Foon → Ludum Dare Explorer → LD25 → Feedback comment stats → Benjamin

Benjamin

Feedback comments for LD25

← LD24   LD26 →

Benjamin's games and stats for all events →

TimestampSince previousGameBenjamin's comment
Dec 17 04:25:00 social commentary So funny ! We really had a good laugh with my friends testing your games. I'm fond of the puzzling style with an exit door. Hilarious to see all the guys going crazy with weapons on the street :)
Dec 17 19:21:00 14h 56m FumbleAttack I was unsure ifmy minions was hiting the hero. I tried several times but was unable to kill the hero bedore he reach the end.
Dec 17 19:43:00 22m 00s You are the Evil Overlord The starting idea is great. The interface really make you feel like you are the villain. However despite the colored bars it seems that your action dont really alter the fight. I had 3 games with very differents choices ( Even tried to loose on third ) And I was always winning by the start of the third round. <br/>Also, I sometime had feeling that another sentence that the one I choose was applied instead. <br/>Great conversations I like the style :)
Dec 18 01:09:00 5h 26m Mr. Bowtie Versus JZ Nice execution, even this smooth scrolling feel goods. I suppose the black suit guys were here to keep the dev at work, but it looks that they eventualy become friends and stop working together... I was also unsure if the secretary or the floating documents had a gameplay interest.
Dec 18 04:22:00 3h 13m They're In Our Base! Well I like the colored card idea but the control are terrible. I also dont understanf how I can win, because no card actually kill them. You have to survive the longer you can ?
Dec 18 19:34:00 15h 12m Rest in Pixels Nice Title :) The collisions are not perfect but the whole game is playable which is very good for a first entry in a game jam. I had some problem beating the scientist until I found out that holding attack button was enough.
Dec 18 19:40:00 6m 00s Super Villain Goat Hunter Having only one sprite for the goat is not a problem but you could improve animation by flipping it when it goes left or right so goats would not moonwalk after you.
Dec 18 19:53:00 13m 00s Horrible Horace Very fun to play despite the fact that it need many tries to undestant where is the "hit zone of the items". <br/>I also get stuck on the gameover sequence, even if I press enter nothing happen.
Dec 18 20:07:00 14m 00s Kidnap I fot 2x game crash, it seems to happen on some laser collision with targets. <br/>My best score before crash was 94. I think the game is funny, but making the ship faster to increase difficulty dont work. it make the game more frustrating and fail to make it more difficult ( I was always stacking more and more time ). <br/>It would have been great with : <br/>- limited ammo ( start : 10 ? ) <br/>- extra ammo in drop <br/>- more difficulty change drops : ( more red, less ammo and green ) <br/> <br/>Your capture mechanic is perfect, maybe you should make the cliping zone or the grabbed item flash so you can clearly see what you get.
Dec 18 22:19:00 2h 12m BFG TD Well I was a bit confused. I think I had an opponent but he made no move. The critters wave moved way too slow and I didn't end the game
Dec 18 22:50:00 31m 00s The deathray I was unable to play te game efficiently I was always running trying to repair the steam point, but I always end crashing the ship. If I try to use control panel it just make things worst. It's still an incredible ammount of work for 48h and a very good interpretation for this theme
Dec 19 00:12:00 1h 22m Kill The Day! Very fun to play. I had great time trying to invade building with my zombie armie... Being on the spawner side really help to feel like you are the vilain :)) <br/>I think the fire particules and light effect make the game readability difficult.
Dec 19 00:24:00 12m 00s AI Rampage well the unskipable text really dissuaded me from playing a second time despite the fact I really wanted to explore the game further after my first death. The story telling was ok but you really need to make the text prompt faster and skipable for the people who already know it.
Dec 19 00:45:00 21m 00s Munching Mower I have munched for 3200+ points :) I saw the ennemy at third level but the moving behaviour was very strange and it disappear 5-6s later. I never saw him again in the next levels.
Dec 19 01:10:00 25m 00s Dungeon Mastermind Wow graphics and music are top ! And it also a very innovative idea. I regret the fact you can't see the solution when you loose.
Dec 19 01:21:00 11m 00s Obamapology Well I think adding new control at each new level without ingame help is not a thing to do. <br/>In year 3 I fell under the level ( by walking through the boss ) and was unable to finish it
Dec 19 01:40:00 19m 00s Seeds of Wrath Wow This is awesome music and art. I was stuck on the menu screen and started to play only when I was sure I heard the whole loop :D The game is super fun to play. Has the bird I sometime get hit when I have the seed, hear the sound of the no-seed hit and keep the seed AND the heart. Well It was relly fun trying to finish both heroes. It shuold have been easy to add a 2 player mode, but I suppose you ran out of time. <br/>I also noticed that the AI scarecrow skill at shooting is far better than the AI bird one.
Dec 19 01:54:00 14m 00s Robbie's Revenge Wow nice art and music ! I'm not very confortable with the control but destroying the tower was still fun. It's frustrating not being able to easily break those building base floor. Oh and the introduction was hilarious, such polish for just 48h !
Dec 19 02:06:00 12m 00s ASMOSNOS Wow awesome artstyle, please if you participate to another LD make a timelapse of your work, I'm so curious to see you designing it. The game is cool, but I only visited the dancer place and finished it just after.I feel like I missed something but unskipable intro dissuade me to try another time. <br/>I also had a bug controling 2x heroes a the same time on the start of the outdoor levels.
Dec 19 02:47:00 41m 00s Heroes are so Annoying! Top graphics. I'm sceptical about the monster placing mechanic but the rpg fight are great and it's really fun to see the healing herbs, revive and like on the AI side :)
Dec 19 16:28:00 13h 41m REC - The game Yeah Repepetitive but such a perfect execution. Very nice. Dont know why you add the music switch on loose/gain focus of the game window, but... eh ? Why not :)
Dec 19 16:35:00 7m 00s It Should be a Crime! Nice and original but the level start ( especially lvl 3 ) is a bit confusing... Maybe make the matron look less efficient with range would help.
Dec 19 16:40:00 5m 00s Train Splat Fun game, I'm not sure how I can play to get this hero splat bonus, but still fun.
Dec 19 16:47:00 7m 00s killCity Nice gameplay, Satellite and town selecion is sometime a bit messy. Maybe red flash would have help to figure out that the sat is unavailable. +1 Humor for the let me go button :)
Dec 19 17:30:00 43m 00s Incredibly awesome bomb terror yes loosing the focus was boring, go &lt;direction&gt; is not enough as instruction I tried "front" and "top" before forward and them I was thinking "backward" was ok and I had to find "back".
Dec 19 19:08:00 1h 38m Hunter to Hunted Wow I was really confused at start. Tons of 5-10 seconds death before I could understand what to do. I like the art and the music, but I'm sceptical about the core mechanic, anyway its very innovative.
Dec 19 19:30:00 22m 00s Dungeon Warden: Rise of the Goatman Well the graphics and animations are sweet but the gameplay itself lack of depth. <br/>I think of little things that could make it more challenging : <br/> <br/>- Dungeon slot could include space for heroes too : when a dungeon is full, hero just skip them so player can't rely anymore on just one dungeon. After that you can alternate swarm and boss wave, so player have to pay more attention to position strategy <br/> <br/>- paper/rock/scissor or whatever elementals damage mechanic to make some specific heroes stronger against some monsters. Make the road sequence unique to each level so player have to learn with experience which wave type come from which direction. <br/> <br/>I think it will let you take full advantage of you dungeon+slots mechanic which is very good and bring some freshness to TD genre <br/>And congratulation for making such a good game in 48h, I'm fond of the goat master, really help to feel like you are the villain :)
Dec 20 13:06:00 17h 36m The Quite Annoying League Pierrec, you could make money by making a 3-Answer mobile App for all the guy that try to pick up girl in trains. <br/> <br/>Great game and fantastic humour, sometime making me think to Terry Pratchet.
Dec 21 02:51:00 13h 45m PsychoTherapist you help screen layout made me think I could use cursor key instead of wasd ( which is pretty convenient when you own an azerty keyboard ). I lost a lot of time finding how to play. <br/>The game itself is cool. I think the yellow point is useless, it make the game more difficult instead of helping. Just the green dot with a clock color change or brief 4 dot flash when you finish the sequence would be enough. <br/>+1 for the 3 lives idea :)
Dec 21 11:04:00 8h 13m Dragon Boss Wow this villager all have fireproof suit :) I love your game it was really fun to play. I'm a boss dragon now !! <br/>I wish that falling object had an impact damage zone, it would have raise the rampaging level of your game ( which is already pretty high )
Dec 21 21:24:00 10h 20m Rainbow Wow, great dead ! I made mistakes many time by moving the wrong path. Maybe making the controlled lines twinkle, or glowing would help.
Dec 21 23:54:00 2h 30m Escape Simple gameplay, but your engine run very well. As a result the game is very pleasant to play. your little sentence at each level really help to set the mood.
Dec 26 17:38:00 113h 44m Sisyphus Hehe clever. Sometime the trap selection doesnt work which make the game very frustrating. Anyway the sequence recording mechanic is great. With some experience you can game the system by making some dumb run, like waiting for 1-2s in front of a wall or under a low roof. Maybe by speeding up the "running pillar of death" on level3-4, you could avoid that.
Dec 27 17:14:00 23h 36m AnteChristmas Nice electronic game feeling :) You managed to design a cool game even with the "no-sprite-overlap" rules. I think that santa watch should be game-over, or maybe angry santa watch ( 2x errors in short times ) . Not scoring for a miss is not enough. The up part is more an easter egg than a real gameplay mechanic.
Dec 27 23:58:00 6h 44m EvilCakes It works here too without blender. The game is ok but I triggered the end sequence by bringing back just one crystal. I like the smooth move on view scroll, I think It could have been higher.
Dec 29 00:00:00 24h 02m Lack of Texture Adventure The ennemy behaviour is basic, but it works, and I actually had fun trying to destroy them. It was still quite difficult. The platform engine and sounds was very good. I think that you should really try to draw sprites, LD is also about trying to test thing you think you are unable to do :) The Lack of Texture title wont work next time :P
Dec 31 12:43:00 60h 43m The life of a Boss Wow top rank game ! I would have loved that room position imply more strategy than just making a line for a more maze-esque result. Maybe with dumb and strong heroes using the worst path exploring all dead ends, and smart but weaker heroes that goes straight to the dragon. I hope you guys will make a v2.0 of this !
Jan 2 23:30:00 58h 47m EVIL SOUL EATING DEMON LORD FROM HELL in HAPPY KINGDOM I played 4-5 times and got a freeze (white screen) ingame. <br/>The gameplay itself is a bit crude but the scoring part works pretty well. It seems that best tactic is to destroy trees, I think that destroying cute animals should worth a lot more points. Warp to the center of the screen is rather unusual but I think it's ok.
Jan 3 00:07:00 37m 00s Zombie Tower Defence I think that money reset on each level would make the game more interesting. Instead of tryin to find a good solution, I just try to save the most money I can for the next level. It's spoiling the spawning fury fun of the game imho. <br/>With a fix ammount of money for each level I could waste all of my extra money and start thinking when things get more difficult.
Jan 3 00:16:00 9m 00s Drillizer I drilled the platform but the game didn't stop. The gameplay is fun. Remind me planet defender. Humans throwing at me other humans make me feel that's I may not be the real villain of the game.
Jan 3 00:53:00 37m 00s Dungeon Tycoon I disagree about the previous comments about useless rooms numbers. Your gradual price balance is the solution. If the best strategy is to build all the pits in one room, I guess that just increase +X per room should be enough. I think that more traps and specific heroes would have make the game more enjoyable, but for 48 hours it's still very playable.
Jan 3 00:59:00 6m 00s Disturb the miners! Great idea ! It feels like you're leveldesigning while monsters are still active :) You need to recal the monster when you spawn new walls. I think this idea deserve a more- than-48h version :)
Jan 3 04:21:00 3h 22m Ninox the Nightbringer Simple but very fun idea. The leveldesign tends to become poor when you progress in the game ( I gave up on the black room with one visible spike on start ). I think the first levels was more interesting. Maybe 8-10 levels with top polish would have been better for a jam entry. The music is repetitive but I really like it.
Jan 3 04:45:00 24m 00s A True Story: The Villain The smooth black fade is perfect, that's +1 mood &amp; graphics !
Jan 3 11:34:00 6h 49m ALL EARTHLINGS MUST DIE!!!!!! Fantastic game top mark for fun despite the controls :) <br/>The S Key is enough for move, maybe that holding it for pause would be even more intuitive. <br/>For the firerate I think that you should slow it a bit because the earthling IA can't handle well a bunch of bullets comming at his face. Maybe going back to the old fashion "one bullet per screen" ( one for each invader ). <br/>You also have a bug on the fire emitter, sometime fire is not available some time its only one of your invader that can fire. <br/>For more than one IA, difference in speed or IA parameters should be added so they dont finish stuck together doing the same moves. <br/>And last ( but not the least ) if you want to work again on this game, I think that evolving invaders would be A.W.E.S.O.M.E I would like to buy more invader for my wave or invest in more expensive ones with better firerate or special habilies ^___^ <br/>Oh and I undestand the need for unbreakable protections but you should add breakable ones just for satisfy destructive intent of your players :)
Jan 3 22:51:00 11h 17m 60 Second Bad Boy Nice graphics and good rythm. I think the first and second level should be easier. Click box larger than the graphics would suppress a lot of frustration.
Jan 4 00:52:00 2h 01m The White Rabbit Wow this is awesome graphics and ambient for 48h work. I definitively love those orange/purples colors you chooses. <br/>And your first game with Unity ? Well you are a gifted designer :) <br/> <br/>The lack of gameplay is still a problem for a gamejam. You could easily get the first rank in GFX or Mood with your entry, but it should at least have some interraction so we can call it a game. A switch is not enough ( Did I missed others ? ) <br/>I'm still counting topmark for mood, graphics and audio but I'm a bit uncomfortable with this fact. <br/>It means that potentially, a good 48h-made mp3 could get to the top rank in audio... <br/> <br/>Anyway, congrats for such an amazing entry.
Jan 4 21:54:00 21h 02m Final Boss Even unfinished this game is cool ! I think that you were only few steps away of a finished entry : <br/>- Hit animations on boss <br/>- lifebars <br/>- maybe a bit of leveldesign with 3 differents hero to beat ? ( just change gfx, firerate and jump height is enough ) <br/> <br/>They're very simple tasks compared to the huge ammount of work you had on this punch animation and hero behaviour.
Jan 4 22:07:00 13m 00s Bah Humbug The control are weirds. Rather than using the keyboard keyrepeat you should make your hero moving even since the key is pressed until it's released. I know nothing about java but maybe someone here will be able to say more about this issue. <br/>The game itself is cool, there's everything : scoring counter, a bit of leveldesign with key and doors, and a nice ending screen. I would not have spent so much time on destroying presents if I had known that reinder was 8% each :)
Jan 5 02:41:00 4h 34m Praelia Solus The graphics vector are cool but the game balance need more work. I was efficient only withburster and had the feeling that some others was useless ( mine or tracker ). The spawn and vanishing effect are gorgeous !
Jan 5 02:52:00 11m 00s Event Horizon Good concept and fun control. The asteroid spawn sequence is very chaotic. I guess that half of them starting in red zone is the problem. Maybe that gradual power for red ( repel ) could be the solution, in sort of in a max distance every hex turn green. Not sure if I'm understandable...
Jan 5 03:37:00 45m 00s Tale of Scale Wow totally crazy game. Top idea, top execution, even the controls feels good and it must have been a nightmare to tweak. And you even had time for story telling o_O
Jan 6 16:28:00 36h 51m 3radicat3 Fun game. The first hits are too difficult, maybe adjusting firerate to the base number would help to tweak the difficulty curve
Jan 8 10:31:00 42h 03m Mr Pickpocket Nice, you really know whete to put efforts to get a top qualitiy game. Thoses colors and the wallet animation are great. I wish the policeman would be a little more... hunting you :)