Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → kierogi
Feedback comments for LD53
kierogi's games and stats for all events →
| Timestamp | Since previous | Game | kierogi's comment | |
|---|---|---|---|---|
| May 1 08:52:21 | Starlighter | ♥ 4 | Pretty fun, but I also found it punished my clumsiness a fair bit. Really enjoyed the character design and the mechanic, that loop of lighting acting on the tetris-like enemy darkness is cool and the generated level design works well with that. | |
| May 1 08:55:05 | 2m 44s | Don't read all about it! | ♥ 2 | Big fan of the dog animations. Would be cool to see more levels and variation but the core loop is fun. I felt the length of the level was a bit punishing but adding extra speed/energy/stamina is a huge ask. |
| May 1 08:59:10 | 4m 05s | Twisted Pedal | ♥ 1 | Really enjoyed the controls and the progression. I think you could do a lot with this foundation. Now I want pizza.. |
| May 1 09:04:54 | 5m 44s | Click to Deliver | ♥ 1 | I'd seen the concept of this delivery thrown around and it's cool to see a unique take on it. Pretty fun as is, but would have been really cool to see what innovative clicker progressions could have been added with the second day. |
| May 1 09:23:58 | 19m 04s | Astroxite | ♥ 1 | A solid amount of progression here. I enjoyed the puzzles of navigation and processing materials, but did struggle to bash my way forward at times. |
| May 1 09:35:16 | 11m 18s | Tongue Tied | ♥ 3 | Really like this take on the concept, must have been fun putting it together and playing around with different sounds. The wiggling spices were giving me a bit of a headache unfortunately but it was worth powering through to play around with trying to deliver my lines. |
| May 1 12:06:55 | 2h 31m | Robin Hood Christmas | ♥ 1 | I like the increasing challenge encountering more guards. I think some different guards or obstacles in the houses would have added some enjoyment, I'm sure there are a few things. Cool use of the theme! |
| May 2 08:14:43 | 20h 07m | Packet | ♥ 1 | I had a lot of fun with this. Really enjoyed the sound effects and the music was a nice beat. The sounds remind me of the dark forces games. The tutorial is very well done, I'm jealous! It did feel a little uncoupled from what I was doing though, but maybe that was just me taking a minute to notice I could move on. Good take on the theme! |
| May 2 08:44:25 | 29m 42s | Postman Path | ♥ 2 | I enjoy this style of puzzle game, though I did need to take a break from the soundloop and bright colours. I really like the implementation of path-finding and the challenges you've set up. You've made some cool animations as well. Nice work! |
| May 2 09:22:48 | 38m 23s | Delivery | ♥ 0 | I was vibing out to the sound effects. The level design and game mechanics are solid. I found the controls a bit awkward and did feel a little penalized by them at times against the finessed challenge of discovering what was in the package and managing my inventory. It's a neat narrative over the theme. I'm not sure if there was progression because I was bad, but I can't help but think the character should have turned into a package demon as they delivered more.. |
| May 2 09:59:01 | 36m 13s | Grocery store | ♥ 0 | I found this very stressful but enjoyed the combination. I could see this being a great train game if you could get it working on mobile somehow. I do think maybe the second section is a bit too easy but I guess it could get ridiculous if you made it harder. |
| May 2 14:00:54 | 4h 01m | Dungeon Delivery | ♥ 1 | I like the idea of a person whose job is in-dungeon delivery service. It seems very difficult though. Definitely a lot of skill and patience required with the controls and failing jumps. I found the level and lighting set a really nice atmosphere. The puzzles generally were a good challenge though, memory for the whole map, the maze rooms, the jump paths and timing were all well thought out. |
| May 2 14:06:52 | 5m 58s | Nuclear Hammer | ♥ 1 | This was a lot of fun. I know you mentioned it but I wish there was a sound on the impact. I like the effect you implemented for the hammer and its knock-back! I could see this sort of game having a solid series of challenges added to it via A.I. and obstacles. You did a good job "hammering" your concept into the theme as well. |
| May 2 14:24:39 | 17m 47s | Drone Delivery Service | ♥ 1 | This was such a challenge but so fun as well. I found the controls really enjoyable to play around with and definitely was too much of a daredevil at times. The level design is great and the aesthetic is pleasing, though some backgrounds did artifact or tear a little? I think like a magic eye sort of thing, maybe it's just my eyesight? The design of the drone is cute and the physics of the grabber and box was well done. I could see myself playing more of this until I broke my monitor or keyboard from frustration! |
| May 3 13:32:36 | 23h 07m | Drone Diner Dash | ♥ 1 | The controls are really well done and the level design is a solid challenge. I really liked bouncing the dishes around "accidentally". |
| May 3 13:38:07 | 5m 31s | Ricardo's Busy Day | ♥ 1 | I enjoyed the level design both how it looked and played. I think you could have fun generating or building those. It took a bit to get used to the controls for me but it was a good blend of luck and skill. |
| May 3 13:47:24 | 9m 17s | WORD DROP | ♥ 0 | I really like the aesthetic. Had a lot of fun playing a few times. I wonder if you could have added multi-blank words or a time limit for some more challenge? |
| May 3 13:52:21 | 4m 57s | Taent | ♥ 1 | Very cool to see a stronger narrative on top of a neat little game. I enjoyed the sounds and easter eggs(?). It broke up the walking pace a little. |
| May 3 13:58:05 | 5m 44s | Space Delivery | ♥ 1 | Fun game. I felt a bit more lucky than skilled on my best runs though. I always enjoy a good custom explosion sound as well so thanks for including one! |
| May 3 14:13:06 | 15m 01s | Planet Quest | ♥ 1 | I like the art style and you did a great job with the animations. Cool narrative and a nice short progression. It's kind of very difficult then extremely easy I found once I got established, so possibly some balancing with another bigger enemy? The ship music was a little hectic but the sound overall is really nice. |
| May 3 14:19:52 | 6m 46s | Delivery of the king | ♥ 1 | The visuals are cool and it's awesome to get that bonus area after to see what you were working on. I really liked the unique character models and it's fun to see some colour keyed doors. There was a bit too much reading for me at the start but I do appreciate that you have a narrative in mind! |
| May 3 14:28:21 | 8m 29s | Delivery City | ♥ 2 | Cool level! I like all of the interactions and animations you've put in place. I could see vehicles and a bigger level being a huge plus, but well done anyway. I think some music or sounds could have lifted the aesthetic a bit more? Also I kind of wish the character wasn't staring at me the whole time... |
| May 3 14:34:44 | 6m 23s | Cerberus | ♥ 1 | Controls really well, the attacks and collection felt good once I got used to it. Good level design too. It felt like a real 2D souls game. I think apart from music maybe some more visual cues for getting stronger would be cool? The variety of enemies is great as well. Nice work! |
| May 3 14:43:54 | 9m 10s | Stork Express | ♥ 1 | The music is a real jam. I had a lot of fun just flinging babies around the map. I did find the controls quite disorienting but the massive beams indicating targets were helpful with that. It also seemed a bit difficult to figure out the direction I was going? These could just be me problems though. The level was good and I was really excited to try the controls. You've designed a cool game with a funny twist on the theme. |
| May 3 14:49:27 | 5m 33s | Good Boy! | ♥ 0 | The music sets a really good mood. The game was a bit tough maybe due to the controls, but I liked the tutorial and playing around getting the different mailmen to drop their mail. It's a nice take on the theme! |
| May 3 14:57:32 | 8m 05s | Last Delivery | ♥ 2 | Good music and sounds. I really like the contrast between the background and the cheery theme. You also did a great job on the sprite animation. Cool to see a story and some good writing as well. My only real gripe is after exploring it took me a while to loop back around for my deliveries. |
| May 4 09:48:13 | 18h 50m | The Hawaiian Slice | ♥ 1 | An enjoyable 2D stealth game! I liked the animations and sprites and the turn-based aspect of it. Is it rude to think about roguelikes? nethack? The sounds set a great mood with the dim levels. |
| May 4 09:56:17 | 8m 04s | On My Way | ♥ 1 | This is why I don't drive! The level, design and sound all combine to set a very tense atmosphere. |
| May 4 12:23:23 | 2h 27m | Parcel Panic | ♥ 2 | Good fun and nice scaling difficulty! |
| May 4 13:09:49 | 46m 26s | Sorting Center Savant | ♥ 1 | I had to stop myself playing I was enjoying it too much. I liked the controls though did find myself not moving the camera much. Nice work! |
| May 4 13:21:11 | 11m 22s | Dingsi | ♥ 1 | Great level design. I'm impressed with how much you put together in the time. |
| May 4 13:25:31 | 4m 20s | Tower Def-Ants | ♥ 0 | It was tough after I spent my resources and the ants died but I enjoy the concept and functionality. The ants running around is a nice mechanic if somewhat punishing. |
| May 4 13:28:14 | 2m 43s | The Hellstone | ♥ 0 | The art looks great. Wasn't entirely sure what was going on, I'll make a note to come back and google translate the game myself! |
| May 4 13:35:56 | 7m 42s | Kingdom Post | ♥ 1 | The music and style area great. The ux around deliveries was a bit confusing to start but it and the map are an awesome foundation. |
| May 4 13:40:47 | 4m 51s | Delivery G.U.I. | ♥ 1 | I'm happy seeing a different approach to drone controls. A nice skill challenge for me there. The music and mood are fantastic if a little at odds with the background (but so is the drone?). Art is great and the difficulty is a good challenge. Great work! |
| May 4 13:47:31 | 6m 44s | Pizzapocalypse | ♥ 1 | I'm so stressed! Great game. |
| May 4 13:52:22 | 4m 51s | Entrega | ♥ 0 | This is so unique and has so much going for it. The sound music is a real bop, the sound effects are brilliant, the gameplay is a fun challenge. The art style and camera(?) are an aesthetic. Nice! Again. |
| May 4 14:04:34 | 12m 12s | Dicey Deliveries | ♥ 0 | Neat! I enjoyed playing around with this. If I had a physical chessboard handy it could be a fun time sink for sure. |
| May 5 14:35:07 | 24h 30m | 04 Mail Service | ♥ 1 | I enjoyed so many aspects of this game so maybe I will start with my one gripe which was the movement sound was really intense. The good stuff: The music was a mood, so mellow and relaxing, it made the difficult control scheme manageable. I really liked the unique (to me) controls. It was fun moving around accidentally and figuring out the puzzle. The art compliments the music and the level design is a nice progression. |
| May 5 14:50:10 | 15m 03s | Silence is just a pipe dream | ♥ 2 | My brainstorming didn't go here so well done on the unique approach to the theme. I really enjoyed the visuals, it was a solid and impressive collection of pipes. The music really fit the narrative well. I think one constructive piece of feedback would be making the click zones a bit easier to navigate/find. |
| May 5 14:56:14 | 6m 04s | Dire Delivery | ♥ 0 | Let's have a moment of silence for the cowsmonauts whose sacrifices allowed others to reach the... party. I liked the mechanic of building up a "ship" a lot. I found the mixture of cows and wall pieces clever. I think possibly it would be a better experience with some more height and visibility of oncoming items, but these are broad balance comments. Enjoyed the music and the cow sprites. The asteroids did make me a bit hungry though! |
| May 6 13:44:01 | 22h 47m | Goblin Delivery Inc. | ♥ 1 | Some really good art and sound and an impressive amount of complexity in your system. I like the interpretation of being the path-finding algorithm instead of using one. But I'm not a robot :( |
| May 6 13:56:27 | 12m 26s | Skyway Delivery | ♥ 2 | I had a good time chilling to the music with the city around me. I thought the physics of flight was quite comfortable once I figured it out. My constructive feedback would just be that the thrusters drowned out the beats a bit too much for my liking. I also found the rotation of the vehicle around? the camera a bit clunky at times. I think if that could be smoothed maybe it would improve it. And being able to free look. I liked the lock-on to the next objective, they were both helpful and fit in really well with the tone of the game. I'm also impressed when a 3D project is completed in this short time, so well done! |
| May 7 05:11:02 | 15h 14m | Time to Deliver the Mail to Robots by Shooting Them With a Letter, Somehow! | ♥ 1 | I really like the drawn 2D in a 3D shooter. The robots were cute and I felt bad killing them especially as I could cheese the angles a fair bit. Good sounds and level design. The story was an excellent frame. I had fun! If you don't mind saying, what was the sound effect for shooting? |
| May 8 11:47:22 | 30h 36m | Contraband Crackdown | ♥ 0 | I like the concept and was happy once I unmuted the music. I think issues aside you have a really cool little beat-em-up here. |
| May 8 12:25:52 | 38m 30s | Seedling | ♥ 1 | I had a lot of fun chilling out to this. This was despite the sunlight wigging me out a bit with its animation. I also found the rotation needed a bit of getting used to. I like the art and mechanics a lot though. |
| May 10 10:49:18 | 46h 23m | Just a cog in the machine? | ♥ 1 | The narrative carries this a long way. I liked the mixed mechanics though I think I went out of sequence. Only issues were some minor bugs when carrying multiple objects and maybe a lack of feedback when I couldn't refill a space or where to fill a space from. Pretty cool experience. |
| May 10 11:02:03 | 12m 45s | soul sender | ♥ 1 | The ominous music really tied me back to the tone you set in the description. I like the colour palette though I kept getting confused with the itch.io background but that's definitely a me problem. I'm a sucker for this sort of game so had a lot of fun. I think the highlights for me are the concept don't re-enliven the young and its associated challenges) and the control mechanism. |
| May 10 11:56:19 | 54m 16s | Neural Rot | ♥ 1 | So unsettling and stressful. I'm not a fan of horror but I can appreciate it! I managed to cheese my way in parts but I feel like that's only fair with the difficulty of the controls. Looks good and sounds good and I liked the challenge of even just moving around! |
| May 10 12:09:28 | 13m 09s | Drifty Delivery Service | ♥ 1 | I felt the controls had some promise, pretty interesting to play around with. I didn't know what I was doing the first time, and it took me a bit to realise hitting the darker green was what was bad. Cool concept! |
| May 18 11:37:52 | 191h 28m | Dark Storker | ♥ 1 | I liked the controls and art a lot. Nice work having a story as well! |