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Benjamin

Feedback comments for LD23

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TimestampSince previousGameBenjamin's comment
Apr 23 12:09:00 Merlin, Build Me a Castle Wahhahah Great ! Castle in the Sky + Buid it then use It + Tiny World. LD should open a multiple theme category for you :D Very good starting idea, and the execution is great to. It just lack bit of instructions at the beginning of the game ( erh... I should not complain to much about this... )
Apr 24 12:20:00 24h 11m Tinysasters Great game !! But the disasters effects are too small to my taste. Infact the worth disaster seems to stop playing for thinking a bit or look at your ressources. So you can just avoid the core mechanic ( avoiding disasters ) by just building very fast.
Apr 25 19:23:00 31h 03m Scape Great puzzling, thinking it was a bit classic on the first levels but the dirt tile add all it need to be a good entry. And nice tune for the intro screen too !
Apr 25 19:45:00 22m 00s Voyageur Wow this entry is a blast. I never played a LD game as immersive as this one. The work on color ambient and music is perfect. And by the way, those ZQSD control really sounds like a french vendetta on WASD game :D
Apr 25 19:49:00 4m 00s Arnold Bros (est. 1905) It's not working here too - win7 64b
Apr 25 20:05:00 16m 00s Tiny Shogi 48 Nice game. I could finally learn shogi thanks to you ! You should have add some move steps or pauses when your piece is taken just after your move, the first time it happens I was confused.
Apr 25 22:17:00 2h 12m Tiny Catan Cool game, I enjoyed on the first 2000 years... After that it became a bit repetitive. Maybe shorter game session with leveling or some special objective would have help. And also, after 5000 years of human evolution, the main predator is the trader, not the lion.
Apr 25 22:27:00 10m 00s Me, Buck & Tina I could talk to the woman only with the man, and I somehow triggered the game ending... I still dont know If I'm missing something. The small world in 4 screens with the path is a good idea :)
Apr 25 22:35:00 8m 00s Celluloid Combat! Cool little asteroid game, usually those game have a lot of inertia, playing without it feels a bit strange at the beginning, but it's eadier this way and still fun to play . The color choice for cells is kind of psychedelic :)
Apr 25 22:59:00 24m 00s Hoperay I almost killed it ! The music volume is too low, I had to stop firing to hear it :)
Apr 25 23:25:00 26m 00s QBik I feel stupid now, but at first I didnt understood I had to be right in front of things to activate them. I tried again only because I read comments... I'm glad because this little adventure game worth it, the artworks are cool. I only wish you could change mr triangle face when I give him soda... :)
Apr 26 06:19:00 6h 54m The Big Bang The explosion Fx is coooooooool ! I plan on using the this shockave growing and shrinking effect in my futur games !! The puzzling mechanic is also refreshing, but I had to try 3-4 time until I really understand the concept. Don't know why but the tutoial sentences on the bottom of the screen didnt helped much.
Apr 27 11:30:00 29h 11m Intergalactic Curling League Fun game, make me wants to know more about RL curling :)
Apr 27 18:47:00 7h 17m Virus Wars fun to play. The beginning ( all blue and blue/red ) should be shorter, it is boring when you want to play your 3rd 4th game and have to wait for game to become challenging. With a faster difficulty curve I could have spend a lot of time on your game ! :)
Apr 27 19:51:00 1h 04m Immunity The ressource use system for building is clever. Very interesting to play, but the game is difficult, the defense tower are not accurate enough.
Apr 30 22:30:00 74h 39m Giant Wizards from the Outer Rim! Everything is working fine here, but the game need more spells .And random magic pentagram to refill energy or boost action point so we are not only moving to the enemy place. Nice entry
Apr 30 22:40:00 10m 00s Tiny Adventures In SPACE Fun entry, the game is too easy, I was waying to myself that I will soon quit, but the fun dialogs between planets made me want to try next level each time. And the ending is fun :) <br/> <br/>To pass the time ( the travels are long ) I used to avoid stars, which was playable and fun. I think you should add a "hard" mode with stars collision !
Apr 30 22:47:00 7m 00s Nano Commander Its not working here ( windows 7 )
Apr 30 23:05:00 18m 00s Germ Buster nice :) I like how you can control hero and orient shoot with a single key. The scrolling loop is weird it seems like you forgot to teleport all shots on screen because sometime everything vanish.
Apr 30 23:16:00 11m 00s Gravity Force 3 Very good one-key gameplay <br/>my score-&gt; 22483
May 1 18:36:00 19h 20m Craemle Zone Great game, english subtitle would help, I can't understand english talking very easily :)
May 1 22:35:00 3h 59m Fracuum this entry is amazing, and it perfectly fit the theme !
May 6 10:02:00 107h 27m The Lump World My whole attackers unit leave the map for a better place :( I think the game mechanic seems cool, but the opponent is not moving and there's a lot of bugs where I can't perform actions I should be able to ( can't select attackers/worker when they're present for example )
May 6 10:14:00 12m 00s Head Trauma I like it ! When I killed the boss, I would have prefer to see an ending ( even a brief one ) instead of just walking around not knowing what to do. Sometime just a "the end" screen is enough to transform a 48h experiment prototype in an actual game ! :)
May 6 10:22:00 8m 00s Tiny Floppy Nice idea, but need more feedback for player action. Despite the use of sounds, I was unsure of wich of my action work or didnt work. Especially attacks. Some light animation of virus coming from your computer to the target would have help to figure out what is really happening
May 6 10:48:00 26m 00s Triskelion I came very near the center but got killed on the last planet. The alternation of ship and bomberman works well. The design of levels are very good for generated content. The bombs behaviour is a bit strange, some flames are sometime not working when bombs triggers themself. It would also be nice if moving monsters dies whenever their starting or ending square is burnt. And also display flames on top of indestructible walls is a bit weird, not displaying flame at all on thoses wall would be better I guess. Nice overall anyway !
May 6 11:04:00 16m 00s Shipwrecked I had to make a lot of trial before understanding the UI and features of the game. I think that tools level helath and energy shuold be always present on screen. So you could for exemple make tool counter blink when people try to launch action they can't perform etc.
May 6 11:23:00 19m 00s Aedicula Nice idea. I guess that designing good level for this game must be hard work. I read that you planed to add more mechanics but imho you have what you need with small/big + keys/wall mechanics for designing interesting level. You should add more mechanics only when you feel that you can't find interesting level to design with just those two.
May 6 12:49:00 1h 26m Crash Effect It's fun to play on the first 5-10 minutes. Maybe adding more things to hit( or avoid ) would make the game lifespan longer.
May 6 12:56:00 7m 00s Planet Slightshot I had fun playing it but feel like my best score were only done with chance.
May 6 13:02:00 6m 00s Serendipity with Cubes Interesting to play but the gameover conditions feels a bit unfair.
May 6 13:34:00 32m 00s Tiny War Of The Worlds Very challenging and fun ! The upgrade system is well banlanced. The problem is yo ucan shoot some planets from distance without trigger their "hunt" behaviour. There's also some random spawning in screen, that make the game a bit unstable. If you want to implement random attacks even if the player is not moving, spawn out of the screen and raise the range of detection of your attacking planet, it will look more like a real attack.
May 6 13:41:00 7m 00s Survivor Title screen and gameover screens are great, with some sounds fx it would be the perfect game packaging :) Game objective is not very interesting but avoiding shark is fun enough to play 3-5 minutes.
May 6 14:00:00 19m 00s Subatomica Nice idea and good execution. Death on border hit would be a bit frustrating but maybe it will make the game more playable : On the 1-5 first level if you can't manage to find the right path you end up bouncing in every directions, you could as way auto restart at first bounce on wall and add bounce zone on the level which need it.
May 14 11:36:00 189h 36m Soul Searchin' Great game ! Really good idea for the ending run :)