Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → kanity
Feedback comments for LD53
kanity's games and stats for all events →
| Timestamp | Since previous | Game | kanity's comment | |
|---|---|---|---|---|
| May 3 23:05:17 | Bulkheads | ♥ 2 | I really loved the retro feeling of the game thanks to graphics and sound, the falling snow and little names for every location were a nice touch, and the gameplay itself is fantastic! I love puzzle games and this one was really well made. Even at levels when at first I would get stuck and reset, the solution would still come after a few tries :) The idea fits the theme perfectly, the level of difficulty is well maintained (at least in my opinion), and a bit of dialogue makes it more engaging. I am glad I played this game! | |
| May 4 09:21:28 | 10h 16m | Dear friend | ♥ 3 | Clicked on this game because of the graphics, and visually it is stunning - the palette, the style, everything is great. The gameplay is interesting and fun for me, however it's a bit hard controlling the bird with a mouse (and I played on touchpad so it felt even harder). But it's nice that the layout doesn't change, so you remember the route already and start moving forward with each try. Overall, an amazing game, thank you! |
| May 4 09:49:55 | 28m 27s | The Grinchmas | ♥ 2 | An interesting concept! |
| May 4 11:41:49 | 1h 51m | Pro Epistula Mori | ♥ 0 | The concept is interesting, I like that the gameplay feels fresh, and holy crap there are a lot of brothers! :) The letters unclocked after playing are a great addition, and I really liked them. The gameplay was a bit hard for me, but I enjoyed the challenge itself. Music really fits the game. |
| May 4 12:15:57 | 34m 08s | The Delivery | ♥ 2 | The atmosphere is great and I like that the game encourages you to make another try since on the first walkthrough I did complete the delivery to the *being* :) The dialogue is nice and art fits the atmosphere. But I got stuck on the quest line - how do I get the peppers? I click on them and our hero just states "Hot peppers". What can I do? Talking with the gardener doesn't give me peppers, and I tried talking to prisoner after this dialogue and I definitely don't have them ^^' I would really appreciate it if you gave me a tip so I can finish the game! Also, as others mentioned, cursor is a bit funky to get used to, but I really love how you made it unique. |
| May 4 13:50:14 | 1h 34m | Reincarnation Express | ♥ 0 | I really loved your story, invested the time to get all the endings. Art is stunning, the characters are really pretty. Your explanation clarified a lot, since I took the events of the game at the face value (it didn't make the game unreasonable for me though, I just interpreted it differently). I just wish there was an option to skip the text I already read before since I had to go through it four times, and that each ending had some additional content (maybe a CG, but I understand you were short on time, so maybe a few additional lines of dialogue or something of that effect). Overall, it was a great experience! |
| May 4 14:15:13 | 24m 59s | Rescue Rat | ♥ 4 | The character art is gorgeous, and the atmosphere is well crafted. The carrier rat would go over NPCs (as her model just slides over those who are not part of the quest atm) and it is easy to get lost even with a map, but the concept is great and gameplay is interesting. |
| May 4 15:33:50 | 1h 18m | Space loader Tim 49 | ♥ 1 | The light and shadows work is really pretty, the graphics are clean and the pallette is great, and interaction with crates felt responsive for me. Managed to fall off several times though :) Very nice game! |
| May 4 15:45:32 | 11m 42s | You Hate Mail | ♥ 1 | These postmen messing it up for me! :D I like the concept of the game, the idea is interesting, especially playing on the theme, making it anti-delivery, and the gameplay is challenging! |
| May 4 17:12:06 | 1h 26m | The Souls Express | ♥ 2 | Absolutely beautiful game! Music is soothing and fits the atmosphere, the design on souls reminds of Ghibli animantion, and the assets in the game are all very pretty. Loved the line about making a game in 3 days from one of the souls! It took me some time to complete the game but the experience was very chill and relaxing. The only problem is that it was hard for my character to focus on souls sometimes, the interaction button would appear and disappear, and I would have to adjust myself in a specific way to talk to them, and if I moved too fast the interaction was skipped, and I also had some troubles walking into doors sometimes. But overall, a great experience, hard to believe it only took 3 days! (Also noticed some typos which is completely understandable but wanted to point it out so you can fix them later on ^^) |
| May 5 12:09:30 | 18h 57m | Ludum Dare 53 | ♥ 1 | The game looks pretty and I like the smooth movement, but I walked around the whole location and tried pressing all the buttons I have on the keyboard and nothing prompted my character to attack the enemies or interact with the gravesite that I found. The mine system also could be a little more clear, but I don't think it's a problem to have a mechanic where you constantly lose health and have to replenish it. Overall the idea seems great, I hope you expand on it! |
| May 5 21:20:50 | 9h 11m | Haitatsu | ♥ 0 | Music is fantastic, I really vibe with it. Love the comic in the beginning and the style. Couldn't really get a hang of controls though, tried wallclimbing and failed ^^' |
| May 6 10:30:34 | 13h 09m | Becasse against the depths | ♥ 3 | This game was so good! Character art is fantastic, model of the ship is also cute, as well as the ingredient icons. I loved the gameplay a lot. Took a few seconds to adjust to the movement of the boat, but it came naturally for the most part. I love how the world is bordered by the clouds so we can clearly see the limits of the location. However the sea was too dark for me, I could barely see anything. I suspect it is part of the gameplay to make navigation harder, but maybe just make it a liiiiitle bit lighter. Also, make it possible to check out the monster again after opening the recipe tab, I took photos of monsters on my phone so I could look at them while choosing a recipe ^^" Overall I have one question: when you expand this game, make more locations and monsters to feed, let me know when you'll be selling it on Steam cause I will buy it :D |
| May 6 10:48:13 | 17m 39s | Dungeon Pizza Delivery | ♥ 1 | The concept is super cool, it will be great to see this game expanded with more dungeons, maybe some upgrades for the character too, etc ^^ Really loved it, it's a great game! |
| May 6 11:21:55 | 33m 42s | Postcat | ♥ 0 | The concept is very cute, and gameplay reminded me of that game that you can play on chrome when internet is down, with a little dino jumping over obstacles :) I would love it if you could make attempts without clicking through the intro comic every time. So every time you fail you would just start in the beginning of the route w/o reading the intro again. Also the comic pages didn't disappear but were pushed to the bottom of the screen, and there was also a thick line of shadow that looked out of place. Other than that, cute game! |
| May 6 11:48:12 | 26m 17s | Styx and Stones | ♥ 4 | This is a very relaxing game, I loved the dialogue and character design, and that souls would say something sometimes. On the first walkthrough it unfortunately froze on the dialogue of Persephone, and I had to refresh the page. Would love to see the concept expanded, maybe with more story/goals to reach? |
| May 6 13:11:13 | 1h 23m | Cat Elite | ♥ 3 | Very unusual controls, if the damage taken by the ship was accounted for I would be dead many times already :D I love the freedom of open space and the idea of the gameplay. And everything looks very nice ^^ |
| May 6 13:19:47 | 8m 34s | Supply Heroes | ♥ 2 | Not my type of game, but an interesting concept and fitting graphics, nice big text in the dialogue, easy to understand controls :) |
| May 6 14:30:54 | 1h 11m | FISH FRESH delivery | ♥ 2 | Very nice puzzle game, I like it! Cute art style and an interesting concept. If you are developing it further it would be great to see some intro and also have info on controls present in the game itself ^^ |
| May 6 14:43:23 | 12m 29s | Monkey Delivery | ♥ 1 | Nice and simple concept, very cute! |
| May 6 14:50:29 | 7m 06s | Delivery Boy Express | ♥ 2 | Music is fantastic and fits the game well, very upbeat and dynamic, and I love the feeling of freedom in outer space. "Gore" elements make me a bit uncomfortable personally, but I think for the general public they are subtle enough. Was a bit hard to get a handle of mechanics, but the idea and style are great! |
| May 6 14:54:56 | 4m 27s | Packing Heat | ♥ 2 | It's pretty cool to have two types of gameplay, it makes the experience more fresh and fun. I have to admit I didn't make my packing company very proud but speeding on that road was fun, driving was definitely my favourite part! ^^ |
| May 7 10:43:28 | 19h 48m | Shattered Reflections | ♥ 1 | Oh I loved this a lot, the genre and gameplay is right up my alley and this is a kind of game I would definitely buy! The solving part was neither too hard or too easy, I would get "nearly there" and would just need to adjust something (didn't realise you can "break" a photo since I imagine it as a piece of paper that you can't really use the verb "to break" for ^^'). Loved the story too! I had a "reasonable" explanation in mind as well, but the possession ending was great and creepy! |
| May 7 10:56:36 | 13m 08s | Alchemist Assembly | ♥ 2 | I like the graphics and the idea is interesting! I did create a lot of clutter unintentionally though ^^' maybe a "confirm" button at least for buildings would be nice, and I couldn't rotate the rails when they were already placed :( But I like the atmosphere and idea of the game ^^ |
| May 7 11:19:33 | 22m 57s | Cyberdelivery | ♥ 2 | A gripping story, it was interesting to read. I also was hoping for some robo-rampage :) Maybe in the next part of the game? ^^ A cool take on the delivery theme. And the gameplay part you added with pushing the packages is pretty nice for RPG Maker. I enjoyed the game and I wish you all the best and the war to end as soon as possible! You guys got it. Freedom is more important than anything! |
| May 7 11:34:18 | 14m 45s | Space Postal Service | ♥ 0 | The idea is interesting, but I struggled a lot with controlling the ship ^^' Once it falls (not dead, but just lies on the floor) I can't get it back up, only restart the level. Not sure if this was intended, but would be nice to get up w/o restarting if I didn't crash. Also your cover doesn't show in the post because it's for the page with the list of all the games only, you can edit the post and add more images to the post itself, with cover and screenshots of gameplay ^^ |
| May 7 11:59:09 | 24m 51s | O.W.L. - Owls with luggage | ♥ 3 | Main menu is so cool! Last level made me think this is "The game my mom was playing all her life so she manages to fit a little universe in my suitcase while I throw a few things and it's already full". Ngl this was hard, but the idea is kinda cool and innovative, and you kinda get in the groove while playing, so might be a relaxing game for people with patience. Once I got the hang of the controls on the keyboard, it all made sense to me, however in the third level objects sometimes didn't want to be placed on reasonably wide and even surface but would settle for a peculiar corner. Then on the last level I put all of the brooms down and two swords and there was no space left for anything else xD ! [example.jpg](///raw/c93/65/z/5b882.jpg) |
| May 9 12:19:15 | 48h 20m | HUEBER | ♥ 1 | Interesting concept and very nice music, I like the atmosphere and feel of the game, however as others mentioned, a little bit more "hand holding" for the player would be appreciated (in the tutorial, maybe add a mention that you need to encircle the house as well, as it wasn't immediately clear, and then in the game itself it would help to show some goals (like, do we have to deliver all the resources in all the houses? and why after I fill the blue house and delete its' area to work on others its' resources drop to 0? etc) |
| May 9 12:57:13 | 37m 58s | Apricot Kernel | ♥ 1 | I love the horror elements you created with dialogue, they were quite chilling, the gameplay itself is cool and engaging (not just walking around, but going through a certain path or going into the heart in the end), the visuals are perfect for my taste (I love minimalistic pixel art like this) and it was interesting to discover and try to interpret the story (from the flag and "new" name and some dialogue I figured it represents the feelings of a trans person who was also, it seems, not quite accepted by their family). I love this kind of take on a realistic topic in the bounds of imaginary world, as a metaphor through a different story - of a robot who wanted to change their code. I enjoyed both the story and gameplay quite a bit. The only thing I wish would be different is that it would be more clear that I reached the end of the game (like: name accepted, correct, since "corrupt header" gives me an impression that I have to deduce the right name of our MC. |
| May 9 13:21:54 | 24m 41s | Commutator | ♥ 1 | Unfortunately I couldn't get it to run, downloaded python extension (the code opened in Visual Studio for me) and clicked run, but nothing happens and it gives this line in the terminal: ModuleNotFoundError: No module named 'pyautogui'. Tried to open Paint just in case, it didn't help ofc ^^'' The code looks very pretty though and I like that you added lines for different languages :) |
| May 11 12:14:01 | 46h 52m | Volksdam | ♥ 1 | Oh this has such a nice and relaxing atmosphere, and even with "going faster" mechanic the game still feels nice and chill ^^ I love the background, the style is right up my alley. The palette is also fantastic, muted enough to create calm and quiet atmosphere, and music works really well with it. I like the mechanic with pressing arrow keys, that's really well implemented and the little icons for keys look very pretty (the whole interface is really cute). I got 1172 on my first try and 1611 on the second one ^^ It gets harder when bike goes faster and arrows start melting before my eyes :D and it seems the arrows change with every try, so that's cool! record.jpg |
| May 11 12:53:38 | 39m 37s | Delivery Dash | ♥ 0 | It's a bit peculiar the game tells me "right click to continue" but reacts to left click instead :) Not sure if I accidentally cheated on last lvl or it was how it was intended, but I fell down in the beginning and got food delivered with 4 minutes to go :D Overall I actually enjoyed my playthrough a lot!! You clearly put some thought in designing the levels and playing was fun. Graphics are not my cup of tea but they fit the atmosphere of the game ^^ |
| May 11 13:20:09 | 26m 31s | birds and their song | ♥ 1 | Very peculiar story, I like the world and atmosphere it created, spooky and magical and mystical. I got two endings, I think? First time I tried to steal a memory and got caught, and the second time I got the piece of the goddess and put it in her wrist, and it seemed to have worked out :) It's also very thoughtful of you to add trigger warnings, I checked them before playing. It reminds me of text games I played a long time ago, and while it is understandable there are no graphics, I wish you could add some music (even if some stock music, still opting out of audio). I ended up reading it while putting my own music on (well not "my", I put some Aviators songs that I thought would fit the atmosphere :)) Overall, it was a very nice experience, and my favourite place was of course the market with curious vendors and wares. |
| May 11 16:07:31 | 2h 47m | Wicked Deliveries | ♥ 2 | As someone who has no sense of direction, the game was super hard for me, but I did enjoy flying around the town, the flying was smooth and the views were incredible! It's like we can play in a world of Kiki's delivery service, and it is so exciting ^^ I love that you added a mini-map (not even this can help me but it is a very useful feature) and everything is just beautiful, and music is calming too :3 |
| May 11 16:13:00 | 5m 29s | Blood and flavor | ♥ 5 | The mechanic idea and the atmosphere are quite creative, I like the horror vibe, sound effects and music are great, and visuals look goofy enough not to be too gore-y ^^ |
| May 11 16:20:15 | 7m 15s | Tears and Snails | ♥ 2 | This was pretty funny, I like the humour and the originality, though I did fail the delivery ^^' |
| May 11 17:02:33 | 42m 18s | T.I.M.E | ♥ 3 | The game was hilarious and it's insane how you did all this in 3 days, graphics and mechanics are great, everything looks pretty and it's not too short, just perfect <3 |
| May 11 17:17:20 | 14m 47s | Bagelseeker | ♥ 0 | The style and palette are very cute, but yeah, it is quite difficult. I like the little ahhh she makes when she falls because it sounds quite apathetic which makes it funny (in a good way) ^^ Also tried to scan QR code in the beginning but my phone wouldn't recognize it :) |
| May 11 17:40:30 | 23m 10s | The Magnificent Tale of Knight Heighden's Delivery Adventure Across her Homeland | ♥ 1 | Very very pretty map, I loved the visual design a lot. The little song when the item is delivered is quite sweet. The quests were nice and the game is chill and not complicated, I delivered everything. I got slapped several times though, even after delivering the slap already ^^' |
| May 11 18:10:40 | 30m 10s | Superbloom | ♥ 3 | The music and the visuals are nice and relaxing, and the bee is too cute! Unfortunately I couldn't quite get a hang of mechanics, the tutorial suggests gamepad buttons, is it only playable on gamebad? I could move a camera with WASD and tried using arrow keys also, but ended up falling into the white abyss ^^'' |
| May 11 21:57:58 | 3h 47m | Dynamic Drug Delivery | ♥ 1 | Quite an interesting concept, and cleaning up does feel satisfying :) Sometimes the laser wouldn't want to concentrate on the spawn point and just shoot through it without making damage, while sometimes it would and then effectively destroy the spawning point. It is cool that you added different weapons with different effects! Also- this poor person, so many viruses and evil bacteria they have in their body! I loved the menu where you choose body parts. I think gameplay gets a bit repetitive, but at the same time it can be hypnotic just chilling and shooting viruses. So it probably depends on the player, if it's the playstyle they enjoy or not ^^ |
| May 11 22:03:00 | 5m 02s | Parcel Larceny | ♥ 1 | What a fun concept! This neighbour sure is scared of the parcel thieves, installing all these lasers, and for a good reason! Even police is on our tail, and we are still going ^^' I wonder what's in these parcels? The game got hard for me real quick, I didn't realize at first I was spending energy for sprinting, and then police kept getting to me :D I am a bit squeamish when it comes to gore elements (police literally ran over me...) but that's the only thing I didn't like about the game, I am sure it's not a problem for most of the players. |
| May 11 22:19:02 | 16m 02s | USPS United Space Poostal Service | ♥ 1 | Nice projectile training! :D I love the retro vibe, the visuals are super pretty - especially how you did colour on the big ship! As I understand you went through a lot of trouble while making this game, but if you will continue to develop it, I think it would be nice to add different ships that go with different speed, and maybe when I already sent supplies to a ship, it would fly away very very fast so I don't wait too long for the next one :) But overall I enjoyed the game, it felt very meditative as it is now, and kinda addicting ^^' only got 54 out of 100 in though :") ending.jpg |
| May 15 12:51:18 | 86h 32m | The Courier of Cobblecove | ♥ 1 | Oh, I didn't realize the gem delivery will end my adventure ^^'' But I enjoyed the process a lot, it was chill and nice walking around and making deliveries and meeting all these characters. A cow turning into a goblin also took me by surprise, I thought I messed up ^^'' I like how you added some different branches, like with the castle, you either give the money or take a letter to deliver which leads you to a love triangle quest - that was great! ^^ I didn't notice any bugs, but it was a bit hard to move around while often bumping into rocks and other environment assets, so in this case it could be smoother. But overall, you created a fantastic world in just three days, and graphics are nice! |
| May 15 13:11:41 | 20m 23s | Rocket Fast Delivery | ♥ 2 | Didn't realize at first what to do and just spent all my ammo jumping around and finding doors, then read the comments and found the button to start the waves. Time limit makes it stressful but I like the mechanics of jumping around, and the colour of doors is very vivid so you can't miss them, that's really nice ^^ You sure put a lot of work into constructing this room with all the passages and the rocket jump mechanic as well :) |
| May 15 13:18:56 | 7m 15s | Snail Mail | ♥ 1 | Oh it was so delightful, I had a great time playing ^^ First of all, the world is absolutely beautiful, I love all the graphics, so cute and inviting. Secondly, I love how our cute snail moves, really feels like a snail movement ^^' And also, little tips in the corner of the screen on where a new letter appeared and where it has to be delivered - they really helped me! Thank you for this game, I enjoyed it a lot <3 |
| May 15 13:44:28 | 25m 32s | Causality Couriers | ♥ 2 | I feel bad for the alien I delivered wine to, and I can't seem to find any other options (anything else I choose just leads to nothing and I inevitably end up giving the parcel to the alien). And he was so happy about the wine and said he liked it, so it's upsetting he exploded, it must mean the wine was tempered with maybe? If he likes it, he must have tried it before and survived. Fletcher set him up to be murdered and we died because of that too ^^'' I wonder if you have a walkthrough for this game :) I liked the way story was told, the atmosphere was created nicely, and you worked well on choosing AI images that fit together in a similar style, only the alien doesn't fit the general art style, but it can be excused since he is an otherworldly being. Also, saving and loading did work for me (played on your site). I didn't encounter any bugs or anything like that :) |
| May 16 14:21:04 | 24h 36m | Porch Pirate Panic | ♥ 1 | Died on a 9th wave, took too much damage xD I did like a lot of things about this game, it really feels finished and thought out, the shop is great, the movement is fine, it's not hard to hit the cars, but the difficulty comes from evading their fire, and it is cool how you made different types of vehicles with different attack patterns! |
| May 16 14:52:38 | 31m 34s | Courier Crusaders | ♥ 2 | Seems to be a nice strategy game, and I really like the feel of it, art, music, UI, and the concept of the gameplay. However, it wasn't quite clear what is going on, why are we losing money and what stats of the crew do. I suppose considering we only had 3 days, you didn't have time to implement everything you wanted (it seems there should be some text in delivery windows, maybe you wanted to add what happened to the adventurer on their delivery quest; and once the delivery is complete it just disappears, it would be nice to see a pop up with info that we completed it and earned money). It would be cool to see how it looks when everything is complete! ^^ |
| May 16 15:00:53 | 8m 15s | Sky Island Express | ♥ 0 | Very nice concept, I liked how chill it is, and the atmosphere is so cool with an airship! The islands with minecraft-looking critters made me think they are gonna attack me :D It would be cool to see more different islands if you develop it further :) Some islands were too far away from me so I couldn't throw the package on them, but didn't quite figure out how to get closer ^^' |
| May 18 00:41:13 | 33h 40m | Royal Capital Dark Store | ♥ 1 | These little models are so cute, and the effect created behind us when we are walking, and the sound of the steps! <3 And then... kitty photos!! They are SO cute! And that ending lol, quite anticlimactic even though I read the description. There is a lot of great humour in the game, and the gameplay itself is so chill. I enjoyed it a lot, and it was fun reading the descriptions and finding the correct packages ^^ I like that there was no punishment if I mess up, it just show that the package is incorrect :) At least it seems there is no punishment, I didn't mess up that often after all. |
| May 18 18:11:58 | 17h 30m | Generated Adventure | ♥ 2 | Wow, the art turned out fantastic, makes me a bit sad it's all AI ^^' The objects were clearly visible as obtainable, and I could see right away what could I take in a certain location, and the movement of the NPCs also helped to draw attention to them immediately. From nitpicks what I noticed right away is very small text, it's a bit hard to read. Character movement is a bit awkward and could be a bit faster. Some moral choices also would be nice (like to be able to decline to steal the necklace and choosing some other path instead, like through the librarian, etc). Bugs(?): The dwarf told me he just wants me to leave him alone, even after talking to him for the second time, but after leaving the room and coming back again he accepted the gemstone I found earlier. Talking to the merchant, the answer dialogue took two lines, and they were lighting up separately, like two different choices, even though it was a single one. It seems to be the issue with all two-line answers. And with him I also had to re-enter the room even though I already had the lamp. After he told me I will have access to new places, the portal near him was still gray. I re-entered again, and it lit up. Talking to the Ghost, in the dialogue his name was "Merchant". He asked me to bring him a gem from the castle, but castle at that point was not available. I re-entered the location and talked to the ghost again, and he happily accepted the locket (that looked like a chest) I found in the city. I couldn't take the crystal behind the ghost no matter how much I clicked and where I tried to position myself. Then I entered the castle, but it was a sorcerer's house. The model looked like a woman, but the dialogue suggested it was a man. They told me I have to bring them a crystal from catacombs, and it will be a long and dangerous journey, but I am sure they meant that crystal I wasn't able to take from the graveyard. And at that point the only portal in the sorcerer's house was "home" which was not available, and I couldn't go back to the graveyard to try for the crystal again. And finally, while I was walking through the room in hopes of getting out, the dialogue with sorcerer activated again, but lines were not clickable, I couldn't cancel it, and couldn't move. So my heroine got stuck there for good :') |
| May 18 20:53:29 | 2h 41m | Virtanen | ♥ 1 | I really liked the art, the lines are simple, but it looks good and palette is well chose, it creates a nice atmosphere. The way to show active zones seems pretty creative to me, but has created some trouble for me while exploring - for example, I had to pixel hunt for a magenta square to leave the bathroom. I think overall active areas could be adjusted a bit. Sometimes the colour would get confused and show me magenta all over the place, even though it doesn't activate transition to another room. Despite the difficulties with pixel hunting for areas, I managed to finish the game. I really liked the scary atmosphere, since I enjoy horror genre a lot, and was getting pleasantly scared in the Virtanen's flat, but when the scary element got to its' peak, the game ended abruptly, and I felt a little underwhelmed. I assume you either wanted to leave everything ambiguous or didn't have time to add a more definitive ending. I understand why the screen would go black when you are attacked(?) but it is very unclear as to what happened, and opening the package also didn't give me much in terms of clues, it seemed either empty or just filled with some dirt(?), either way after I clicked on it again my character just left it without saying anything. So, I liked the atmosphere and the mood of the game, however I would love to have more hints on the story with Virtanen, and I already mentioned active areas. Overall, I enjoyed the game and hope to see a more full version ^^ |
| May 18 22:54:49 | 2h 01m | Chateau Grenouilles | ♥ 1 | I love the graphics, and the gameplay is interesting, though a bit hard, and the patterns of enemies were sometimes unexpected, but I made it to the end, even though my final score was -299 xD |
| May 19 11:08:20 | 12h 13m | The Infinite Delivery Machine | ♥ 0 | Quite an interesting concept, reminds a bit of pinball :) Maybe it would be nice to be able to zoom out to see the whole level at once sometimes with bigger ones, unless it's part of the challenge! There were some levels also where I didn't even need to add anything! :D I really like the creative part of it, the way I can place the details without any restrictions and can check any amount of times how the ball flies without any repercussions ^^ I didn't have any issues with controls, everything seems nice and smooth, and I enjoyed playing it <3 Art is nice and simple, the only thing I would suggest is to maybe add some texture to the outer gray area, it will help to diversify the levels even more, if you are going to make it in a bigger game especially (for example, you go through forest levels first, so the colour and texture are like woods or jungle, then maybe water, rocks, etc!) |
| May 19 11:21:13 | 12m 53s | Pancakes Won't Wait | ♥ 0 | Took me a minute to get the hang of the controls and how to deliver pancakes, the movement is not easy ^^' The art is cute and I really like all these adorable little sounds :) |
| May 19 11:26:38 | 5m 25s | Bokaty | ♥ 0 | It's a fun little game, though throwing is hard, it seems the hitboxes of the clients are pretty big, so it would count sometimes even when sushi clearly fell on the floor. Everything is pretty much easy to understand, and the main menu is very pretty ^^ |
| May 19 11:34:42 | 8m 04s | Aqua Mama Drama | ♥ 0 | I liked the game a lot, the graphics are very nice, fishies are cute, and gameplay is chill and easy. It's a bit sad to see all my fish dead in the end ^^' I delivered only 42 eggs on my first try :) On my second try I found that I can basically go over the lower back of the river (on the green part) completely and that changes the formation of my fish, not sure if that was intended =P The only thing I am a bit confused about is that I didn't hear any audio in the game, but it is shown in ratings? Is there supposed to be music/sound? |
| May 19 13:52:40 | 2h 17m | Do Not Weep At My Grave | ♥ 1 | The art is SO cute, one of my favourites in this jam, it's simple, pixel, and the palette is fantastic! The game itself though ended way too fast, I know we only had three days, but I would like too see, maybe, some dialogue popping up while we are escorting Sarah, some more exploration of the story, maybe, something in the end to give a less abrupt conclusion (like seeing Sarah closing her eyes and light flashing around her and her saying some words) - these are just the things I think are fastest and most simple to implement :) BUGS(?): When I tried walking with WASD, it triggered animations with some fox-like character completely out of the current visual style, I assume that's a bug that has to be corrected. I have also found an inventory when pressing E, with a... sword and evade ring? |
| May 19 14:02:40 | 10m 00s | Delivery Island | ♥ 1 | I keep bumping into stuff and sinking ^^' it feels like the boat goes slow at first, but then you can't really steer away fast enough, from a pirate ship for example, though I pressed space all the time to scout %) I like the idea and graphics, it seems like a chill game, maybe some more polish on mechanics would be nice, and also a radar showing where to deliver the package ^^ |
| May 19 14:15:07 | 12m 27s | ClickExpress | ♥ 0 | After a few deliveries I left the game to answer a message on my phone and still heard a click, and - mail was delivered by itself (because of upgrade maybe?) I didn't expect that ^^' At first I was struggling to click at just the right time since I expected the bicycle to go in front of the house and not just reset back to mail post from the very edge of the house, but maybe I didn't need to click on the house at all... Now I assume the nature of the game is to buy more upgrades and just chill watching over your sentient bicycle/bike/van :D I liked the graphics a lot, music and sounds were nice, I would love a bit more explanation on upgrades (like little text popping up when you hover your mouse on them, explaining what they do exactly, I assume vehicle makes it go faster, and mail makes you earn more?) I think it would also work nicely as a mobile game with progress being saved ofc, so you can open it, click a bit, then close and come back later ^^ |
| May 19 14:29:41 | 14m 34s | Tiny dropshipping | ♥ 1 | Very nice idea and cute map, I had some troubles trying to lay the path, more specifically clicking on a truck to start drawing the path (not always appeared to work) and then after making the path I would click right click, my line would disappear and the truck would stay in the same place :( |
| May 19 18:18:42 | 3h 49m | Doggo Delivery | ♥ 1 | I really like the sweet idea of finding new homes for the dogs, it is so heartwarming! <3 Graphics are nice, I loved the background and dogs faces. The only things I would like to mention: 1) maybe show which dog I have when it is already in a carrier, 2) the game worked fine but the screen clearly didn't fit in full, it would be great to do something about that >_< |