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Wolfier

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TimestampSince previousGameWolfier's comment
May 2 00:11:29 Idyll : Democracy delivery ♥ 0 Not really a fan of idle games myself, mainly cause there's not usually a ton to them. Like the art, but I think the game would be better if it had sound.
May 2 00:21:21 9m 52s Sunday Delivery ♥ 0 The date wouldn't accept the ice cream for some reason.
May 2 00:58:48 37m 27s Rescue Rat ♥ 6 It seems I'm not the only one one with a animal protagonist for the Dare. Is it possible to make a higher resolution map, or a bigger map. I'm largely just wandering around until if find who i'm looking for.
May 2 01:15:17 16m 29s GobEx ♥ 7 I like this, i think my 1 complaints is that the goblin items kinda cover the game play area and you need it open all the time. Also what are the letters for? Just to delay you?
May 2 01:29:16 13m 59s PARCEL ROCKET ♥ 2 A bit uncontrollable, not quite sure if that was the point or not. Its quite difficult to get from A to B without crashing.
May 2 01:44:08 14m 52s Unsafe Delivery Co. ♥ 1 Your game hates me, all the packages ended being mailed to the top floor. I'm kinda struggling to think of a place where this could be improved...
May 2 02:22:56 38m 48s Postal Town ♥ 2 The game looks great and I like the idea. Only problem was that the arrows overlap with each other and make it hard to tell where they are all going
May 2 03:24:55 1h 01m Careless Couriers ♥ 3 I like the idea, but the game really needs a stop button, its super easy to crash into things since you don't know which way you are facing when you start going and can't stop.
May 2 03:34:03 9m 08s My Flavor-ite Kidnapper ♥ 2 I like the idea, and I didn't find any bugs in my short playtime. On the topic of scope, I think the only real way to avoid scope problems is to have already gone over scope in the past.
May 2 03:46:28 12m 25s DEVILivery ♥ 3 I got 9 points... hooray? This was really good, slimes were really easy to deal with since they only move in a straight line and can't get to you when they are alone.
May 2 04:19:45 33m 17s Boxtorio ♥ 2 This is kind of difficult to figure out. I'm not sure how your supposed to get a box on a belt, the keyboard only controls probably aren't helping
May 2 16:38:22 12h 18m Ariadne's Thread Delivery ♥ 1 This was really good. I got to ask though is the turning delayed? It kinda felt like it was, i wouldn't be surprised if you made it so for the challenge.
May 2 17:47:10 1h 08m Croc Crate Consignment ♥ 1 My couple of notes are: The bike is infinitely superior to the car, because its faster and has better turning and that i think the ghosts spawn too close to you, since you have to stop to deliver, you have to find an exit rout almost immediately.
May 2 18:55:35 1h 08m 30 Seconds or it's free ♥ 1 Is there a way to stop all movement? Its quite hard to pick things up when your moving constantly. Also the controls disappeared before I had a chance to read them. Considering no one else seems to have that problem i'm wondering if it just me.
May 2 19:20:41 25m 06s Loading Zone ♥ 2 I like the idea, but it feels a bit luck heavy. Maybe you could make a code that tells which colors you have the most of and weight which truck spawns based on that? I also sort of agree with Hobbito on the drop off points, they should be a bit bigger.
May 2 19:31:40 10m 59s Thirty Minutes Or Less ♥ 2 Aw, I was disappointed that the damages were relative to how many things you blew up. Good arcade shooter, i find it funny that i had more trouble with the guys that shoot straight then the ones that shoot on an angle
May 2 20:00:38 28m 58s Supply Line Simulator ♥ 1 I've kinda always wondered why there's so few games out there that involve the logistics of war (beyond just a token mention of it) and I think this really proves that the concept is vaialbe. I will say though, I didn't expect an RTS of logistics to show up. Feedback as followed, your music got a bit dull after a bit of listening to it (I think because its the same 2 notes over and over). Second note is that when the player is out of moves, just end the turn for them, as the y can't do anything anyways.
May 2 20:30:38 30m 00s 111 days to believe ♥ 3 i think Wompus has the take.
May 2 20:48:34 17m 56s Delivery Drive ♥ 1 I think you should have a sort of "safe zone" for parking so that you can actually park the car without another car trying to steal it away.
May 2 21:05:58 17m 24s Fetch! Good boys? ♥ 1 The good boys like to bounce a lot. I think my only criticism is that there's no music, so it just deafly quiet most of the time. Music makes the mood.
May 2 21:13:45 7m 47s Asteroid Miner ♥ 1 Your first project you are 100% guaranteed to overscope because you have no idea what a "reasonable scope" actually is. On the criticisms of what you have, your ship turning is way to fast which makes it hard to control. You can also go off screen and get lost.
May 2 21:31:58 18m 13s Delivery! NYC ♥ 4 Why am I being chases by flying trains??? Sounds are a little too sharp.
May 2 21:46:41 14m 43s Postman ♥ 2 I think your game has had the best turning of the "drive a vehicle from A to B" games I've seen in the dare so far. That said i think it could be a little better when your going really fast. I think if you added all the packages to the map as well as their locations and have us work out the fastest way to deliver all of them it would be more interesting and fun (not to say its not interesting or fun).
May 2 22:09:12 22m 31s Dough on the go ♥ 2 I need more wacky physics this is ridiculous. If only you implemented a long term goal then there would be reason to keep watching cars flying around crashing into each other constantly.
May 2 22:31:06 21m 54s The Stork Purrsuit ♥ 2 Game's a bit confusing, I'm not sure how your supposed to get past level.
May 2 22:59:20 28m 14s Shipyard Mercury ♥ 2 I liked this a lot, i feel if there was more time in ludum dare you could make a game out of this i could play for quite a long time. My only criticism is that some of the parts i was like "what am I looking at" and kind of wish they had names.
May 2 23:34:27 35m 07s Courier Carter ♥ 1 I like this, though i would like to be able to see what "in play" actions are available rather then having them show up and mess me up in play.
May 2 23:40:02 5m 35s Harpoon Lagoon ♥ 2 Its a nice little fishing game, I don't have a lot to say about it.
May 3 19:49:39 20h 09m Kingdom Post ♥ 1 To addon to what @kuggenhoffen said, i don't think its a bug so much as the player making an assumption that they can go to a place to complete a mission. It took me a bit to realize that. As far the game itself i like the base idea but i feel like its missing something, but i can't tell what it is
May 3 19:59:37 9m 58s Give It A Shove! ♥ 1 I'm largely in agreement with Lex, though i will say I kind of got sick of the music after a bit.
May 3 22:26:53 2h 27m [WebGL/HTML5] Field Supply ♥ 0 This is a really good time waster. It did take me a bit to figure out what the gimmick of each hazard was. Your going to get killed by mines the first time you encounter them because there's no reason visually to stop.
May 4 03:27:51 5h 00m Gold Extraction ♥ 2 I think having the player with some starting base would help cause when you start you have nothing but a helipad and floor. Having a mine spitting out gold from the start would draw our attention to them. Also having an indication of how much gold we actually have would help as well. There's numbers for costs but nothing for how much you have.
May 4 03:31:56 4m 05s Delivery Dude ♥ 0 Seems like the physics are gimping the game a bit. Its difficult to get back on the road when you gotten off it and you kinda need to to deliver pizas.
May 4 03:56:06 24m 10s Trebuchet Post ♥ 1 You made wrote in your description that the postal service ran out of money... The first thing I thought of was how in medieval times the amount of people who could operate trebuchets were few and far between, and that they were all stupidly wealthy because of how valuable their knowledge was. I laughed a lot. As far as the game is concerned, you captured the "a peasant tries to launch a trebuchet" feeling exactly... and I laughed again. I think my complaint is that the game gets dull fast since the amount variation in what your doing is small.
May 4 04:21:37 25m 31s Two For Flinching ♥ 1 I think the biggest thing holding this game back is the waiting time, if you miss there's a good chance your waiting till it smacks into the sun.
May 4 04:32:16 10m 39s Cuckoo Delivery ♥ 1 I liked the music and i liked the movement a lot. I think the biggest thing your missing here is less stopping as i feel like this game wants to capitalize on the adrenaline rush of going fast in a game.
May 4 04:41:23 9m 07s Parcel Problem ♥ 1 I would basically repeat what frelude said. I will add though that I think you need smaller hitboxes as they feel a bit unforgiving.
May 4 16:45:29 12h 04m Apricot Kernel ♥ 1 Well that was an experience. I'm not sure how to rate this game in reference to ludum dare because there are very few that survive to make it to this point, and even fewer that seem complete. I did spot a few points of clunky dialogue and one odd choice that the protag made. But i guess that's to be expected since there's so little time to finetune the writing.
May 4 17:05:37 20m 08s You Hate Mail ♥ 1 Well that was interesting, your music and art was quite good. Criticism on the postmen themselves though, they can walk right next to your house and there's not a lot you can do about.
May 4 17:27:07 21m 30s The Holy Scanner ♥ 2 This game is stupid and I love it. Criticism, I was spamming clicking the mouse because I didn't realize I only needed to hold it and skipped like 3 level ups because of that.
May 4 17:43:47 16m 40s International Relief Corps ♥ 1 So your doc in-game mentions a map, but I don't know how to reach that. Can you put the controls somewhere?
May 4 17:47:01 3m 14s Infobahn ♥ 1 I don't really have anywhere to criticize, I think you did well.
May 4 18:30:21 43m 20s Carriers ♥ 1 I enjoyed this one a bit. Balance wise I think I can level some point: So pigeons cost 25 for 10, and each mission gives an upfront and a success reward. There's no reason to do a very difficult mission that requires 60 pigeons and the upfront reward is only 10. Your pigeons probably won't come back making the success reward worthless largely regardless of what it is. On the flip side a very difficult mission that pays the full cost of pigeons upfront is always worth taking as the risk is removed. As for other criticisms, i had no idea which batch of pigeons was returning when they returned which makes that portion feel really detached. Also I felt that each tick was like half a second longer then they needed to be, not sure how to describe that.
May 4 19:01:20 30m 59s Bulkheads ♥ 2 The character writing was great, I think that was the main thing i looked forward to after beating a puzzle. I only wish our robot had a bit more to say besides [excited chirping]. I've got nothing else to criticize here, this was really fun all around.
May 4 19:44:43 43m 23s Yours always, Delittah ♥ 2 I was quite lost on what was actually happening, whether things have an impact or mattered. I didn't realize you could read multiple peoples thoughts but only write one letter. Your art and music were quite nice though.
May 4 20:00:38 15m 55s Drop Dead Delivery ♥ 0 Well that was interesting, I think the pieces all work pretty well together. I do kind of want to criticize your use of movement speed to increase difficulty, never been a fan of mechanics that eventually force you to lose, but that might just be me.
May 4 20:05:58 5m 20s Baby Boom ♥ 1 There's only so much baby crying i can take before i go insane, but that's a me problem. Its nothing you should worry about. Your game's good.
May 4 20:18:23 12m 25s Monkey Delivery ♥ 1 Oh my god that was so mean! You have time to make about 1 mistake per door but then have to play it perfectly from there. I disagree with Gmstochetto about the difficulty, it was really stressful trying to keep up with just enough time. I think where the actual problem lies with the lack of options in the game, so I'd say Reiorz has the take.
May 4 20:42:48 24m 25s Cassie The Carrier Pidgeon ♥ 2 What the fudge was that madness, that was chaotic! This was really well done! I do wish there was less screen shaking, its difficult to see what's happening when hundreds of enemies are spawning on screen
May 5 18:59:36 22h 16m Bullet Worm ♥ 1 Well that was fun, your music and art direction were quite nice and the mechanics were fun to play with, (and sometimes abuse to hilarious results). I think my only criticism is that there's no tell where the "base" is so you could get lost of you head out to far. Though that issue might be related to the fact that for some reason the zoom wasn't working when i played the web version.
May 5 19:10:43 11m 07s Pizza Puzzle ♥ 1 Some of those pizzas seemed a bit confusing to get to, like the pieces needed to get to them were missing.
May 5 19:54:53 44m 10s DeliverEgg ♥ 2 Its a fun platformer. I think the meat pickups don't work very well since there so many of them and your player isn't capable of gathering them efficiently.
May 5 20:02:31 7m 38s RIP: Ridiculously Injury Prone ♥ 2 Someone mentioned rage game i disagree, this should be a game about wildly broken physics so you can laugh when you get hit by a car and your body is all contorted in impossible ways. On the criticism side, camera clips through buildings making it impossible to see, you can't stop moving at a slight angle, the cars broke on my third attempt and stop driving, and I got launched into the air upon spawning once.
May 5 20:11:10 8m 39s Unspecified Postage Service ♥ 1 You did really good, I think the only thing holding you back here is your art, which means diddly-squat if the game's fun. If you wanted to go all in, i would work on giving your art a big more depth. Clouds look good though.
May 5 20:37:08 25m 58s Little Oni ♥ 3 Wasn't enjoying the throwing all that much, it kind of seem a bit unpredictable. Everything else was great though.
May 5 21:02:51 25m 43s Meowxtape: Delivery ♥ 1 What, there's no ending? What's up that? That was really hilarious.
May 6 19:19:43 22h 16m Popcorn Odyssey ♥ 1 This plays really well, but geez that was exhausting, i have no idea why. You did really well. I do want to say i wish the camera and the launch distance weren't both mapped to the mouse.
May 6 19:49:02 29m 19s Paleo Pickup ♥ 2 Its a fun game, though it got old kinda fast. I think that the problem is that there really isn't any choice in anything that happens.
May 6 20:40:12 51m 10s Mouse Mail ♥ 0 I think you did a good job overall, though there was a part where i was reading what the character's were saying and thought "oh that's not gonna work" and then it did. It felt like avoiding the war seemed a bit to easy?
May 6 21:49:41 1h 09m Becasse against the depths ♥ 3 I spent a good minute trying to figure out why i couldn't make one of the recipes for them monster then gave up and tried another and it worked. Going to another monster i used the first recipe and it let me make it, which just means i can try things until i get an image. I don't like that you don't let us puzzle out what each monster wants. Your Art was quite good, your music was fine but it got old a bit quickly.
May 8 22:27:41 48h 38m King's Sandwich ♥ 2 I told the king the weather was nice so he chopped my head off. Alright then. I kinda think that its not clear what news will proc with which moods
May 19 19:00:13 260h 32m DroidDash ♥ 0 I feel like you attempted to make a game whose protagonist is designed to make fun of video game tropes and that made me laugh a few times.