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Benjamin

Feedback comments for LD26

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TimestampSince previousGameBenjamin's comment
Apr 29 08:46:00 Laeser I got the error too. <br/>It happens when you try to check hint or control before launching the game. If you launch the game without checking those pasges everything works fine. <br/>The game itselft is nice, the sfx works well the crt retro effect. I just regret the star patterns, they appear line by line, some more y randmness would greatly improse the scrolling space feeling.
Apr 29 09:11:00 25m 00s The Road The screen is to big for my netbook, and the game is also a bit laggy which make the control difficult. It's a pity because those death sentences seems hilarious I think I took time to check a lot of them but can't go through... well 1 yr. Maybe a smaller screensize would make the game faster ?
Apr 29 12:13:00 3h 02m Minirena Good rythm and &amp; Good difficulty curve. Player maybe 30+ games. <br/>At 10 learn I can fire up ( take that blue flyers ! ). <br/>At 20 lean I can fire down... Mmmh not so useful in late game buttons of funs at start for skill shot :D <br/> <br/>5400 ? Seriously, I could hardly reach 2000-2500... <br/>You should stop that counter on player death it would make the final score more readable. ( With a blinking and a little coin *Beep* ) Or at least show it on the gameover screen. <br/> <br/>Tainting dead monster in white is genius, usually people tend to turn contrast down to make active game elements more visible, but white being plateform and hero color it somehow feel safe. Very intuitive. <br/> <br/>I had no problems with ammo box, but considering the above comments maybe they would work better with grey ( like hero grey ) <br/> <br/>Great entry top fun mark !
Apr 29 13:04:00 51m 00s Block Breaker Weird choice for color, the blue tiles of foreground are hard to distinct from the bacground one. <br/>The game itself is simple but it works. The collision are a bit glitchy but you need that glitch to let player "climb" and avoid to be stuck. <br/>Would have been more tactical if falling under the screen was death. <br/>Had some buggy bomb that never trigger and stand in place forever.
Apr 30 02:44:00 13h 40m Completely backwards Nice rendering idea.
Apr 30 17:05:00 14h 21m MinimalJump Nice little platformer, you can't jump if you have a block just in front of you. Even if the theme was minimalist, adding some bonus to collect like coins would have made the game better imho.
Apr 30 17:09:00 4m 00s One Bullet Wow great music and sfx, the core idea is also top, it's a very impressive jam entry. <br/>Too many good points, so I will concentrate on the bad ones :P I think there's no dynamic in hits, the hit animation is small and the fact that the ball have to go through monsters ( for gameplay reason ) ruins the impact effect. Maybe making the monter blink/shake/flash and pause + making the fireball stop &amp; disappear during this period would help. I dont like The cheap "splash" death animation either, It really dont suit the gfx rank of the whole game. <br/>Others ideas I had when playing : <br/>- Making the tower gem color change when they will disappear soon <br/>- Let the player crush his own tower to react faster to thoses really annoying green monsters
Apr 30 17:10:00 1m 00s A Space Opera Interesting game. I think that not moving in diagonals is intentionnal due to fuel constraint but it really make the game hard to control. Ship that are unaware of your presence are killable with one rocket only. When the enemy planet start to generate new ship there seems to be no limits to them, it makes a high peak in your difficulty curve. <br/>I was a bit surprise by the corridor shape of your space. It's a bit unusual for a 2D space opera but finally its works well, Once I understood everything (1-3) games I could play more game 4-5 before getting bored. Nice entry.
Apr 30 17:11:00 1m 00s Linewalker Nice game, I finished the 3 doors but it seems It's not opening anything after that. Did I missed something ?
Apr 30 17:14:00 3m 00s Lunar Rain Wow that was a blast, Even if the game content is only one room, You did so much with it. You have a great sense of storytelling. Just one little bug, the breathing sound is staying after you finish the game. So if you want to replay ( which I of course did ) the breathing sound is still here and ruin the mood. I had to restart game.
Apr 30 17:16:00 2m 00s Blend The base idea is good but the execution let me a bit perplexe. What is a good blend ? First I was thinking I had to change the main color of the image but sometime I win in the first blends frame. Is there a predeterminel pixel to hit ?
Apr 30 17:18:00 2m 00s My Mini Castle Hey great game ! I would have prefer a special key (down) to go out instead of coming back to the door. Reactivating the key could have make the penguin abort the potatoe collect and running back to the castle :) Top Gfx Fun and Theme
Apr 30 17:19:00 1m 00s Psychodelic Disco Maze I had a bug when my first game started, intro screen was still here masking the game. After that other games was ok. I had som fun playing your game, there's two strategy, just looking at short range around you trying to detect sure black square or taking a larger look at the maze and figure out the 3 differents maze as a whole. It really change your perception of the game. I like the base idead.
Apr 30 17:20:00 1m 00s Hyportee Nice physic game. The game have a good style, the intro and level zoom transition is nice. The problem is the informations on screens, they're big, make the game read difficult and ruins the mood. Not knowing which block type is left is fine, and even the energy could be represented by something more simple like ship color or red flash when under 20%. This graphics style work best with minimalist interface. Another problem is the fact that you can be stuck into the square. I died most of the time of this rather than 0 life, and I was pretty surprised the first time I saw the gameover screen on my 4th play :) I dont have a good solution for this maybe allowing random teleport on one key, but it could b use to avoid red triangle. Not if it cost life. Yeah some kind of self blast costing energy would avoid the player to be stuck without ruining the gamebalance.
Apr 30 17:21:00 1m 00s Game of Tao Good idead. I was surprised to hear no sounds on this game. You could have add so much with just 2 beep and a relaxing and slow background tune.
Apr 30 17:22:00 1m 00s Grab That Key! I crushed 75% of the herbs before noticing the key was visible from the start... :)
Apr 30 17:23:00 1m 00s Ginnungagap For some reasons I just meet one hunter at the beginning then nothing. The game lack a clear goal but the feeling of being a monster lurking in the wood is pretty well done.
Apr 30 17:25:00 2m 00s Better Triangle Wahaha I had too grab 2-3 before realizing how it will end :) A very epic and kickass boss battle. You guys made some great work. I'm not sure to understand how 4 people can work on code together... it is discussion + one guys typing code ? Or one for the bullet system one other for the sperical parts etc ? Anyway congratulaton fot this very nice entry and innovative boss mechanic.
Apr 30 17:26:00 1m 00s PLOG You really nailed the theme with this game. I liked the game but only played two time because of the slow difficulty curve it tooks ages to get some more difficult shapes. Top marks for mood and Theme
Apr 30 17:28:00 2m 00s Antarctic Skirmish Really like those fishing rod lines :) This little details add a lot to a game. Managing the differents penguin was fun. It should have been difficult to work on AI on a game like this...
Apr 30 17:29:00 1m 00s Defender. Hey I really like the graphics style but it's really a pitty that the rope from the slingshot and the text are high resolution. I think you should have work on a small resolution ( the bg size for example ), draw your game in a BitmapData then scaling it to the display size you want. By doing so, the drawn lines pixel would fit the bg artwork. Nice entry, I had fun playing it. I spend my whole first game trying to land one single damage without success. After that my first hit in second game was a misclick o_O. Difficult but fun, especillay when you crush your own city.
Apr 30 17:31:00 2m 00s Wizbo Chambers On the end screen it says "press any key to restart" But I can't restart this way. I also had a crash when I went for the treasure after killing the four boss. The general design of the game is good : the 4 boss battle with specific thematic, weapons, monster/turrets and blocks. But the execution is a bit crude with buggy collisions, some shoots dont spend life and some others kill you in almost one shot. <br/>The boss balance also needs tweaking. The red one is really hard, and the green one almost harmless with his smoke attack. Anyway congratulation to finish such a complexe game in just 72h
May 1 08:06:00 14h 35m BE A CUBE By trying really hard the minimalist theme you also achieved a pretty good game in mood category too :) Not a lot to said about the game. The color are nice, and this "be a cube" title screen animation is gold.
May 1 08:09:00 3m 00s Towers of Rage Very nice beat them all, It was really neat to make the boss visible on each tower but only meet him in the end --&gt; retro style :) <br/> <br/>I had a small bug after killing the boss; He died in one hit ( maybe normal ) and after that the ending tune was keep repeating on a very short loop. I had to focus out so the music could continue. <br/> <br/>It was also nice the way room and monsters was telling a story without having you to need to type it.
May 1 08:11:00 2m 00s Dehumanizer This game is really fun. I must have played around 20 tiles, ( my highscore is 160 ). <br/>I didnt go into the cave or wall strategy, I prefer to keep a flat ground with a little peak somewhere. When its high enough I climb and take a jump. A lot of differents strategies for a very small game. Brilliant. <br/>Oh and also congrats on making a whole world with just a scrolling background of 16px width, it really work : I wanted to climb mostly to see a larger part of the bg.
May 1 08:18:00 7m 00s SUSTAIN Oh I hate you. <br/>I was working on this mechanic for an arena shooter just 4 month ago and eventualy got stuck unable to find a good shot system. Your right click to spawn multiple target points is a very good solution to this problem. <br/> <br/>I was also suprised by the choice of introducing non time-relative enemies, it kills the strategic shooter and turn it back to his arcade original shape. <br/>But infact once you get used to it it's pretty fun fo play. <br/> <br/>Congratulation, but to be frank, I'm a bit jealous right now :)
May 1 08:21:00 3m 00s Potato Dungeon Incredible game. The 8 directions arts ( dont know how to name that ) is good and color choice is perfect. <br/>The different game mechanics are very innovative and Pard is lovable, my best friend, I wish I could bring him with me for further LD26 gametest :D The only bad part is probably leveldesign, most levels was boring or very oddly designed... For example I dont understand the use for rest room with only hearts in a game with infinite continues, maybe there's a special perfect run ending ? <br/>I played until the boss and give up there but mostly because of my computer, the game is very laggy on my netbook. <br/> <br/>One of the most amitious game I have ever saw in a Ludum Dare Competion. <br/>Congratulations !
May 1 08:24:00 3m 00s Simple Difficulties Mmm ? I was stuck trying every key on my keyboard to shoot with my brand new missile launcher and then some incredibles things started to happen. I had fun with thesquare version and the debug red line but seriously you should remove dev key before submit, now I'm not really sure about your intentions for the gameplay. Is the differents versions of the game are differents levels ?
May 1 08:26:00 2m 00s Crated The game as too much inertia for my tastes, the crate with arrows on them is good idea, but I could not go very far in the game. I was already trying very hard dying every 10 seconds then the game sent me on a black screen with a very punishing "you failed" &amp; no way to restart. It was a bit rude :D Apart of that the platform engine itself is pretty clean.
May 1 08:27:00 1m 00s RPS RTS It was a fun but rather stressfull game ! I went to to the level with the 20hp vs fighting and died with the opponent at 1hp I almost sent my netbook fly over the room :) Well I would like to play turn based version of this game but on the other hand I recognize that the arcade version is catchy. A very good entry and a good take on minimalism them from the RTS point of view ( &gt; Rock paper scissors ) <br/>And good work on those fancy death &amp; win animations, they are unusuals and funny.
May 1 08:28:00 1m 00s The Minimas Hehe you should enter Ludumdare with a language you already had pratice with. But you have good storytelling skills and humor sense to take the maximum effect from the minimum content :) Congrats for this
May 1 16:34:00 8h 06m Too Small Cool game, I found that the part about knowing which block to break more fun than the core mechanic about being small. I mean the pill idea is good for the theme, but what make the game fun and challenging is the block thing.
May 1 16:35:00 1m 00s The Call Nice story, I like the end of it :)
May 3 09:15:00 40h 40m Drimonna Good take on the theme. Never saw a game with deploy, produce and fight system all managed by a single action : drag and drop rectangle. That's brilliant. And the victory jauge system is also neat, I think I should have use some victory zones and points but you keep your game simple by using the same power jauge for victory. With your entry this innovation category really need a 6th star :D I just regret the lack of sounds... You could have added so much with just 30 minutes on Sfxr or labchirp...
May 4 05:25:00 20h 10m Mondrian Good use of the mondrian design as a level. The drag &amp; rotate is sometime annoying : If I go up to down it will rotate 3 times in the same direction then change, even if I'm a long distance from the center of the screen. There's also a good level design on this game, and a fair difficulty curve.
May 4 05:42:00 17m 00s Simply Escape I was a nice idea to let the player restart 3x time in the same rooms but it was a bit disturbing when I opened this chest in 2nd level and found nothing in it. I was thinking it was a bug.
May 4 05:43:00 1m 00s Where is my Bone? It was a cute story. It strange that like you decided to add 2 false ending instead of a good one. Well is there a good one ? I really wanted my bone back...
May 4 05:46:00 3m 00s Cube It The tutorial levels are good. It's a bit annoying having to click on the level each time you want to restart. Especially if you want to put instadeath point at the starts of level. I stopped at lvl14 because of that... Appart of that the game is good, I like the enery bar system.
May 4 05:47:00 1m 00s A thing about nothingness Really fun game, you guys know how to boost a game replayability :) I wish I could have study philosophy with games like this one.
May 4 05:50:00 3m 00s Potate For Your Life! The enemy bounding box is a bit too big. I also had a bug if I try to click on restart after death and it seems that the aiming work only if I aim top or down. Othewise there's a difference of several degrees which make the shooting difficult.
May 4 05:51:00 1m 00s BatMinimalizer If you want to use small sprites you should make ther hitbox larger so shooting would be easier for player. Also some shots go through enemies, to prevent this you should either make slower shots and enemies or making step when you move your shots for example : move 3 pixel, test collisions, move 3 pixel, test collisions etc. If you make enough steps in a frame, your shot should not go through enemies anymore.
May 4 05:54:00 3m 00s X PRESS Nice and ver fun. But those special messages was annoying especially on the las levels. It was also a bit frustrating to rely on infinite continues then permadeath just 200m before end. Reminded me of that good old Rainbow Island where you can't use continue on 2 last islands :)
May 4 05:57:00 3m 00s Balls Balls Balls I was unsure about the white ball gameplay. Sometime their presence lock a hole and sometime not. The game itself is fun but I would rather have a par score to beat on each level. Or if you want a total score just display the difference between the score and the total par (your score on each level for example ), so the player can know if he's doing good or bad seeing his score above or below 0.
May 4 05:59:00 2m 00s qob The game rules are understandable, but when playing it's very dificult to foresee which stone will move. <br/>Also I think it would have been possible to add an AI for cheap development cost : There's not so much differents moves possible each turn, so compute all of them and choose which one provide the best result ( a score based on the situation after the move ) should be enough to make, a not-so-dumb AI. <br/>Anyway, the game seems fun, I wish I had someone to play with. Nice work and very innovative idea.
May 11 16:00:00 178h 01m PixelDefense It seems the only way to loose the white base is when some red pix spawn directly 2 or 3 pixels ahead of it. It makes the end of the game a bit chaotic. Top mark for theme :)
May 11 16:01:00 1m 00s Fraise This tnt is very hard to handle if you are used to acade classic like fruity frank or boulder dash. But once you get used to it, it's ok. I still regret that hero can't fall as fast as the tnt like in boulder dash. it would open the way to tons of reckless strategy. Most of the time the depth in square game like this one is a big problem for the graphist because walls tends to hide ennemies and heroes. In your case you did pretty well with this square shaped strawberry :) Nice entry, just a pity that you can't add sounds. For next LD check tools like labchirp or Bfxr, you can add a lot to your game for a short time investment
May 11 16:02:00 1m 00s I Dream Of Circles Nice story, the platform engine is messy but you still managed to build a very good game by adding a good plot and music.
May 11 16:03:00 1m 00s Abyss You should add a sound when you hit a bar and loose life, when you grab a bonus it makes a crash sound that really let you think you did wrong. The game itself is fun to play and I like the music too.
May 11 16:05:00 2m 00s Beyond Sprites I think the game would work better with faster shot for hero and slower for ennemies. It's not about the fact the the game is hard, but I think the player would have more fun time trying to avoid bullets rather than a shield and health status to take blows. Those sinusoid moves on some enemies are also too fast. It's impossible to catch them with a bullet that take 3 seconds to go across the screen. Apart of that I like those asteroids particles when they explodes and also the very cool &amp; retro-colored font :)
May 11 16:05:00 0s Cube Defender Very innovative concept. I was thinking the swap key would ruins the control but infact it's very intuitive. The problem is the color lock : You should either detect the no-possible-move situation and kill the player or adding a key to swap your color ( in counterpart of a block move for example )
May 11 16:06:00 1m 00s Expander Rather unusual gameplay. If you can hold jump to stay in the air I would call the action "fly" it would make the action more unerstandable for the new player. Changing colors for up and down level is a good idea it really make the level more readable. For the expand and shrink part I was a bit confused at first but it's playble. At first I was thinking that I had to fly and expand max then I realise the multiplier was not incrementing.
May 11 16:13:00 7m 00s F I N D Brilliant. Why not adding sound ? just a scratching sound for search and good rewarding coin beep for finding the point would have been perfect. I like the way you stop seeking for the arrow and just look for the pointers move when you come to 8 arrows difficulty.
May 11 16:14:00 1m 00s GRAViTRON I went to 400 points then started to chase the blackholes to make the game more difficult. I think they should start to homeseek you after the first 30s and increase their speed. In the actual state you just have to move slowly to keep safe for the entire game. Or maybe something very bad happen after 500 ? :)
May 11 16:16:00 2m 00s Lack of Civilization Touching story &amp; I like the blue eyes of the old man. the game was short but at least it has a start and an end. Congratulations !
May 11 16:16:00 0s Game of Rows Chest + Pirate + little sabers to select row = You know how to dress a game ! For the row mechanic itself I think it lets only few leveldesign options. Some of your levels works some others feels weird. Maybe with more square types ? <br/>- Stairs : If above hero, the hero climb stairs until he reach an empty square. ( hero dont climb if no empty square on stair top ) <br/>- Bomb : Explode if hero or rocks fall on them ( 9 square blast ) <br/>- Sand : Vanish if hero stay on it more than one turn
May 11 16:17:00 1m 00s Min's Journey Reversed Megaman :D Like those sprites graphics. Are hulk dodging bullets ? Sometime they really seems too. The ssekers presence add tons of fun in the game, you have to alternate arcade and strategic sequences. Nice ending by the way, are you trying to say I should stop testing LD game and spend more time with my wife ?
May 11 16:20:00 3m 00s Agoraphobia I spent 20 minutes on your games with no clues about the way grey spawn. I was still able to go throught 10-12 levels but then I gave up frustrated by my numerous failures. Strange game but still somehow addictive :)
May 11 16:21:00 1m 00s Civil war Mmh I'm ot sure it can work without a way to prevent undo move from the opponent. It would have been more fun to test with a small AI to to play with. Nice sounds :)
May 12 15:32:00 23h 11m The Vale Nice game I wish I had more skill to finish it. I gave up on level with teleport. Music is repetitive but the loop is very nice and a lot to the atmosphere.
May 12 15:34:00 2m 00s Undersea - The Excellent Expedition that was a good undersea experience, I like the atmosphere of the game
May 12 15:35:00 1m 00s FreeFall Hehe great game, remind me a lot of Pilotwing. the ring part was more interesting thant the snes game but the landing was a bit too easy... once the parachute is open you have too much control. At first I was thinking the target was human sized : a little shadow spot would have help to read the scale.
May 12 15:36:00 1m 00s METROCRAFT Interesting but the game make me feel I'm a robot. Maybe instead of the model I would have prefer enter a room trying to recognize the shape and go to the other room to reproduce it. I like the buildings backgrounds and the music.
May 12 15:37:00 1m 00s Epic Green Cube nice death effect + sfx :)
May 12 15:37:00 0s Double Edged I have nobody to play with but the game seems interesting. The slash attack couldown seems a bit fast maybe a slower cooldown + only one life would force the players to use the shadow mechanic more often instead of running and slashing in every directions.
May 12 15:39:00 2m 00s First, You Take A Potato Hey super nice design and story. I just regret the lack of interractivity even if It was the core idea I guess. Maybe a small escape sequence from the factory would have been enough.
May 12 15:41:00 2m 00s end I Life the panel idea. But it was better on start when panels replace what they describe ( obstacle, objective etc ) After that they are just used to describe situation like in classic videogame
May 12 15:42:00 1m 00s Nano The music, the geometric shapes and permanent credits on screen in retro font really make me feel I'm trapped inside an old amiga demo. I like the flight feeling but it really needs enemies and ground collision to make it a proper game I think.
May 12 15:42:00 0s theseus.f I really like the design and colours of the game. I died in front of the minotaur because I had no gas for the chainsaw. Well Infact I would like to start over to test the different combinations but the game itself is not that fun to play. The hero queue mechanic to block rats is interesting but there's only few occasion to use it, most of the gameplay reside in avoiding those annoying red block making me feel like I'm controling those dumb dungeon master parties that always smashed their head throught dungeon walls.
May 12 15:43:00 1m 00s Minimal Force Well I tried my best to play, reading the helps 3 times - infact just a part of the help because my netbook resolution is only 1024 width - But it was still very difficult to handle. Most of the time I die while my first rocket is stil flying. The rocket itselft have a very strange way to move and I collided asteroids only by accident. <br/>Maybe attacking the planet with less asteroid on start and more after 2 or 3 minutes would help new player to get used to the gameplay. <br/>I was also unable to restart the game and had to launch the game several time each tiem I wanted to play a new game.
May 12 15:45:00 2m 00s essentia I had 2x bugs that forced me to restart from the beginning. <br/>The first time, I somehow broke my jump... It means that my character can't jump as far and high than before. If I use the restart icon, it brings me back to the the purple crystal cavern and I can't pass the first jump anymore. So I add to restart. On my second try I was in a hurry to reach the cloud zone and I missed the 3rd green platform two times. on my third try I saw it sinking in the abyss and it never came back. Once again the restart icon was no use T_T ... I didnt had the courage to restart a third time because of the long sequence. For the part I visited, the gfx are very good, and the game have a nice athmosphere. <br/> <br/>I'm surprised I was the only one experiencing thoses bugs... My config is window xp on some old netbook NC10.
May 12 15:46:00 1m 00s Euler, Inc. I was stuck on the third level because I had no triangle left. All of the spawned triangle was above other shapes and space was no use to correct this problem. The game was fun to play but it was very slow . I dont know if it was the normal speed or if my weak netbook CPU was the problem.
May 16 15:12:00 95h 26m Super Mondria Brothers The sound design was curious but funny I like it a lot. I wandered a bit in the level, visited what it seems to be the lower, upper and easter part but can't found any exit.
May 16 15:15:00 3m 00s Extermitrons Great game, very impressive ammount of work for a 48h compo. I'm not sure if red and green have special habilities ( other than guns characteristics ) but I think the game definitively need a corpse remover class :) I spent a lot of time waiting them to disappear to pass a door or continue to shoot the remaining aliens. Apart of that the game is well balanced and really success to deliver the cornered space marines vs alien fights atmosphere
May 16 15:16:00 1m 00s BLM First time I can heal myself by consuming super attack in a shooter :D And it feels pretty good. It's a fun shooter you have here. And also very well executed : I never saw as much bullets on my netbook with NO lag at all. The getting bigger trick is interesting but not so fun I think. It really mess the difficulty curve because you think that's everything is alright and suddenly the time you realize you should pay more attention to hits you are already dead. I think it would be like having half energy bar on your second round at Street fighter, or a pad shrinking at each death in arkanoid... or ... well you get it.
May 16 15:25:00 9m 00s Eraseregg The gameplay idea is nice, but it really looks like a designer "edit mode" now. If you want it part of the game you should add some rewarding stuff like real-time increasing score on erase, so the player can quickly understand that erasing is the core mechanic of the game. The tiles art is gorgeous.
May 16 15:28:00 3m 00s Edward Was Human Good story, great intro and top mood mark, but seriously...*SPOILER ALERT* What have you done Edward ? You could have been a super hero, learn to double jump and throw fireballs instead of coming back to your wife and kids... What have you done ?! At least leave with the dog next time, It would have made some fun gameplay to get him out of the cave
May 16 15:31:00 3m 00s Sriggy Moggful Very moving. Interractions are too limited for my tastes but I recognize the way you suggest emotions on player are very effective.
May 16 15:33:00 2m 00s TATERUSH This was not very minimalist : There was way too much flames, you should know that there's no oxygen in minimal space, so no flames/explosion. Or maybe 4 pixels explosions but they must disappear without alpha fade or blink, and avoid any uncessary sinusoidal moves. And also those squares from the intro had a gradient in them which is rather unrealistic for minimal squares.
May 16 15:34:00 1m 00s Escape from the Polka My best score is 499 But I think getting a good score is essencially keep on trying and waiting for an easy level ( mine had almost no obstacles, only holes ). The polka thing works somehow, I'm not sure I would have play this long without those music background swaps.
May 17 07:01:00 15h 27m They Explode The game would be more readable with bigger, brighter or more blinking bullets... There's also some bullets flying through monsters which make me think the collision engine would need some steps for fast projectiles (maybe also because of my low cpu ) . I like the colors and the graphism. This level is huge for a 48h compo and you even have a very classy title screen. Congratulations for creating such a game in a short time.
May 17 07:02:00 1m 00s Square Quest Complete game, you have a nice title screen, tutorial and an ending. I just regret the too simple monster IA, a better path finding would have make monsters more fearsome.
May 17 07:03:00 1m 00s mz Simple but efficient gameplay. It's the first time I wander in a labyrinth with a distance number as compass and it works great. Fun game
May 17 07:06:00 3m 00s Stickman vs the leap of faith I like the faith concept but as a gameplay it feels more like random tries until you memorize the good path.
May 17 07:11:00 5m 00s P-MNMSAOD Playing Acelloids really making me feel like I'm a cat trying to catch a flashlight spot. First I was thinking the concept was good but I ended up bashing my keyboard for maximum efficiency. <br/>I think the proto would work better with a drawback for key bashing : <br/>- If two shots = 1x cell spawn you will have to be efficient on each move. <br/>- You can also put some non-target you have to avoid while shooting. ( 3 errors = game over ) <br/>- Or making the shots convert bad cells in good one but make the process reversible
May 17 07:12:00 1m 00s Synesthesis Synesthesis work pretty well as a sandbox. As a game I think it needs a better goal. You can achieve a loop with a lot of different moves, which somehow kill the puzzle aspect. I even finished some level without actually creating a loop but just a very long sequence. I also think that double size node or color would help to recognize the 2 different nodes ( Maybe my bad, because I had to run the game in 640x480. Moving and drag for link was easy and pleasant to use. And of course the resulting tunes was most of the time very nice.
May 17 07:13:00 1m 00s The Bends - Minimum to Anoy This was a strange use of reversal gravity and It tooks me time to get use to it. After that the game was fun, especially when you use space+jump. But I eventually finish to go throught the left wall after climbing down a very fast slope. I think I had too much speed for collision engine.
May 17 07:15:00 2m 00s The Boy Who Leapt Through Planets fun game, very high jump on the end but still playable whatsoever. You have Title + intro + game + fun ending = 100% complete game. Nice achievment for 48 hours work.
May 17 07:18:00 3m 00s Telekinetic Minimalist Cult 5: Packrat Nightmare This game rocks, it has everything including great style. I just regret those cops I really can't avoid. Once you get one stuff out they keep coming until you die. Maybe removing the object you have been punished for would make the game more playable. The mix 2D and 3D sprites is really perfectly executed. The game look remind me a crossing between Katamari and Parappa the raper. I think I never gave so much sta
May 17 07:23:00 5m 00s THATBEACH Nice intro / Titlescreen :) The game lack some checkpoints. I got really far and was very frustrated to restart from the island.
May 17 07:28:00 5m 00s The Lamp The lamp idea is neat, the switching on and off bring the perfect rythm to the game. The monsters are simple but scary and their screams are just perfect. I think I'm just not fond of size fading footstep, alpha fading or no fading would work better imho.
May 17 07:31:00 3m 00s Ego Tripper Nobody to play with but I can sense it must be pretty fun. As expected my right hand won against my left hand. Oh and It needs tons more dialogs. You should work on that with george broussard :)
May 18 05:58:00 22h 27m The Simple Clicker Game Well I suppose I'm a good clicker :) Next time just enlight some buttons at random : you were few step away of a very correct tap mole game !
May 18 06:01:00 3m 00s The Last Night the gameplay is basic but the execution is nice. I like The fact that corpses stop your move, it can be tricky when you have to escape. I tried to change the gfx from ugly to good but didnt noticed any differences.
May 18 06:03:00 2m 00s The Game Without Controls Nice ending screen, but I have no idea of what time it is now... :)
May 18 06:04:00 1m 00s RogueOut nice mashup :) A tile moving pad ( instead of pixels) shoud have been perfect but maybe not the best for playability.
May 18 06:06:00 2m 00s Reversnake The 45° turn idea is nice.I had two bugs while playing : The first one was a freeze when I pick a bonus the second one was a total loose of control, no input even if I click in our out of the window ( the game was still running ). I also think that there always should be a target so the first 5 seconds without bonus are a bit weird, maybe setting your bonus timer to 0 when there's no more bonus to spawn a new one would correct it. Turning to 45° then using shift mode make a very fun and unusual snake play :)
May 18 06:10:00 4m 00s Escape Shaft Yeah !! Skewering monsters with laser was tons of fun. The health and ammo balance is also good. Maybe the late game is bit too easy. Mostly because the later you start shooting the most chance you have that monster stack on the same square. The game should be probably more interesting if monster can't stack on each other, as if a monster can't move on an occupied square for example.
May 18 06:46:00 36m 00s Maze of Argus That's a very cool 8bit look, you are very talented for this ( I just bookmarked all your previous entries :D ). In a 48h compo you should definitively take some time to add sounds because 8bit sounds are very easy to make once you know how they work. It could take you only 1-2h and would add a lot to the retro atmosphere. But maybe you already know that and just lacked the time to add them. <br/>The game engine itself works but seems a bit weak : the game was running very slow on my netbook which is rather unusual for a retro plaformer.
May 18 07:12:00 26m 00s RGB Great idea for a puzzle, very innovative. Blocking on your color is easily understandable, the mix stuff is also understandable but is not very intuitive. For a non-programmer or non-graphic designer the game could be messy to learn.