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kierogi

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TimestampSince previousGamekierogi's comment
May 1 08:52:21 Starlighter ♥ 4 Pretty fun, but I also found it punished my clumsiness a fair bit. Really enjoyed the character design and the mechanic, that loop of lighting acting on the tetris-like enemy darkness is cool and the generated level design works well with that.
May 1 08:55:05 2m 44s Don't read all about it! ♥ 2 Big fan of the dog animations. Would be cool to see more levels and variation but the core loop is fun. I felt the length of the level was a bit punishing but adding extra speed/energy/stamina is a huge ask.
May 1 08:59:10 4m 05s Twisted Pedal ♥ 1 Really enjoyed the controls and the progression. I think you could do a lot with this foundation. Now I want pizza..
May 1 09:04:54 5m 44s Click to Deliver ♥ 1 I'd seen the concept of this delivery thrown around and it's cool to see a unique take on it. Pretty fun as is, but would have been really cool to see what innovative clicker progressions could have been added with the second day.
May 1 09:23:58 19m 04s Astroxite ♥ 1 A solid amount of progression here. I enjoyed the puzzles of navigation and processing materials, but did struggle to bash my way forward at times.
May 1 09:35:16 11m 18s Tongue Tied ♥ 3 Really like this take on the concept, must have been fun putting it together and playing around with different sounds. The wiggling spices were giving me a bit of a headache unfortunately but it was worth powering through to play around with trying to deliver my lines.
May 1 12:06:55 2h 31m Robin Hood Christmas ♥ 1 I like the increasing challenge encountering more guards. I think some different guards or obstacles in the houses would have added some enjoyment, I'm sure there are a few things. Cool use of the theme!
May 2 08:14:43 20h 07m Packet ♥ 1 I had a lot of fun with this. Really enjoyed the sound effects and the music was a nice beat. The sounds remind me of the dark forces games. The tutorial is very well done, I'm jealous! It did feel a little uncoupled from what I was doing though, but maybe that was just me taking a minute to notice I could move on. Good take on the theme!
May 2 08:44:25 29m 42s Postman Path ♥ 2 I enjoy this style of puzzle game, though I did need to take a break from the soundloop and bright colours. I really like the implementation of path-finding and the challenges you've set up. You've made some cool animations as well. Nice work!
May 2 09:22:48 38m 23s Delivery ♥ 0 I was vibing out to the sound effects. The level design and game mechanics are solid. I found the controls a bit awkward and did feel a little penalized by them at times against the finessed challenge of discovering what was in the package and managing my inventory. It's a neat narrative over the theme. I'm not sure if there was progression because I was bad, but I can't help but think the character should have turned into a package demon as they delivered more..
May 2 09:59:01 36m 13s Grocery store ♥ 0 I found this very stressful but enjoyed the combination. I could see this being a great train game if you could get it working on mobile somehow. I do think maybe the second section is a bit too easy but I guess it could get ridiculous if you made it harder.
May 2 14:00:54 4h 01m Dungeon Delivery ♥ 1 I like the idea of a person whose job is in-dungeon delivery service. It seems very difficult though. Definitely a lot of skill and patience required with the controls and failing jumps. I found the level and lighting set a really nice atmosphere. The puzzles generally were a good challenge though, memory for the whole map, the maze rooms, the jump paths and timing were all well thought out.
May 2 14:06:52 5m 58s Nuclear Hammer ♥ 1 This was a lot of fun. I know you mentioned it but I wish there was a sound on the impact. I like the effect you implemented for the hammer and its knock-back! I could see this sort of game having a solid series of challenges added to it via A.I. and obstacles. You did a good job "hammering" your concept into the theme as well.
May 2 14:24:39 17m 47s Drone Delivery Service ♥ 1 This was such a challenge but so fun as well. I found the controls really enjoyable to play around with and definitely was too much of a daredevil at times. The level design is great and the aesthetic is pleasing, though some backgrounds did artifact or tear a little? I think like a magic eye sort of thing, maybe it's just my eyesight? The design of the drone is cute and the physics of the grabber and box was well done. I could see myself playing more of this until I broke my monitor or keyboard from frustration!
May 3 13:32:36 23h 07m Drone Diner Dash ♥ 1 The controls are really well done and the level design is a solid challenge. I really liked bouncing the dishes around "accidentally".
May 3 13:38:07 5m 31s Ricardo's Busy Day ♥ 1 I enjoyed the level design both how it looked and played. I think you could have fun generating or building those. It took a bit to get used to the controls for me but it was a good blend of luck and skill.
May 3 13:47:24 9m 17s WORD DROP ♥ 0 I really like the aesthetic. Had a lot of fun playing a few times. I wonder if you could have added multi-blank words or a time limit for some more challenge?
May 3 13:52:21 4m 57s Taent ♥ 1 Very cool to see a stronger narrative on top of a neat little game. I enjoyed the sounds and easter eggs(?). It broke up the walking pace a little.
May 3 13:58:05 5m 44s Space Delivery ♥ 1 Fun game. I felt a bit more lucky than skilled on my best runs though. I always enjoy a good custom explosion sound as well so thanks for including one!
May 3 14:13:06 15m 01s Planet Quest ♥ 1 I like the art style and you did a great job with the animations. Cool narrative and a nice short progression. It's kind of very difficult then extremely easy I found once I got established, so possibly some balancing with another bigger enemy? The ship music was a little hectic but the sound overall is really nice.
May 3 14:19:52 6m 46s Delivery of the king ♥ 1 The visuals are cool and it's awesome to get that bonus area after to see what you were working on. I really liked the unique character models and it's fun to see some colour keyed doors. There was a bit too much reading for me at the start but I do appreciate that you have a narrative in mind!
May 3 14:28:21 8m 29s Delivery City ♥ 2 Cool level! I like all of the interactions and animations you've put in place. I could see vehicles and a bigger level being a huge plus, but well done anyway. I think some music or sounds could have lifted the aesthetic a bit more? Also I kind of wish the character wasn't staring at me the whole time...
May 3 14:34:44 6m 23s Cerberus ♥ 1 Controls really well, the attacks and collection felt good once I got used to it. Good level design too. It felt like a real 2D souls game. I think apart from music maybe some more visual cues for getting stronger would be cool? The variety of enemies is great as well. Nice work!
May 3 14:43:54 9m 10s Stork Express ♥ 1 The music is a real jam. I had a lot of fun just flinging babies around the map. I did find the controls quite disorienting but the massive beams indicating targets were helpful with that. It also seemed a bit difficult to figure out the direction I was going? These could just be me problems though. The level was good and I was really excited to try the controls. You've designed a cool game with a funny twist on the theme.
May 3 14:49:27 5m 33s Good Boy! ♥ 0 The music sets a really good mood. The game was a bit tough maybe due to the controls, but I liked the tutorial and playing around getting the different mailmen to drop their mail. It's a nice take on the theme!
May 3 14:57:32 8m 05s Last Delivery ♥ 2 Good music and sounds. I really like the contrast between the background and the cheery theme. You also did a great job on the sprite animation. Cool to see a story and some good writing as well. My only real gripe is after exploring it took me a while to loop back around for my deliveries.
May 4 09:48:13 18h 50m The Hawaiian Slice ♥ 1 An enjoyable 2D stealth game! I liked the animations and sprites and the turn-based aspect of it. Is it rude to think about roguelikes? nethack? The sounds set a great mood with the dim levels.
May 4 09:56:17 8m 04s On My Way ♥ 1 This is why I don't drive! The level, design and sound all combine to set a very tense atmosphere.
May 4 12:23:23 2h 27m Parcel Panic ♥ 2 Good fun and nice scaling difficulty!
May 4 13:09:49 46m 26s Sorting Center Savant ♥ 1 I had to stop myself playing I was enjoying it too much. I liked the controls though did find myself not moving the camera much. Nice work!
May 4 13:21:11 11m 22s Dingsi ♥ 1 Great level design. I'm impressed with how much you put together in the time.
May 4 13:25:31 4m 20s Tower Def-Ants ♥ 0 It was tough after I spent my resources and the ants died but I enjoy the concept and functionality. The ants running around is a nice mechanic if somewhat punishing.
May 4 13:28:14 2m 43s The Hellstone ♥ 0 The art looks great. Wasn't entirely sure what was going on, I'll make a note to come back and google translate the game myself!
May 4 13:35:56 7m 42s Kingdom Post ♥ 1 The music and style area great. The ux around deliveries was a bit confusing to start but it and the map are an awesome foundation.
May 4 13:40:47 4m 51s Delivery G.U.I. ♥ 1 I'm happy seeing a different approach to drone controls. A nice skill challenge for me there. The music and mood are fantastic if a little at odds with the background (but so is the drone?). Art is great and the difficulty is a good challenge. Great work!
May 4 13:47:31 6m 44s Pizzapocalypse ♥ 1 I'm so stressed! Great game.
May 4 13:52:22 4m 51s Entrega ♥ 0 This is so unique and has so much going for it. The sound music is a real bop, the sound effects are brilliant, the gameplay is a fun challenge. The art style and camera(?) are an aesthetic. Nice! Again.
May 4 14:04:34 12m 12s Dicey Deliveries ♥ 0 Neat! I enjoyed playing around with this. If I had a physical chessboard handy it could be a fun time sink for sure.
May 5 14:35:07 24h 30m 04 Mail Service ♥ 1 I enjoyed so many aspects of this game so maybe I will start with my one gripe which was the movement sound was really intense. The good stuff: The music was a mood, so mellow and relaxing, it made the difficult control scheme manageable. I really liked the unique (to me) controls. It was fun moving around accidentally and figuring out the puzzle. The art compliments the music and the level design is a nice progression.
May 5 14:50:10 15m 03s Silence is just a pipe dream ♥ 2 My brainstorming didn't go here so well done on the unique approach to the theme. I really enjoyed the visuals, it was a solid and impressive collection of pipes. The music really fit the narrative well. I think one constructive piece of feedback would be making the click zones a bit easier to navigate/find.
May 5 14:56:14 6m 04s Dire Delivery ♥ 0 Let's have a moment of silence for the cowsmonauts whose sacrifices allowed others to reach the... party. I liked the mechanic of building up a "ship" a lot. I found the mixture of cows and wall pieces clever. I think possibly it would be a better experience with some more height and visibility of oncoming items, but these are broad balance comments. Enjoyed the music and the cow sprites. The asteroids did make me a bit hungry though!
May 6 13:44:01 22h 47m Goblin Delivery Inc. ♥ 1 Some really good art and sound and an impressive amount of complexity in your system. I like the interpretation of being the path-finding algorithm instead of using one. But I'm not a robot :(
May 6 13:56:27 12m 26s Skyway Delivery ♥ 2 I had a good time chilling to the music with the city around me. I thought the physics of flight was quite comfortable once I figured it out. My constructive feedback would just be that the thrusters drowned out the beats a bit too much for my liking. I also found the rotation of the vehicle around? the camera a bit clunky at times. I think if that could be smoothed maybe it would improve it. And being able to free look. I liked the lock-on to the next objective, they were both helpful and fit in really well with the tone of the game. I'm also impressed when a 3D project is completed in this short time, so well done!
May 7 05:11:02 15h 14m Time to Deliver the Mail to Robots by Shooting Them With a Letter, Somehow! ♥ 1 I really like the drawn 2D in a 3D shooter. The robots were cute and I felt bad killing them especially as I could cheese the angles a fair bit. Good sounds and level design. The story was an excellent frame. I had fun! If you don't mind saying, what was the sound effect for shooting?
May 8 11:47:22 30h 36m Contraband Crackdown ♥ 0 I like the concept and was happy once I unmuted the music. I think issues aside you have a really cool little beat-em-up here.
May 8 12:25:52 38m 30s Seedling ♥ 1 I had a lot of fun chilling out to this. This was despite the sunlight wigging me out a bit with its animation. I also found the rotation needed a bit of getting used to. I like the art and mechanics a lot though.
May 10 10:49:18 46h 23m Just a cog in the machine? ♥ 1 The narrative carries this a long way. I liked the mixed mechanics though I think I went out of sequence. Only issues were some minor bugs when carrying multiple objects and maybe a lack of feedback when I couldn't refill a space or where to fill a space from. Pretty cool experience.
May 10 11:02:03 12m 45s soul sender ♥ 1 The ominous music really tied me back to the tone you set in the description. I like the colour palette though I kept getting confused with the itch.io background but that's definitely a me problem. I'm a sucker for this sort of game so had a lot of fun. I think the highlights for me are the concept don't re-enliven the young and its associated challenges) and the control mechanism.
May 10 11:56:19 54m 16s Neural Rot ♥ 1 So unsettling and stressful. I'm not a fan of horror but I can appreciate it! I managed to cheese my way in parts but I feel like that's only fair with the difficulty of the controls. Looks good and sounds good and I liked the challenge of even just moving around!
May 10 12:09:28 13m 09s Drifty Delivery Service ♥ 1 I felt the controls had some promise, pretty interesting to play around with. I didn't know what I was doing the first time, and it took me a bit to realise hitting the darker green was what was bad. Cool concept!
May 18 11:37:52 191h 28m Dark Storker ♥ 1 I liked the controls and art a lot. Nice work having a story as well!