Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → dishwand

dishwand

Feedback comments for LD53

LD55 →

dishwand's games and stats for all events →

TimestampSince previousGamedishwand's comment
May 2 01:02:52 Deliver Them ♥ 2 well done! the mothership / earth mechanic is simple but elegant. i could see this being very addicting if the spaceship had slippery controls & the tractor beam was physics-based
May 2 01:26:54 24m 02s Delivery from Space ♥ 1 nice take on a tried & true format. the ambient track was pretty!
May 2 01:31:51 4m 57s Please Mr. Postman ♥ 1 surprised myself with how close i got sometimes! controls were a lil finnicky on web, but fun little game & great tune
May 2 01:39:39 7m 48s Two For Flinching ♥ 1 lovely graphic design & presentation, and a nice execution of a pure concept. the ending made me laugh :)
May 2 01:44:02 4m 23s De-Livery: A Game About Organ Removal Surgery ♥ 0 the squashing & stretching of the liver is a lovely little facet of design (and made me laugh). got 3730 points. great work!
May 2 01:54:17 10m 15s Its All in the Delivery ♥ 1 i'm not sure if you intended for it to be read as a sort of surreal, pilotredsun-esque fever dream, but that's what i got and i totally love it. really great use of visual & audio polish to create an atmosphere, and clever combination of mechanics! could totally see a "singleplayer jackbox games" mechanic taking off
May 2 02:05:21 11m 04s Terror in transit ♥ 1 even at just 2 levels, this game is very impressive & got a couple good chuckles out of me :) i'm no good at stealth games but saw it to the end. also love the visuals & overall presentation, it's very earnest!
May 2 02:23:00 17m 39s Don't Chute the Messenger ♥ 1 the presentation is phenomenal, and the "going up and down" inversion of the chutes and ladders mechanic was a pleasant surprise. well done!
May 2 02:50:02 27m 02s Bord ♥ 1 this is a very charming game :) the losing bord mechanic reminds me a lot of yoshi's island, a neat & enjoyable mechanic! the controls were a little slippery & had their quirks (the jump feels more like a jetpack), but i think this really added to this experience! i love a platformer that feels unique
May 2 02:57:57 7m 55s Deliver Them From Sin ♥ 2 i don't think this game is rushed or ugly at all! you've got great polished visuals and a very competent set of platformer controls. the way moves combo into and out of each other is very thoughtful and actually works really well! i think my main feedback would be the camera / level design -- i didn't see it through to the end after a couple deaths. but you should be proud, this is a really impressive little runner :)
May 2 03:26:07 28m 10s Slalom Pizza Delivery Service ♥ 2 high score 624! this game is super addictive. the movement & controls feel super fluid, and the mechanic of losing score when hitting houses is perfectly frustrating. graphics are very nice too! well done
May 2 03:45:10 19m 03s 30 Minutes Or Your Potion's Free ♥ 1 super impressive entry! i love how snappy everything feels. also wanted to laud you on the readability of the game, sometimes digital card games can struggle with information overload or explaining the rules to the player, but you've managed to overcome both of those!
May 2 03:58:50 13m 40s Crystallium ♥ 5 this game is beautifully presented and a delightful iteration of a classic runner concept! i got to about 106 before calling it, since i think i could have gone on a lot longer haha, but i was having a lot of fun with it. the physics interaction that happens when you hit an obstacle is hilarious & works really well for the player, not sure how you did it but it works very well. great job!
May 2 04:15:58 17m 08s demaker.s game ♥ 1 had a smile on my face the entire time! the fake intro screen & controller screenspace mechanics are immersive and clever. the spritework and modelling is lovely. IMO this game has *perfect* pace for a jam game, and is filled to the brim with neat little ideas (the names of the consoles being classes, the use of earlier consoles for higher firing speed, creative gun designs & weapon reload animations). really well done! my only feedback would be the level design could be a bit more robust, but it's not really noticeable with how much cool stuff there is in here!
May 2 04:21:44 5m 46s The Silver Fleet ♥ 1 this was a nice little experience :) i love all the visual polish, everything is so juicy and bouncy. ghost ship made me LOL
May 2 05:17:57 56m 13s Soul Weaver ♥ 1 it's so impressive that you made the soundtrack using physical instruments! i loved the final boss theme and the overall mood & humor of the game was great. the core concept is very novel, if a bit shallow, but i think it could work really well in a 1v1 tabletop game. well done!
May 2 05:24:53 6m 56s Delivery Squares ♥ 0 i like this exploration of the delivery mechanic! i think with some sort of increasing difficult & upgrade system this could be quite addicting
May 2 05:30:24 5m 31s Giggle Groove ♥ 1 the core mechanic is very novel and surprisingly fun. you had me laughing at quite a few of those jokes too! great work, it's a really fun little game :)
May 2 06:28:46 58m 22s Rhino Express ♥ 2 blew me away! what a wonderfully paced & creative puzzler with great art. congrats!
May 4 03:43:48 45h 15m Sorting Center Savant ♥ 1 this is a wonderfully designed puzzle game! as the other comments have stated, it's clear how much attention you gave to the level design & artfully teaching the mechanics to the player. well done! would have liked mouse support (both in camera and control of gameplay elements), and i didn't really love the gun mechanic (or at least the destroying of conveyor belts felt awkward to me), but otherwise really enjoyed my time with this one
May 4 03:52:21 8m 33s The Delivering of Christ - The trials of Mary ♥ 1 nice little survival game! i enjoyed the quirky dialogue, subtle day night cycle, and simple but effective spritework
May 4 03:56:44 4m 23s Crunch Time ♥ 1 clever, chaotic, lo-fi, funny! i also love the immersive feel from the physics interactions, environment design, and audio. great work!
May 4 04:11:30 14m 46s Inbox Fool ♥ 2 this is a wonderfully put together little puzzle platformer! i would have liked to see either more interplay between the bomb-tossing and level-collider-moving mechanics, or to just see one of them removed. both had their little awkwardnesses that made most levels feel mostly like fidgeting around with just a couple centimeters of leeway involved in any solution. regardless, fantastic job with this very impressive entry!
May 4 04:57:18 45m 48s A$AP Boxy ♥ 1 oh wow! this is a delightful little concept. i finally beat it, took me quite a bit of time to get through all 5 levels, but i'm glad i did. you've made a really nice little brainteaser! i think i echo some of the other concerns about having to wait to see your actions, but it does have the effect of making you really think through your solutions. level 3 was the toughest for me, but once i got the habit of figuring out how to "distinguish" between boxes, the rest of the game was very enjoyable. really enjoyed this entry!
May 4 05:05:23 8m 05s Space Cannon Delivery Service ♥ 1 i think you've really nailed the difficulty curve & progression of mechanics here! i was initially not super intrigued by the whole concept of having to deliver multiple packages, having a limited supply per retry, and having the retry button only pop up when you're running low. but it works really well in this context to keep the player faithfully engaging with the mechanics (and especially during the level when there is more than 1 destination). the graphics are nice and i like the polish of the box permanence. great job!
May 4 05:17:35 12m 12s Deliver letters... IN SPACE ♥ 1 i love the clever interpretation of a theme and mix of arcade & word game mechanics! maybe i just didn't play it enough to let all the mechanics saturate, but the right click & ? mechanics usually elided me during gameplay and had me spamming. the visual polish in particular is really great, nice work!
May 4 05:25:51 8m 16s Monster Mail ♥ 1 the game is a little bit simple and some mechanics go unused, but i was really enticed by the premise & the inclusion of stats that don't have gameplay impact really had me thinking about where this idea could go! this is a really great core concept and would love to see it expanded upon. it goes without saying that you've also done a great job with the art and presentation. i love the world and little creatures you've crafted here, it feels so cozy and full of charm! also like the random generation touches with the quests & characters
May 4 05:35:35 9m 44s Ultimate Package ♥ 2 what a nice little adventure! i enjoyed the world constructed by boxes, in general i love this over-the-top take on the delivery theme! also would like to point out the sprites switching from facing forward to facing sideways, which is a neat touch i don't think i've seen many or any games do!
May 4 05:40:59 5m 24s Isles Express ♥ 1 the sound design & graphics work together really well to achieve that style of careful, precision arcade game like lunar lander~ i had a bit of difficulty on controller since the up and down on the control stick would change the throttle, but otherwise could manage the controls on keyboard! great work :)
May 4 05:46:36 5m 37s The Mailman ♥ 1 lovely little beat em up! the visual polish here is wonderful, and the idea of a mailman taking letters from mailboxes is pretty funny. would have liked to see a combo or uppercut or something, but had fun till the end!
May 17 03:38:24 309h 51m Neverending PetriChore ♥ 1 lovely atmosphere and movement mechanics! this is a really unique entry and there's some great bits in here. i think it would have been nice to include an umbrella at the start as a tutorial but otherwise well done!
May 17 03:43:12 4m 48s The Convoy ♥ 1 this is phenomenal! the core gameplay loop is so simple but everything about it from the level design, enemies, movement & shooting is so polished and works directly in its service. and the presentation is delightful. amazing work!
May 17 03:48:10 4m 58s Delivery Dungeon ♥ 1 it's impressive how many mechanics you were able to get in here! the upgrade system, minimap, and enemy variety are a really nice touch. was very fun to upgrade the character, great work!
May 17 03:54:08 5m 58s Ultimate Pigeon Post ♥ 1 love the presentation! the parallaxing and spritework are really lovely. i think the movement & camera smoothing were a bit too slidey for my liking, so i couldn't get past level 7. but fun little experience!
May 17 04:40:22 46m 14s The Envelope ♥ 2 spooky!! i like how the change in mood is accompanied by a change in mechanics. the sound design is also really nice and i love the graphical touches -- the skybox and dithered "bleed" UI are nice!
May 17 04:45:44 5m 22s Winter Factory ♥ 1 the chain of thinking the player has to go through is very novel! it's a fun little brain teaser, if a bit easy and slow for my tastes. graphics and sound are lovely too
May 17 04:52:41 6m 57s City Transport Ordeal ♥ 1 maybe i'm just bad at driving games but it felt like there was something odd going on with the steering & deceleration. regardless, cute & pure take on the delivery concept and well put together! also a bit odd to mention but i love the pause menu, it feels really nicely implemented!
May 17 04:59:06 6m 25s Return To Sender ♥ 0 great polish on display here & perfect complexity ramping. UK one got me as others have pointed out but otherwise love all the increasing challenges