Foon → Ludum Dare Explorer → LD14 → Feedback comment stats → Tenoch
Feedback comments for LD14
Tenoch's games and stats for all events →
| Timestamp | Since previous | Game | Tenoch's comment |
|---|---|---|---|
| Mind Wall | Woah this one kept me focused until the end. The wall is really scary. Awesome sound (that deep voice, woo). The wall looks maybe a bit bland. More special effects would have spiced it up a bit. | ||
| Evacuation | Yay, got to 202 rescued! These guys really are dumb, they usually just run to the wall. Awesome scary stomping wall by the way! | ||
| Sky Upon Us | You get my vote for the vector graphics fun :) | ||
| We Control the Purple Creature | Ran very slow on my machine, with all these pixel calculations. Not always sure what's happening, despite the explanation, but it sure looks good, and the sound vibrations were great. | ||
| Harbinger | Loved the way the lil guy's legs run. tagadatagada... | ||
| Doom Runner | It has a charming Running Man taste, and the intro text sets the mood well. <br/>I liked the jumps through breaking wall. | ||
| Die, you Stupid Hurdlers! | Drag and drop was imprecise, but very nice graphics and sound. The game gets a bit boring once you found a winning strategy. | ||
| Happy Blob is Unhappy! | As they said: you don't get my 5 on overall because of the non following of the theme. Otherwise excellent! | ||
| Extinguish | Great idea (protected by the obscurity). Would have deserved more content and polish, this is rather small. | ||
| StarFerret | Heh, funny story and characters. Except the fire it looked great too. I thought it was a bit too difficult first, (only one missed civilan?) but since the game is not long, it didn't matter that much. | ||
| Snap To Grid | I like the puzzle feeling, but i couldn't solve it yet either :) | ||
| Jach’s Lava Flee | Woow, some frantic action there! Not a second to breathe. Scary wall, and difficult traps! Nice tiles. Too hard for me, but still cool, I tried lots of times! | ||
| The House That Eats People! | No challenge, too bad. But the idea is great and should be used for a bigger game. This is kind of just a proof of concept. | ||
| Title Unknown | Theme and innovation -- (looks like you wanted to make a portal game and somehow glued the theme to it) <br/>Technical ++, although i think it's a bit to fast and shaky. <br/>I don't mean bad, but relying on the "wah, portal game, awesome" effect doesn't seem to be enough. Of course, technically it's rather impressive, but I hope people won't take only this into account, if you see what I mean. | ||
| The Glacier of DOOM | Mwaha, got a good laugh from that one. And we have a similar concept too :) | ||
| Stormwall | OK i may be real dumb, but my highscore is about 7 seconds... Too hard for me =) Nice storm though! | ||
| Fleedom Flies | Love the alien ships design. I'm sad that the formations thing didn't make it to the final game though. And i'm not sure what the wall is either. | ||
| A thing! | Ooh, scary. <br/>For the rest, like they said. Some bzawesome sounds would help feel the frenzy. | ||
| The Dark at the End of the Tunnel | Nicely polished, but maybe a bit hard. Couldn't find a good way to balance going a away and saving energy. Plus, it's a real labyrinth there. | ||
| Grey Goo | Nice programmer art. But I don't really see the connection to the theme. This goo is not really wally... | ||
| Hill Climber: Extreme Edition | I loved the feeling of getting trapped, when the waters starts to circle you. <br/>Lots of humour, which is nice, but not really challenging game (I'm not too much of a highscore person...). <br/>And textmode? Hurray! Although it's not extremely responsive. | ||
| WALLS OF DOOM! | Might be really simple, I actually enjoyed it much! I liked the litteral interpretation of the theme. A few suggestions: <br/>- the mouse control is a lot easier, but I liked the smooth keyboard control. Maybe removing the mouse? <br/>- difficulty increases too fast. the font could grow more slowly (but you could have bonus points if you go between words instead of around, or instance, for the risk taken) <br/>- it would be nice if the words came from every direction not just top, so both x and y movements would be needed (here it is enough go left and right) <br/>- and of course a bit of polish, music, etc. <br/> <br/>Otherwise very nice idea! | ||
| ethergrind | Too difficult for me... I love the retro look and feel though. Not extremely original or theme related either. | ||
| doomdoom | I would have loved to play this with better levels. The graphics are really nice, and the control scheme original. As you probably know, the bad levels kinda ruin it. | ||
| Wally the Wall | Interesting concept and cute graphics. Would have deserved more polish though. | ||
| Crush | Very nice tiles and sound effects. I'm not a big fan of randomness in board games, though, so I didn't like too much the wall part. Maybe with a little more complex set of rules, better strategies could emerge. | ||
| Hackworth’s Last Kick | Didn't take the music into account, since it's not allowed to use stuff you didn't make during the compo. As for the game it was original but not that interesting. Lacks a winning condition perhaps (stopping the walls by activating a high switch with the ball?). | ||
| Robo-Jimmy and the Bouncy Adventure of Doom | Well, as you said, levels would be nice. The graphics are super and the music is fine. Very cute lil fella! | ||
| Short Fuse 2: The Escape | Tough one. Sounds and music would have helped to digest the difficulty. I found the controls too smooth and slow responding. <br/>Stupid bats =) | ||
| By Touching It With Your Spikes | Mmm interesting controls, but seemed impossible to beat. And well, could be more polished, but... | ||
| Spacewalls | -1 in graphics for using the non made during compo background. <br/>the rest is fine. maybe collisions are a bit imprecise. | ||
| Hello | Loved the sound. The story is funnily absurd but unfortunately too short. | ||
| Hungry Derivatives Advancing Collapse | Loved the color theme and the sounds. The "negative" wall was a nice idea too. It does get repetitive though. | ||
| Wall of Cats | Great game mechanics! I enjoyed the challenge and really wanted to win! | ||
| In Another Realm | I must über suck, but i keep dying really quickly, losing xp really fast. <br/>Great music. | ||
| Haircutter | These black things are annoying, and it's hard to see what's up there. Otherwise fun, and nice looking! | ||
| Wall Wrecker | Very well done and polished, but really not original, too bad... <br/>I found too much inertia in the bat, but that might be personal. | ||
| Slugs v Salt | Mmm that was fun (having all these slug follow you and stuff), but why is it so hard? I usually die before even killing one cube. Then when i come back with the second player's guy, there is a big slaughter zone, but still a bunch of baddies who kill me in an instant... Too bad. | ||
| Flood of Air | You mention the "not fun" component a lot. I believe it is the hardest part of the compo. Coding is just like solving a problem, but actually getting the ideas that make the game fun... I can't do it. <br/>I suppose it comes with practice. I still salute the effort, and hope you will try again next time! | ||
| Save Those People! | No idea how this works... Clicking on stuff just seems to bring the next page, arrows fail. <br/> <br/>Weird. I mean, if you like programming, why doing it in effing *powerpoint* ?? | ||
| Wall | Well as you said, rather minimalist. But finishing is winning already. | ||
| Escape From Hell | Never managed to jump on more than two tiles. It seems that you have to land exactly at the middle, which i fail to do, and even sometime it just goes through it anyway... Too bad, it looked good. | ||
| rollbak_LD14_BlackHoleComing.zip | I really liked the control scheme, and the sprites. | ||
| My game | Not extremely original nor nicely related to the theme, but still enjoyable. | ||
| AWoRaFED rc1 | I'd say there are far too many zombies and not enough potions. I've been very far from ever winning. I like the textmode though. | ||
| Stomp | Mmm, the idea might have been good, but i couldn't control anything really. | ||
| Walled Off | Granted, it gets a food 5. <br/>But... ^^ |