Keep it afloat! by Maka 2020-04-16T11:56:04Z
wow
Foon → Ludum Dare Explorer → Users → Ysendrin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | 👥 | Unlimited space | jam | 527 | 3.61 | 3.46 | 3.20 | 2.74 | 3.65 | 3.67 | 3.37 | 3.73 |
| 2023 | 52 | Harvest | 👥 | Harvey's Tiring Job | jam | 376 | 3.54 | 3.10 | 3.33 | 4.31 | 3.80 | 3.67 | 3.31 | 3.54 |
| 2020 | 46 | Keep it alive | 👥 | Keep it afloat! | jam | 362 | 3.88 | 3.86 | 3.86 | 3.38 | 4.04 | 4.25 | 3.63 | 3.66 |
wow
@axelrose Yessss! Finally somebody heard it! Hahaha thanks a lot!
Nice entry, really polished :o
I love this kind of dungeon crawler, I think it was a nice idea. The controls feel good but it's a bit sad I don't really understand if I'm actually hitting spiders or missing them ^^'
Graphics and global tone are alright, I think if the map was not so small and only populated with spiders, I would have been really curious to explore it! It's spooky and I like it haha!
Actually funny! The screams of the farmers really had me laughing haha! The gameplay is smooth and the audio is nice. I don't quite understand when the completion percents are updated but works for me.
I think this is my favourite game so far! The levels are introducing new items and mechanics in such clever ways, that's crazy! Not to mention the art and sound design, which are gorgeous. Great entry!
I just think I glitched out one level (with a rock in the middle, I was able to move it) ^^'
Pretty cool entry. Maybe the spawn should not be as close as it is to the apple tree, so you can see where all the boxes are. Also it is not clear where the thieferinos are going with the box which does not really help defend. Finally and I'm being picky here, maybe use the other mouse click for gathering and dropping apples, so the player would not have to move to be able to shoot. It feels not natural.
Overall it was fun but I gotta admit I gave up on the last level.
@lukas-boersma Most of them were made during the jam, indeed! We owned some sfx and the background images.
@realtanhen Yes, I realised that while playtesting but we did not have enough time to include some sort of preview of the level :(
@juzdepeche Thanks haha! We found the name before I had time to compose the music so 'tiring job' instantly made me think of a blues (also it's really simple to write). We did think of speeding up the farmer at the end of both phases but it didn't seem core enough so we chose to focus on other things.
@diana-shuke Thank you so much, that's a very nice comment!
@milq @jaywoody Gotta admit we didn't even think of a dynamic camera to follow crops or seeds that would have flown out of bounds ^^'
@cutesquirrel @wizorbe @mrchickenboy Even if we didn't totally mean to make such weird-feeling physics we were pretty satisfied with the thing. Although, the seeds being mixed-up inside the bag was kind of meant: it appeared to us it would be fun ^^' Gotta admit that after spending the whole weekend playing with the physics, it felt pretty natural. I guess it made me underestimate how difficult it is to take a grasp on it while designing the levels. I'm sorry for that!
Glad you still liked the game, thanks!
Lovely entry! Nice mechanics, love the sounds effects. I gotta admit I spent a little to much time on the first screen waiting for something to happen.
This is so fuuuun! Very good execution, I don't even know what I could suggest to make this better x)
Pretty cool and really good looking! It feels weird to navigate in a 3D space without any sounds haha! Well done!
This is simply amazing! I guess that's the best use for IA generated content yet. I really like game like this, made me think of Uplink and Orwell ^^ It's hard but fun, very well done!
I think I didn't actually understand the game ^^' I mean I did got that I needed to fill the gauges but why do they sometime start 2 of 3 cases off? I did manage to earn some money but it all went south real fast haha! That being said, I love the concept! The game feels nice to play, very chill. The art is very pretty and I gues that if I had understood how to play I would have enjoyed it way more!
Cool entry, puzzles are fun and really getting tougher! One thing, though: when picking objects, there is a really high pitch ring that hurts a lot ^^'
OMG I'm soooo jealous hahaha! Your physics is so tight! We did not manage to do such a good job wow. Also the narration, graphics and music are so on point! Everything feels so great, very well done!
Cool game! I think it's hard to know how much you consume nectar when flapping. I found myself just testing several routes instead of really thinking ahead to find the best one. Tight controls, clear graphics, everything works really fine!
First: voice over for the tutorial is cool but still very abstract when not seing screeshots of the game ^^'
Next: I liked the game, really got caught in. The music really made me think of Bomberman Hero's soundtrack (maybe with less unplayable drum parts haha) and that's really cool!
Nice entry, really liked the story haha!
Great game! We also had the idea to do a Turmoil-like kind of game, where we would explore undergrounds with roots ^^ The music is cool, but I feel like the timing is sometimes off. I mean... I'm a musician, I'm usually pretty locked in, so I'm surprised whenever I'm not in the beat :thinking: Anyway, nice entry, well done!
My heart... How can a game like this be so scary hahaha! Loved the art, loved the ambiance and sound design. Nicely done!
Fun game! Hard to aim but once you get a homing it gets a lot easier! I like this kind of graphics, simple, efficient. Well done!
I love cooking games! I like the art style and controls are fine but the rewards are really weak and the layout is not great. I guess that's meant to fit the theme, but it just makes the game painful to play...
Overall it's cool, I just think it lacks a bit of balance.
Really fun game! I like the art and the gameplay is smooth! Well done!
I felt like I got lost in the Lost Woods again :grinning: Cool ambiance, it works really well! I couldn't not reach an end, though: it seems that I became blind at some point, everytime I played :(
@remus thanks for the feedback! Have you tried to download the windows build? Your bug makes me think that the game has trouble loading the dialogue interface (it freezes for 1 sec on my browser).
@remus alas, I think Godot still has some browser compatibilities issues on mac. We'll try to make a mac export tomorrow! (it's 1 am here ^^')
Holy, I love this game so much! Everything's so well done and fit so good together :o I especially love the soundtrack. Awesome game!
It's sometimes hard to tell if I'm circling stars of if my screen is dusty x) Nice game, I liked it!