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mrspeaker

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TimestampSince previousGamemrspeaker's comment
Oct 7 04:50:48 About Crayons and my garden ♥ 1 Aww, this is delightful... a little buggy with the dialog interactions on my Mac, but floating around chatting with leaves made it worth it.
Oct 7 05:06:09 15m 21s Tiny Creature Support Group ♥ 1 Thanks to that damn tune, I spent way longer playing this that I thought I would (though, part of it was actively TRYING to run out of health, but I failed). It should be easier to die (like, you lose 10 points for a wrong letter or something) so you'd be more careful with your choices. But, I do think there really is something fun in there: it's satisfying to solve it - a hangman RPG/puzzle game could be awesome. Plus, more terminal apps should have a soundtrack. (Also, made a Mac build if you want it: https://ldjam.com/events/ludum-dare/56/tiny-creature-support-group/help-needed-macrust)
Oct 7 06:26:58 1h 20m Stacking Zoo ♥ 0 Great game! Why do you have it in the "extra" category rather than the "compo"? (I can't vote on it if it's "extra" right?)
Oct 7 06:33:00 6m 02s Cardboard Kitty ♥ 1 I'm blown away! It starts, and I'm all... "ha, little cut out cardboard animations, very cute" then suddenly it's incredible moving platforms and beautiful lighting and talking spiders. What an experience!
Oct 7 06:35:48 2m 48s Microorganisms ♥ 1 Hey, it' looks like the embedded player isn't working? I'm seeing a 404 saying it's missing the index.html page.
Oct 7 07:40:09 1h 04m Slurp'em all ♥ 3 (Hey, I think the itch link is 404-ing)
Oct 7 07:50:00 9m 51s Tiny Zoo ♥ 0 Oh my gosh, probably the most time I've played a LD entry xD. I starting thinking "I don't really like these kinds of games" and ended thinking "I'm going to have to throw that elephant in the trash so I can put another unicorn over there..."
Oct 7 07:51:36 1m 36s Shrew ♥ 1 (Any chance of getting a web build for this? It looks amazing!)
Oct 8 13:09:14 29h 17m Survival of the Shadowlings ♥ 1 Ha, tricked by the umbrella at the start - I couldn't figure out level 1 because I thought the umbrella was to stop lemmings falling to their deaths, not stop deadly laser beams! I love the music, but felt it was a little too epic for the game. But still, good atmosphere and great fun. If you work on this post-comp I'd definitely request a >> fast-forward option to speed up the waiting bits after you've set them all up!
Oct 8 13:24:07 14m 53s La Révolution Francheese: Bonamouse ♥ 7 Very adorable, and a great overally aesthetic. I never "won", but I was getting much better after a while (some more animations: like getting squished in the traps) would make it easier to understand what was happening to begin with... I figured it out eventually! Also, the cigarettes on the floor made me laugh, you can tell this game was made a bunch of vraiment french guys!
Oct 8 13:31:45 7m 38s Tiny Terrarium ♥ 4 The peaceful music seemed a bit more ominous if I went only with tiny creatures... tiny-creatures.png
Oct 8 13:43:43 11m 58s Small things ♥ 1 Looks so great, I'm stealing this idea for next LD (though, it's not going to look that cool - it's just amazing!) The LED world needs to be expanded into a cinematic universe.
Oct 8 14:09:53 26m 10s Mini Beasts ♥ 1 Lovely game, very polished. I agree, the "click in any valid location and insta-move there is a great feature. I sunk a bunch of time into it - alas, I didn't get to the end. I kinda just wanted to skip a level I was stuck on... I guess that's not in the spirit of the game though!
Oct 8 14:26:36 16m 43s Quackling Rescue ♥ 3 That style of the textures is amazing, really unique. The game was great. I wonder if would be good if there was a "strategic" reason to park some of the ducks around - like, if you have more ducks you move slower, so you leave some by the TV while you explore one area, then come back and regroup. Anyhoo, really delightful game - great job.
Oct 8 14:30:38 4m 02s Gettin' Squirrely! ♥ 0 Hey, I wasn't able to play this as my browser doesn't support WebGPU (that's a pretty recent feature: I think maybe Chrome is the only browser that has it by default). Could you provide a build with just WebGL? (I have Chrome at work, so could test it there tomorrow though!)
Oct 8 20:09:20 5h 38m Rex-Terminator ♥ 2 I love the concept and the humor: well executed! I found the controls too floaty, but was ok once I got used to it. Also I wish I needed the grenades more, they were satisfying. Great job! (P.S. your credit roll above cracked me up - it reminded me of an ancient Flash game "Quest for the Crown" https://www.youtube.com/watch?v=5_gpXFM7xLc)
Oct 9 13:31:09 17h 21m tiny adventure ♥ 1 I only figured out what to do after reading the comments here: I didn't even know that I was controlling the cannons! After I figured out that the orange things were cannonballs that I had to load the cannons with, then it was fun! I didn't finish, but got to level 7. It's a cool idea, and had a great vibe: though, I thought the music was good but did not match the game... it would have been better if it was a bit more up-beat to match the frenetic gameplay!
Oct 9 13:45:31 14m 22s The Germinator ♥ 1 I loved the intro level, but I thought the second level was just a bit of a generic platformer with overly-floaty controls - but then the third level things got real, and I realized that the second level was a great tutorial level for getting used to the controls that then needed to be applied to the confined spaces: clever! I ended up playing this for ages - great job!
Oct 9 13:55:17 9m 46s Don't Scratch That Itch ♥ 1 Ha ha, omg that's horrible - I love it. It took a while to get the hang of it - mostly because at first I thought the hand was the cursor... perhaps it would be good to have a custom cursor (rather than the standard browser pointer that is there on itch.io (also, lol, itch.io)). Once I got it it was surprisingly complex to stay alive: seems like it should be easy, but it ain't. I couldn't crack 100 seconds... but sooo close.
Oct 9 14:10:46 15m 29s Humans left ♥ 2 Ok, ok, first up I want to say the metaphysical and depressing nature of the game was not lost on me: I appreciated your artwork a lot. Futile and desperate attempts to save those who do not wish to be saved... BUT, (and I'm just saying...) It's really funny if you turn down the beautiful atmospheric drone soundtrack and instead replace it with Yakety Sax https://www.youtube.com/watch?v=ZnHmskwqCCQ At least you feel less bad as they plummet into the void!
Oct 9 14:36:21 25m 35s My Keyboard is Full of Ants! ♥ 0 Incredible.
Oct 10 01:17:54 10h 41m Betrayers' Anthill ♥ 1 A great little tale, well told! Sure there was a lot of betrayal, but the true meaning was all the wow food we ate along the way.
Oct 10 01:37:41 19m 47s Miniature Mayhem ♥ 2 Holy moly, that's a lot of content you made - great work! I couldn't finish the game though: I did all the puzzles and it said "you need at least 7/12 to enter the cave" but I got 9/12... but couldn't find what I was supposed to do next: I walked all around the map several times and spoke to the gnomes a bunch. BUT still, I played it for about 20 minutes and really enjoyed it!
Oct 10 02:07:37 29m 56s Micecape ♥ 0 I'm a sucker for path-switching type games and played this for ages: but yeah, when the rng gods don't smile it feels really unfair (I have exactly the same issue with my submission). It would be good if the mouse had a "destination" it was moving towards so you could try to build vaguely towards it, and also some mechanic to change pieces: like, maybe random other tiny creatures spawn in the maze, clicking them re-rolls your pieces. An ability to move an existing piece (so you can save your ass now, but the built maze will be hard to repair if the mouse back-tracks)... Lots of places to go with this game! My only artistic criticism is that the music felt a bit somber for the vibe: feels like it should be tad more upbeat. But that's nitpick... great game!
Oct 10 02:20:06 12m 29s Critter Crawler ♥ 1 Damn it! Sad you didn't realize the time constraint: everything you did was really polished and satisfying. You've got a great base to build on and make some more interesting levels and mechanics.
Oct 10 04:23:18 2h 03m BugBuster ♥ 1 So much cool stuff in here - music, fun graphics and hilarious concepts... hope you all continue it! Though I'm totally stealing the term "vertical slice" for stuff I don't finish xD
Oct 10 08:18:23 3h 55m Peculiar Pickings ♥ 1 My favorite entry of LD56 so far. I'm getting "salad fingers, but more positive" vibes. The audio shenanigans are great! I really wish you had have been able to do the growing avocado mechanics: I hope you keep working on this post-comp.
Oct 10 08:26:07 7m 44s runner ♥ 1 Just to pile on - same comments as everyone else (and you): sure, not balanced, but it's such a cool idea and clearly could be turned in to a full game. The simple interaction and faction building is genius!
Oct 11 12:01:29 27h 35m AntVasion ♥ 1 Holy crap, I got jump-scared when I didn't realize an ant had crept up behind me. The aiming and movement felt nice and weighty (maybe could have used a bit of knockback when you fired). Some more juice (like death explosions/screen shake) would make it feel awesome. I think adding a second layer of requirements would make it more addictive: like, perhaps there are moving targets that you have to run over with your tank to finish the level, but the ants are also attracted to the targets making it dangerous to approach. Or something like that. Anyhoo, great use of the theme: had a really good feeling of scale - and blowing things up is fun.
Oct 11 12:11:56 10m 27s Plinko Pals ♥ 1 Really polished entry: great overall execution of a very unique idea (well, at least I've never seen something like this). My only complaint (and I this is just personal preference) is that it felt too slow: carefully setting each ball up and slowly making choices... I'd love to see a version of it that was more like Pachinko: lots and lots of balls that all affect the outcome a little each. So, dropping the ball would drop, like, 20 balls that bounces all over the place: some hitting targets, some getting eaten some not... and then being able to continue making moves before balls even finished. That would make the game less strategy focused - but would make it more frenetic and arcade-y. Anyhoo, a really cool original idea and well executed. GGs!
Oct 12 04:26:20 16h 14m Relics Return - Point and Click Adventure ♥ 2 Very unique idea, well executed! I'm pretty sure I wouldn't help that fairy out if it spoke to me like that though. Lucky for them there wasn't a "sorry, good luck with that" dialog option at the start xD. I liked the kind of "lost" feeling you got - made the world feel bigger! But would have appreciated an onscreen compass (or more distinctive track marks) so I didn't do so many accidental 180s... but that's nitpicking. Great job!
Oct 12 21:51:46 17h 25m Walk the Planck ♥ 3 Great game. The pacing is excellent: and I feel like it's just the right length too... left me wanting more!
Oct 13 06:52:08 9h 00m Squirrel Mail ♥ 1 Really great game... I had heaps of fun with it and could see it being developed further. I'd love to be able to just click and drag to place the squirrels. And my only real complaint: please change or remove the audio, does not match the vibe of the game. But that's nitpicking, because I had a great time with the game overall, well done!
Oct 13 09:09:00 2h 16m No, my creatures! ♥ 1 Nothing to add that others haven't said (especially the "holy crap you did this in 2 days?!"), my only bit of critical feedback is that the music felt a bit inappropriate for the vibe of the game: either something more upbeat, or maybe even nothing at all. I know everyone says "adding music elevates your game", but if it's not done with intent then it can make things worse. But, that's a nitpick. Still an incredible effort!
Oct 14 22:19:01 37h 10m build_a_dready_bear.swf ♥ 1 Game name ends with .swf, so I already knew I'd love this game before clicking. Audio and overall style are incredible. The individual screens are all great. In the "head dispenser" screen it wasn't clear that you move the mixers... i'd default them to not being directly under the dispensers so players knew they could be moved. Or maybe make the knob on the head machine change the head type and a button to dispense so you didn't have to keep checking the contents of the mixer. It says you have to drag your completed mixer to the order - but it seemed like you could drag a mixer to the order any-ol'-time... not sure it it's not completed or I got it wrong (I'd prefer it just auto-completed) but I really really wanted to see A PICTURE OF THE DANG BEAR I JUST CREATED! Maybe I didn't make it far enough to see them: it took me a few restarts to get to day 2... maybe at the end of week there's a Goth Bin Teddy Bear Picnic. Anyhoo... how did I end up spending so long playing this demented game? Great work, super original and weird and great, one of my favorite entries this LD.
Oct 15 12:23:46 14h 04m Breeding Pixels ♥ 1 Just, really horrible. Amazing work. Everything about this is creepy and icky. The way they spawn is creepy, the way you squish them is creepy, and they way they keep moving for a few frames after they are squished is creepy. I am very grateful you didn't have more time to work on this during the jam, because I would be having nightmares for weeks.
Oct 15 12:40:24 16m 38s SOKOBEETLES ♥ 1 Nice work: the single vs all following mechanic really made it feel more "programmer-y". Is this thing turning complete?! I'm not usually a big sokuban fan, but absolutely enjoyed the puzzles here: they really clicked with me!
Oct 15 13:08:01 27m 37s Ultimate Mug Ball: Desktop Edition III ♥ 4 This is brilliant! I played by myself for like, 15 minutes... can't wait to test this out in the office tomorrow (especially as I've developed a few killer strats already).
Oct 15 13:27:22 19m 21s Desk Crawlers ♥ 1 Ok, it look and sounds great, but I'm so confused: I have no idea what is happening or how I "capture evil base" (Which base is evil? Which guys am I even controlling?) Do those icons/controls on the screen do anything? It does not seem obvious if anything is happening when I click them... The instructions say "select a target and an action" - but I have no idea what a target or an action is... are they related to the icons? Are "targets and actions" just the friends we made along the way? There's also a red or yellow dot under my cursor... is that important? And the camera scroll side-to-side when I try to click the icons? Is that important?! I need more information!
Oct 15 21:06:36 7h 39m Snail Typing ♥ 1 Yeah, I have the same feed back as the post above me: the actual snail-race part of the game is a redundant, because it's more efficient to only look at the letters. I don't know if I'm winning or losing, I just type as fast as I can - so it's not exciting as a race. A possible fix for this is either to have the letters just below your snail (so you can see the other snails in your peripheral vision) or to use words instead of just letters: so you can read ahead and watch the race as you type the words. Hmm, maybe the simplest fix (without changing much) would to be to have some intentionally duplicate letters... like if there were three As in a row, you could anticipate it and then you could look up and keep an eye on the race. If you spaced the duplicates out evenly it would give a great rhythm to the typing too when you got in the flow: making both the typing AND the race more fun. Annnnyhoo, I love typing games so really enjoyed your entry - I just wish I could have spent more time looking at your cool shaders!
Oct 15 21:23:07 16m 31s Pest Quest ♥ 1 Haha, how can squishing cockroaches be so delightful?! I love the concept and the execution (no pun intended!) - the art and audio is really impressive. Buuut, I have some technical problems on my Mac M2: I think because it's retina display which has a "devicePixelRatio" of 2. It looks like the my.spline.design link does not account for this, so I only see 1/4 of the screen zoomed-in. So I used the "small screen" version which works (but is small)... then around level 4 (the one with the metro card) I squish 3 cockroaches, but the death animation doesn't trigger when I squish 'em and the level doesn't end. I'll try it at work today though on my ol' work laptop!
Oct 15 21:43:28 20m 21s Snail away ♥ 1 Ok, piling on the praise: Amazing work! I really love that despite being physics-based you still have control over where the can or can't go... I spent ages trying to break the jumps and leave-bends, trying to get somewhere I wasn't supposed to: but it was solid. It was obvious I was in capable hands!
Oct 15 21:59:49 16m 21s Critter Switcher ♥ 0 I sunk a lot of time into this one! Really enjoyable. I haven't played other games like this so I don't know if this is a feature or a flaw, but it felt a bit cheap that I could play my move by hitting into a wall (so, standing still) and the other creatures would just move towards me to be slaughtered. It was more fun when I self-imposed trying to move strategically to get them. Anyhoo, great game!
Oct 15 23:59:20 1h 59m Lint ♥ 1 I made it to the "maybe forever warm soap", huzzah! The controls were tight and responsive and it felt great to move and jump: 80% of the battle of a good platformer! The camera was mostly good, but there were too many cases where you had to do a "leap of faith" - which are frustrating... though not as frustrating as doing the long walk back from the fan for the 4th time while you haven't figured out how to stay in the air yet! Those two nitpicks aside, very solid work - great job!
Oct 17 20:51:28 44h 52m Turn of Taurtarus ♥ 2 I was about to rage quit on level 4 until I saw the "invert controls" button... then it all clicked!
Oct 18 00:03:12 3h 11m nothing ♥ 1 It's a tiny creature of a game... but it can become big ;)
Oct 18 06:09:20 6h 06m Scrubby Shrimp ♥ 1 interesting concept and cute art style! nicely done
Oct 24 21:24:10 159h 14m Cellspace: Cellular Automata Sandbox ♥ 1 I kicked myself for not thinking of doing something making this before! So simple, but really genius. I've played with cellular automata lots before, but never thought about expressing the rules as part of the UI. So cool! So much potential in your IDE: damn great idea!
Oct 24 22:28:34 1h 04m Rescue Meow-sion ♥ 1 Nice work, i got sucked into this one and played it for ages. Like JustMars mentioned, the UI scaling was a problem: on my high-density display the icons and stats were extremely hard to read. But it didn't stop me killing a lot of pink blobs! Great job! meow.png
Oct 24 22:43:09 14m 35s Layers of Larva ♥ 3 Hey, really great looking (and sounding!) game. It's a shame you did get more ratings: not sure if you know this, but your game will only be shown to other players if you play and rate other people's games too (it says "Karma from Feedback given: 1" which means you don't won't show up high on the list of games at the top of the screen). It's probably too late now (voting ends in a day), but next time play more some more people see your awesome work!
Oct 25 12:28:25 13h 45m The Fair Folk of Ridianfa ♥ 1 Nice work, I played the game, and then spent even longer going through your source code - great to see an LD in plain C!