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Erlioniel

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TimestampSince previousGameErlioniel's comment
May 2 18:26:55 Drone Delivery ♥ 0 Hey dude, played thru and can say that those bastards killed me multiple times! It's not fair that I can't drop a package on their head in return 😄 On more serious note - there a few things to consider next time. It doesn't really feel fair, especially with heavy package, because you can't dodge or run from them. Building might be a coverage (logical, right?) but as far as I understood they doesn't cover you. Overall a good entry for LD, you matched the theme and it's quite nice and challenging to play. Great job!
May 2 18:41:19 14m 24s Finicky Delivery AI - ChatGPT Powers This Game! ♥ 0 Hey there! Not sure you'll get a lot of downloads because of package size, but that makes every feedback even more important, right? 😄 It's an interesting idea to mix together AI with predefined dialogue initiation and game design. I did like the overall experience, even tho ofc AI is just a random text generator, it doesn't cosplay and angry customer :) Got quite a decent score on the liderboard as well 😄 And yes, ofc it's important to say that the art style is adorable! 😏 Nice entry! On technical note - forcing fullscreen by default works poorly on non-standard ones (like mine, which is 3440x1440), fixed by CLI arguments -screen-width 1920 -screen-height 1080
May 2 18:48:15 6m 56s Derry ♥ 1 Hey there! Tried to play it, but probably my toaster (which is I using instead of normal computer) isn't capable to handle a reasonable FPS, which made my brain a little bit dizzy 😭 From what I was able to observe anyway it's a good sound and visual design, it's very uncommon. Had a little bit of Grow vibes as well. On a bitter side I don't think that restarting the game every fall (which for me were quite common due to fps) is a good idea, but maybe it feels better on normal PC. Great work anyway!
May 2 18:59:02 10m 47s Delivery ♥ 1 Hey there! Played thru and I do love the mood and sticky atmosphere of the spaceship cargo. It's really feels gloomy and I think it's quite unusual for jam entries. I like how the game looks & feels, even tho I'm not a big first-person games fan. There are a few pieces to improve (like for example the AI and level design), but it's never perfect in jams, as we all know 😄 Overall I've enjoyed passing it through and like the entry. Great one!
May 2 19:13:28 14m 26s WASTELAND Express ♥ 2 Hey guys! Any submissions from you are pretty fun to play and this one isn't an exception! I got a feeling like I'm young again and playing GTA II with my friends in computer class 😄 The art style as well is pretty well polished, especially like for explosions, which are pretty big part of the game. That's a really funny game to play, great job!
May 3 10:41:54 15h 28m Mail Tusk Force ♥ 1 Hey there! I love this Tusk Force and a humor around it 😄 Music is playing a big role setting up a cozy and funny mood. Also got a joke about the "not-a-placeholder" car :D Sounds absolutely legit. Didn't get how to get more workers at first, but then figured out 😄 As a room for improvement there are two things that I can point: 1) Even tho I really like the idea of optional micromanagement - it's really refreshing for the experience - I don't like that game is forcing window every time worker starting it's activity (even if worker is not selected anymore) 2) It would be nice to have some result screen once per 3-5-7 days maybe just to undertand if you are getting better and overall what's the result Aside of that I do like the approach and humor around this creation, so keep my 👍 for this one 😄
May 3 10:59:58 18m 04s Deliver the Cube ♥ 1 Hey! I kinda won (I guess?) by moving the cube away from the map and I can say that I do like how it's playing. It was quite a meditative experience overall with building structures and trying to balance everything around. Which wasn't quite native for me is that the energy is not transferring from one building to another and a little bit fuzzy camera, which didn't help with placing structures correctly, especially when cube started to move. But I do like this feeling of moving giant cube somewhere 😄
May 3 11:08:03 8m 05s Under The Moon Delivery ♥ 1 Hey there! I do like how it feels like a small version of landing simulation from KSP (which I do love with all my heart tbh). It's a little bit hard to manipulate, but I think it's a nature of such games. I do like how music is supporting a mood of the game as well as small decorative pieces like guys standing and doing their own business all around 😄 Nice work, guys!
May 3 11:17:27 9m 24s Unwanted Postman ♥ 1 138k spams done! Gosh we have to start creating some success metric for our game as well, since it's making any game so funny 😄 Do like the humor mood & music and overall feeling like you are on some physical playground spamming mails out of a gun or somethin 😏 A good implementation, guys!
May 3 11:26:52 9m 25s Terminal Mayhem ♥ 1 Hey guys! I would agree with some guys above - the things are getting very chaotic quite fast and made the experience not that nice for me. There are a few ideas to polish it a little bit: 1) Slow down boxes a little 2) Make them looks differently to simplify recognition of the destination by the player 3) Maybe allow player to build whatever he wants and start boxed manually, since fighting with the timer isn't good 4) Allow to change direction of the trail without dragging - it will make game way more responsive I would say that with a little bit of polish this game might be quite funny to play and reminds me some small games like Train Valley. So overall I do like it! Especially love the UI style, it's pretty rare to see such details in jam games 👍
May 3 11:34:45 7m 53s Robot Factory ♥ 4 Hi there, Great job with making a Godot engine game. I agree with comments above that some parts just didn't come for me as well and I was barely able to complete a few deliveries because of that. Overall a nice one 👍
May 3 11:50:30 15m 45s Smuggling Pirates ♥ 3 Hi there, good take on FTL-style game 👍 Like to play for a while, but feels a little bit repetitive to me, tbh. Plus moving pips from room to room causing a lot of unnecessary clicking (imho). But a HUGE respect for the tutorial you've done, it's really good one, explaining all mechanics beforehand!
May 3 12:10:35 20m 05s Paleo Pickup ♥ 3 Hey guys, I do like the way how it looks & feels! I played through (was wondering what will the very first delivery customer say, if I'll bring him a cactus), and I can say that I do like how it feels 😄 The game mechanic is rather simple, but very funny to play with. Nicely done!
May 3 12:20:34 9m 59s Astra Delivery ♥ 1 I would agree with people above - the controls are way more difficult than just a classical WASD. Plus for some reason you made AD a yawing control and QE as rolling (usually it's way around, check KSP for example), which makes overall control way harder. I do like the style tho, it's a minimalistic and nice
May 3 17:14:40 4h 54m 📯 POSTAL HERO 🏹 ♥ 4 Nicely done, one of the best of implementations of the theme! Not that easy to sort, but it's a good approach. And overall gameplay cycle I do like. There is not so much to feedback honestly, it's almost perfect! Clipboard 1.png
May 3 17:21:10 6m 30s Impasta ♥ 3 An interesting take on the theme, however I was never strong in jokes to really enjoy it 😄 Got as much tomatoes as was possible probably, there should be an anti-rating 😃
May 3 17:33:54 12m 44s Deep Sands Delivery ♥ 1 Hi there, A really good take on the theme and gosh, how many of impressions makes bought, but anyway good assets. I did like the experience except one small thing - I wouldn't give a player chance to pick cargo type he/she can't deliver. I got stuck for a few runs because I picked a white one (which unlocked way later). But aside of that I do like the idea and the execution 👍
May 3 20:10:44 2h 36m GONETS. Supply delivery TD ♥ 1 Hi there. I played for a bit and tho I'm a big fun of space games, can't say that I enjoyed this one. 😭 I think the mechanic is fairly simple and the most challenging part is controls and overall how the drone feels. I see what you was coming for, but it requires a little bit of polish. This drone doesn't look like holding that much of momentum. As well it's not changing despite of having or not the ammo box. But I guess you are aware about this and many other ways how to improve it and you probably was running out of time (like all we did). And as well I see that it's your first time with LD, so it might be pretty unusual experience. Congrats with the result anyway 👍
May 4 12:49:46 16h 39m Dungeon messenger ♥ 2 Hi there, Is it a small dungeon crawler? Ye, it is! 😄 Looks pretty fine even tho it requires a little bit more attention on balance. However it's a responsive and was quite fun to play, good job 👍
May 4 13:08:58 19m 12s Supply Heroes ♥ 3 Hi there, Gave it a go, even tho I'm not a big fan and not an expert in such games. Tbh it wasn't simple for me to play it. Especially from control perspective. I wasn't able to disconnect a city from supply chain completely (to restore resources), as well the idea that you are absolutely out of control which city will be fighting next - is quite odd. As well if I have a non-connected captured city IMHO it shouldn't be so problematic to keep it running. I see what you came for with this concept and I do like the idea overall, however I think the implementation might be a little bit more polished. Nice entry anyway and I did appreciate time playing it 😃 And yes, map style is quite cool, love those tiny houses!
May 4 13:23:48 14m 50s Pheasant Courier ♥ 1 Just got my hands on the full play through and I can say that it's an amazing small game, dude 😄 The level of details is just enormous, I do like sound & sprites, I do like the levels & characters. There not that much I don't like - probably only that boxes are hitting you, which making not an easy platforming even more challenging and annoying from time to time. But that's all tbh! Amazing work!
May 4 13:38:43 14m 55s WAR SAND ♥ 2 Hy Mateus, nice to see a game in quite unusual style from you. Not 100% sure why you came with your own WebGL game engine (not sure that any existing one won't fit), but probably it was worth to try & have fun with, right? The only technical issue I spotted is a problem when there is a lot of audio to play. Aside of that it's not a problem. Retarding the game I must say that it's pretty charming (it a naturalistic-mecha way) with all those audio-logs (gosh did you find time to voice act for real? 🤔 ) and scrap metal to collect. Really there is nothing to say bad about the gaming experience I've got, it's rock solid one. Good job and it was nice to see you from such unusual side ✌️
May 4 13:50:57 12m 14s Rawnhill Post ♥ 3 Hey guys, played through and can say that it's pretty interesting take on the pretty common concept for the theme we all had. Turn-based logical game how to collect parcels? Why not? You actually can polish it and public for mobile devices - it might be a pretty good small logical game, consider this after the jam 👍
May 4 18:04:41 4h 13m We Suck At Deliveries ♥ 0 Hey guys, Took a look and overall can't say that I don't like the idea, it's pretty smart and funny. Overall look & feel makes me happy just by fact of having such bushes 😄 It might require some balance and some time limit / score would be nice to feel it more like a challenging game or something. Also I'm not that sure about that low camera for such game - from time to time driving felt a little bit odd. However I did like to play it, so here is my 👍 for you!
May 4 18:14:26 9m 45s "I Do Extra Good!" ♥ 2 Hey there! Played this creation for a while and what I can say? I love it! 😃 Let the town BURRRRRNNNN!!! The only thing which was kinda odd for me is visual style of angry people around - it didn't match as for me with everything else. But aside of that when I realized that it's kinda a rhythm game everything started to be so fun! Thanks guys, that was pretty funny! 😄
May 4 18:34:53 20m 27s The Souls Express ♥ 2 Hey guys, played your game and I do like how it feels. A little bit sad, a little big hopeful, visually beautiful and overall pretty neat execution. I'm impressed what you managed to deliver (lol) in scope of this limited amount of time. Great work! 👍 P.S. Good luck with the main project as well, added it to steam wishlist and followed the studio in twitter 😏
May 4 18:45:56 11m 03s Ariadne's Thread Delivery ♥ 0 I would agree with people above, that it's really hard to get used to the controls, delays and overall mechanic. I do like the idea, tho! Delivering fragile goods in environment full of danger is a good idea overall and you attempted the theme in a clever way with it. As well I want to point that you have quite a good pixel art everywhere, especially goods & truck back is really nicely drawn. The city is very cool as well!
May 4 18:57:12 11m 16s HOTARU - Guider of Souls ♥ 4 Hi there! Tried to play this visual masterpiece, but my toaster (which is kinda PC, but really I have doubts) was barely capable to run on low. But to finish me off the game mechanic didn't played well, so I didn't manage to play through tbh. I see that you put a lot of efforts to visual - and it did pay off! Hope you had more time to spend on gameplay & optimization tho 😄 But that's LD rules, right? We are all under pressure. Great effort, good visual result, nice work guys. Keep my 👍
May 4 19:07:33 10m 21s FredEx ♥ 1 This physic! OMG! 😄 Drives me mad (as well as Fred, probably), but I do like the style and overall gameplay, like for it, dude 😃
May 4 19:28:41 21m 08s One Small Puppy ♥ 0 I like the game, but I would like to point, that it would be way better to check other creations as well 😭
May 4 19:44:15 15m 34s Machine Meltdown ♥ 1 Hi there! Sorry, it was a bit to hard for me to bit the boss. Probably if I'll be more resistant to dying & passing all dialogues again and again I would do that, but today I'm too exhausted 😭 I think you did a good boss fight (tho I would probably prefer a better checkpoint, slightly less heavy start with more learning curve with boss stages and more predictable attack pattern), which is quite rare for LD games. And I do like how it sounds & looks, so here is my 👍 for that. It's a lovely small creation and a really great result for a single person to manage during the event! Great job with that.
May 4 20:18:29 34m 14s Wasteland Water Warriors ♥ 1 Hey dude, Caught you blog post, because the initial draft you've shown was literally one of our ideas (which we didn't pick to implement, because of reasons 😄 ). Nice small game for a single person in scope of COMPO. Like how it feels that you're blasting through sand trying to deliver cargo ASAP. What didn't match with me is the gameplay tho. Selecting enemy and spamming 1-2-3 isn't that hard and enjoyable as it might be. But despite of that I do like how it turns out for you. And honestly want to give you my 👍 for the result!
May 4 20:46:50 28m 21s Valhalla Calling ♥ 1 Hi there! A nice take on delivery theme tbh, not an trivial one. I do like the way how the game looks & feels, tho enemies are a bit fast attacking and controls are not really native. But that's really minor, overall I do like it! 👍
May 5 08:09:42 11h 22m Birdmail ♥ 1 Hi there! A interesting approach for tower defense without tower as such and possibility to move defense turrets. The only issue is performance and that fact that everything is spawned at once, which is overloading browser & user as well. I would say that some increase of load might release the problem. Huge respect for voiceover story - it does make a difference!
May 5 08:32:40 22m 58s The Box Baby ♥ 2 Hi there! For sure the funniest creation I've played this LD, was laughing as fuck! Nice to see ya guys and have such a small mechanic with such amount of details in story-telling - just amazing! Here is my huge 👍 for this one!
May 5 08:37:47 5m 07s Time on Delivery ♥ 2 A nice little creation, guys, like it 👍
May 5 08:42:20 4m 33s Derilicity Delivery ♥ 1 Sorry, due to technical reasons (aka my PC being more like a toaster) this game turns out to a natural slideshow for me 😭 Hope next time I'll be able to check it out
May 5 08:52:54 10m 34s Man with a Van ♥ 4 Hi there! What a small nice management game, I really enjoyed playing it! There a few things from my side that might make it even better if you'll decide to go with post-jam version. - The difficulty progression a little bit odd - it was really boring and slow at beginning and at some point it started to be really unmanagable - Color coding for packages might help to plan routes better - Maybe some icon how happy customer about the package delivery time as well? Overall I do like it, it's a rock solid idea for a small casual game, so really a good one! The execution (art style etc) I do like as well. Cheers!
May 5 09:33:33 40m 39s Hover Bites ♥ 2 Gosh what a lovely small logic game! I really bothered my mind for 10-15 minutes to beat it and it was pretty fun to find out the most efficient way. The only problem I've spotted is I didn't realize that you need to deliver 3 salads to both restaurants and was not following why I stuck on 3/6. But aside of that it's an amazing small game, good job with it!
May 5 09:47:42 14m 09s Pigeon Post ♥ 0 Hey there! First of all let me point that the art style & music is awesome and adds quite an atmosphere to a playthrough! I do like it for real. I survived all three days, but can't say that I was pretty successful with it. I wish to have slightly less time pressure and more indicators on the pigeons, which appears on 2nd and 3rd days (what destination they are handling), coz I was best guessing 😄 As well a minor, but I guess important if you would come with post-jam version, it might be worth to keep last-day mail in place where player left them. But I guess it was done like this due to time capacity. But overall I did like the experience, it looks like a real bird mail.
May 5 09:58:54 11m 12s Delivery Boy ♥ 2 Fast, funny, a little bit crazy, but overall so good! Can't imagine how people beating 3k or something per day, I was a bit sick beating 1700, but people like challenges, and this one is pretty challenging. The art style is adorable as well, so here is my 👍 for the result, guys!
May 5 10:08:07 9m 13s Elevander of the Emu Express ♥ 1 It looks really adorable and cute, however gameplay wise I can't say that I love that much 😭 Probably my hands are just really slow (or fast) and I didn't find enough time to get used to controls, but really I think that it might be a little bit more forgiving for player. However I would like to say that the art style is making this one a really great game despite of everything else. Really appreciate how you designed characters, tutorial, locations and even project pages here & on itch. A huge respect for that!
May 5 10:20:30 12m 23s Beelivery ♥ 4 Hi there, what a small little game with an animated intro (wait what?)! A game itself a little bit challenging, but you've done good with the physics, as much as it's possible at least. However I've stuck on 8-th checkpoint and didn't manage (sorry guys 😭 broke so many honey cans there). Huge respect for artistic style and music
May 5 10:45:47 25m 17s Package for the King ♥ 2 Wow what a cool small game with a lot of characters, rangom generation and overall good artistic style! The only feedback I have is some kind of possibility to define AI behavior, coz the whole my party died just facerolling over ogres (or cyclops?), tho they are range guys and should be hit-and-running around. But aside of that I've delivered (lol) the message and got a pretty satisfying run through 👍
May 5 11:09:30 23m 43s Hexpress ♥ 2 Hi there, Played your game for a while and the big problem I had is a navigation, since there is no any clear marker where to go actually. Probably if I would know map better it won't be a big issue, but there is very little time to figure it out, since you always are overrun by enemies. I do appreciate a 8-bit art-style in art, music & SFX. As well I like how it feels to try out different wands (which you suppose to deliver as far as I understood). Overall a good solid entry, I really appreciate playing it for a while!
May 5 11:57:08 47m 38s Maily Melo ♥ 5 It's a really rare amazing craft which is purely story-focused and I really love it. The art style is also adorable, so I guess you wouldn't mind if I follow you for the future 😄 Get my 🌟🌟🌟🌟🌟 for it, because you for sure deserves it! 👍
May 5 12:31:37 34m 29s Ravenhaul ♥ 2 Hey guys, that's a really cool small game deserved to be released as a standalone. The idea and execution is really awesome! Of course I see what all the people mentioned as artists were doing during the small time frame was given for a jam. It's a real good team effort and I do absolutely love the result! 👍
May 5 12:42:29 10m 52s Package Panik ♥ 5 A really good economic strategy but it's a little bit hard to catch and understand what's affecting what. What's the difference between trucks (and why we need that much), what actually different building affecting? I really lost for some reason (because people started to be unsatisfied?) even tho there was all good economically and from delivery speed perspective. I even checked the chart and it was all growing 😭 Bought a drone and it was just staying on the base. So the bottom line - I do love the art style, gameplay cycle & music, it's actually a really good example how such game could look like. But I didn't manage to beat it 😅
May 5 14:50:44 2h 08m Hell'o-Cargo ♥ 5 Hey there! Saw your creation on a stream and I can say that it's a freaking cool small platformer, really appreaciate playing it (even tho I've seen the play through on the stream). It's really lovely from all perspectives! I do like sprites, music and animation. Cheers, guys, really good result! 👍
May 5 14:58:06 7m 22s Rail Blazer ♥ 3 A really funny way how you create a train simulator with train tycoon games in a one piece 😄 Since I'm a big fan of both - I like it a lot!
May 5 15:03:29 5m 23s Orbit Express ♥ 1 Hey there, looks like MidJourney made all sprites for you, am I right?
May 6 08:56:50 17h 53m Freight of BOOOM! ♥ 1 Wow! What a lovely small game with quite challenging mechanic. I really had to think through to sync my brain parts to work together. It's really cool how such a small mechanic might be working pretty cool overall! I love it, and regarding graphics, THOSE LEGS ARE SO ADORABLE! 😄 Love it overall, dude!
May 6 09:07:15 10m 25s Pizza Delivery ♥ 1 Hey dude ✌️ I do like your attempt to create a bunch of islands and a gameplay cycle around it, but if I would be honest there are plenty of options to make it feel less flat and neutral. Visually would be nice to have more details in animation of movement and taking & delivering pizzas. Gameplay wise it would be cool to have slightly more different drop off points and some randomization around it. World building is also might be slightly more complex and you might have more complex islands to avoid / visit. Don't get me wrong, it's a good result especially for a single person, but it might be way better, I see a lot of perspective in it 👍
May 6 09:22:56 15m 41s Caveman Express Delivery Inc. ♥ 1 Hey there! Played it a bit and not from the first time figured out what to do in the very first level. It looks like those holes on ground might have some additional indicator. As well I agree that box-hell level is rather hard (and for me actually laggy), so I wasn't able to pass it 😭 On the bright side is a good music, characters, cover art and overall story! I love games with stories, because from my perspective it's really hard to put hands on in scope of LD. And it's really nice to see one! Cheers, guys!
May 6 09:41:08 18m 12s A Message for the Stone King ♥ 1 Hey guys! I do like the artistic style, you know that I'm a big fan of it, right? 😄 I was actually expecting that king will turn out to stone one cycle after the next, but anyway it was pretty neat experience. The only part which didn't fit is digging, tbh. It's unclear why it's needed and how it's working, like a placeholder for a normal mechanic or something. I would rather replace it with some point-and-clicking to find evidence in a prison or some more complicated dialogue system with other prisoners. But that's a minor and I think you have the same feeling, just was running out of time. Overall I love it, lovely story, lovely idea (and pretty cool theme interpretation), cool art & animations and of course good music. Here is my 🌟🌟🌟🌟🌟
May 6 09:52:05 10m 57s Pizza Delivery Flying Bot ♥ 1 Hey dude! Tried to beat it, but actually it was so hard for me to sync all my brain cells to not do shit while I was controlling the drone 😄 A nice result anyway 👍
May 6 11:22:33 1h 30m Autopotion ♥ 1 Hey there! What I do like about this kind of games is that you have to work with your brain, not your reaction or anything else. And overall game mechanic is fairly polished with this idea that potion shouldn't be perfect and overall color-based mechanic (tho it might be hard to get for color-blind people). What I would probably try to make better is a goal. There is no a lot of problem to cleanup & rebuild the whole map, since there are no constraints like time for the order (which is good) or money for building. And as well there is no demand per time, which might make the passing levels more challenging trying to build the most efficient potion-maker machine. But actually it's just ideas how to improve, overall I would say that it's really good game and I did enjoy playing it 👍
May 6 11:48:51 26m 18s LittleOV ♥ 1 Hey guys! As a big fan of making space games (and playing them as well) I didn't pass by and played your creation through. My opinion - it's a solid take on delivery theme, it's curious to explore locations listening to pretty neutral sound theme, puffing back and forth fighting with physics (but we all know that it's not an easy topic to manage). A thing which confused be a bit is the way how the bot is controlled. I would say that some FX will make the user experience way better, because a player will receive a feedback, what direction the burst came to. As well it's not absolutely clear why you need to use WASD, when actually the direction can be set by mouse cursor. But aside of that I do like it and if you'll be about to create and release a post-jam version - let me know, I'll be happy to play it 😄 Cheers!