The camera was a bit of a nuisence too, since it doesnt move until you push on the edge of the screen flying around to find guys is super dangerous as you cant see them until you nearly hit them, the camera should really have locked you to the center of the screen. The aiming was tough too as no matter how slowly youre moving you can never QUITE seem to aim at just the right angle to hit something, particularly smaller guys.
Sep 7 12:07:00 27m 00s Adventurers Evolution Game felt pretty much entirely random, even getting over 15 in each stat it seemed to be a simple matter of chance as to whether i killed a zombie or it instantly killed me, weaker characters by chance easily cleared 2-3 floors then a stronger character might die on the first zombie. Movement is way too slow and kinda just made it drag on, especially when a zombie spawns way on the other side from where you're at, the combat menu didn't really seem to serve any purpose, and actually hindered a lot, i accidently hit "run away" quite a few times and had to cross the entire map again to fight something else before it would let me fight that zombie again, since you have to kill everything and can't tell zombie stats before the fight run away didnt seem to have a purpose anyways. <br/> <br/>The actual evolution part is fine, just would have been nice if the combat was more fun and the stats more relevant to it.
Sep 7 12:22:00 15m 00s Bubble Wars didnt really get the evolutions, just seemed to give me new attacks that are stronger as i picked up more n's, battle tacics were pretty simple, just use heal whenever possible and use strongest attacks whenever available. Would be nice if stuff moved a bit faster.
Sep 7 12:39:00 17m 00s B07s it's interesting, not quite sure the "evolution" tie in though. Level start seems pretty random, sometimes i find tons of bots sometimes there's none to be found searching around everywhere, often none of them are lower level than you. For some reason it's super super laggy for a good 10-20 seconds at start then "pop!" it's fine, running at a few hundred fps.
Sep 7 13:12:00 33m 00s Goin' Bananas - A Sci-Fi Melodrama The music was very fitting
Sep 7 13:20:00 8m 00s Goat Boxing I like it but the interface could have used some work, can be hard to tell the goats apart so you end up clicking around every goat looking for the one you want, would be nice to have an "at a glance" view that shows a list of every goat and their stats. <br/> <br/>A copy of the game anywhere else besides kongregate would be nice too, it's incredibly annoying every game on their site making you wait and dismiss "please create an account" "please login" "please deactive ad blocker" prompts before seeing the game.
Sep 8 03:37:00 14h 17m Vivere It's a neat sim, fluid animation, would have been nice if they had traits other than just color and speed though, since all they really do is blend the colors with slight random variation. Not much of a game though, there's nothing to really do and no goal.
Sep 8 03:49:00 12m 00s Bunvolution That was weird O_x <br/> <br/>The controls and platforming were excellent, felt natural running and jumping, wouldnt have been my choices o keys but whatever. The game itself is a little simple, aside from the one mutation the tie for evolution is kinda weak, could have used some more going for it in that respect.
Sep 8 03:50:00 1m 00s RobotCity same error, applet never init's so cant test
Sep 8 03:59:00 9m 00s Good Morning World! i like the attempt at a touhou-like style/ui, the game itself though had some issues, i couldn't quite tell what my hitbox really was, i assumed the center + but you get hit well outside of that, so it seemed smaller than the flower but bigger than the center. Bombs seem to cause the game to crash 100% of the time, so can't really use them. The actual bullet patterns are pretty easy once you realize your hitbox is significantly larger than it looks. <br/> <br/>Works well on WINE under linux but no sound, don't know if there was supposed to be any.
Sep 8 04:05:00 6m 00s Dudes in Forest couldn't really figure out what to do, not much i did seemed to change anything, window size was very awkward, played on a tiny thin strip across the screen that's short but wide.
Sep 8 04:13:00 8m 00s Help! My Game's Mutating! interesting but as others have said just not much to actually do, often once you have more enemies also you tend to die instantly right when you spawn
Sep 8 04:21:00 8m 00s Virion Got stuck on walls sometimes but overall pretty good, i didnt really like the "lead them one way" type levels though because they were super easy, just took forever waiting for them to get all the way over before you can move.