Foon → Ludum Dare Explorer → LD14 → Feedback comment stats → Tenoch

Tenoch

Feedback comments for LD14

← LD12   LD15 →

Tenoch's games and stats for all events →

TimestampSince previousGameTenoch's comment
Mind Wall Woah this one kept me focused until the end. The wall is really scary. Awesome sound (that deep voice, woo). The wall looks maybe a bit bland. More special effects would have spiced it up a bit.
Evacuation Yay, got to 202 rescued! These guys really are dumb, they usually just run to the wall. Awesome scary stomping wall by the way!
Sky Upon Us You get my vote for the vector graphics fun :)
We Control the Purple Creature Ran very slow on my machine, with all these pixel calculations. Not always sure what's happening, despite the explanation, but it sure looks good, and the sound vibrations were great.
Harbinger Loved the way the lil guy's legs run. tagadatagada...
Doom Runner It has a charming Running Man taste, and the intro text sets the mood well. <br/>I liked the jumps through breaking wall.
Die, you Stupid Hurdlers! Drag and drop was imprecise, but very nice graphics and sound. The game gets a bit boring once you found a winning strategy.
Happy Blob is Unhappy! As they said: you don't get my 5 on overall because of the non following of the theme. Otherwise excellent!
Extinguish Great idea (protected by the obscurity). Would have deserved more content and polish, this is rather small.
StarFerret Heh, funny story and characters. Except the fire it looked great too. I thought it was a bit too difficult first, (only one missed civilan?) but since the game is not long, it didn't matter that much.
Snap To Grid I like the puzzle feeling, but i couldn't solve it yet either :)
Jach’s Lava Flee Woow, some frantic action there! Not a second to breathe. Scary wall, and difficult traps! Nice tiles. Too hard for me, but still cool, I tried lots of times!
The House That Eats People! No challenge, too bad. But the idea is great and should be used for a bigger game. This is kind of just a proof of concept.
Title Unknown Theme and innovation -- (looks like you wanted to make a portal game and somehow glued the theme to it) <br/>Technical ++, although i think it's a bit to fast and shaky. <br/>I don't mean bad, but relying on the "wah, portal game, awesome" effect doesn't seem to be enough. Of course, technically it's rather impressive, but I hope people won't take only this into account, if you see what I mean.
The Glacier of DOOM Mwaha, got a good laugh from that one. And we have a similar concept too :)
Stormwall OK i may be real dumb, but my highscore is about 7 seconds... Too hard for me =) Nice storm though!
Fleedom Flies Love the alien ships design. I'm sad that the formations thing didn't make it to the final game though. And i'm not sure what the wall is either.
A thing! Ooh, scary. <br/>For the rest, like they said. Some bzawesome sounds would help feel the frenzy.
The Dark at the End of the Tunnel Nicely polished, but maybe a bit hard. Couldn't find a good way to balance going a away and saving energy. Plus, it's a real labyrinth there.
Grey Goo Nice programmer art. But I don't really see the connection to the theme. This goo is not really wally...
Hill Climber: Extreme Edition I loved the feeling of getting trapped, when the waters starts to circle you. <br/>Lots of humour, which is nice, but not really challenging game (I'm not too much of a highscore person...). <br/>And textmode? Hurray! Although it's not extremely responsive.
WALLS OF DOOM! Might be really simple, I actually enjoyed it much! I liked the litteral interpretation of the theme. A few suggestions: <br/>- the mouse control is a lot easier, but I liked the smooth keyboard control. Maybe removing the mouse? <br/>- difficulty increases too fast. the font could grow more slowly (but you could have bonus points if you go between words instead of around, or instance, for the risk taken) <br/>- it would be nice if the words came from every direction not just top, so both x and y movements would be needed (here it is enough go left and right) <br/>- and of course a bit of polish, music, etc. <br/> <br/>Otherwise very nice idea!
ethergrind Too difficult for me... I love the retro look and feel though. Not extremely original or theme related either.
doomdoom I would have loved to play this with better levels. The graphics are really nice, and the control scheme original. As you probably know, the bad levels kinda ruin it.
Wally the Wall Interesting concept and cute graphics. Would have deserved more polish though.
Crush Very nice tiles and sound effects. I'm not a big fan of randomness in board games, though, so I didn't like too much the wall part. Maybe with a little more complex set of rules, better strategies could emerge.
Hackworth’s Last Kick Didn't take the music into account, since it's not allowed to use stuff you didn't make during the compo. As for the game it was original but not that interesting. Lacks a winning condition perhaps (stopping the walls by activating a high switch with the ball?).
Robo-Jimmy and the Bouncy Adventure of Doom Well, as you said, levels would be nice. The graphics are super and the music is fine. Very cute lil fella!
Short Fuse 2: The Escape Tough one. Sounds and music would have helped to digest the difficulty. I found the controls too smooth and slow responding. <br/>Stupid bats =)
By Touching It With Your Spikes Mmm interesting controls, but seemed impossible to beat. And well, could be more polished, but...
Spacewalls -1 in graphics for using the non made during compo background. <br/>the rest is fine. maybe collisions are a bit imprecise.
Hello Loved the sound. The story is funnily absurd but unfortunately too short.
Hungry Derivatives Advancing Collapse Loved the color theme and the sounds. The "negative" wall was a nice idea too. It does get repetitive though.
Wall of Cats Great game mechanics! I enjoyed the challenge and really wanted to win!
In Another Realm I must über suck, but i keep dying really quickly, losing xp really fast. <br/>Great music.
Haircutter These black things are annoying, and it's hard to see what's up there. Otherwise fun, and nice looking!
Wall Wrecker Very well done and polished, but really not original, too bad... <br/>I found too much inertia in the bat, but that might be personal.
Slugs v Salt Mmm that was fun (having all these slug follow you and stuff), but why is it so hard? I usually die before even killing one cube. Then when i come back with the second player's guy, there is a big slaughter zone, but still a bunch of baddies who kill me in an instant... Too bad.
Flood of Air You mention the "not fun" component a lot. I believe it is the hardest part of the compo. Coding is just like solving a problem, but actually getting the ideas that make the game fun... I can't do it. <br/>I suppose it comes with practice. I still salute the effort, and hope you will try again next time!
Save Those People! No idea how this works... Clicking on stuff just seems to bring the next page, arrows fail. <br/> <br/>Weird. I mean, if you like programming, why doing it in effing *powerpoint* ??
Wall Well as you said, rather minimalist. But finishing is winning already.
Escape From Hell Never managed to jump on more than two tiles. It seems that you have to land exactly at the middle, which i fail to do, and even sometime it just goes through it anyway... Too bad, it looked good.
rollbak_LD14_BlackHoleComing.zip I really liked the control scheme, and the sprites.
My game Not extremely original nor nicely related to the theme, but still enjoyable.
AWoRaFED rc1 I'd say there are far too many zombies and not enough potions. I've been very far from ever winning. I like the textmode though.
Stomp Mmm, the idea might have been good, but i couldn't control anything really.
Walled Off Granted, it gets a food 5. <br/>But... ^^