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| Timestamp | Since previous | Game | HagamosVideojuegos's comment | |
|---|---|---|---|---|
| Apr 21 15:27:08 | We're Breaking Up | ♥ 2 | I loved the feel of the game from the very first moment; I really enjoyed the aesthetics and the sense of movement. The only challenging point for me was following the conversations while dodging with the mouse (even more so since I use a trackball), so at times it felt like I had to choose between reading and reacting. The way you’ve integrated the loss of coverage mechanic is really interesting, although as I mentioned before, I found it hard to follow the dialogue—especially while losing signal—but of course that’s part of the mechanic, and overall I think it works fantastically. You’ve done an excellent job! | |
| Apr 21 17:20:14 | 1h 53m | Signal Slasher | ♥ 1 | Sometimes, when I approach the traffic lights, the action pauses and the character stops moving forwards on its own, which throws me off a bit, although in some situations it actually makes things easier. Apart from that (which is understandable for a game jam) I find the game quite interesting; the mechanics are simple but effective, it looks great, and it makes you want to keep playing through more levels. Well done! ⚔️ |
| Apr 21 17:50:26 | 30m 12s | Moon Moth | ♥ 1 | Although the gameplay is simple (even more so for a competition entry), this contemplative and dreamlike style has pleasantly surprised me! 😃 As always, even though the gameplay itself is straightforward, your games feel truly unique. Well done! 🌃 |
| Apr 21 18:45:12 | 54m 46s | On Ivy Boulevard | ♥ 2 | I love it! It’s just like playing a point-and-click adventure game from the 90s! I like the way the theme is interpreted, the presentation, the atmosphere of the game... It’s definitely one of the most interesting ones I’ve seen! 🕵 |
| Apr 23 10:35:39 | 39h 50m | can u talk? | ♥ 1 | I really loved your game! It’s a simple idea, but it fits the theme very well. Some of the jumps feel a bit tight in certain parts—right at the beginning, I already found it quite challenging to get past the first platforms. Aside from small details—which are totally understandable given the limited time in a game jam—the overall result is outstanding! |
| Apr 23 11:17:52 | 42m 13s | TellyBuddy | ♥ 3 | absolutely loved your game! The video effects, visual style, and storyline really stood out to me, especially considering you pulled all of this together in just three days. That’s seriously impressive. Overall, it’s a fantastic piece of work with very few flaws, especially for something created over a single weekend. I genuinely think that combining what you’ve built with what we’ve been working on could result in something really exciting and unique. Good job! |
| Apr 24 10:01:33 | 22h 43m | BatterySignalOverdrive | ♥ 1 | Your game really reminds me of those classic PC games from the '80s and early '90s, maybe even the PC-98 era? It gave me a strong sense of nostalgia. I also really liked how you incorporated the game jam theme, and I found the game genuinely fun to play. I think you did a great job especially considering this is your first video game, as you mentioned. Congratulations, you’ve done really well! |
| Apr 27 16:09:59 | 78h 08m | Fire Support Survivors | ♥ 3 | I like the concept! I think it fits the theme well, and the combination is interesting since I have to pay attention to both parts at the same time. It turned out to be quite challenging, and I think with a bit more time it could become a really engaging full game. Congratulations! |
| Apr 28 19:00:12 | 26h 50m | Resonance Protocol | ♥ 1 | I really enjoyed this game. For a game jam project, it’s impressive how much you managed to accomplish in such a short time. The levels are quite challenging, in fact, I got stuck on the second-to-last one because covering all four paths felt extremely difficult. I was already struggling just to handle the first two routes in the initial wave of that level. With more time beyond the game jam, I think this could become a very enjoyable and polished experience. Most of what it lacks feels like a natural result of having only three days to develop it. As a fan of tower defense games, I found the core idea both interesting and engaging. Congratulations on your work, and well done! |
| Apr 28 19:39:48 | 39m 36s | Lighthouse Diaries | ♥ 2 | I really liked this game. It was easy to understand and not too difficult, but it captured its core idea perfectly. I think it used the theme in an interesting way, and the song at the end was definitely unexpected 😆 Overall, it was an enjoyable experience, and with a bit more time, I can see it becoming a great game to casually spend time with. For a game jam, it more than delivers. Congratulations on your work! 🐙 |
| Apr 28 19:47:41 | 7m 53s | S.L.O.P. - Signals lost on planets | ♥ 2 | An interesting idea overall. It might be worth limiting the number of missiles, since as I did (and as I’ve seen others do in screenshots) it can be easily exploited by just clicking repeatedly. On the other hand, if someone simply wants to get through the game without focusing on the challenge, that’s also a valid way to approach it. Either way, I think the result is quite engaging. With a bit more sound design and music, it could feel even more immersive. I’d also suggest reducing the zoom slightly so players can better appreciate the artistic details of outer space and the space debris, as there’s quite a bit of unused space (no pun intended). Putting those small details aside (which are completely understandable in a jam setting) the core concept works well, and I really liked how you made use of gravity. It was genuinely entertaining. Well done! 🚀 |
| Apr 28 19:56:22 | 8m 41s | Waiter Waiter | ♥ 4 | I’m not entirely sure what I just played, but I liked it (and that’s slightly unsettling). It was a fun experience, especially the simple mobile style minigames. I did find the transitions between levels a bit confusing, since I wasn’t sure if I just had to survive for a certain amount of time. Maybe a timer bar could have helped clarify that, although I understand that’s a lot to ask from a jam game. Even so, it’s impressive that, despite their simplicity, you managed to include multiple minigames and levels. It made the experience feel varied and engaging. In the end, I had a great time. Congratulations on your work! 👐 |
| Apr 29 09:53:48 | 13h 57m | Read My Signal | ♥ 0 | I really enjoyed your game! Both the core concept and how well it fits the theme are spot on. The visuals are especially pleasing and give the whole experience a really polished feel. At first, I found it a bit tough. I actually failed the first two customers without fully understanding why. But as I paid closer attention to what each customer was asking for, and especially to the subtle hints in their characteristics, everything started to click. That learning curve ended up being very satisfying. I also liked how the difficulty ramps up with multiple items to manage at once, it keeps things engaging and adds a nice layer of challenge. Overall, huge congratulations on what you’ve accomplished here. It’s a fun, well crafted game, and honestly very impressive for a game jam project! |
| Apr 29 16:31:54 | 6h 38m | Signal's Shift | ♥ 2 | I absolutely loved this game! The core mechanic is really easy to understand, and it fits the theme very well. At the same time, it still feels quite challenging, especially since interpreting the amplitude of the waves isn’t so straightforward. As a puzzle, I think it’s really interesting, and it could definitely work as part of a larger, more complete project if you ever decide to expand on it. Overall, congratulations! It's an amazing result, especially for a game jam. I enjoyed it a lot! |
| Apr 30 09:52:27 | 17h 20m | Cadence of Glob | ♥ 3 | I absolutely loved this game! The art style is fantastic, the controls are simple yet really effective, and the spaceship feels super cool to play with. The characters gave me a good laugh, and the way you approached the theme is cool. If I had to point out one small downside, I never quite managed to get the ball into the bowl where the letters drop... but hey, at least I walked away with a stylish orange space hat, which feels perfectly suited for my duties in this spaceship! 🔴 👽 Well done! 🚀 |
| Apr 30 21:45:55 | 11h 53m | Round-a-doodle-doo | ♥ 1 | This game is fantastic! It’s easy to understand, simple to play, and incredibly fun! The difficulty ramps up in a really satisfying way, keeping you engaged without ever feeling overwhelming. It also has a very pleasing aesthetic that adds to the overall experience. It’s a perfect reminder that you don’t need a complex concept to create a great game, this is a brilliant example of that. Congratulations! 🚦 🐤 🚥 🚗 |
| Apr 30 22:13:22 | 27m 27s | Out There | ♥ 2 | I really liked the camera effect. As I kept playing, I got used to it, but at the beginning it gave me this physics-like feeling, as if the camera was hanging from a flexible antenna on the rover, which I thought was pretty cool. I do think it would have been nice to have an option to reset the rover if you lose the signal, instead of having to restart the whole game. I lost the signal suddenly when I was only about 200 meters away, and having to start over was a bit frustrating. That said, I understand that time constraints during a game jam can make it hard to implement everything. Overall, everything else works well. I think it approaches the theme in an interesting way and it was an enjoyable experience. Congratulations! 🚙 |
| May 3 19:14:46 | 69h 01m | The Lighthouse | ♥ 1 | For a game jam project, this is seriously impressive. Yes, it’s short, but that’s completely understandable given the time constraints and what’s here is incredibly well done. It genuinely made me want to dig deeper into the story. I would love to see this expanded into a full game with the same style and atmosphere. It strongly reminds me of classic late ’80s and early ’90s point 'n click adventures and I love it! The artistic side is absolutely fantastic. The pixel art, the way you’ve interpreted the theme, and how everything comes together, it all works beautifully. Even if the programming side might be relatively simple, the overall experience feels really nice. Congratulations! 🐙 🚢 |
| May 3 19:51:23 | 36m 37s | Dot Dash Mash | ♥ 1 | I want to start by saying this is one of the best games I’ve played in this game jam. It absolutely nails the theme. While other entries have explored similar ideas with Morse code or radio frequencies, this one stands out because everything feels so well integrated into the gameplay. At first, the game seemed simple, but once it introduced crossing Morse signals both vertically and horizontally, it became really interesting and challenging. Overall, this is a highly engaging mini-game—one I’d actually choose to play just for fun. Without a doubt, one of the strongest entries for me! -.-. --- -. --. .-. .- - ..- .-.. .- - .. --- -. ... --- -. -.-- --- ..- .-. .-- --- .-. -.- |
| May 3 19:58:04 | 6m 41s | Blipp | ♥ 1 | I absolutely loved this game! It’s incredible that you managed to create something like this in just 48 hours. The art is genuinely impressive, and the storytelling says so much without using a single word. The mechanics are simple, but honestly, they don’t need to be anything more, they fit perfectly. Overall, it’s a really engaging experience with clear potential to grow into something even bigger. Well done! |
| May 3 20:03:21 | 5m 17s | The Last Signal | ♥ 1 | Artistically, I really enjoyed this game. I think adding music would have elevated the experience quite a bit. Considering it was made in just 48 hours by a single person, the result is honestly incredible. With more time, I believe you could turn this into something truly compelling. It’s visually striking and definitely invites you to jump in and play. Well done! 🏇 |
| May 4 05:35:14 | 9h 31m | Pheromone | ♥ 1 | I really enjoyed the game, it was engaging and fun to play! The only thing I felt was missing was some kind of end game screen. I actually replayed the final level three times thinking they were similar levels with different timing, only to realize it was the same one again. That said, at least I managed to beat my record on the last level, getting it down to under 7 seconds! 😆 Overall, the game was fun, fits the theme well, and you did a great job, well done! 🐜 |
| May 6 08:22:22 | 50h 47m | Space Supremacy | ♥ 1 | Small tweaks, like unifying the controls (A/D to move, W to jump, maybe J for actions and shooting), getting rid of the need to click the mouse when you don’t have to aim, and avoiding multiple keys for the same thing (like E and C) could go a long way. They’re not big changes, but they’d make the game feel a lot more user-friendly going forward. Aside from that, even if the mechanics are pretty simple, there’s a lot of variety in the different areas. The rocket animation totally caught me by surprise, and there are a bunch of details that show you’re on a really good track. Really nice work! |
| May 7 18:30:26 | 34h 08m | Laser Signals | ♥ 1 | I want to start by saying that I really liked the game’s Ikaruga like, since I’m a big fan of that kind of gameplay. I also loved the glow and colors of the starships, they looked really cool and made the game very visually appealing. If I had to mention one thing, I think maybe making the player die in one hit is a bit too punishing sometimes. The checkpoints definitely help and are appreciated, but there were moments where it felt hard to actually fight enemies instead of just focusing on dodging everything. Great work overall, keep it up! 👾 |
| May 7 18:35:28 | 5m 02s | RADIO CORE Last Signal | ♥ 1 | At first, the game felt a bit confusing to me, but once I understood how everything worked, I ended up enjoying it quite a lot. I think this could honestly be a really solid first step toward a much bigger and more polished game. I liked the tower defense style a lot, and it actually reminded me of another jam game I played before that started with a very similar idea and eventually became a commercial game (The king is Watching). I could see the same potential here. There’s nothing I can really complain about considering this was made for a game jam, I’m only talking from the perspective of maybe turning it into a full commercial project someday. With more time to polish things and especially with stronger art and visuals, I think this could become something really interesting. Good work, and keep going! 🗼 |
| May 7 18:54:14 | 18m 46s | Almost the Same | ♥ 3 | A really interesting game for sure. I can easily see this being super fun to play with friends in real time. The art style is amazing, and the core gameplay idea works really well too. The camera can feel a little awkward at times, but honestly it also adds a lot to the experience. When you’re drawing, you normally can’t fully see the person you’re drawing at the same time, so it actually ends up feeling pretty immersive and intentional. I’m honestly impressed by how much you managed to do in such a short amount of time. Congratulations! 📺 |
| May 7 18:59:35 | 5m 21s | SIGNAL: Abyss | ♥ 1 | I liked the game a lot! Simple, effective, short, but still enough to show the potential it has. The overall aesthetic works really well too. Honestly, I think it’s incredible that one person managed to make all of this in barely three days. My sincere congratulations, great work! 🐟 |
| May 7 19:07:16 | 7m 41s | Fallen Ties | ♥ 0 | I think it’s incredible that you managed to make a game like this in such a short amount of time. I absolutely love the old-school 90s feeling it has, the design is awesome, and everything feels really well put together. The game jam theme was also used in a very interesting way, and overall the whole experience was great from start to finish. Awesome work, congratulations! 🔫 |
| May 7 19:09:16 | 2m 00s | Distant Driving | ♥ 1 | Good physics, fun gameplay, and visually pleasing overall. Well done! 🚗 |
| May 7 19:56:46 | 47m 30s | F(R)OG | ♥ 1 | Wow! You know a game is good when it leaves you wanting more. I really enjoyed it — a simple and short game, but very effective. With more types of status effects, I think it could become an incredibly entertaining game. Congratulations! 🐸 |
| May 7 20:02:59 | 6m 13s | Hidden Signals | ♥ 1 | I’m impressed by how you managed to design this game in just two days. Yes, it’s simple, but I think it’s very well made. With a bit more time, this could turn into a really entertaining puzzle game, since you already have the core mechanics and there’s a lot of potential for some very interesting ideas. Congratulations! 📺 |
| May 7 20:17:44 | 14m 45s | TWILIGHTHOUSE | ♥ 0 | Well executed, I think the game works really well. It’s polished, free of noticeable issues, and fits the theme nicely. The concept is solid too. I understand that the AI-generated art at the end was probably due to time constraints for creating those illustrations. Personally, if the goal was to avoid losing votes because of that, I might have gone with a more generic ending screen instead. I don’t think the game becomes more interesting just because the ending screens are more visually striking, the important part is everything that comes before them, and that part is already genuinely good. Sometimes we forget that we don’t need to force attention when what we’ve created already speaks for itself. Well done! 🚢 |
| May 7 20:23:29 | 5m 45s | Love Caps | ♥ 0 | An interesting idea! I really liked the feeling of burrowing underground. As a minigame, I think it’s very promising and could become really fun with some extra features and maybe a bit of lore. Of course, that’s not the kind of thing you usually have time for during a game jam, so I’ve judged it as a jam version. Still, once the jam is over (very soon now!), I’ll definitely be curious to see what you do with it afterward. Great job! 🍄 |
| May 7 20:38:30 | 15m 01s | Gecko's Odyssey | ♥ 2 | I’m genuinely surprised your game doesn’t have more votes, because it was a really interesting experience from start to finish. I did run into one issue: on my first attempt, I moved all the items to the top, then fell down and couldn’t recover anything to climb back up, so I ended up stuck and had to restart. Still, that’s the kind of small issue that’s completely understandable in a game jam. Aside from that, everything felt fantastic. The music was excellent, the puzzles were engaging, and I especially loved the visual style. Congratulations! 👽 |
| May 8 17:26:04 | 20h 47m | GHOST CHANNEL | ♥ 2 | I really enjoyed your game! We actually started from a pretty similar premise with the whole “playing through a TV” idea, although the way our games evolved ended up being quite different in the end. I especially loved the channel-switching effect and the transitions throughout the game in general, they were really well done and added a lot to the atmosphere. There are a few physics-related things that could probably use some polishing, but honestly, I think the game has real potential as a commercial project if you decide to spend more time developing it. One idea that came to mind would be to separate the ghosts into different levels instead of having them all together in the same mansion, giving each enemy its own themed stage and mechanics. That said, for a game jam I think the way you handled it was definitely the right choice: it keeps the experience shorter, more focused, and does a great job of showcasing the game’s ideas and possibilities. The art and music also worked really well together, creating this subtle spooky/mysterious atmosphere that really captured a bit of that classic 90s vibe. Overall, this was a very strong entry with a lot of potential to become something even bigger. Great job! 📺 👻 |
| May 8 17:38:07 | 12m 03s | What's that signal? | ♥ 1 | Okay, I was absolutely not prepared for this. This is probably the closest I’ve ever felt to being a bat navigating through echolocation and ultrasound. Honestly, I feel like I could even play this game with my eyes closed and it would still work. It genuinely amazed me. I think your use of the theme was fantastic, and the core idea was incredibly clever. Visually, it did feel a bit overwhelming and dizzying at times, but I can’t deny that I loved the experience anyway. The sound design — which was clearly the heart of the gameplay mechanics, was absolutely brilliant and carried the whole experience perfectly. If I had to point out one small thing, it’s that I think I’d enjoy it even more with a dark mode or darker visual palette. Honestly, all that’s left to say is congratulations. This ended up being one of my favorite entries: a short experience that lasts exactly as long as it needs to and shows exactly what it wants to show. Amazing work, and congratulations again! 📱 |
| May 8 17:44:38 | 6m 31s | Samband | ♥ 1 | A really strong interpretation of the theme. I also really liked the overall mood of the game and how well everything felt integrated together. It’s simple but elegant ,and honestly, not every game needs to be overly complex or packed with mechanics to work well, and this is a great example of that. Sometimes a more focused and polished experience ends up being far more effective, and I think this game achieves exactly that. Great work! 📻 |
| May 8 17:51:07 | 6m 29s | Peace : 165 | ♥ 1 | I really loved the aesthetic and atmosphere of this game. It left me wanting more, which I think is always a very good sign. With a bit more time and development, I honestly feel like this could turn into something really special and interesting. Really great work! 🏮 |
| May 8 18:16:03 | 24m 56s | PING | ♥ 0 | I absolutely loved this game. It really made me feel like I was a kid again playing games on my Mega Drive (Genesis in the US). Honestly, there’s very little I could criticize about it. I loved the art, the music, the overall feel of the gameplay… everything came together wonderfully. It was also a really strong interpretation of the theme, and it’s honestly incredible that this was made by just one person. Huge congratulations! (And by the way, I love Cave Story too — if you haven’t played it already, I’d definitely recommend Kero Blaster by the same creator. Another absolute gem.) |
| May 8 19:06:39 | 50m 36s | Little Mina: Behind the Screen | ♥ 0 | I couldn’t not play your game, I absolutely loved the aesthetic. I probably would’ve added subtitles, although I completely understand how difficult and time-consuming that can be, especially for a solo developer. As an experience, it was really interesting and it left me wanting more, which I honestly think is a very good sign. It feels like the kind of concept that could grow into something even deeper and more ambitious. And of course, the Lain inspiration/references make everything even better. So I’ll just end with this: Present day, present time... HAHAHAHAHA 📺 |
| May 8 19:26:53 | 20m 14s | New London 3D Turbo 2000 | ♥ 0 | Simply sublime. The game instantly reminded me of Crazy Taxi with its energetic aesthetic and chaotic charm and I love it! From the very first sign and warning, I was caught off guard in the best way possible, the absurdity of some of them was genuinely hilarious and incredibly creative. And that’s not even mentioning what happens when you break the law… This is easily one of the funniest and most refreshing takes on the jam that I’ve played. Visually, it looks fantastic, and the whole experience completely won me over. Congratulations for such an amazing job! 🚖 |
| May 8 19:37:38 | 10m 45s | Call of the Signal | ♥ 1 | It’s incredible that you managed to create all of this on your own, congratulations! Personally, I think a slightly smaller but more polished experience would have been more than enough. For example, the first minigame with dodging cars could have been a bit more elaborate and refined. That said, the fact that you were able to include so many different ideas and mechanics in such a short time is genuinely impressive. In the second minigame, I found it a little difficult to understand exactly where the objective was. Maybe I didn’t fully figure out how the radar was supposed to guide the player, but aside from that, the overall experience was really enjoyable. The aesthetic is very interesting and the game has a great feeling to it, it really makes you want to explore the world. I also enjoyed the small story elements, and with more development time, I can easily see this becoming a much more complete and eye-catching game. Congratulations again on your work! 🚙 |