Foon → Ludum Dare Explorer → LD24 → Feedback comment stats → Benjamin
Feedback comments for LD24
Benjamin's games and stats for all events →
| Timestamp | Since previous | Game | Benjamin's comment |
|---|---|---|---|
| Aug 27 14:36:00 | Embryotic | The last part with only one egg left is a not as fun as the first part... Maybe replacing the achieved color with grey cells would help. | |
| Aug 27 15:15:00 | 39m 00s | Tad's Adventure | Great overall ! I really like your game ! Some of my habilities seems to vanish beetwen round while some other are staying... Since you have icons for each habilities you should make them appear ingame on the interface. |
| Aug 27 15:33:00 | 18m 00s | DrinkMilk | Cool game ! It must be very a lot of fun with multiplayer. The hitbox of bonus is a too small. I would keep the same size for IA but make it larger for player :) |
| Aug 27 16:24:00 | 51m 00s | Forward | A very complete retro game. I could have spend my whole afternoon on this if the world was bigger. |
| Aug 27 16:48:00 | 24m 00s | The World of Worlds | Hey ! Nice strategy game. I would make the worker free to build ( take time only ) to avoid lock conditions. Letting the worker harvest ressource at a very short distance make counters leveling too fast. Maybe a minimum harvest range could avoid that. Infact if the ressources overlaped by your base was unavailable it would solve the problem and make your base position and expand very strategic |
| Aug 27 16:52:00 | 4m 00s | Way to Change | stuck on the "fallen theme", nice entry simple but fun. |
| Aug 27 17:18:00 | 26m 00s | Guardian of the Evolution | best score : 55. The core idea is neat. Something sounds bad in the control but I dont know what. DNA swapper is very difficult to use, you are always short on time and the long flash dont help for the visual analysis. Maybe a shorter flash, or a background ( not DNA ) flash would be better |
| Aug 27 17:28:00 | 10m 00s | World of Bacteria | Some interface with buttons would have help to make the game more enjoyable. I spend my time trying to navigate in the menu ( which was extremely difficult with my azerty keyboard... ) |
| Aug 27 17:35:00 | 7m 00s | Eat or Die | Ouch ! This hero have a huge malnutrition problem... |
| Aug 27 17:45:00 | 10m 00s | LudumVille | Well I tried to play but it was difficult to handle. I could achieve to plants seed and buy them but I was unable to sell the crop to gain my cash back. The music give a very peaceful mood to your game, I like it :) |
| Aug 27 19:15:00 | 1h 30m | Evolution - Caveman | Nice entry, and good grapphics. <br/>Appart from killing them,landing on enemies head have absolutely no interest if you are not bumped in the air ! And also those dinosaurs seems extremely fragile to fist sized rocks... :) |
| Aug 27 19:29:00 | 14m 00s | Cellvolution | --- level 6 score 380 --- <br/>Nice game |
| Aug 27 21:24:00 | 1h 55m | Slimevolution | I stuck on level 4. I tried 5 times before giving up because of the slow start and the annoying music. despite this, the game is very fun to play and the gfx are pretty good. I like especially the grass tile. |
| Aug 27 21:35:00 | 11m 00s | ContraEvolution | The base idea and the mood are good, the bacteria looks more like marble, they need some blob fx... |
| Aug 27 21:57:00 | 22m 00s | alteration | nice puzzles. The level 2 have much better designe than the others. The move animation slide is rather unusual, I think linear interpolation would make it more 'classic'. |
| Aug 27 22:58:00 | 1h 01m | Coin-Operated Afternoon | Impressive. This is not just a game, this is the best flirt manual for gamer I have ever seen ! Congratulations for achieving all of those awesome animations in just 48h ! |
| Aug 27 23:16:00 | 18m 00s | Grow | The last level is a very nice idea, I was surpised and I ended the game with this good impression. If you could achieve all of this in few hours, I think you will make a fantastic game at the next Ludum Dare. <br/> <br/>Some notes : <br/>- you should disable moving if mouse is too close to your center position for avoiding the flipping effect <br/>- The area is a too large, you have no way of appreciate your position if you dont see any border <br/>- When you get the laser, you can't fire it until you see a monster, firing even without target would help the player to understans he's doing it right. |
| Aug 27 23:33:00 | 17m 00s | Cat Evolution! | I had some hard time trying to understand the game, but it's definitevly worth the cost. I think you should explain mainly the "kill the weak" gattaca rules instead of trying to give to the player a complete view of your gameplay. |
| Aug 28 00:01:00 | 28m 00s | Religion Evolutionary Simulator | Well I was expecting to see my religion on the map, and I didnt tried to click on country at my first attempt. Some fading color patch on each country would help to have a global view. The core idea is really interesting I wish you had more time to push it further. |
| Aug 28 00:33:00 | 32m 00s | Entourage | The execution is ok but the game is difficult to handle. It may be more playble if you could select many dots at the same time. |
| Aug 28 00:49:00 | 16m 00s | Biods | Well it took me some time to understand the game rules. Some explanation panel at the beginning of the game should be added. The simulation have a good visual render, but trying to influence things by just muting the biods is a bit difficult. At the end, I was just waiting for winning conditions to happen with me playing or not. |
| Aug 28 01:01:00 | 12m 00s | Evolution in HELL | Well this is a really good job, my first game was far from the quality of this one. You should continue to make games, there's a lot of week-end in a whole year :) Your title screen is very good, and even if the core gameplay is basic, the execution is ok ( which is very rare for a first experience ) |
| Aug 28 01:10:00 | 9m 00s | Evolution | Cool entry ! I had fun playing a it. I was surprised to see the monster shades after they die but then I remembered the revive thing... Is it linked ? Because none of them revived even if I was waiting for it. |
| Aug 28 01:16:00 | 6m 00s | Barrel Roll | I'm stuck on the third level. I tried 5-6 time but starting over the first levels made me giveup. The game is cool, but become difficult too fast, I would have love to play 3-4 easier level before smashing my head on those walls. |
| Aug 28 01:28:00 | 12m 00s | Involucion | I could undestand the way of playing thanks to the explanation. For the goal I guess you must find some balance where all the creatures can have their needs fulfilled by their own production ? |
| Aug 28 09:35:00 | 8h 07m | End Humanity! | I made huge progress step by learning : <br/>A/ I posess a melee attack ( 2nd game ) <br/>B/ I gain EP by walking on those annoying little shade ( which delayed the game end ) <br/> <br/>For the first point I should have read instructions of course but for the second point I guess that more shiny sprite would make me wonder sooner what will happen if I walk on them. <br/> <br/>The game balance is incredibly good once you know about that, I love the way you want to kill enemy earlier but can't take EP in time ( which you need badly in harder level). <br/> <br/>I was also unable to buy first heal upgrade (200) at level 5-6 despite the fact I had 450+ EP. Nothing happend when I clicked and I was low on energy... I finally took missile upgrade and it worked. <br/> <br/>hamster_mk_4 > It seems you need to learn step B/ to enjoy the full magic of this game :) |
| Aug 28 10:37:00 | 1h 02m | Super Genome: Hyper Evolution Turbo Edition | Very close to theme, the best I had until now. I played quite long but never understood what decide the ammount of hp regenerate after each fight.Eventually I was forced to return at blob place after each fight sessions and I always turned back to the blob dna. <br/>No game crash here, but the gameover screen is 0.1s and the game stop. that's brutal. The move control by click is also a bit frustrating you always get stucks in wall. |
| Aug 28 11:41:00 | 1h 04m | The Amazing Adventure of Magenta-Man | Great game but the game balance need some tweaking. It's too difficult to take the time to upgrade at start and in later game, the enemy waves are still linear so the game become easier. Ho and this upgrade-bundle pods idea is genius, I think I want to use that in my games sooner or later ! :) |
| Aug 28 16:09:00 | 4h 28m | Richard Dawkins' Magnificent Microcosm of Mechanically Mutational Evolution! | This looks a lot like the pc classic "tower of the sorcerer". And that's a fantastic thing to do in my opinion because this game is gold. The problem is... How can I choose which monster to fight if I can't see their stats ? I can only guess them by save, fighting monster, dying and reload ? Maybe I missed something. The leveldesign looks captivating, and I really would like to play this further... |
| Aug 28 16:25:00 | 16m 00s | OMG, GMOS! | The engine is good. Finding other mechanics like feeding animals would have make it a very playable game. |
| Aug 28 16:34:00 | 9m 00s | EVOLON | Congratulation for your first game ! Platformer is not the easier way to start in my opinion but you dit it very well. The idea of 3 colors power is good, I tried 2x of them but had problem to last long with red. The restart problem dissuade me to take more than 4 times. I also had to change my keyboard config ( -> english because of the wasd ) each time. |
| Aug 28 23:09:00 | 6h 35m | Dojo | I'm stuck on level 3. Infact I'm always unsure of the breeding result, and end up trying everything I can, It feel like I missed something. |
| Aug 28 23:21:00 | 12m 00s | ExoSlime | I had the intro screen crash. I had to pass intro clicking fast on x or Enter, for playing. The game is good, the blob habilities are fun and they make challenging opponent for the sword fights. I gave up in the level with the very angry cats dashing at me. |
| Aug 28 23:29:00 | 8m 00s | Rock-Parer-Scissors War | Cool games I like the way you have to always check your opponent team to adapt. |
| Aug 29 06:22:00 | 6h 53m | raptor disaster | Hey ! That's an excellent game. I first thought the main character was a dinorun rip (pixeljam) then I realized there's not a lot of way to draw raptor in 24x24 anyway :) All the dinos animations are gorgeous that's a crazy ammount of work for 72h. I think I would have liked some fx on impact when I attack aliens, because the dying animation is nice but slow, so it's not really easy to see clearly which alien is still alive. |
| Aug 29 06:35:00 | 13m 00s | Passive | Nice entry, I like the way you have to void light, but still can use it to run faster. |
| Aug 29 06:46:00 | 11m 00s | Goo | Very fun , I especially liked to high-jump at spaceship to attack them. |
| Aug 29 06:55:00 | 9m 00s | RUN DINO RUN ! | Great game. The starting evolution is too long especially when you play 8-10 timesin a row. I'm also pretty sure I had impossible jumping dying with red dino at 5/8 and only missing few dna. Are you sure that bird is always possible to get when generate those high difficulty gaps ? <br/>And also those legs animation are crazy ! I love them :D |
| Aug 29 07:14:00 | 19m 00s | One Last Chance | I tried to bring her back the book but it didnt change the dialogs... Is there more content than this ? Anyway, I Think your game idea is gold and deserve more work than a 72h jam. I regret I dont possess smartphone to use it at its full potential. |
| Aug 29 07:24:00 | 10m 00s | Ikaruga Devolved | Parallax and sprites are nice, the gameplay tend to be a little to close Ikaruga original and I'm not convinced by your way of adapt evolution concept to speed of move and firerate. The control feeling is perfect and that's not an easy thing to do when you program shmups. |
| Aug 29 07:37:00 | 13m 00s | Improv | Wow that was psychedelic ! When I had double jump, I could climb to the... roof ? but after that I continued to the right, went on a strange white platform. At this point music stoped because I think there's no loop. And then when I was really sure I was out of the bound of the level, there was this strange elevator going up at very high speed. It bring me up to some weird place and on my first jump the whole ground disappear with nice clouds, letting me falling in the orange sky. For ever. |
| Aug 29 07:51:00 | 14m 00s | Flrrr | I collected 21 colors. The gameplay is basic but fun enough. I had problem with control since I have azerty keyboard and could not remap keyboard |
| Aug 29 08:04:00 | 13m 00s | Primeval Labs | Nice fx ! The boss battle was fun, I enjoyed playing your game. I was unsure of the meaning of the product panel. I know it was bout boss habilities but didnt know how to read it. The texts add a lot to the ambient of the game. |
| Aug 29 10:51:00 | 2h 47m | Alivolv | Well the game is a bit difficult and being shoot at while you are selecting your upgrade is uncool :-/ Apart of that the gameplay is fun and the aiming at flying ufo is challenging |
| Aug 29 11:02:00 | 11m 00s | Lenimentus | Well the shooting part and switching weapon was fun but I was very bad it. My maximum score is one urn. Maybe starting with smaller and easier would have help me to improve my skill without frustrations. |
| Aug 29 11:07:00 | 5m 00s | Operation Tek | Instructions are not working and I can't shoot at enemies... |
| Aug 29 11:20:00 | 13m 00s | Wormelution | Nice work on audio it really give the game a personnal touch. The pink glowing + heart fx is a cool FX for flirting. |
| Aug 29 11:37:00 | 17m 00s | E-VOLV | awesome entry ! The starting difficulty is a bit random but once you get 3-4 upgrades it gets easier. This boss challenge is totally epic, I could achieve to destroy head and both arms but died just after that. <br/> <br/>If you are testing this game, be sure to push it to the boss battle there's a huge work on it. |
| Aug 29 11:57:00 | 20m 00s | DNADream | Interesting concept, but it would have been more challenging if we had to connect 2 or 3 suns at higher level. I like the core idea. |
| Aug 29 12:03:00 | 6m 00s | Artificial Selection Racing Game | It's not easy to make the good choice but the main idea is brillant. Really fit the theme. |
| Aug 29 12:04:00 | 1m 00s | blob | I can't play either :-/ |
| Aug 29 12:10:00 | 6m 00s | Maple | Well great engine. It's a shame you could not make it a game. Even random wandering between planets for collectings new ship blocks would have been enough. I like the button on the ship and the way you can map them in edit mode. The edit mode control are good and intuitive. |
| Aug 29 12:19:00 | 9m 00s | Colorlies | Great music and ambient. The percent are too small and I think that 3 colored ( or just one with 3 parts ) would make a better job for showing player the color balance. I spent good time on your game thanks ! |
| Aug 29 12:24:00 | 5m 00s | Sporee | nice particles :) But as the other playeres said there's actually a gameplay problem. |
| Aug 29 12:31:00 | 7m 00s | Upsurge | Well I can't see the effects of other weapon, it seems my tower just stop firing when I select them. I also can't see any objective for invaders, and could not make the upsurge command work too... Did I missed something ? |
| Aug 29 21:18:00 | 8h 47m | Epocalypse | I was also confused by the "e" button looking like a "e" key. I think the first level should be lower on gold, because monsters are especially slow to kill on this level. I also managed to game the system by not upgrading my house. I was able to easily get the wood and stone while no dangerous monsters was aiming at me and then starting to upgrade when I was 200/200/200. Maybe monster levelup should come each day instead of each upgrade ( with shorter day ). I played only 2 games but spent time and really enjoyed them, that's a very addictive entry. Oh and the Music is awesome, it would just be perfect with a loop instead of a end+silence+restart. |
| Aug 29 21:25:00 | 7m 00s | Kings of the Archipelago | That's a nice set of graphics ! I think you should next time focus on a very small playable game, add options step by step so you can end the compo with a playble version. |
| Aug 29 23:19:00 | 1h 54m | Survivalism | Fun game. I was first trying to collect dna according to monster colors and not monster icons. I think they are a bit to small. Using monster color for color weakness would be more intuitive in my opinion. |
| Aug 29 23:28:00 | 9m 00s | Evolution game | A storyline would be good but wont help the lack of options in gameplay. The good point is in this kind of game, block is usually a useless move. In your game you have to block to hit again, that's a bit repetitive but it works. Infact you just need to add some other attacks, crouch or distance attack. |
| Aug 29 23:46:00 | 18m 00s | Mutating Scales | That's a very good vision of evolution in gameplay. Many games ( including mine :-/ ) confuse evolution and upgrade but I think game like this one really get the theme right. |
| Aug 29 23:54:00 | 8m 00s | Space Mayham | The enemy are too small, but once you gets the habit its very playable. The energy of your ship is not visible. I had to start another game to check to see the color change on the small top left icon. The music is good too. |
| Aug 30 00:13:00 | 19m 00s | Monsieur Evolution | Hey ! I like it, but that was fun and depressing in the same time... :-/ |
| Aug 30 00:28:00 | 15m 00s | Primordia | The evolutionary goal is to high. When you know you have to go to 470 ans see the first bonus add 3 to your score... Dodging the red bugs is difficult with this size, but I think the fact you rotate while moving is a good mechanic you should stick at. |
| Aug 30 01:09:00 | 41m 00s | _Evolve | Very nice graphics, but The objectives are unclear. I know that I must breed one animal type, but i dont know what it need so I just dont know what to do. The icons and land have gorgeous grphics, I would like to play more and discover all the creatures type you have designed. |
| Aug 30 01:28:00 | 19m 00s | Hot Damn that's a Lot of Blobs! | Hey your game is is interesting ! I'm also interested by a post on the genetic algorithm ! |
| Aug 30 07:32:00 | 6h 04m | Simulation | I had the same error even if I try with java -jar 'filename' |
| Aug 30 07:53:00 | 21m 00s | Sun God | Great game, with ineresting controls and objectives. The help section is too big it give me the feeling I will play an over complicated game... You could have stick to "Crash in planet with life to get bacteria and rain them on lifeless planet by approching them" It would have been enough. Sometime when you want to explain your whole gameplay to players they end up with more puzzled. <br/>Small details like music fading in and out when you rain bacteria really increase the mood rating of your game. |
| Aug 30 09:01:00 | 1h 08m | Diverge | Very solid entry, with nearly perfect leveldesign. I was first thinking I wont take the time to finish it, and... well... I did :) Your jump sfx is sometime strange, like it is triggered several time. |
| Aug 30 11:34:00 | 2h 33m | Dracolution | I like your game. the control and enemies make everybattle really fun. I regret you could not add the color effect on dragons. |
| Aug 30 11:42:00 | 8m 00s | Peanuts! | Wow it could have been so great. Maybe too ambitious for a 72h compo. The game concept and arts really deserve you put some more work on it. |
| Aug 30 11:53:00 | 11m 00s | Cuboid Sandbox | Hey that's beautiful.To make it a game you could go the opera omnia way : <br/>- Put some cube on a map <br/>- Give payer a fix ammount of food stock <br/>- Give player objectif in size and space ( 100+ yellow in this area, 30- red in this area ) <br/>- The player have a limited time to fulfill the objectives <br/>+ Make things harder with red attack blue attacke yellow attack red so player have to find some path where tribes avoid each others <br/> <br/>PS : Well infact that's reversed opera omnia |
| Aug 30 13:56:00 | 2h 03m | The World Tree | Good vibes on this game :) <br/>The fade in and fade out sound of red things sometime glitch and become very loud even If I'm far from them. <br/>The tune of bells was very pleasant to hear. |
| Aug 30 15:21:00 | 1h 25m | Ludum Card Evolution | The game was really interesting there was some stuff I was not sure to understand especially the part about the weakest creature. In my case, on the third round the game gave me choose among my 2x best crerature ( for the current environment ) <br/> <br/>I will vote on this, but if the entry contain arts you didn't make I think it make your game ineligible for 48h compo. It's a shame because those arts dont add much to your game, I think you should have spent one hour drawing simple shapes on gimp (or other ) <br/> <br/>Anyway, I like the game. The concept is neat and strongly linked to the theme. |
| Aug 30 16:00:00 | 39m 00s | Disgruntled Paddles VERSUS Evolution | The starting idea is neat but evolution can make the game easier or more difficult but also longer. It make it a bit chaotique in my opinion. And it really need sounds, at least the classical pong beep :) |
| Aug 30 16:20:00 | 20m 00s | Species Hunt | The camera sound is quite funny. It's a nice idea but I get bored pretty fast. Maybe you can make it more catchy by giving some ingame objectives ( 10x differents birds picture in 1 minute, 1 red wings walking bird picture in 1 minute etc ) |
| Aug 31 04:10:00 | 11h 50m | evophonia - evolve music | Interesting... I find it was a bit frustrating that a note vanish the first time when you fail at it. Moreover the first time is the harder, when you have to figure out what rythm is the note. I guess this choice come from the evolution theme ( weak experiment die first way ) but I'm unsure it result in good experience for player. <br/>The rest of the game is pretty good, I really enjoyed play a it, the evolving FX are good and really add to the mood of the game |
| Aug 31 04:23:00 | 13m 00s | Bunny Jump | Yes collection sound would have been perfect. I mean I just spent 5 minute collecting little red berries without any score, wining conditions nor life limits, i guess I would have spend 10 minutes with just the little high-pitch and so rewarding *cling" each time I get one. <br/>The scrolling if not centered should let you see where you go and not where you came from. <br/>And also, some snake tend to spawn in pits :) Which is fun but rather unusual. <br/>Dont know why, ( maybe the music and rabbit jump style ) but the game is kind of addictive, congrats ! |
| Aug 31 04:39:00 | 16m 00s | Hunt'em! | That's gorgeous graphics and colors... And monsters design and animation are hilarious. <br/>For the bad parts : <br/>- The second wave seems pretty difficult to avoid ( and hunt ) They seems to me faster than the others but maybe its just a belief. <br/>- With some tall evolution (level2+) you can't see what is in front of you. I add to wriggle in order of see my pray ( which is a bit unefficient :D ) <br/> <br/>Maybe some crouch action would have help to make the gameplay more interesting. Like hiding in the grass for hunting pray more efficiently in open space, or hiding behind rocks while you are hunted... |
| Aug 31 04:49:00 | 10m 00s | Goovolu | The yellow things that appear after one minute are much more interesting than the others. I think the game would be less boring if they appear first with very slow speed. The slime for exemple could be your final evolution with high speed and blast radius. <br/>It also lack a gameover screen or notice, the time dont event stop which make the performance reading impossible. <br/>Good work anyway, that's alot of monster kind for 48h game. |
| Sep 1 11:54:00 | 31h 05m | Neural Nodes | Yeah ! More turn base games ! <br/>It works great and the art is good. Sounds add a lot to the understanding and rythm of turn based strategy game. You shoud try to add some on your next entry. |
| Sep 1 16:05:00 | 4h 11m | Ulovetion | Great game ! I think this is a very good vision for this theme. <br/>The spawn points of evolution results should be close to the the center, otherwise you are not free to push them on the portal you want to target. Some of them seems also affected by some kind of gravity after evolution. Dont know if its a bug or not, but it's kind of frustrating and very difficulty to handle, especially if you already have 6-7 other experiments in the way. <br/>Maybe 4-5 evolution instance should be enough to play the game. Spawning more of them make the game confusing and unplayable. <br/>These comments apply to the compo version. <br/>Happy to reverse the motiontwin relationship author <-> player :-) |
| Sep 2 11:52:00 | 19h 47m | Digital Generation | I had to be patient to leave the first level maybe 5-6 try ( +crash at 2-0 for me :-/ ) <br/>The two others games have a very good difficulty tweaking. The second game especially is hard ( AI is gold ) but very rewarding when you can beat a level. <br/>Really good work... for 16h minigames the finishing touches are good. |
| Sep 3 03:21:00 | 15h 29m | MuTaTrIs | This is brillant. <br/>I was unsure but music is changing when you reach the top of the screen isn't it ? <br/>It lacks interactivity on the evolution mechanic. I have to make line to survive so red and green dot could as well be triggered at random it would not change the evolving rate. <br/>Maybe a bomb dot that destroy green and red dot when triggered on line would give me the feeling I can control it. <br/>And also in late game you really need to know the shapes of your 6 pieces. So you don't wait forever for a line that don't exist anymore :) <br/> <br/>-- best score 2369 -- |
| Sep 3 04:51:00 | 1h 30m | Living Worlds | I also had problem with light. Only working when there's at least one shot on screen. The game itself was playable but most of the time you end up destroying everything instead of taking time to aim at corrupted mountains. |
| Sep 3 08:42:00 | 3h 51m | 3 Little Pigs | funny idea :) |
| Sep 3 08:57:00 | 15m 00s | Virion | The control tweaking are perfect. The level design is pretty good too. I'm not fond of the background noise but the SFX fits well. And the ending is cool, that make a very good overall apart from the theme link which is a not evident. |
| Sep 4 03:27:00 | 18h 30m | Fire Frog | scrolling should keep the player on the center so he can see where he's going. Anyway in the first levels most of the gameplay is on one screen only so why not make the level a bit smaller, so the player is not going to loose his way trying to explore the whole level. <br/>The black screen without notice about pressing the space key is a very bad point, most of the people coming here won't test your game further. <br/>To change element sometime hiting bullets was not enough, I had to hit enemies themself which make them dissapearing. I eventually finished with a lock situation : no more birds and a closed blue game. In this case you should trigger some gameover sequence or spawn new bird so the player can finish the level. <br/>Nice music(s) ( Dont know why but it switches music every game and not every level ) and nice graphics too. |
| Sep 4 03:54:00 | 27m 00s | Evolutionator! | Very complete game. You could improve it with small details like spawning player at the door he come from ( and not center of the room ) or FX on bullet impacts. <br/>But taht's already a huge ammount of content for a 48h game. Congrats ! |
| Sep 5 05:22:00 | 25h 28m | Box vs. Nature | The fighting is fun and the evolution system work great. I missed the diagonal shots. You could easily improve graphics by adding some soft shade to your spheres, but I'm not sure you can access flash design tools and gradients are painful to use with code. If you don't have flash IDE you can still improve gfx by adding particles on monster death instead of the shrink effect. Pop and explosions tend to be more rewarding than a vanish/shrinking effect... <br/>Nice music :) |
| Sep 8 15:34:00 | 82h 12m | Boxy the Boxcat in Evolution Escapades | Even if the ammount of work is impressive for 48h, spend only 1 or 2h for sounds effects would have really help to make it a perfect entry. Especially the powerup sequence which have a lot of graphic polish, could benefit from a rewarding "shhwililin" or "bwalalaonng" SFX. And I'm not even sure that silent laser vision is legal... I mean Georges Lucas could sue you for that. |
| Sep 13 04:37:00 | 109h 03m | FOR THE darWIN | Fantastic I really like it ! I think the preacher freezing time is not a big handicap for the player, but make it longer would be frustrating. Maybe it could steal one of your skull ? <br/>For the scoring system 1000/200/50 pts for skulls instead of 50 could add strategy : hunting only the valuable older skulls or focus on combo. <br/>Great graphics and sounds ! I like the preacher voice :) |
| Sep 14 16:45:00 | 36h 08m | Moche | Good idea but the execution is a bit crude.It really need a max value for the instances numbers. Your atomic-path engine would work better on non-arcade game : The mechanic was easy to understand with the girl talk, but with the running man I had no idea what was the meaning of splitting scren, ending up with 16x identical situations |
| Sep 15 15:13:00 | 22h 28m | Super Clew Land | Wow that's almost all top5 ! Incredible game and very good polish. I tried hard, but could not finish it, I was stuck with a checkpoint very far from the point where I was failing ( spike corridor of death ) |
| Sep 15 15:47:00 | 34m 00s | Geomelution | Nice ! I played maybe 10-15 games. <br/>My opinion is multi > power > firerate > health > magnet. <br/>The fact that you dont clean board after levelup block the stealth archetype ( health+magnet strategy ) |
| Sep 16 12:53:00 | 21h 06m | Evulotion : Adventures of Dyslecsia | The game is fun as long as god focus on making the game challenging and not trying to win at all cost. |
| Sep 16 16:32:00 | 3h 39m | A Quirk Of Humanity | nice game, the first boss attack is strange, I was thinking it was a hit animation until I notice I was the one loosing life. <br/>Some of the boss can be quickly defeated by rushing in. Maybe some invincible timer when they're hit could help. |
| Sep 17 08:05:00 | 15h 33m | This Is Totally About Evolution | Great music. Detecting black bats on very dark purple sky was a bit harsh. <br/>Never run so much from bats in a videogame. |