Sex is Nature by chauchau 2017-05-14T20:23:03Z
Cool!
I would change the camera angle though, so that you can see where you are going.
Foon → Ludum Dare Explorer → Users → SimonReiser
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | El Burritón | jam | 288 | 3.93 | 4.06 | 4.02 | 3.17 | 4.05 | 3.83 | 3.01 | 3.65 |
| 2017 | 38 | A Small World | 👥 | Bazooka Freaks | jam | 181 | 3.71 | 3.47 | 3.82 | 3.63 | 3.02 | 3.22 | 2.97 |
Cool!
I would change the camera angle though, so that you can see where you are going.
Thank you @jazzpah & @rabbittortoise for finding out that bug :heart:! It occured to me once, but I could not reproduce it (guess I was not playing in artillery mode). I'll look into it today.
Great entry! Nice graphics, fitting music and it's nice that you have a main menu where the most important things are explained!
In my opinion, you have a too short timeframe for those flights, especially if the departure and destination airport are very close, then you REALLY have to be fast. Because of this short timeframe, the game looses depth, because routing a flight via multiple airports to avoid congestion and hurricanes won't make the flight arrive on time, also I'm too stressed and I don't have enough time to think about clever routing. Also a option to toggle fullscreen mode would have been nice.
I'd love to see an enhanced version of your game :thumbsup:!
PS: I can confirm that the linux version is working (at least on Ubuntu Mate 16.04)!
That's a really awesome entry! Awesome graphics! Awesome music! (and funny too)
I would have just wished for more depth (and challenge), but I guess it's only supposed to be **a small world**.
PS: I have found you btw!
Nice compo entry (even with intro) :thumbsup:!
Gravity is not applied when reading the instructions for the next level, so the buildings are slowly moving away from the planet.
I really would have loved to see some more levels!
Good job :thumbsup:! My record is 59.3 seconds!
I think it would be more convenient if you don't have to press the button in the bottom left corner before placing a turret, since you have to be as fast as possible.
Nice entry, but I think the game needs to be more challenging, also what's the point of collecting so many different colored gems? A highscore would be cool, the more gems you have collected, the better your score, in order to create some kind of risk-reward mechanic.
If you are going to continue your game, then you should focus on route planning, because in my opinion, that was the funniest part of the game.
Also, I don't think jumping is really required( it actually makes you move slower)
I always love to play games made for old consoles during Ludum Dare! Well done :thumbsup:!
The game requires you to be very close to the edge of the screen to scroll, which makes it likely that you run into an enemy. Also, I had to play two rounds to realize, that you can scroll at all, because of that.
Wow, this is a really great entry, very creative. The gameplay is fun, I like the music and you don't see very humorous games very often in LD. Also the description is nice too.
:thumbsup:
PS: The linux version works (played on Ubuntu Mate 16.04)
Nice graphics and music, I had much fun playing your game! It also fits very good to the theme.
And it even has **cutscenes**
This is a really great entry! :thumbsup:
Nice game, but I think the game needs to be balanced, I could not even win once. The fact that the black cells can split just seems too unfair and the items don't seem to compensate this advantage of the enemies.
Nice little puzzle game!
I enjoyed the puzzles, but I don't think the game needs these enemies. Do they exist to motivate/force the player to solve the puzzle inside their mind, instead of doing an approach, based on trial and error? They achieve this effect, but they are still annoying in my opinion.
Maybe already finished puzzles should not be reset if you get caught.
Also, I liked the graphics, would have loved to see some more animations (I know, 48h are short :)).
Cute!
Nice game and rad graphics! You did a great job in those 48 hours (even with boss fight :thumbsup:)!
The only thing I would have wished for is more feedback on the actions in the game. First, how can I hit the swing attack? Do I have to aim it with the mouse or does it just hit to the left or right, like the animation shows? Even after several playthroughs, I was still unclear about that (maybe I'm stupid) and I was always wondering, if I hit the enemy or the enemy hit me, since the hit sound is the same and there is no hit animation. If this would be implemented, I think there is no need to make the game easier like other commentors mentioned. I would have also preferred to have a sprite for the projectiles in addition to the particle effect.
Wow, you have a really innovative mechanic there and you created so many levels! The music is also very nice.
I got stuck at the one level that seemed impossible for me, but I just saw, that some guys who posted comments have beaten all the levels (seems like I gave up too early).
Good job!
Innovative entry, but as @dusted already mentioned, it can be frustrating sometimes, because you often end up inside an obstacle when switching back to particle nature. It bugs me a bit, that I have to be so cautious, maybe the player should always be more on the left side of the screen, so more of the level can be seen in advance.
Nice minimalistic graphics!
Nice graphics and great atmosphere!
Wow, this is actually a really fun game!
Sadly there is a bug, where starting the game instantly colors the starting planet red, so in order to play it, I had to start it about 10 times till I was able to really play. Could it be that the speed of the game depens on the number of frames? Because, everytime that happened, the console printed a very high amount of frames, about 1000 (and maybe you should remove the fps counter in the game). If that is the case, then you should change the game to take the time between the frames (often called delta time) into consideration when updating your game.
Also a restart button would be great!
Oups, forgot that the source code is accessible, maybe I'll take a look into it.
I just want to add, that randomly placing the planets would be cool.
Also, LINUX FTW:heart:!
Oh boy, how mad everyone gets when you steal just a bit of food :pizza: :sweat_smile: In my opinion the camera moves a bit too abruptly, maybe I would prefer it always locked on the character. For me it was also a bit monotonous to play.
The audio works really well, catchy tune :notes:
Damn I really hoped there were more levels to throw the cute bunny around :grin:
Nice graphics, I also love how the sky darkens, whenever a boss approaches. It's really hard to dodge bullets that come straight at you and wished to be a bit faster (or the bullets to be slower). That's why I don't want to event go in front of the wasps :sweat_smile:. Also the game over screen does not seem to trigger.
I enjoyed the music as well.
I enjoyed the mood and finding out how to beat the game!
This is such a good use of this song and a clever and fun way to interpret the theme. I just wished the time would pause, so I don't have to fly over it, but the music just makes you rush :musical_note: :fast_forward: (and I guess pausing the music would not work :smile: )
I love the cute graphics!
Very satisfying, smooth controls, nice graphics and fitting music. That's a solid entry :thumbsup: Maybe it would be great to display, how long the _loading_ needed to encourage the player to go fast and improve replayability.