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Feedback comments for LD21
Benjamin's games and stats for all events →
| Timestamp | Since previous | Game | Benjamin's comment |
|---|---|---|---|
| Aug 22 14:56:00 | Cube Collapse | Smart game ! And I agree with Martoon, this cube need infinite zooming levels !! ^____^ | |
| Aug 22 15:12:00 | 16m 00s | A tale about life, death and a looser. | The timelapse is great ! Add a depressing piano tune and you'll have a fantastic rival for Noah : http://www.youtube.com/watch?v=6B26asyGKDo <br/>I especially like "the party" picture drawing : "I met myself And I turn out to be a woman !! " <br/> <br/>Fantastic game by the way but the dropbox link is down most of the time ( same problem for my entry... ) |
| Aug 25 11:30:00 | 68h 18m | Ernest the Plump Adventurer (in trouble) | The jump physic is too nervous for my taste and I also get some glitches with the elevator ( falling through it ). <br/>Aside of this, The graphism are nice and the music tune is perfect. I liked the title screen, and the simple but efficient level name transition. Great overall ! |
| Aug 25 11:35:00 | 5m 00s | escape | Well.. I didn't find the code, I hope I didn't miss something important ? |
| Aug 25 11:58:00 | 23m 00s | The Sky Is Falling | Yeah ! Feels like some post-apo canabalt ! I would call it The Earth is Falling, because when the sky is fallyng you just escape erh... falling clouds or... falling birds ? I mean here the whole thing is falling. You have to be very postive guy for trying to escape in a situation like this. The effects are great, rain and floating objets are cool ! |
| Aug 25 12:17:00 | 19m 00s | Slip Away | Not enough checkpoint for a LD game. All the tester must have a chance to see most of your work. But I think the number is correct for a challenging game. Pratice make perfect :) <br/>Phasing was fun, but I also think you should be more lax with the recal box. <br/>I like the shadowofthebeast-ish arm too ! |
| Aug 26 17:45:00 | 29h 28m | Room Escape | I had problem to find the jacket hability and I almost gave up. I had no sounds at all except at the second time in the the bedroom, but the sound was looping forever until the end of the game. After the three levels, back in the bedroom, I could not find what to do. I liked the ambiance of the game and the simple but efficient art. |
| Aug 26 17:58:00 | 13m 00s | Faceless | great atmhosphere. The face flying sequence are a bit too long and you can make some very long face-jump avoiding a part of the leveldesign. The ending is cool :) |
| Aug 26 18:07:00 | 9m 00s | DrPetterLD21 | more levels ! |
| Aug 26 18:23:00 | 16m 00s | Escape from Castle Puzzlestein | I would have prefer a top view for this kind of game, but the idea and the execution are ok. |
| Aug 26 18:29:00 | 6m 00s | Where am I? | particles are great but they mask bullets and bonuses ( which are pretty fast ). The game is fun :) |
| Aug 26 18:38:00 | 9m 00s | Cave Escape | Your grappling hook render is original. The control are not perfect but I like the feeling. And the cave adventure made me think to Duck Tales ( Amiga ) --> http://free-game-downloads.mosw.com/ss/4891_0.png |
| Aug 26 18:59:00 | 21m 00s | Tools | What a clever game ! My favorite so far ! The feeling of prisoner routine is here and you are right in the theme. Good work ! |
| Aug 26 23:41:00 | 4h 42m | Still Dreaming | beautiful game, the background ambient music is good ! |
| Aug 26 23:48:00 | 7m 00s | Sharks Are Evil | fun game ! Try to add hints for the player so he can predict the next shark move |
| Aug 27 07:52:00 | 8h 04m | Flow | That's a lot of features, but some of them have bug ( running back slope, crawling near a border, wall walking hard to trigger... ) maybe you should have focus on fewer features but improve the controls instead. Anyway, that's an impressive sum of work for 72h game, congrats ! |
| Aug 27 08:09:00 | 17m 00s | Towering Inferno | Fun game, but despite the axe option, and after 45min testing, it looks like the generator luck is 50% of your final score. Work pretty well in any case. |
| Aug 27 08:21:00 | 12m 00s | A Robot Escape | I'm not fond of the "multitargets control" game, but the fun ending sentences pushed me to level 8 :) |
| Aug 27 10:44:00 | 2h 23m | Fireflies | Nice. I think a jump up & jump down anim could add a lot. With a light content like this, You can find the escape feeling by jumping the slope and falling forever ^_^ |
| Aug 27 11:21:00 | 37m 00s | Stranded: Episode 1 | Before the moving butterfly, the games looks more like a puzzling. Which I prefer :) Different sets of blue ball and flies for difficulty increase would be perfect |
| Aug 27 12:03:00 | 42m 00s | You can't escape the colors! | 3640 ! I like it, the control system is fun... You need skills to avoid those red boxes :-/ |
| Aug 27 12:10:00 | 7m 00s | Facebreak Escape | fun and violent, I can see more rampage than escape in this... :) The art is pretty unique too ! |
| Aug 27 15:38:00 | 3h 28m | Dinosaur Liberation Front | fun game ^_^ Maybe need more challenge ? Some dino grow up and chase you if you are not quick enough. The tada ! sound was a bit annoying... |
| Aug 27 16:09:00 | 31m 00s | Escape Infinity | mys best is 4850 ! The game was fun... The control and escape feeling would be easier if you could slide on the block and not only freeze when you are near an entrance |
| Aug 27 17:03:00 | 54m 00s | Spotlight Search Deluxe | nice work, Troll Team !! |
| Aug 27 17:31:00 | 28m 00s | Crime Zone | Wow that's a lot of content for 48h game, awesome ! And I like the lynch-esque story :) |
| Aug 27 17:38:00 | 7m 00s | Block escape | I could escape for 100 block. Maybe recal instead of dying would make it a very enjoayble game. The blue/green/white ratio was good. |
| Aug 29 19:32:00 | 49h 54m | Escape the Wolf: OHR | fantastic ! I love the tune, especially the "wolf is getting closer" theme :) |
| Aug 29 19:42:00 | 10m 00s | Robot Run | Reversed TD is a difficult theme and you did very well ! I think the Sfx are a bit too agressive. <br/>You should try to add 1 tower after the path validation, depending on the best spot. ( increasing difficulty with more extra tower ) |
| Aug 31 21:15:00 | 49h 33m | Don't Let 'Em... | you should increase the flow or spawning super baddies when the player have overwhelming forces on the ground. The game is cool :) |
| Sep 2 14:37:00 | 41h 22m | Escausage | incredible sausage physics !!! This game really need a slice-effect with sausage particles on the exit square collision. I also think that the multisausage is more fun with level like the hole than in the classic one-path level ( you always end up focusing only on one sausage at a time ) |
| Sep 2 14:48:00 | 11m 00s | Shotgun Man Will Shoot You | nice game ! Try to help the player move by autorecaling him if he's not just in front of the path. I died a lot of time just because of this. |
| Sep 2 15:05:00 | 17m 00s | Pastagus Fantasy | stylish shooter :) Since you dont have to shoot ennemies maybe you should have add some mecanics like ikaruga ( 2x bullets color + 2 shield types ) |
| Sep 2 16:02:00 | 57m 00s | Maze Escape | It's more race+lava than laby+lava ( which is a very neat idea ), most of the time there's only one path. The lava mechanic should still work with deeper branches of corridor ( player will just have to check his path while running ). |
| Sep 5 07:44:00 | 63h 42m | Drown | I also had the bug. The 2x players were blocked ( only able to plant seed ). The game mechanics seems good anyway |
| Sep 5 07:58:00 | 14m 00s | .: The Escapist :. | good game, I did it in 3 times. Nice ending sequences :) |
| Sep 5 08:04:00 | 6m 00s | Spaceman Spiff | the running game is difficult on the beginning if you can't take a good start, it need balancing. The cloud level was ok, fun to play. |
| Sep 11 11:24:00 | 147h 20m | Escape from the Tower | I like the graphics and the first game screen = title screen trick.No enemies is ok, but in my opinion you should focus more on basic gameplay ( like implement damages ) rather than scrolling clouds. |
| Sep 11 11:33:00 | 9m 00s | Tiny Mansion Escape | I can't access the game :( (themage.x10.mx seems down ) |
| Sep 11 11:43:00 | 10m 00s | Catch and Leave | I dont like the control for accelerate and I think that classic warp left-right top-down ( for blue only ) would be better for playing experience. The rest is great, trying to reach green while avoiding red was surprisingly fun, nice entry ! |
| Sep 11 11:52:00 | 9m 00s | Cave Escape! | using generator for LD is ok, but you have to check if level is beatable or not ( which is not easy for plaform games ) <br/>the music is cool :) |
| Sep 11 12:07:00 | 15m 00s | BEF | the idea seems fun. It's not very playable right now ( especially because your soldier can run out of the line ) but I think you can make a great game with this concept. |
| Sep 11 12:19:00 | 12m 00s | Boingo's Escape | having to push the right key each time you bump into a rock is both boring and not difficult enough ( you just have to push up-right, and re-push each time you bump ). Maybe you should have decrease sheep speed for a few time on collision. Nice intro |
| Sep 11 12:40:00 | 21m 00s | Chemical A-21 | Great game ! You should advise the player to hold mouse button, it make the game experience really better. The blue and yellow dots mechanic is good. I understand the need for step by step tutorial, but the lack of yellow in the first levels make them harder than the others. I had fun playing your game ! |
| Sep 11 13:42:00 | 1h 02m | Lost in the Depths | woah that's an ambitious project for 48h ! You seems to have achieve a lot but the real time fights are difficult to handle. |
| Sep 11 14:03:00 | 21m 00s | Elastic Prison | very fun game I like the controls, the physic and the checkpoint system. Maybe the difficulty curve is a bit too fast for me |
| Sep 11 14:17:00 | 14m 00s | Escape in 60 seconds | I didn't beat it but it was fun to play, very good overall. I would have prefer this game with turn-based system |
| Sep 11 14:25:00 | 8m 00s | Harvest | I like the control. They are the most important part of the game. Maybe you should have put a "no danger" tutorial first zone with just one exit to help the player experiment it. I also like the graphics. Good overall |
| Sep 11 14:32:00 | 7m 00s | Action Monkey | it tooks me8 8-10 tries to feel at ease with th control, but after the game was prett addictive. |
| Sep 12 11:46:00 | 21h 14m | VT74: Escape from EEPROM | the driving feeling is ok. It would have been great with a few more gameplay elements like bonus to catch or a time limit to reach the border |
| Sep 12 15:25:00 | 3h 39m | Lightbulb Robot Escape | nice bulb robot :) but it float 20-30pixels above the plaforms and reseting on monster collision is violent. <br/>The light radius is a good idea, you should add extra battery bonus or break the bulb on head collision :) |
| Sep 12 18:12:00 | 2h 47m | Land of Colors | I thought it was a 2P game and tried it with my wife. It was really fun this way, I tried it alone after and it was not that fun. Trying to coordinate our move by talking was difficult but amusing |
| Sep 12 21:48:00 | 3h 36m | Road Runner | I dont like the red-white-gray gradient in background but the lava really feel like you should avoid it ^^ The control are not very good but the idea of taping one key while trying to make some more specific moves is ok for me. It's also one of the few games that really respect the theme in my opinion. |
| Sep 13 15:55:00 | 18h 07m | epacse | First time I see a sandgame with a real gameplay. The level were great, some of them have a kind of "Another World" ambience ! |