Foon → Ludum Dare Explorer → LD22 → Feedback comment stats → Benjamin
Feedback comments for LD22
Benjamin's games and stats for all events →
| Timestamp | Since previous | Game | Benjamin's comment |
|---|---|---|---|
| Dec 21 15:32:00 | No Mother Alone | nice interpretation for this theme. You have a lot of supermarket products :) The navigation for changing supermarket aisle is not easy to handle, I tried 2-3 times before understanding... | |
| Dec 21 15:44:00 | 12m 00s | Drift | The game is fun to play. You should have stick to your orginal idea of station exploration, it's good idea especially the "are we alone" part. You dont need art for this, just your exploring robot, 3 or more futuristic equipments and the alien portal for the end. That's not impossible work in 48h and the player could have seen the link between your game and the theme. Good work anyway ! |
| Dec 21 15:56:00 | 12m 00s | Don't Make Eye Contact | the mechanic is fun, remind me the rotating flame rays in mario's dungeon... And 3x eyes is not fair ! I ended blocked with one of those guy stuck to me, I had to quit before the end of the game. |
| Dec 21 16:43:00 | 47m 00s | I Was Here | good overall ! Minimalism gfx work well, but a swimming and walking animation ( 2 frames is enough ) would have been great. I guess you have the skills for that coz your information panel and powerups graphics are gorgeous |
| Dec 22 19:47:00 | 27h 04m | Gross.. AS IF!! | 665 ! Fun and efficient ! |
| Dec 22 19:55:00 | 8m 00s | Jump Alone | I like the idea of double-view for jumping, but the difficulty is too high. |
| Dec 22 20:10:00 | 15m 00s | Carry Meow Home | The idea is interesting, you should have add some feedback for the spacebar action, like soundwave or something. |
| Dec 22 21:23:00 | 1h 13m | Alone in the clouds | I could not finish it, but I could find the code and open the door.Looking to your timelapse I guess I missed a lot of the content of the game :( Very fast and effective leveldesigner skills ! |
| Dec 22 21:51:00 | 28m 00s | Cat Vend | My claw was right on the cat head and I could never catch it. Well in a way that's pretty realistic gameplay -_- The soundtrack is fantastic ! You should post it on the blog, everyone should have a chance to hear this furious guitar solo !! |
| Dec 22 22:01:00 | 10m 00s | Mr Booo! | The hitbox is too large. You dont't need complexe collision detection, just a point for the hero should be enough, it will give the player the feeling of dodging like true agoraphobic ninja ! The hours you spent on graphics are fruitful ! |
| Dec 22 22:15:00 | 14m 00s | Alone in the city | that's an awesome sum of work even if the entry is transferred to jam ! Very nice graphics, and the loneliness bar is a very nice idea. |
| Dec 22 22:35:00 | 20m 00s | Abyss | the athmosphere is good, I think the blank gray texture helps a lot. The game lack some respawn point, I give up at my first death because I was already playing for several minutes. Nice game anyway ! |
| Dec 22 22:44:00 | 9m 00s | Alone | I had fun playing it too ! Could not beat level 3 |
| Dec 22 22:58:00 | 14m 00s | Minotaurus | That's a lot of work for a 48h entry ! Multiplayer engine is a difficult choice for LD ( especially when the theme is "alone" ). Wandering in the labyrinth was fun at the begining, I would like more weapons, monsters etc. |
| Dec 22 23:14:00 | 16m 00s | Not Alone | Despite the fact the gameplay is repetitive, I sort of like it. And the graphics too. The difficulty curve is slow, but it works well. |
| Dec 22 23:48:00 | 34m 00s | Alone With Myself in a Box | nice music and graphics. It would add fun if you could hide behind obstacles, it would also make the game easier ! More fx on shot, hit and impact would be great ! |
| Dec 23 00:01:00 | 13m 00s | Josh The Fan-Tastic | I was also stuck on the multiple pipes level. Too bad ! Because I really wanted to know the end of the story, I liked the "we are waiting for you" style of dialogs :) |
| Dec 23 00:16:00 | 15m 00s | The Love Letter | Great game ! It really deserve an ending ! Maybe by placing numbers on lockers that you can see when you are near. Being at the 112 would have been enough fot triggering the ending artwork/sequence... supercute graphics & audio ! |
| Dec 23 00:50:00 | 34m 00s | VOXTERIUM | Neat concept ! My toprated game so far ! I think the difficulty curve go flat on long play. You should add more bullets or increase virus spread speed with time. I think some kind of homing missile could be great for gameplay and gfx effects. |
| Dec 23 01:41:00 | 51m 00s | An Empty Room | o_o Wow... Not sure of what I just played, but I wont think to it too much, it would cause me horribles nightmares... That's my first 5 stars mood mark :) |
| Dec 23 17:00:00 | 15h 19m | ExtraVertical | Sound fx for landing and photo flash would be cool. Nice game. |
| Dec 23 20:05:00 | 3h 05m | Leave me alone | I like the core mechanic and the line interface is very handy. I'm not fond of the red line ( make the solution more obvious ) or the second yellow face ( break the theme a bit ). If you want to work on this game later, here are some suggestions you (I ? ^_^) might want to test : <br/>- Purple Head : destroy everything if they're exactly two of them in a slot <br/>- The Gun (bonus) : If Mister yellow is with the gun and just one opponent in his cell, well... he ensure his own loneliness by himself <br/>- Orange Head : Move to the other side of the line ( mirror position ) Note sure if you can make good levels with this one. |
| Dec 23 20:38:00 | 33m 00s | A Realization (in 13 acts) | Very good game ! I like : <br/>- the one-wall cutting knife > original and very handy, you also designed good levels relevants to its use. <br/>- The ??? feedback each time something special happen. simple and efficient. <br/>- The music with the ambient switch near the end ( I had some "Shadow of the Beast" flashbacks when it happened ) <br/>I dislike : <br/>- The plane background : It break the contrast with some of your platforms making them difficult to see. <br/>- The very short range of light. It's good for ambience but is very counterproductive for your screen side events like mysterious shadow escaping and other stuff. I notice him just one time, and I had to guess that he *spoil* in the end. ( Maybe my monitor color are too dark ). <br/> <br/>Very good overall and huge ammount of work for 48h ! |
| Dec 23 21:14:00 | 36m 00s | Mr. Treevil's Lonely Heart | Nice game ! With few sfx you could have make much better, please check bfxr.net next time ! thx for posting your sketches too. |
| Dec 23 21:32:00 | 18m 00s | Lonely Shepherd | my score : 12 days ! It seems that sheep gender are randomized on the morning ? I can't understand why because one part of the strategy is to ensure that you have an equal number of male and female. <br/>I like the graphics but I think the wolf animation could have been better. Animate the mouth could have help to figure where's the eat bounding box. <br/>nice entry :) |
| Dec 23 21:47:00 | 15m 00s | The Lonely Sphincter | Wow ! That's a Katamari Damacy Rank game ! Very fun to play ! <br/>It just need some way to make it easier to eat people, maybe by sucking people inside for one second when you open the mouse |
| Dec 23 21:52:00 | 5m 00s | Alone | I can't play your game : <br/> <br/> <br/>javax.sound.sampled.LineUnavailableException: Failed to allocate clip data: Requ <br/>ested buffer too large. <br/> at com.sun.media.sound.MixerClip.implOpen(Unknown Source) <br/> at com.sun.media.sound.MixerClip.open(Unknown Source) <br/> at com.sun.media.sound.MixerClip.open(Unknown Source) <br/> at statics.Audio.init(Audio.java:33) <br/> at GUI.mainForm.<init>(mainForm.java:42) <br/> at entry.program$1.run(program.java:13) <br/> at java.awt.event.InvocationEvent.dispatch(Unknown Source) <br/> at java.awt.EventQueue.dispatchEvent(Unknown Source) <br/> at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) <br/> at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) <br/> at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) <br/> at java.awt.EventDispatchThread.pumpEvents(Unknown Source) <br/> at java.awt.EventDispatchThread.pumpEvents(Unknown Source) <br/> at java.awt.EventDispatchThread.run(Unknown Source) <br/>Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException <br/> at statics.Audio.playSFX(Audio.java:73) <br/> at player.player.update(player.java:240) <br/> at GUI.mainForm.paint(mainForm.java:81) <br/> at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source) <br/> at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source) <br/> at javax.swing.RepaintManager.seqPaintDirtyRegions(Unknown Source) <br/> at javax.swing.SystemEventQueueUtilities$ComponentWorkRequest.run(Unknow <br/>n Source) <br/> at java.awt.event.InvocationEvent.dispatch(Unknown Source) <br/> at java.awt.EventQueue.dispatchEvent(Unknown Source) <br/> at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) <br/> at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) <br/> at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) <br/> at java.awt.EventDispatchThread.pumpEvents(Unknown Source) <br/> at java.awt.EventDispatchThread.pumpEvents(Unknown Source) <br/> at java.awt.EventDispatchThread.run(Unknown Source) |
| Dec 23 21:58:00 | 6m 00s | Alone in the Shadows | I can't play because of the WASD keys... ( I have azerty keyboard ). Usually I switch to english Keyboard for testing those games but, on yours it auto switch back while playing... Dont know why :-/ |
| Dec 23 22:13:00 | 15m 00s | Friendship Snake | Nice entry ! The snake moves are smooth ! |
| Dec 23 22:58:00 | 45m 00s | Planet Earth Is Blue | nice game, I played through the boss but it was a bit too long to reach him, maybe 3-5 eggs for each level would make te game more casual. I Like the soundtrack and your timelapse rock, it make me want to try the notepad thing next time. That's a lot of content for 48h congratulation ! |
| Dec 23 23:06:00 | 8m 00s | Underlight | a gameover could reduce player frustration on death, poping the menu is a bit brutal. I also had some crash, but that's a nice entry for your first time, I hope you enjoyed it. |
| Dec 23 23:11:00 | 5m 00s | Motherless | the game is working for me, but I can't manage to pass the second screen, I tried to run and jump, but I can't jump high enough, maybe I missed something. Too bad, coz I like the supercute penguin :) |
| Dec 23 23:29:00 | 18m 00s | Last Stand | Battlemechs ! /o/ <br/>The move of the robot are ok but it would be better with some kind od dash using the jump bar and activable in air. <br/>I also miss the traditionnal white lines smoke behind the missiles :) <br/>Good overall ! |
| Dec 23 23:36:00 | 7m 00s | Alone with the Shifters | one of the exe is too slow, and I dont have enough time on the other to active the green switch and come back before my oil runs out :-/ |
| Dec 24 00:12:00 | 36m 00s | T - O - G - E - T - H - E - R ______ A - L - O - N - E | Hehe, first time I'm encouraged to finish a game to hear the whole soundtrack :) Maybe the most romantic square game I have ever play ! |
| Dec 24 00:49:00 | 37m 00s | Margrets Runaway | I would add : <br/>* Freeze hunger bar while the player is in the inventory. Using inventory to eat all the time is okay, but dying when I'm to slow to select berries... :-/ <br/> <br/>The graphics are top quality, Sfx are few but fit perfectly. |
| Dec 24 01:02:00 | 13m 00s | The LD Lament | Nice entry, I like it. Maybe the text sequence is a bit slow, it would be better if pressing space make it quicker ( especially when you trigger a "!" 2x times ) |
| Dec 24 01:12:00 | 10m 00s | Stinky Pete | I like the 3D render of 2D platformer, nicely done. The gameplay is interesting, but the game is not that fun to play, I gave up as soon as first problems appears. Maybe beacause of the control |
| Dec 24 01:19:00 | 7m 00s | Forever Alone | Particle ans ship control are great but there's something wrong with the scrolling. It feel like you control where the asteroid are falling just by moving. If meteor and meteor's flames are in the same system, scrolling should not affect the direction of the meteor tail. |
| Dec 24 01:43:00 | 24m 00s | Dungeon Dan | Nice entry and perfect leveldesign. I wish I could play another dungeon like this one. <br/> <br/>@ KermAmrek o_O |
| Dec 24 02:01:00 | 18m 00s | Book Of Hyperion | Wow this game look awesome ! You should fix that bug at the start of the first dungeon ( teleport to up-let at first contact ) because I really need to see more. Firt of all, the music is perfect (menu music and map music especialy ) ! I like the graphics too and the title + intro are top quality. Huge ammount of content for 48h ! |
| Dec 24 02:10:00 | 9m 00s | One-Player Co-op | Nice game but the puzzle are becomes difficult too soon for me. Maybe more easy puzzle for the begining would be better. |
| Dec 24 02:22:00 | 12m 00s | 4l0n3 | interesting gamepplay, I like the fat bar mechanic ! It seems that the easiest way to finish the game is just rushing eating cakes and vegetables without thinking. Maybe sou should have put level without one kind so the player have to pay more attention |
| Dec 24 09:59:00 | 7h 37m | Cave Wanderer | First of all, your game isn't boring :) The difficulty is low wich is a good choice for LD I think, playing it was a pleasure. I'm not fond of white you-never-know-if-you-can-stand-on-it blocks butevery thing else was ok. <br/>I noticed the fun air jump which is NOT a double-jump, very rare, that's one more star for innovation ^_^ <br/>The music is good too. <br/>I will keep the Kega Fusion in case some other competitor is making a SMS game :) |
| Dec 24 10:23:00 | 24m 00s | G is for Grue, likely to eat you | the floating text box in the middle of the dark is creepy :) With some torches to extends your view for an instant, or just standing there once you have light them, it would be perfect. Or maybe some other random options like map to show the exit point or crucifix to freeze the Grue... <br/>Nice entry and good mood mark despite few graphics effects. |
| Dec 24 10:52:00 | 29m 00s | Adventures of [insert name here] | Good level design, I bet you spend time on it. LD reaaly need a vote category for that. |
| Dec 25 14:15:00 | 27h 23m | You Only Help Yourself | Apart from the jump control problem, the game is a solid entry, I like the ambience of the intro, and the second part of the game is a good take on the theme. An ending sequence would have been nice, but maybe I missed it ? I was expecting that the blocks I was gaining by killing the citizens will let me reach a secret place near the entrance |
| Dec 26 11:40:00 | 21h 25m | Arzea | I like : <br/>- the color change that show monster health ( remind me wonderboy in monsterland ) <br/>- the invincible enemy block that is a threat even at high level and act as a wall to protect weaker enemies from projectiles <br/>- the good tiling system that helped designing a huge world in 48h with good ambience change by just switching colors <br/>- the respawan outside scroll system that make the game more difficult but in a good way in my opinion. The level are never empty, always filled with life. That's a good point <br/> <br/>I dislike : <br/>- The few number of differents enemies. Just one or two more monster would have been enough to make the game less repetitive. <br/>- Usually lack of monster in a zone show the player the already visited area, in an infinite respawn world, a minimap really help to not exploring twice the same area. <br/>- shock behaviour make it a bit unusable vs monsters, at final this spell is just another "key". Same for the water freeze. Monster weaker to that spells would have encourage me to switch spells more ofter. Especially if one of those spell could kill or at least go through invincible blocks ^^ <br/> <br/>Very cool game ! |
| Dec 29 19:09:00 | 79h 29m | Alone in the Mansion | I like the fact that you make monsters spawn by searching for the key. Make the ending door red, so the player will not try to open it ( I did it a few times ). I don't know why but most of the time I had to push X two times to open a door. The floaty jump remind me the old arcade cabins game, I like that ^_^ Nice entry. |
| Dec 29 19:20:00 | 11m 00s | Alone | I also crashed with chrome when I found the first rune. The intro is good, but the character move is too slow. The barrier and table gfx are nicely done. |
| Dec 30 00:14:00 | 4h 54m | The Last Geek | Wow that's a very complete entry. I spent 40 minutes playing your game, and I dont even like platformers. The game is difficult but infinites lives and spawn points balance it very well. Remind me a bit the gameplay rythm of vvvvvv. The intro is hilarious, I wish I could translate my french like you :) |
| Dec 30 12:46:00 | 12h 32m | Jump Ninja | I like the jump frame ! :) <br/>The camera should target a point higher than the ninja y ( especially when you jump ) so you can target the platforms more easily while jumping. |
| Dec 30 13:05:00 | 19m 00s | My.Masterpiece | The control, collisions and scrolling is good, the little character gfx and animation too. Trying to avoid the fast red square was challenging but fun, It was just a pain when you have to restart far from it and walk all your way back to your death point. More respawn points or easy challenge on you way to more difficult zone could have help. |
| Dec 31 07:15:00 | 18h 10m | You are not alone.. to be alone | weird leveldesign, and very strang wayt to implement ladder :) but it was fun to play I had to stop on sky dimension because it becames to laggy for my laptop. |
| Dec 31 07:24:00 | 9m 00s | Rockstar Wannabe Alone | The bgm and the groupies are creepy ! Try to reduce he collision box with the bins, the game would be more enjoyable this way. If I become a rock star one day, I want the cool green hairstyle like this one ! ^__^ |
| Dec 31 07:39:00 | 15m 00s | Leave Me Alone. Never Leave Me Alone. | the base idea is interesting but it was not very fun to play. Maybe adding some randomness, like events or random behaviour for NPC would help. I also has some crash when playing I was sended back to instruction -> gameover screen -> bug screen : ERROR in <br/>action number 1 <br/>of Step Event <br/>for object object_game_manager: <br/> <br/>Error in code at line 72: <br/> if( (object_game_manager.avatar_anxiety >= object_avatar.max_anxiety) && (object_game_manager.avatar_self_worth > 0)){ <br/> ^ <br/>at position 59: Unknown variable max_anxiety |
| Jan 2 05:25:00 | 45h 46m | Priorities | That's fun. I like it when you release the button just after the flash and see the sad face again. That's a good idea, maybe you should have added more work on the ending sequence. And also, guy who bring out a camera at the middle screen would have make the game more challenging :) |
| Jan 2 05:30:00 | 5m 00s | Codex Vaticanus A | I can't test the jam build : the link is broken |
| Jan 3 23:41:00 | 42h 11m | Turbo Singulation 6000 | fun ^_^ |
| Jan 4 00:24:00 | 43m 00s | Excite Marathon | Nice game ! The game is playable, it just lacks opponents or more difficult level. Title screen, starting sound and ending screen are perfect ! I love them ! |
| Jan 4 19:52:00 | 19h 28m | Lonely Star | the little emotes in bubble are nice :) Make me laugh to see blue man trying to reach my platform to get the star. |
| Jan 4 20:12:00 | 20m 00s | Stranded On A Forsaken Island | I finished it, but I dont get how I'm suppoed to teleport to the fountain |
| Jan 4 20:30:00 | 18m 00s | Zombie Apocalypse | Need more zombies !! I waited 3-4 minutes for my first zombi... I had time to write this while playing -_- The game mechanic seems fun but it seems that there's only one strategy (the one on your screenshot ) It's still funny to play ! :) |
| Jan 4 20:53:00 | 23m 00s | Punished | I like this game ! I'm not sure I understood everything but I liked the atmosphere. If your game was a movie I would say I like the direction ^_^ |
| Jan 4 22:54:00 | 2h 01m | Alone in My Head | the first level was very laggy on my notebook, but the second level was totally ok, I dont know why. The game is interesting but the bouncy corpse parts that never fade away make the game a bit messy. I would have prefer smaller level where I have to think about how to kill my shadows, like a puzzle. In its actual form (classic platformer) the game is not exploring the full potential of the main idea. |
| Jan 5 17:52:00 | 18h 58m | The Lonely Electron | the life path is a nice mechanic ! |
| Jan 5 18:00:00 | 8m 00s | Squido does not like being alone | All my friends got eaten T_T |
| Jan 5 18:26:00 | 26m 00s | Brothers | nice game, I guess you fonts are not include to the game because I dont have the nice pixeled font from the screenshots, just time new roman |
| Jan 5 18:33:00 | 7m 00s | The Onanist | :-D Good idea for this theme ! And not so bad overall especially if you did it with only 8h left ! |
| Jan 5 18:41:00 | 8m 00s | The Lost Viking | Title screen + intro music rocks ! The difficulty curve is a bit like.. a wall :) But the game is really fun ! |
| Jan 5 22:38:00 | 3h 57m | 3 Missing, 4am | good athmosphere, but the footstep sound on the road is weird... I like the fixed camera point on actions. |
| Jan 5 23:01:00 | 23m 00s | They Hunger | Nice game, but it really need the rewarding coin sound whan you grab relics. One my notebook the framerate was ok on gamestart but became laggy so I had to stop after 2-3 minutes of play. Nice particules & shadow effect ! |
| Jan 6 12:27:00 | 13h 26m | A rather Lonely Darkness | I think that real wolf are not shaking tail while hunting... It made them too cute to be shot at :) <br/>Nice overall. |
| Jan 6 12:34:00 | 7m 00s | Mission to Mars | The game is repetitive but the control and scrolling are good. I would love rock particles when I drill those blocks :) |
| Jan 6 12:42:00 | 8m 00s | Spaceman Samotny | I found a breach in the hull ( 3rd level I guess ) I could visit the openspace :) I dont know what the yellow bags are used for, most of the time I was unable to collect them. Nice flame thrower effect, and nice alien voices :) |
| Jan 6 12:54:00 | 12m 00s | Parcel Walk | the sky tile is kind of psychedelic ! And I love the little character, remind me duke nukem :) Short but well done, the ending is cool ! |
| Jan 6 18:11:00 | 5h 17m | Dr. Autofober's Experiment | It's way too fast for me. I think the starting idea would make a very good turn per turn game |
| Jan 6 18:41:00 | 30m 00s | First | The game is great, maybe a bigger collision box for bonus would make it more fun to play. The control are ok like that, improving the maniability by upgrading is cool. nice soundtrack too ! |
| Jan 6 19:01:00 | 20m 00s | Drill Killer | Haha great game I really like it. Very few interactivity but it always come when you don't expect it. Infact everything come when you don't excpect it in this game, especially the drill killer :-@ |
| Jan 7 14:21:00 | 19h 20m | Lost | I had a crash when diying after taking the big orb at lvl3. The graphics are very nice, and minimalist sfx really fit in the athmosphere. Great entry ! |
| Jan 8 06:27:00 | 16h 06m | Glow | It's a nice entry. It could have been even better with few work on animation ( 2-3 frames for walking +1 jumping would be enough ) The music and story telling are very good. On my computer, the jump sound happens too late : I hear it while I'm in the middle of the jump. It really take off the punch of the jump |
| Jan 8 07:07:00 | 40m 00s | Lonely Robot's Kitten Quest | the intro slideshow was too fast for me, But the first sentences of every page was enough so I can understand the story :) In my play, every monsters ended up stuck in wall so it was easy to find snowball. |
| Jan 8 09:23:00 | 2h 16m | Tomes of Solitude | I can't play the game I only see the menu elements and the energy bar while I'm in play. If I check the instructions I on ly have a white screen. The comments on your game looks attractive, I wish I could play and rate it :( |
| Jan 8 09:58:00 | 35m 00s | Snow | I like this game, I played it 3x times to have the best ending ! The retro graphics are nice, but the mosaic fade seems more like 16 bit effect. Not really a problem but I would have prefer a more 8bit-ish fader :) Default cursor position on the action "move" would make the game more playable especially for people who start it again... ^^ |