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fornaree

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
202046Keep it alive👥Shahjam9743.583.453.713.623.913.703.65

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by fornaree

LD46 — Keep it alive

HEAL ME PLZ by Pietro Ferrantelli 2020-04-27T21:02:00Z

This is a game that I'd gladly would pay to play an extended version. It is action-packed, has great feel, great visuals, great everything! This seems black magic for a 72 hour game :smiley:

Space Jelly Factory by Taldius 2020-04-23T13:35:54Z

This is the best take on a match game I've seen! It is simple to control, but very hard to master. It is definitely a lot of fun. And it sounds and looks great! Well done overall.

Dad's Breath by Jungle 2020-04-22T03:56:48Z

The mood and theme on this is pretty much spot on It can't get better, imho. The artwork and the audio is pretty good. It is a simple concept, but very well executed!

Waste of Space by souperstrawer 2020-04-22T13:33:35Z

I don't know if was the social aspect(talking to a friend while playing), but when I played this project seeing my ship get blown away was pretty fun. The amount of times that I blocked myself from building more stuff was pretty stellar, and weirdly I liked every one of them. Great entry!

Lich Clicker by Fictions 2020-04-21T21:39:48Z

The artstyle is pretty awesome, I love the idle animation of the lich, mainly. Using a more "sketchy" style of drawing at everything and making it work on the final version was pretty nice. The game mechanics though, were not so clear. I wish there was more information on what were the differences between the souls, so that I have more control on the ending. The game is a cool one overall, just felt that the cool parts weren't too explored to make it a great one.

Beat Sturgeon by ecmjohnson 2020-04-23T20:31:13Z

The game has a great art and soundtrack, but that's all I could experience... The mashing at the start, plus the punishment for missing the timing + pressing a key off the beat makes you lose really fast. This is a project I'd like to try more if it gets updated!

Northern Pirates by NorthernDevGuy 2020-04-21T22:40:00Z

The feeling of maneuvering the ship was really good and a lot of fun. The combat between ships is cool, but seems that the cannonballs are too little, so its impact is hard to measure, or not felt at all. The art and sounds are good overall, but a little bland to be great. In the game, hitting stuff seems very unforgiving, and I found no use for the gold I acquired, which felt a little odd. Still, the experience overall was cool, good game.

Heartful Defense by Nelson William 2020-04-23T20:04:53Z

This project is very well executed! The graphics and the music are very good. Gameplay-wise, the cards feel a little bit unbalanced in the starting hand... In my playthroughs, the starting hand decided the run if they had the triple turret in it. Anyway, still a very nice project, with great potential

Space Exodus by Kaish 2020-04-25T00:14:06Z

Saw a glimpse of this game on a stream and the color scheme / artstyle caught my eye! While playing the experience of incorporating sound into gameplay was very nice, although I couldn't even find all of the resources, my crew died of hunger :(

Would also love to see a version that has a smoother introduction and more concepts around the exploration of the sound as mechanic.

Chronocipher by Instafluff 2020-04-23T23:23:35Z

This game accomplishes so much with the clues, it should thrive so much in a community environment. The artwork, sound, voice over and music is very spot on. Lovely project all around!

Giant Blobs From Mars by Almighty Games 2020-04-21T22:20:58Z

The game has some good art and good music overall, but the music gets repetitive after 10+ minutes. About the game design: at the first 2 levels there weren't any challenge, and the timing of the blobs growing and dying, was way too slow. To see your highscore in the first level takes a lot of time. Only after skipping several levels, and playing a landscape that is way bigger I had a lot of fun trying to plan to dominate everything with my blobs and not leaving a single tile behind, while struggling with the blobs that were dying. Overall, nice project that would be nicer if the first levels were more complex/fast paced.

platformEGG by Tricky_Fat_Cat 2020-04-23T23:59:12Z

I've done it! After some raging, I could complete all the levels! As mentioned before, the controls can get better and the lack of checkpoint is brutal, but it is some solid work, with a great art, cool animations and nice ideas being explored.

Silence, Please!!! by fiwon123 2020-04-27T13:55:56Z

A very cool concept of taking parts away from the music! The color palette is marvelous and I love the walking animations of the protagonist. This is a lovely world, just felt that it could have a little bit more difficulty to throw the blocks away. Great job.

Shiny by LeGoLaZ 2020-04-22T19:35:54Z

The game has some great aesthetics: nice sound, great art and an incredible UI. But the game feels clunky to play because of the hit detection and the movement. Would love to see another project from the group with an improved feel.

Royal Decree by Furqaan 2020-04-22T01:09:12Z

The background music was pretty good! Overall, I liked the execution of this project, it ended being a nice bit of fun. It has a few quirks like sometimes not generating the princess' needs, and the villagers locking you from moving when near corners, that takes out the fun a bit.

AC ⚡ DC 🔋 by SparkDrago 2020-04-21T23:00:50Z

First of all: all of the 3D design was pretty good. The art of the lab you start in, the weapon you hold and the power core you have to defend. I felt that the mouse sensitivity was really on the high end side, causing aiming to be a little annoying. Two things that needs improvement is the game feel of the movement/shooting, and feedback on the objectives.

Metahealer by Strupf 2020-04-22T04:15:48Z

This idea is very unique, and everything about the concept is very well-done. It just feels a little unforgiving on the destroying keys aspect and in the time that it takes to kill the boss. Still, an awesome entry in all regards.

Metahealer by Strupf 2020-04-22T13:26:49Z

@strupf Getting too good during playtesting was a problem for me too! I'll be more cautious about it next time. Your project is one of my current favorites for the nice execution though!

Rodolf by Nurk 2020-04-23T13:15:50Z

This is the most polished project I've came across, and it is one of the best ones. Great job on the artwork, a nice solid gameplay, good humor and cool sounds.

Little Red Hood by RooftopDog 2020-04-22T01:04:32Z

For a jam project, this is incredible in certain aspects. The mood is incredible, you guys achieved a great looking game by being very clever with your illumination. On the opposite side though, the movement in the game feels clunky and breaks the experience that the mood can provide. Still, a good project you guys got!

Rhythm Castle - Platformer/Rhythm Game by GrizzliusMaximus 2020-04-27T18:34:19Z

I went into my first beat section(SKKS) and it felt way too hard. After a lot of trying I could consistently get the first two steps, but not the last two. Also, I felt like I was supposed to press the keys instantly when the feedback appeared, and not when they turned brown which would be more intuitive. The artwork and the sound is pretty awesome, and I'd love to be able to save all the dancing moles!

Shah by William Steve 2020-04-22T00:05:21Z

@tkers We uploaded an HTML5 version to the itch.io page, try running it directly from there. Would love if you could reach us back with some feedback about it running on Mac!

Shah by William Steve 2020-04-24T15:21:55Z

@euler-moises The music wasn't made by ourselves, but by Antti Martikainen, you should definitely check him out, it's super worthwhile.

@alex-adedge Currently we got some issues with units moving backwards, I'll try to bug fix them today, as they mess up the nice movement feel that we initially had

@spirits Seems that you have found another bug! It seems that units very rarely go on cooldown and don't comeback. Thanks a lot for reporting, I'll look into it!

@julienlussiez @bilalch213 @tkers had some good insight about slowing the pace of the game, I already tuned down the difficulty since the first release, but it seems that slowing down some more, or some bullet-time would be nice! Thanks everybody <3