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Feedback comments for LD59
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| Timestamp | Since previous | Game | JerryWest's comment | |
|---|---|---|---|---|
| Apr 21 17:26:45 | Misplaced | ♥ 1 | It looks like a pretty cool visual effect. I noticed you when you first posted. My work used a similar idea to yours - illuminating the scene in the dark. If only I could improve the effect to your level, that would be great. The cross mechanism is a bit torturous. I'd rather die immediately when I fall, hahaha. | |
| Apr 21 17:44:09 | 17m 24s | Signal-Tied | ♥ 1 | it's incridible to make a roguelike in gamejam However, if the shooting had a stronger impact, and if one could continuously enhance their abilities to an unlimited extent, then as a rogue, it might be even more enjoyable. |
| Apr 22 08:54:17 | 15h 10m | Bantam: Beyond the Nest | ♥ 1 | the feeling of explore in space touches me, It feels so good only problem is motion is so slow, I wish I could locate the coordinate faster |
| Apr 23 04:11:00 | 19h 16m | Signal Singularities | ♥ 2 | It took me some time to figure out how to play. After understanding the gameplay, I found the process of building circuits to decode very interesting. What a cool idea! However, as a non-native English speaker, understanding their sentence is quite challenging for me. Maybe some hints could be given when players get stuck to tell them what the correct answer is? Even following the answer to decode still poses a challenge. I got to the third level, "I'm a total trash mammal and nothing is ever going to work out." I felt a great sense of achievement when I decoded it! But the next level's puzzle totally blew my mind, lol. |
| Apr 23 07:50:37 | 3h 39m | Traffic Control Publican | ♥ 3 | Interesting design, The operation of this game is beyond my ability. However, drunk driving is definitely better dealt with by having the offender taken into custody by the police. Very catchy music! The signal sound blends perfectly into it. |
| Apr 23 09:16:09 | 1h 25m | Limi | ♥ 1 | The excellent suspenseful atmosphere. I never expected to be able to play such a beautifully crafted horror game in a game jam. |
| Apr 23 09:30:07 | 13m 58s | Finnicky Fourier Toy | ♥ 1 | This is a very difficult oscilloscope game. It reminds me of the analog signals course I took in college. Perhaps some interesting sound effects could be generated? I wonder how these wave sounds like |
| Apr 23 15:00:38 | 5h 30m | SETI@dream | ♥ 1 | (哈哈,这次可以不用英文翻译直接评论了) 玩完了,氛围塑造的真不错。zero game是你们工作室吗?看得出来是个有经验的开发者 我本来期待着后面可以让不同旋律叠加起来,一个小星系有多个音轨交织成完整的旋律来着~感觉可以在玩法上多挖掘一下~ |
| Apr 23 15:18:04 | 17m 26s | Dread Frequency | ♥ 3 | Amazing! The horror atmosphere created through the visuals is truly excellent! How to create a horror atmosphere in a low-budget project is a challenge. In your game, "Respond calmly to the monster's cryptic signals" not only conveys the sense of horror and oppression but also makes the protagonist seem brave, calm and badass. This design is really cool! |
| Apr 23 15:43:08 | 25m 04s | BPM - Bionica Pro Mortis | ♥ 1 | Very cool graphic design! It would be even better if there were more obvious feedback indications when the attack/defense is successfully strengthened. |
| Apr 23 15:59:35 | 16m 27s | Signal Garden | ♥ 1 | It's hard to say I enjoy this game. The information is quite confusing and the countdown is interfering with my understanding and thinking. Just as I was beginning to understand how to arrange the lines to activate a node, the map immediately changed to a completely different appearance.Wish you can improve it even better in the future! |
| Apr 23 16:29:20 | 29m 45s | SOS | ♥ 1 | Type morse code by my hand is a cool experience! I like this Idea. But I failed to find correct answer... In level three, I saw code on wall "-... -.-. .-.."but after I type them in console nothing happened. I want to know how to get correct answer |
| Apr 23 16:40:44 | 11m 24s | Meerkat Panic! | ♥ 1 | It was a very interesting experience! The little animals were very cute. After playing for a while, I didn't feel any significant changes. If there really isn't much content, perhaps it would be better to end the game directly after a certain period of time? |
| Apr 24 07:27:01 | 14h 46m | Signal Quest | ♥ 2 | Hahaha, my English is not very good, so I couldn't quite understand the voice instructions and felt quite flustered. But I still managed to finish the game and found a Nokia in the universe. I think the work is quite good, and the atmosphere of the spaceship is well created. I saw in the comment section that "completing the task successfully can advance the progress", but I didn't notice this during the actual gameplay. Maybe it would be better if the feedback for success was more prominent after completion. |
| Apr 24 07:38:34 | 11m 33s | Vox ab Extra | ♥ 0 | Hope you can successfully complete your work! |
| Apr 24 08:01:36 | 23m 02s | FISTAL | ♥ 3 | It's worth encouraging that you were able to complete a gamejam project for the first time! I have finished the entire process. The story lacks some twists, but it has potential. Prioritizing the completion of the work is the right choice. The author can delve deeper into the story narration! |
| Apr 24 08:13:32 | 11m 56s | Radar Runnings | ♥ 1 | I think the game could be improved further. |
| Apr 24 08:24:25 | 10m 53s | Stargazer | ♥ 0 | The excellent art and sound effects, I really like the dreamy atmosphere similar to a yume nikki. But I don't understand the gameplay mechanism, and I'm also confused about how to proceed with operating the two knobs to pass the level. |
| Apr 24 08:34:13 | 9m 48s | Echo Escape | ♥ 1 | The first horror game that was too terrifying to continue playing! Haha! I've played this type of game twice before. It has a good mechanism and provides a strong sense of immersion. However, it feels too difficult. Making sounds will lead to being chased, not making sounds will prevent you from finding the way, and for a long time, it seems that the monster won't leave on its own. The game is excellent. Good Job! |
| Apr 24 08:47:44 | 13m 31s | Monitor Maze | ♥ 3 | The art work is extremely excellent. The first thing I noticed was a 2D game that had a very intense atmosphere. The difficulty level was well controlled and I managed to pass it on the third attempt. It was a great experience. |
| Apr 24 09:02:16 | 14m 32s | Walkietalkie Runnie | ♥ 1 | The design concept is quite good, making the police and criminal chase scenes even more intense and thrilling. The failure penalties are a bit too severe. If you hit a car, you will fail immediately or even close the game. This makes it less motivating for people to keep trying. Judging from the voice accent, could it be from a Chinese person? |
| Apr 24 09:35:34 | 33m 18s | Module Overload | ♥ 1 | 给我玩哭笑不得233 这个类型我略有耳闻,实际玩起来真手忙脚乱。任务块达到6个的时候几乎不可能维持任务完成。 最开始数值比较复杂,不过玩着玩着还是搞懂了每块的作用——说明表现做到位了。 后期也许有正确的坚持下去的玩法?反正我不知道怎么做233 很完善优秀的作品! |
| Apr 25 05:52:35 | 20h 17m | In Control | ♥ 1 | Due to the presence of "action" tag, character often get stuck at the corners of the levels due to collision issues, which somewhat affects the gaming experience. In the later levels, it might be because of level bugs or respawn point bugs that I fail to fully enjoy the game. However, the puzzle-solving part of the levels is still well-designed. |
| Apr 25 06:49:03 | 56m 28s | Kiipu | ♥ 1 | The mechanism that "falling from a height can result in a bounce" is quite interesting. This is a setting from Leap Year, right? I feel that the author is relatively inexperienced in the design of platformers. The difficulty of the later levels got out of control, which made me stop playing. Please keep up the good work! |
| Apr 25 07:23:41 | 34m 38s | Invisible | ♥ 2 | Dealing with an invisible enemy, inferring the enemy's abilities through clues, and grasping the patterns is a very cool idea! The art is very exquisite and beautiful. The ending gave me a creepy feeling. However, it was too difficult to obtain information in the middle.(almost gave up in middle way) Only when the enemy was close could a little visual hint be obtained. At the same time, the setting of "not being able to walk on repeated grids" not only reduced the difficulty but also increased the cost of trial and error. The light of the character made me think there was some special meaning, which misled me for a long time. If the character could illuminate in four directions and obtain information about enemies further away through the light, the experience might be more optimized. |
| Apr 25 07:48:54 | 25m 13s | Escape from Cornfield | ♥ 1 | This idea made me lmao. It's a very funny idea! When actually playing it, I felt that most of my attention was focused on the left bottom corner where the real-time comparison of the field shape was displayed. Once a human appeared, I was startled, even more terrifying than any horror game! Humans are so terrifying. I want to go back to Mars! |
| Apr 25 08:07:38 | 18m 44s | Beat the Signal | ♥ 1 | got 2050 finally. why not considering add some Techno music? |
| Apr 25 08:29:43 | 22m 05s | GHz: WEE | ♥ 1 | The novel image presentation method of sonar is quite unique. I've never seen this mechanism applied in a 2D game before. The sound effect design is excellent. I got goosebumps for the first time when I was scared by the triangle (twice!) . The map is too large and requires constantly pressing the space bar, which makes the hands very tired. The minimalist elements are able to create so many variations of the map, which is quite remarkable. How about this design: When walking normally, it can continuously illuminate a small area. If facing a specific direction, it can accumulate energy to emit a stronger detection sonar, but it will alert the enemy. This way, the sonar detection mechanism can be better utilized. |
| Apr 25 09:02:09 | 32m 26s | Inside a Sun | ♥ 1 | Ordinary people only dare to imagine exploring inside the moon. Exploring inside the sun by penetrating through it, what an astonishing imagination! This idea is very cool. Does it seem to be inspired by outer wilds? What surprises me the most is that the sun doesn't look very big from the outside, but when exploring inside, it feels very large. How is that made? However, during the exploration process, the camera perspective often jumps suddenly, making the exploration not confortable. This is the only relatively obvious obstacle. |
| Apr 25 09:12:19 | 10m 10s | Cyber Resonator (Spicy Hot Chocolate 5) | ♥ 1 | The tile design is rich in variety but lacks uniformity. The laser mechanism is quite interesting, and the prism scattering of laser at the final level is very cool. However, the game mechanism involving laser is not well utilized.besides...OMG,it's FURRY! |
| Apr 25 09:18:27 | 6m 08s | Video Signal Lost | ♥ 1 | Could it really be a randomly generated roguelike dungeon? That's quite impressive! |
| Apr 25 09:31:46 | 13m 19s | U.F.GO | ♥ 1 | A very cute game with beautiful sci-fi scenes. The actual gameplay experience was unexpectedly very enjoyable. I have never seen this type rhythm game. If the rhythm feedback could be stronger, it would be even better. The speed increase in the later stages was a bit too fast. There's no need to keep increasing it; maintaining a relatively fast speed is enough. |
| Apr 25 09:49:08 | 17m 22s | Asteroids and Satellites | ♥ 1 | Using physics to adjust the reflector is an interesting idea, but in actual gameplay, making even a small adjustment to the angle can be very frustrating. Unexpected meteorites that reflect off the surface might disrupt the previously set angle. |
| Apr 25 10:26:42 | 37m 34s | Lost Signal | ♥ 0 | "Seeking the signal at the top of the mountain" provides players with a very good motivation to "climb upwards", which is very suitable for the goals of a platformer game. This idea is great. However, the operation is not very flexible, the cost of mistakes is too high, the tolerance for errors is too small, and it is relatively difficult to keep playing. |
| Apr 27 05:28:59 | 43h 02m | Occult Ace | ♥ 1 | The lowpoly + retro vision visual effect is quite good. The system construction, including tutorials and menus, is also very complete and impressive. It would be even better if the combat rhythm were optimized - sometimes the enemy density is too high and sometimes too low, and the enemy bullets are fast, making the difficulty high, etc. I look forward to having a large number of enemies in the later stage and my attack power being very strong, just like in other roguelite games. |
| Apr 27 05:39:37 | 10m 38s | No Signal | ♥ 0 | failed to open the website, can not find the name on itch as well, what a pity! |
| Apr 27 05:47:23 | 7m 46s | Haberdashery Rhythm Assault | ♥ 1 | The concept is quite good. "Another hornet VS SILK hum"? The music could be improved a bit. The continuous attack of the scissors seems to lack sufficient prompts. |
| Apr 27 06:40:18 | 52m 55s | Sea Star | ♥ 1 | The atmosphere is very oppressive and terrifying. At the beginning, I was aimlessly walking around in the submarine, collecting items but having no idea what to do. Just before I was about to quit the game, I discovered that I could press F on the screen to detect the environment - that moment gave me goosebumps. There was no sound effect during the exploration outside, but the tension was always there. After exploring for a long time and feeling bored to the point of almost closing the game, I gradually found a new clue - a red figure. At this moment, the alarm went off and a malfunction occurred, but the items I had collected earlier were nowhere to be found. I was so scared that I didn't dare to continue playing, hahaha! I don't know what's next, maybe the development of another iron lung? Anyway, it's a very good game. If the early guidance were better, it would be even better. |
| Apr 27 07:11:44 | 31m 26s | Canopy | ♥ 1 | Travelling through such a jungle-like environment is a pleasant experience. However, the occasional sudden camera cuts do somewhat disrupt the experience. |
| Apr 28 08:26:21 | 25h 14m | BatterySignalOverdrive | ♥ 0 | 我对棒球没兴趣,对外表看上去的玩法也表示怀疑。但是一口气玩通关了,到最后真的让人全神贯注,技能、挑战和剧情的情绪同时达到了高潮,心流达到了巅峰!这设计真的很出色。本次LD试玩里唯一一个给了mood满分的作品~ 中段的时候,摸右腿规则没记住。在这种规则的游戏,语义理解如果产生问题那对体验来说是致命的。第一次是中心对称规则,一开始我以为是描述有误(以为只是1379宫取对称,后来反应过来2468宫也需要对称)才发现确实是中心对称规则。第二次是右腿规则没理解到,后来看小抄才理解到位(记上一轮点位一下子又增加了一层记忆负担,不过还好也能接受)。 剧本完整,情绪弧度优秀,甚至最后还有一个画风叙诡小幽默,很有逆转裁判的味道。很羡慕剧本写得好的人。 唯一美中不足的可能是结尾处情绪没有很好落地,如果配一个胜利音乐和CG就完美了。 |
| Apr 28 08:43:55 | 17m 34s | Diamond Synth | ♥ 3 | This is LD. You can even play the electronic organ on it.XD When playing, there is a problem of broken sound quality. I don't know what the reason is. |
| Apr 28 09:49:35 | 1h 05m | Below the Light | ♥ 3 | QQ20260428-173934.png I tried my best but this time I was stucked for real. The atmosphere created around the sound effects and images is very immersive, which is great. However, I was often confused by the puzzles. For a long time, I didn't realize that "LIES" was the password, and I didn't know why "ABYSS" was the safe's password or the actual operation method of the safe was "left TO six/right TO 2, etc." I thought it was "left six times/right two times, etc." As for the final nine buttons, when I pressed them, there was no response, and at that time, I couldn't find any other hints. This really got me stuck. I think it might be better for the author of this kind of click-based puzzle game to place a hint or the answer to the puzzle somewhere. Because sometimes players do not have the same preset information as the author. |
| Apr 29 07:51:24 | 22h 01m | Chomp Radio | ♥ 1 | The graphics are excellent, beautiful, and complete. Good job! As a non-native English speaker, I found the text a bit challenging to read. Presenting ten types of turrents at once makes it hard to understand. The enemies lack threat (though it's understandable as strong enemies would be hard to fight). Also, I spent a long time looking for the end point at the beginning and didn't notice the hole was the exit. It would be great to add an arrow to indicate it. |
| Apr 30 11:37:11 | 27h 45m | Signal Through the Blizzard | ♥ 1 | The atmosphere of survival in the heavy snow is great. I love this kind of atmosphere experience. The light and shadow effects are stunning! It would be even better if there were more interactive gameplay effects created by the hand shadow effects. |
| Apr 30 16:39:38 | 5h 02m | Laser Signals | ♥ 1 | typical Ikaruga game play. Some of the designs around gameplay are quite interesting. Slowing down the bullet speed of the enemies, increasing the number of enemies, and boosting the character's shooting speed can make the game more enjoyable. Besides, the music is very pleasant. |