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| Timestamp | Since previous | Game | Kalendhos's comment | |
|---|---|---|---|---|
| Oct 5 17:18:39 | Just In Time ! | ♥ 1 | OK for the assets, but the placement is harmonious. The system with the coin works well too. The game is maybe a little difficult to understand at the beginning, but when you understand it, it's good balancing (In a game jam, you don't have to be more difficult than that). I think the main default than you could avoid, it's the difficulty of the waves has a limit. So, if you upgrade everything, you can't loose, and you have to quit the game when you want. It's a bit frustrating, and you can avoid it simply, with always more ennemies, or more and more strong. But your game must have a end. It's important. Otherwise, the system works. Good job ! | |
| Oct 5 23:09:36 | 5h 50m | Line Momentum | ♥ 1 | It's really difficult. I can't say if it's just me but I really had problems to success so many times in a row, particularly for the last and... the first. The piano lost me each time. All the "levels" between the first and the last were a lot easier. Maybe allow to use the keyboard to "click". I am not really confort in rhythm game with the mouse. I didn't totally have fun, I felt it like it was a challenge with good atmosphere and enjoyable rewards, but a little frustrating and exhausting. Probably less my type. Proud for finishing it. As always, it's perfect for the sound and the design ! |
| Oct 5 23:37:46 | 28m 10s | Televisio-Mania | ♥ 2 | Visually it's a win. The characters, the intro, the fact we see the screen and the reflection (Very good point), and the mini-games. I am not very convinced by the one when we choose a thing between 4 things, and I thought that wasn't a channel during 2min. Too bad for the breath of Godzilla which has a problem, but the effort is here ! The main "problem" is there is not a real purpose in the game. But I use quotation marks because it's clearly not the point of the game. It's funny anyway ! Good job. |
| Oct 6 00:27:55 | 50m 09s | Count Down Dracula | ♥ 5 | Very funny game. Immediatly after the first game, I play a few more times the game to try other ways to play it. Melee and range were both satisfying, you did good ! Graphics, I mean background, characters, special effects, the menus too (Options, etc), sounds and musics are excellent. Maybe the camera is too slow and we take damages from ennemies we try too reach (And we touch the border of the camera). I'm not sure about the theme, and it's the only "real" problem. The result is good, pay the time you have and guess how much you need, but I am not sure that was totally pertinent. But not off-topic. Really good job. The game is fun and very clean ! |
| Oct 7 11:39:02 | 35h 11m | Space Hourglass | ♥ 1 | I have a doubt about the interface on the game but it's not very important (It's just annoying sometimes when you don't want to click on a grab thing). But the design is very clean and appropriate. Very harmonious. The time changes makes we go away from the "10s", but I really prefer when you play with the theme than if you just follow it. It's the price to pay ! But... I think it's not enough balanced. You shouldn't be able to slow down time so much. The strategy becomes "Slow, kill, speed, slow, kill, speed...". And the main problem is you are stuck with your "10s hourglass". We upgrade and the hourglass not, so we have a full control on it very fast. And we can't lose, forced to sabotate our game to finish. You know my score. ;) But it's the only real problem I see. It's maybe difficult to understand the concept, but I mostly misunderstood because of the speed change of the characters. Now I understand it depends of the distance between the character and the grab thing, but I firstly though that was about the sand. OK now the qualities : The idea, the look, the gameplay (But the previous points), the details (Characters' names, the mini-tuto/story), the fact that it's enjoyable to just wait and look at all the guys working. Good concept, enjoyable to play. I didn't tryhard for nothing ! ;) |
| Oct 7 11:47:08 | 8m 06s | 10 Second Mixtape | ♥ 2 | The concept and its execution are very cute. It's a pleasure to see what the project makes. Maybe it could be more obvious, in game, that the other musics we listen were made by players. ("Maybe" because I often miss obvious things. It's just my proper experience with your game) I had a doubt about the theme. "It's just 10s loops". But the "Every" makes sense when we see all the work for sharing players 10s loops. Finally, I think it's a good/smart use of the theme. The design is incredible, as the mood (Not when I listen my music, but it's MAYBE because I'm terrible on playing music). A lot of details like the buttons' names, etc. The atmosphere is perfect. Really a very very good job ! |
| Oct 7 11:51:32 | 4m 24s | Emperor Penguin | ♥ 1 | I am not good enough in english to really judge what the penguins say, and it's a bit too hard. But I had a pretty good "score", I think the tone of the requests is enough obvious. Good point that was not too hard (Or I had LUCK. It's possible). I think the use of the theme is a bit too simple (It's a time limit), but the theme is difficult to play with. However, it's really beautiful and it was a pleasure from the first second for that. |
| Oct 7 11:57:18 | 5m 46s | Speed Barber | ♥ 3 | I like the effort that the beard hairs keep a nice shape whatever the clipper's hits. But it makes sometimes the score a little incomprehensible. It's maybe because of that you didn't make a final score (Or something like that) but I think it would be interesting. Fail a beard cut didn't has enough consequence. But it's a detail. I'm not really convinced by the use of the theme. But the theme is not easy to play with. Good job anyway ! |
| Oct 7 12:01:56 | 4m 38s | Wait a sec | ♥ 1 | I don't think that loose all the progression when you miss a game is a good idea. You have lots of games, it's the strength of the game, and you will get mad players if you force them to do all the mini-games again because BAD LUCK, for you the less understable game was at the end. But the number of mini-games is really cool and a lot of them were ambitious. For the styles and the gameplays. Yeah, the only real problem was the punishment when you loose a game. Very great job. |
| Oct 7 15:13:26 | 3h 11m | Foodmnesia | ♥ 2 | I really had problems to understand the game. You say the clients change their mind, nothing appears in the plate when you take an ingredient, the 10s timer is just next the Tolerance level. I think you can add more infos during the game. A sound when you take an ingredient (I think you didn't have time for a asset in the plate), a message "Serve" where you have to go when you have all of it. However, it's beautiful on 2D and 3D (With a lot of different things). The game is fun with the bounces and the bananas (And tactic), but very less cool when you are just stuck on a thing. My high score for historic (The picture doesn't load) : 283 2022-10-06_23_29_41.png |
| Oct 9 08:58:30 | 41h 45m | Watch Out | ♥ 2 | Really liked it. You have lots of comments so I think all the things I liked are obvious, but I will maybe add : I love all the little touches you made in the game. The colorblind mode, of course, but also the coyote time which often saved me, the "down floor" at the end just before the last time, a few little walls which block you (And you don't fall), the fact it's a kind of elevator, etc. Really good job. Really pleasant to play. But unfortunatly it seems I don't have the world record. 🐶 EDIT : I'm a terrible reader. The previous comment was 12min, and not 2min. I wait the one who will eject me from my throne ! :D 2022-10-09 10_51_44-LudumDare51.png |
| Oct 9 09:11:25 | 12m 55s | You and Floor | ♥ 1 | I think the concept could be more important in the game (But I guess, right now, I don't have any idea for that). The alternative ways was promising for that. Add an information about the next change and you can have a little puzzle game. The physic was very difficult to understand. I think you can have a cleaner code for that ! A little inertia would be welcome. Good point for the designs and the checkpoint (Always a good idea ^^) Love the interface, of course. ;) |
| Oct 9 09:40:58 | 29m 33s | Clique Hell High | ♥ 3 | I had doubts at the beginning but finally, the game is pretty well balanced. I still don't like the final room with too much bullets, too punitive because at the end. And the room with the lava floor : The shadow under the character and the fact you are hurt when only your head touches the floor, not cool ! However, lots of room, I like the scenario, the sound before the change is cool, and you have animation for the start and the end of the game. It's a very good work. The options in french but the game in english, it's strange. |
| Oct 9 10:25:19 | 44m 21s | Encoded War | ♥ 2 | Total : About 800, probably 802. I don't know, I didn't understand that was the end (You should make it more obvious). Clearly, the design is perfect. It's pleasant to see and play the game. But I think it's too long (For finishing the game), especially when you don't need 10s to read the message (When it's not a question). For the writing phase, it's a good duration. I had some issues with the sound, when it cut the bips. And the beginning of the writing phase is not obvious about the exact start of it. But the fact we can write until the very last moment is welcome. Interesting, very good design, but probably too long. Very good work ! |
| Oct 9 10:45:46 | 20m 27s | Untitled Cat Game | ♥ 2 | The mecanics are too complex, and if you add the few bugs, it's really difficult to understand what happens. When we choose a change, the animal changes, with its proper stats, and AFTER we add the bonus ? I lost a few times my speedfire when I choosed speedfire. And gain it when I don't choose it. I made a super jump for 30s and I finished my game when I fell under the town. And a few problems with the camera. I think, if you begin with 3D, you should be less ambitious. No up & down physics, static camera (Still focus on the character). I think you can find compromises. But I don't do 3D, I don't really know what I'm talking about. Maybe add more feedbacks too. You were brave to try so much things for this game (Lots of playable animals, different ennemies, etc). Very GG for that ! Good luck for the future 3D projects. |
| Oct 9 19:47:31 | 9h 01m | Operation: Time-Strike | ♥ 1 | Yeah, stucked too at the level 1-9 because of the bug (Stay stuck at the first jump down). I also had problems with the loop which are not exactly the same as the previous time. Often, it's an ennemy who shot (But he didn't when I played the ghost). But not a big problem. I liked the first levels, great tuto. And the next were promissing. The fact that ghosts can kill you or you can kill ghosts adds a funny gameplay. Good job ! |
| Oct 10 17:25:52 | 21h 38m | Slayer Beats | ♥ 1 | Bon je vais la faire en français parce que sinon je risque de pas être compréhensible. ^^ Je pense que tu t'es tiré une balle dans le pied en limitant trop le nombre de frames avec les inputs. Si ça marche à peu près pour les deux premiers niveaux, le troisième va beaucoup trop vite et on ne perçoit même plus les mouvements parmi les inputs à gauche. Comme si elles changeaient aléatoirement. On doit donc être focus dessus, et l'absence d'effets sonores pour nous indiquer si on rate ou pas nous empêche de suivre. Je ne suis toujours pas certain de savoir qund appuyer exactement. La croix rouge quand j'appuie sur A avec ma manette Xbox, c'est bien ou pas ? Le fait de rater va également changer le rythme, c'est très dur à suivre. J'ai un peu l'impression que les inputs ne sont pas toujours en rythme. L'intention et le designs sont bons, mais je trouve qu'ils collent mal avec le gameplay final, ou demande trop d'investissement pour s'adapter. Les informations ne sont pas assez claires pour qu'on ait l'impression de progresser. Je pense, de mon expérience à l'instant, qu'il faudrait peut-être reprendre un peu la base pour rendre ça plus lisible. Techniquement, j'ai quelques soucis où je dois relancer le jeu à chaque nouvel essai du niveau 3 (Version 1.1). Donc pas loin mais il manque des choses. Bravo à part ça ! |
| Oct 10 22:14:51 | 4h 48m | CONJR Rapid Text-to-Image | ♥ 1 | Good game but too fast for me. Maybe with a few seconds with the text only, to know what to look for when I see the pictures, would be better. A few tries, but I didn't have time for almost all of it. I have even so an example to post ! 2022-10-11 00_12_12.png The interface is really clean, I like the mini-tuto when you have to put the fish correctly, to be sure we understood that. ;) |
| Oct 10 22:18:08 | 3m 17s | You've Got Mail! | ♥ 2 | Sorry ! Too bad in english, it's impossible for me. I clearly won't rate you for all categories. ^^ But the graphics are pretty prefect ! The fact the game opens other Windows' windows is also cool, but also annoying. Great point for the try, anyway. Good and big work, no doubt about that ! |
| Oct 10 22:31:27 | 13m 19s | DiscoTech | ♥ 4 | Very cool concept, very enjoyable ! Challenging, strategic, with different musics for each try, very clean graphics. But some issues : All colors are not as visibles as the others (Can't say an example right now, sorry), but the biggest problem is the very very very short invincibility time after a hit. I lost a few times all my 3 HP in a second. Anyway, pretty proud of my score, I won't try harder. ^^ 2022-10-11 00_23_37.png |
| Oct 10 22:37:03 | 5m 36s | Average Joe's Big Day Out | ♥ 1 | Pretty cool. The concept works and the 3 places (And the cycle) is uncommon. The puzzle is simply but effective. I had difficulties to begin it but I had a good time. ;) Good and respectable job ! |
| Oct 10 22:44:09 | 7m 06s | locked in | ♥ 1 | Hi ! I just saw web version, with a little screen, russian texts and ends. The PC build is in english but big screen, the character very slow and no way to get an end. To say my proper experience. The game and the idea seems good, by the way ! |
| Oct 10 22:47:51 | 3m 42s | Escape the Breach | ♥ 1 | I died a few times, with very non-deserved punishs, but I was curious enough to continue. It's a good point ! You clearly had fun to make the game and it's fun to play too ! Maybe the robot is a bit too hard, I think. Even it is (almost ?) the last one. Cool job, really cool background ! 2022-10-11 00_47_38.png |
| Oct 10 22:51:41 | 3m 50s | ANIMAL HOLE | ♥ 1 | That was funny. But maybe 10 times a row is a bit too much, especially when we see there is two versions of the song (yeah). ^^ |
| Oct 10 22:59:40 | 7m 59s | Old Man VS. The Internet | ♥ 1 | The different paterns for the ennemies is cool, it adds some strategy. I won't tryhard the game because it's too punitive. You should add invulnerability when you get hit. Good work ! |
| Oct 10 23:04:08 | 4m 28s | Poda Wants a Statue | ♥ 2 | It's incredibly beautiful and cute. The upgrades and the mecanics with the grab of bonnies or ressources give lots of possibilities, and I played the game a few times thank to that. But it's still a bit annoying to have to grab so many times things (Especially when you have a lot of rabbits at the same place... but it's also strategic !) I won't tryhard for the world record, but I had a really good time ! 2022-10-11 01_03_18.png |
| Oct 10 23:09:33 | 5m 25s | Lil Trash Friend | ♥ 1 | I love all designs, especially the character and the wife. The game is pretty cool, even if I don't really like to tap on the keyboard so fast (But for the gameplay, you have to choose your speed and it's cool). The level is well balanced. Some traps, but not too many. And it's beautiful. I also have the bug at the end when I give the last item, in my two games. :( However, very good job ! |
| Oct 10 23:16:43 | 7m 10s | Stalwart Planet Guard | ♥ 1 | Cool character, unfortunately a bit too small in this small window ! I really think (But I can't know all your thoughts behind the game) it would be nice to be able to attack when you're not on a planet. I died too many times for that (Or because I was RUSHED by an ennemy... or because there was no more planet to jump on). A lot of failures with the feeling it was not my fault. Maybe some changes could be welcome. Good job anyway ! 2022-10-11 01_16_00.png |
| Oct 11 11:53:35 | 12h 36m | Bygone Melodies | ♥ 1 | Aaaaah I didn't see the score. Maybe I clicked and it was gone ? (If not, I think you sould keep it displayed more time. Can't share it, sorry. I had lots of problems when the rythm was changing, I was completly lost, but all the rest of the game was very enjoyable. I like the story telling, the music (And when it change according to us) and all the animations around us (A very good point). Totally enjoyed ! |
| Oct 11 14:23:24 | 2h 29m | Potat-OS | ♥ 2 | Great effort for the multiple mini-games. Also with a paint game and all the potatoes. The interfaces were very cool and the result is very pleasant. I didn't see the game with the little guy from Lil Trash Friend ! But his presence in description is still cool. ;) I had too some problems to understand the champagne game. But I quickly understood. And I don't know if you could have this game with the mouse. Good job ! |
| Oct 11 18:53:17 | 4h 29m | Toys War Adventure | ♥ 1 | Same bug than Rinkuji, unfortunately. The boss can't be down under his 20% HP. And be blocked by ennemies and just die is frustrating. Maybe cancel the body block when you are hit ? (With invincibility) However, the game mostly need a few more feedback when you hit ennemies (I thought I missed my arrows but I didn't). But you have a lot of weapons (Even if the water gun is especially MEH), good designs, and I like the environnement (With the background). Good job ! |
| Oct 11 20:20:48 | 1h 27m | Rock the Rule | ♥ 1 | Impossible to pass the "Hi, bro,". Tested with the 3 web versions and the 2 downloadable versions, on 2 computers. Sorry. 😭 |
| Oct 11 20:39:15 | 18m 27s | Wyrmweaver | ♥ 1 | OK, I would say it needs audio, but I really don't know if it's possible without being unbearable. ^^ I really like the concept of all these "turrets" generated with our proper shoots. We create the chaos and it stays satisfying. The only real bad points would be some ennemies very very hard to dodge if you don't have luck, and sometimes the interface hides other mobs. Great job for the cheats, by the way. Good initiative. That was fun, good job ! 2022-10-11 22_32_36.png |
| Oct 11 21:13:26 | 34m 11s | Just One More | ♥ 2 | Rocket jump is especially hard to make, it's too fast (For the other too but it's ok). And the beginning of each cycle is stressfull. You really should start the timer only when the player press a button (Even for the cannon). It's all the real problems I had. Yes it's confusing but it's fastly understandable, and it's a part of the game. The fact that the timer begins immediatly discourages me to tryhard and speedrun, but I succeded all the styles ! It was fun. Nice job ! |
| Oct 11 22:08:34 | 55m 08s | Hyper V-Ball | ♥ 1 | I don't know how the game does with 2 players. I should think it's easy to "trap" the opponent, but have 2 balls, and the very short timing to hit the ball, if there is (I'm not sure) a super strategy, you made good things against that. It's difficult at the beginning, but it works well, and the AI too. Good design, very satisfiying when we success hits, it was a pleasure ! Bu sorry, the font has its style, but it's often barely readable. Great work. I will try it with an other player if I can ! |
| Oct 11 23:12:47 | 1h 04m | Every 10 Seconds I Find New And Exciting Ways To Hate Myself | ♥ 1 | Firstly I didn't want to give my feedback because it's always difficult to say something bad about a sad story or a sad thinking. But finally, we are here to give our personal feedback, so... However the story, the gameplay is interesting, but I really didn't understand that Human 1 could move boxes. Maybe I missed that in the dialogues, I'm not sure. I'm don't know what assets are from you and what assets are not, but all that seems to fit perfectly. And the story. I get the point, but it's too long (Personal feedback. "I found it" too long). Yes, I totally understand that's the point. But after a while, I wasn't still "yeah it's like the message" but more "OK, I get it, but I will do that 30 days ? Mashing dialogs each 10s ?". It seems most people are fine with that, so I can't say it's objectively too long, it's probably good. But here is my experience. Good work anyway, of course ! |
| Oct 11 23:57:41 | 44m 54s | 10 Second Traffic | ♥ 2 | OK it's so fun, I love it ! Fun to play and I laught. But I have one gameplay default and one technical issue. Sometimes, during a few seconds, I can't make points. I don't know why/when the bug begins. And I think "Delivery" is simply too violent. OK, maybe only for the ones who tryhard, it's POSSIBLE. But you can't prove it. EDIT : Oh, and maybe when a car jump from the start directly on my head. But not really an anomaly. ^^' For now, my favorite game. That deserves a little tryhard. ^^ 2022-10-12 01_54_05.png |
| Oct 12 23:15:54 | 23h 18m | 10 seconds checkmate | ♥ 2 | Very fun game, I love the system with the orbs, thenumber of weapons and the life regeneration. Maybe the shurikens are too annoyins to use, and the uzi really not pratical, but avoid items is a part of the game too. It's really good balancing, I think. With good designs and sounds/musics ! Very good work. ;) 2022-10-13 00_29_32.png |
| Oct 12 23:53:14 | 37m 20s | Lay low | ♥ 1 | It's an interessant idea, and the stories are pleasant to read. But the system has some problems, in my mind. The eyes blinks is not easy to understand. A made a few games before I understood the items were moving. I thought there were multiples socks, rings, etc. And even after, I always have items I need disappearing in front of me. And if I don't have luck, I never find what I'm looking for. (In example, I made 5 tries just to find the metro ticket) So I can't count on my eyes to find things, there is luck too. And the game will ask me, one try per one try, what more item I need. It took too long to follow a way. Finally, I found endings 1, 2, 3, 5 and 6. I don't have the patience for the others (And they seem harder than the others) The writing and the designs are pretty cool, by the way. The items and the background work well together. Good work ! I just find you can have more anticipation about the gameplay and what we feel in game... for my proper experience, of course ! |
| Oct 16 16:52:05 | 88h 58m | Tiny Tiny Orbit | ♥ 1 | The graphics are especially cool, and the gameplay works well, but with some defaults. It's difficult to understand at the beginning. I thought the solar thing was a craft table. I didn't understand the other thing was a battery. After, it's evident, but for my experience, I had difficulties. The 10s are very short. Yes, it's the theme, but it is still a little frustrating. The lights can help it, but they use maybe too much energy. Sometimes I created things I didn't want to. I put a lot of things behing the furnace, and I really often replace buildings and couldn't replace it because there was a thing under. the other "defaults" below were not very important, but this one really annoyed me. An other key, only for that action, would be welcome. But it works ! I played until the end, and even if I was very long, I gladly continued. Nice one for the Free Game where you can start with different bases ! Very good job. ;) |
| Oct 16 17:28:31 | 36m 26s | You're Furnished! The 10-Second Movers | ♥ 1 | I read the comments because I thought I misunderstood the concept. It seems I don't, but I am not agree with them. For the idea : Why not. But it doesn't work. I guess it's because you had not the time, but in this state, I stopped the game really quick. You seem prisonner of the theme. One object every 10s imply the game won't become harder. And because it's 10s, you have a big house, it's long, and I think you may play hours before the game ends (When you entirely fill the house. And when you will have only the first rooms, you will wait most of the time). Or when you want to stop and wait a long time until there is no more room outside. You would need more features, or anything which changes something on the house. Because now, it's "I take a thing, I go in a distance room, I go back, nothing changes". --------- I just read the description and I see a rules which is not explained in the game : You can gain more points with specific rules. But because the game seems to be almost infinite, I don't need points. And I can't be sure about what I wouldn't do for the score. I am sure you were short of time. I am sure you certainly know some of my points, but I comment the current game. It is still a real project with menu, how to play, music, graphics, etc. Very nice music and design, by the way (Especially the title screen). |
| Oct 16 22:59:40 | 5h 31m | Kitten Space Opera | ♥ 1 | I imagine it's because you were short of time, but the current gameplay made me rush. So, the "changes every 10s" are too secondary. Even if it's sometimes problematic. I didn't see the use of the light, and I think a real dark zone would be cool. The light doesn't even have an impact on the ennemies (And they see me behind walls). Maybe darker zone, more ennemies, less fast, and if you light them, they see you. But at the beginning, the guy say we will hurt walls, I imagine the game would be very dark, but you probably had reasons to abandon that. However, good ambiance, graphics and sound. And if the gameplay is not perfect, it makes the job. It was cool. Good job ! |
| Oct 16 23:13:15 | 13m 35s | Delivery Rush | ♥ 1 | You really need to display the score when the game is over. I would like to share it here but I didn't see it when the game finished. And it's impossible to know if we are late or if you do it good. It's maybe a surprise at the end but I was clearly lost during my games. I don't know about the room on the table, but grab multiples objects when you take the one under the others, I found that was a good point. Lots of physics problems with objects which say "adios" before fly during an eternity, but it's a part of the fun. ;) But rotate an object and see all objects become crazy, it's difficult to know if there is a good way to do (Or if we should force all time). Good work by the way. I like the good ending ! |
| Oct 16 23:52:16 | 39m 01s | RogueDungeon: A Deck Builder | ♥ 1 | I think the idea is great. It needs some new features and it would be very interesting. Right now, when you understand the rules, nothing will be new after that. But when there is multiples ennemies, play with th walls (To be in front of only 1 enemy) is cool. You need new cards like other movements (Or double, like a card which has Left AND right, diagonal, draw more cards, etc.). Maybe with enemies' cards displayed (And so replace the 10s chrono). But it would be a good idea for a more ambitious project. However, I think I discoverd all the dungeon and there is no ending. If I am right, a message would be welcome. And if like me, you don't find potion card before a moment, you have to play with room changing, and it's not very interesting. About the graphics, it's basic, but readable. It's good. The rest works well, I think you did good time management (But I would like an ending anyway). For the bugs, I just had one time when after my turn, nothing happened during... 30s I think (During enemy turn). But sincerely, good concept. |
| Oct 17 19:39:33 | 19h 47m | Lost | ♥ 2 | I want to comment without the bugs, but it's unfortunately impossible to play enough time with that (When you can't put planks). Just in case, do you know you can fix your major bugs after the end of the jam ? Maybe that's what you did, but in case... The background loop is hard to watch. I don't know if you showed it to someone before the upload, but it's a good reason to ask test from other people. And then, if there is a problem, even if you took time on it, it's better to remove it (Or change it. Like speed down the animation). But again, it's IN CASE you didn't do that. However, you really need to show where the shark will bite, or the game over could become unfair. But that, and other things I could say, I really think it's just a lack of time. Good job anyway for your project (And for the How to play in-game. Good point). Oh, and the music is cool ! |