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Feedback comments for LD44
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| Timestamp | Since previous | Game | mrspeaker's comment | |
|---|---|---|---|---|
| Apr 30 15:11:14 | GERYDAS TOWER | ♥ 1 | Great work - I got pretty immersed in the story too! I love the animations, reminded me a bit of Pitfall II (which is a game I loved!) | |
| Apr 30 15:25:59 | 14m 45s | Sigillis | ♥ 1 | This was really good - and not something I've seen before in an LD entry! I perhaps would have liked the music to be a bit more up-beat (doing the shapes was kind of exciting to do - but the music felt more meditative and relaxing)... also, if you keep working on this after the comp, I kind of agree with Synadiome above: the trading feels a *little* like it was jammed in to match the theme - it would be good to explore possibilities for this game without that (for example, the extra spells is a really cool idea and would be good to see that taken further!) Great job anyway! |
| Apr 30 17:04:19 | 1h 38m | Bank 666 | ♥ 0 | [oops, wrong entry] |
| Apr 30 17:08:37 | 4m 18s | Choice of Life | ♥ 1 | Hah, that's so great - there was so many areas and things in here, amazing work and I kinda want to see it expanded! I'm going to be making that sword sound all day. Shhwwweew! |
| Apr 30 18:20:08 | 1h 11m | Pomidorko! | ♥ 1 | You had me at Pomidorko. |
| Apr 30 18:25:23 | 5m 15s | Adventures of Crimson Warlock | ♥ 1 | You got a lot of features in here in a short time - really cool! It felt really good to me, but I agree that the terrain tiles didn't match the aesthetic of the other graphics: but besides that, great job! |
| Apr 30 18:36:53 | 11m 30s | Bill Hunter | ♥ 4 | Haha, the "conversion into dollar bills" animation is beautiful! Great concept, fun and frustrating (but in a good way!) |
| Apr 30 19:49:26 | 1h 12m | King's Alchemist | ♥ 2 | I thought this was great - took me a little while to figure out all the mechanics, but then it was really fun... I liked how you had to prioritize over farming, brewing, creating. The "universal ingredient" is a cool idea - nice work! |
| Apr 30 21:53:44 | 2h 04m | Blob World | ♥ 2 | This was fantastic - I had a blast playing it once I figure out all the controls (I wish the Q/E could be remapped to my left hand). I'm going to have another game now (a rare desire when rating LD games!) |
| Apr 30 22:00:52 | 7m 08s | Saxman Gold | ♥ 2 | Oh my, I wasted too much time on that... lucky my life isn't currency! That was great - though I admit that when I clicked the "Buy Window XP" button I thought my productivity was going to go down. |
| Apr 30 23:23:38 | 1h 22m | Debugger | ♥ 1 | Ha, pretty cool - I played it for about 20 minutes... damn, I got addicted! Simple, but very effective once you figure out how to debug! |
| May 1 00:25:33 | 1h 01m | Whipout | ♥ 3 | I was insta-head-wiggling to that theme tune. And the duck animation is the best duck animation in the history of duck-able player characters. My only gripe was I felt the jump key was a bit unforgiving... many times (many) I would fall to my death though I was positive I hit jump in time. Other than that, 11/10, would recommend A++++. |
| May 1 00:32:52 | 7m 19s | Broker | ♥ 4 | I love it: when I was a kid I thought this was all non-C64 computers were used for (and I was a bit jealous). Now that I can buy and sell stocks on my own authentic Oggle II computer, I realize the stress of it all wouldn't have done me good as a kid. I love this entry (my first "5" for graphics ;) ) - i clicked on your "games" links because I wanted to see what else you'd made. Sadly nothing else was there, but I hope you do more LDs! |
| May 1 00:36:02 | 3m 10s | Where Is My Liver | ♥ 1 | I found the controls tough to get used to, but after that I really enjoyed it - I love the overall aesthetics - the tiny characters are really cool! |
| May 1 00:43:11 | 7m 09s | Minister 2.2K | ♥ 2 | Great aesthetics and art - excellent polish - but I feel a bit sad that I don't quite understand the ramifications of my decisions, so I feel like I'm not fully understanding the message. But I do feel like I got the *idea* of it, and I like that you're using gamedev in this way! |
| May 1 00:50:07 | 6m 56s | Keep yourself Alive | ♥ 0 | Damn, just needs a bit of work on the wave pacing and you'd have a great game! But adding a "cheat" button was a genius decision and meant I played it for ages! The only thing that I didn't like was the main characters creepy grin... why was he grinning like that while blowing up creatures and harvesting their souls?! |
| May 1 00:51:23 | 1m 16s | Glory of the Gods | ♥ 2 | Nooooo! Windows only! Those graphics and animations look amazing... any chance of a web build?! |
| May 1 00:52:25 | 1m 02s | Placeholder_Game_1 | ♥ 1 | I'm so sad that Placeholder_Game_1 is windows only :( |
| May 1 01:01:07 | 8m 42s | Arrow of Light | ♥ 2 | Just beautiful! So lovely, and such a complete game - not just a prototype! I kinda felt like it was unfair that the baddies could shoot through platforms and I couldn't... but the music made me not grumpy about it. |
| May 1 01:05:41 | 4m 34s | Tensilver [HTML] | ♥ 0 | Nice work - I agree it was confusing at the start... but I got it in the end ;) Great graphics too +1! |
| May 1 15:01:58 | 13h 56m | Styx It To The Man | ♥ 1 | This was a fantastic game - creepy and engaging! I just poured 20 minutes into it. I was a bit upset when I finally maxed everything out (I lolled at the propulsion upgrades), and went to hit "retire"... and nothing happened. Then I reasoned that it's a metaphysical analogy. You can never leave. I thought I was a pretty good tour conductor. I did what all good tour conductors do and made the same joke every single crossing: "Interesting facts about the river Styx - it was named after that band that sang 'Domo arigato Mr Roboto', and is located in the dead center of town". Fantastic game, really great work! |
| May 1 15:12:24 | 10m 26s | To Health and Back | ♥ 1 | It's like Super Meat Boy, only more stressful to die! This was great - really cool. It took me a while to figure out the hitboxes on the spikes, but after that it was buttlump-free sailing. I think the shift-jumps were one-too-many things for me to account for, but other than that I solid 4.5 starred this entry (gotta leave 1/2 a star for your next LD)! |
| May 1 16:01:24 | 49m 00s | One More Year | ♥ 1 | Sadly doesn't work in LibreCalc (I'm trying to figure out the vb errors it's throwing - but my excel skills are low ;) )... Great idea though! |
| May 1 16:15:41 | 14m 17s | Frozen Yoghurt | ♥ 1 | I loved the "story mode" of the game - worked really well with the overall aesthetic. I think that the hard-core level music needed to have an intro, so if you cleared a room in 3 seconds you didn't get the full blast xD Really cool work! |
| May 1 19:03:51 | 2h 48m | I'm a Revivor | ♥ 2 | Great job - I played for ages: it took me a while to figure out the "dominant strategy" to beating the crabs (they would always come up to the same horizonatal line!). I wish the doors were checkpoints, sucks going back to the start after you think you'd cleared an area! But besides this, this was a really polished and cool entry - great concept! |
| May 1 20:44:28 | 1h 40m | GunAntrophist | ♥ 1 | Money shotgun. Genius. |
| May 2 01:21:19 | 4h 36m | MEGATOID | ♥ 1 | Nice work - I ended up playing it for more than 15 minutes (which is an eternity for LD games!) |
| May 2 16:41:53 | 15h 20m | Sword of Hearts | ♥ 1 | Fantastic work - great aesthetic, and no way could I possibly stop until I got to the end. Really well done. |
| May 15 14:32:37 | 309h 50m | Click Heartbeat | ♥ 0 | I love finding weird & unique games during LD... this was something different, which is rare. I was terrible at it, but I really enjoyed being terrible at it! |
| May 15 14:42:52 | 10m 15s | Lifetime | ♥ 1 | Simple, but addictive - and I really loved the music, made it quite atmospheric. The controls felt a little weird: like there was input lag, or something? But once I got used to it it was easy to allow for it. I ended up playing it for ages! |
| May 15 14:44:44 | 1m 52s | Bradley's Little Money Maker | ♥ 1 | This is fantastic - I want to see it expanded! |
| May 15 14:51:40 | 6m 56s | Generator defense | ♥ 0 | I love tower defense games, and this one was really fun. But I think that the music did not match the overall aesthetic - it didn't fit with the graphics, sci-fi-ish theme, or sound effects. Something more lo-fi would me more appropriate. Other than that I really loved it and played for too long xD |
| May 15 14:54:37 | 2m 57s | Ludum Meta | ♥ 0 | Awww - this looks fantastic: any chance of a web or cross-platform build?! |
| May 15 15:09:01 | 14m 24s | Wu-Wei | ♥ 0 | I really enjoyed this, and loved the way you put everything together - it created a wonderful mood. For "constructive criticism", I think the "arrow" blocks break the aesthetic a bit - why is there an up arrow in a dungeon?! And on my machine the controls are not tight. Nobody else seemed to say this, so it might just be me: but if I continually press left/right/left/right/left/right... sometimes (and randomly) a keypress won't register and I'll either stop moving, or keep going in the last direction I pressed. I noticed this because it seems like sometimes my jumps weren't registered. (However, while I'm typing this very comment I'm noticing input lag - so it might be my machine! I'll try again when I reboot ;) Anyway, I really enjoyed this game and I even though you used external music and graphics, you combined them well and the dialogs and puzzles made it feel really consistent and moody. Great job! |
| May 15 15:11:15 | 2m 14s | README.btc | ♥ 0 | Damn it, this looks exactly like the kind of game I'd love... but I'm a lowly Linux user... any chance of a Linux/web build? |
| May 15 15:16:45 | 5m 30s | Cash bash!!! | ♥ 1 | This is beautiful! (I feel we both went with the same "message" for our games... though yours is actually a real game!) This is the perfect LD game I think: short (like my attention span), fun, great graphics and audio. Good job. |
| May 21 00:05:19 | 128h 48m | Forfeiting Your Soul | ♥ 1 | I liked the graphics, and the way you did the levels - I had fun and played until I beat the boss.. but I was a bit confused about the message of the game. I didn't understand the woman/friend thing: I think the "story" part of it could be more clear or simpler to really smack us over the head with the point! |