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Raptor85

Feedback comments for LD25

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TimestampSince previousGameRaptor85's comment
Jan 3 17:43:00 Evil Lair Construction Kit Nice overall, more feedback on why you can/cant buy things or how to connect rooms would be nice, took me a while to find out i had to overlap. The AI tends to get stuck at the enterence as well, i kept having to dig more tunnels to lead them to the treasure or they'd just amass an army there.
Jan 3 17:51:00 8m 00s Fisticuffs Not much to do really, innovative but could have used some gameplay to it, didn't really see how it related to theme.
Jan 3 18:01:00 10m 00s Mad Princess My only real nitpick is when placing the traps some of them are hard to place or don't react quite like you'd think, it would be nice for more feedback during the trap placement.
Jan 3 19:25:00 1h 24m The Devil's Handiwork overall good, would have been more fun if you could interact with the environment more.
Jan 3 19:37:00 12m 00s Overlord I like the graphics but they could have used more animation, feedback on what the units did or how the buildings worked/how much they cost would have been nice also. I didn't like the mouse hover, it would have been more fun if it just auto-built, and it would have been nice to have a way to tell which units were mine or the AI's.
Jan 3 19:51:00 14m 00s Green War Didn't have much to actually play, would have been nice if the graphics were a bit more clear on what was going on and there was obvious effect to the leveling and stats at the top, they seemed to do nothing.
Jan 3 19:58:00 7m 00s Robot Hunts Kitten First off, i LOVE the kitty animation! Didn't seem to have much gameplay going for it though, plus after a moment the kittys spawn out of control. On linux when i ran it it also took over both of my monitors and spanned across multiple desktops, which was very odd.
Jan 3 20:13:00 15m 00s You Are The Level Designer! The clickign and dragging is downright frustrating, i found myself often knowing what to do but simply not being able to drag it in place quickly enough, would have been more fun if there was keyboard controls to select what to place so i could just concentrate on clicking. I don't really see much of the theme though, seems more like you're trying to be the good guy by letting him get to the end of the level.
Jan 3 20:17:00 4m 00s Bank Robber2.5D gets slower the longer it runs, quickly locks up with <br/>Exception in thread "Thread-3" java.lang.ArrayIndexOutOfBoundsException: -1933 <br/> at org.kix.graphics.Raycast.render(Raycast.java:271) <br/> at org.kix.graphics.Room.render(Room.java:22) <br/> at org.kix.main.Component.render(Component.java:101) <br/> at org.kix.main.Component.run(Component.java:75) <br/> at java.lang.Thread.run(Thread.java:662)
Jan 3 20:32:00 15m 00s Do Not Help The Princess The grahpics are great, very well animated. The enemies are far too hard and the clicking a little non-responsive when trying to place though, would have been more fun if my guys seemed to stand a chance.
Jan 3 20:46:00 14m 00s Stomp goats and insult the princess I love the sprite graphics but the backdrop + side walls detracts from it a lot, looks like just a generic 3d terrain. goat sound rocks. Overall good but would have been more fun with a little more to do, like more items, or being able to climb up forever.
Jan 3 21:02:00 16m 00s Atomic Creep Spawner!! Overall good, but the dull AI and spammyness takes away most of the strategy, you can just chain chests anywhere and use the big guys in another room whittling the hero down, and block him with huge hordes of zombies forever.
Jan 3 21:13:00 11m 00s Evil Death Robots Vs Bunnies Love hte graphics, game was a little slow paced though, took nearly 10 turns until i was even in range of bunnies and then it was just move/shoot/move. Could use more gameplay on top of it.
Jan 3 23:20:00 2h 07m Incredibly awesome bomb terror very frustrating having to tab down to the text input every command, plus the descriptions are very vague and command interpreter very finicky.
Jan 3 23:27:00 7m 00s Sixxy the Puppy Sounds didn't work so can't rate that, i like the concept though, my only real complaint is the hitboxes seem a lot larger than the dogs.
Jan 3 23:35:00 8m 00s Complacency interesting, the swimming was frustrating though, would have been cool if there was more to it than just pushing the ball in the drain.
Jan 3 23:39:00 4m 00s Evil Gnome's Revenge Not all that much to do, could have used a little more work on the collision and herding as it was really pretty iffy, easy to get stuck on stuff.
Jan 3 23:42:00 3m 00s who wants to be a super villain lol, nice