Foon → Ludum Dare Explorer → LD51 → Feedback comment stats → Delpod
Feedback comments for LD51
Delpod's games and stats for all events →
| Timestamp | Since previous | Game | Delpod's comment | |
|---|---|---|---|---|
| Oct 3 10:46:48 | Fish n Keys | ♥ 1 | It was a nice experience, fun concept and nice difficulty curve. Even though there was a lot of things it's nice that the first letter corresponds to keys. _X_ and _V_ keys didn't work for me. | |
| Oct 3 10:57:26 | 10m 38s | ItGrows | ♥ 2 | Loved the audio getting more and more intense, it made me nervous in a good kind of way. The creature scared me a bit first time. Because the creature is far away and only audio indicates the passing 10 seconds i didn't really understand the connection to the the theme at first. Would be nice if there was also a text like "The creature is growing" or something like that. |
| Oct 3 11:07:24 | 9m 58s | Acid Rain | ♥ 1 | Great game. I love the art, animations (the only one i missed was animation for fading out double jump), particles and the music and sounds and the overall mood of a game as everything worked well together. I like the gameplay as well, it was a simple concept done well. |
| Oct 3 11:35:46 | 28m 22s | The End Position | ♥ 1 | I liked it, years ago i played the hell out of Alchemy on Android and that was cooler as it had vague story. It was nicely done, the only issue I have is with the theme connection as I feel that the time mechanic while clearly indicated doesn't give anything to the experience. Still, a great game |
| Oct 3 11:52:00 | 16m 14s | Baseball Kid & The Nightmare Dimension | ♥ 1 | Great game, one of my favorites so far, love the concept, the main mechanic and the art, music, effects, and especially the starting sequence. It doesn't really connect well with the theme for me though, but I would like to play it again if you expanded the concept. |
| Oct 3 12:28:15 | 36m 15s | Slimerush | ♥ 1 | I liked the sword control, but I wasn't always aware if the collision was big enough to hit the slimes, and I liked the idea with different boosts. ps. you can abuse the Shrine and choose upgrades many times |
| Oct 3 12:48:16 | 20m 01s | Tool Packer | ♥ 1 | I like the idea behind it, it has a simple yet nice looking graphics and sounds and I like the increasing difficulty. I wish it had some calm elevator music to listen to. And I had a problem with slight dizziness after about 10-15 minutes of rotating around. |
| Oct 3 12:58:55 | 10m 39s | Collapse | ♥ 1 | A short game, but I like the atmosphere from screen effect and music and really liked the collapsing floor. I had a problem with a movement at first. Using _WASD_ the _A_ and _W_ keys didn't work and I thought it was a supposed to work like that and it was supposed to be harder like that, only after reading johnnysix's comment i realized i could use arrow keys 😄. |
| Oct 3 13:14:39 | 15m 44s | Deep in colorful Space | ♥ 0 | Quite fun, but it would be great if there was more variety of obstacles, like spaceships shooting etc. |
| Oct 3 13:24:15 | 9m 36s | RoboClaw | ♥ 2 | I like the arena concept, the robot animation and explosion. Too bad there aren't any sounds, as the attacking would feel better. ps. repository is probably private at the moment |
| Oct 3 13:42:05 | 17m 50s | Doodle Battle | ♥ 0 | I like it, it's like a Totally Accurate Battle Simulator but simpler. There are some bugs with AI as when the archers are running away they fall from the map. Too fix the issue with WebGL player not showing everything on screen you can use _Better Minimal WebGL Template_. I had the same issue with small player not showing everything as you and it worked well. |
| Oct 3 13:57:20 | 15m 15s | Lizard Chef | ♥ 0 | A like the art, audio, the mechanics, the movement was a bit quirky at times, but it's a good game. First tutorial screen was a bit scary with the number of texts everywhere. |
| Oct 3 14:09:04 | 11m 44s | Satellite commander | ♥ 1 | I like the orbiting mechanic a lot, fun concept, I would like to see it polished and with more variety of things that could ruin your perfect orbit. |
| Oct 3 14:22:51 | 13m 47s | Lighthouse | ♥ 2 | Amazing mood made using art style and music, i felt like I was running away from Lovecraft's Dagon, great fit for the theme as well. |
| Oct 3 14:53:44 | 30m 53s | Pincolour | ♥ 1 | I like this as pinball game, nicely looking, well polished. Not very innovative, but overall it's a pleasant experience. And for some reason, probably the music and no audio-overload it isn't as stressing as most pinball games. |
| Oct 3 16:29:08 | 1h 35m | Switch and Click | ♥ 2 | I like the theme connection, but in the minigame 2 I was struggling with controlling, it moved not at all or too much, I seemed more troubling in WebGL than in Windows build. |
| Oct 3 16:47:04 | 17m 56s | The Cursed Tart | ♥ 3 | I like that we had similar idea about connecting with the theme be we had vastly different implementations of that idea. Nicely done game, i would love to play it with sounds, as i think that that would add much to the experience. Weirdly enough 1.0.1 doesn't start for me, 1.0 works fine but i have a bug(?) that sometimes ladders or key items (like key) disappear. |
| Oct 3 17:03:39 | 16m 35s | ULTRA INSTINCT NINJA MASTER of the Dark Forest | ♥ 1 | Great game at first I wasn't a fan of the idea of gameplay, but I am a fan of the execution of that idea. Art and particles is looking great, would like to see some more of such style, music is very fitting and gives interesting mood and the difficulty goes up in the right way. Well done! |
| Oct 3 17:31:55 | 28m 16s | Back Alley Quality Assurance | ♥ 1 | I really liked and played it longer than I expected. The art and sound design is very fitting, with the theme it reminds me a bit of Aperture Desk Job. WebGL version works fine for me (Chrome on Windows PC). |
| Oct 3 18:15:07 | 43m 12s | Etencey | ♥ 1 | Not a fan of horror games, but I enjoyed it, it had a great mood, the stylistic choice and moving furniture was, a bit funny, but it worked well. |
| Oct 3 18:31:14 | 16m 07s | The Little Bot That Could | ♥ 1 | Well done, i like it. At first I wasn't sure if I'm doing something wrong when I couldn't reach one of the cogs and I thought that it's not working well on my pc, but I realized it's a feature not a bug after reaching first booster. After that there wasn't much challenge but i like the idea behind it. |
| Oct 4 12:56:00 | 18h 24m | Destroy Blocks | ♥ 1 | I really like the idea, very simple yet very effective. Great music. I didn't like that the blocks had certain rotations, it would be better in my opinion, if it came in random rotation, like you can rotate in tetris, but without ability to rotate. |
| Oct 4 13:14:56 | 18m 56s | Catagochi | ♥ 1 | Great cat simulator, when he want to sleep, he sleeps in the air 😄 I really like the idea for the theme and the music and graphics. It could be better with some polish but, still a cool game |
| Oct 4 13:38:54 | 23m 58s | Life is Fleeting | ♥ 1 | I had fun playing it. It didn't have any danger, I knew I couldn't lose the game, it would just take me more time to do it, but the music and the fact that day resets every 10 seconds made me kinda speedrun it. The only problem I had was with selecting tiles, as it would make more sense if the selection was at the feet level. Nice game |
| Oct 4 15:18:14 | 1h 39m | Autumn Harvesting | ♥ 2 | I like the mood and overall aesthetics of the game, it is well set up by the introduction, graphics and music and "upgrades" as well. I'm not a fan of the gameplay, but I understand this a satire from such jobs, I would like more game inside it though :D . Also it would be great if there was more feedback to actions, for example at the beginning i couldn't understand what I'm doing wrong as the containers didn't want to open / I felt they opened randomly. I didn't feel like there was ab end goal also, but I enjoyed it mostly because of the awesome animation of opening the container. After buying "Thank you" the shop buttons stopped having texts. 2022-10-04 17_09_17-Autumn Harvesting by Inflatable Cactus — Mozilla Firefox.png |
| Oct 6 13:07:44 | 45h 49m | Anxiety | ♥ 1 | It's a beautiful, atmospheric world you created, the music and the art really give a great mood to this short adventure. I didn't understand the jam's theme connection, but it didn't matter much as I enjoyed it. |
| Oct 6 13:18:12 | 10m 28s | GameWhereYouRunAndShootThings | ♥ 1 | I like the concept a lot, the enemies are quite simple but well utilized, same as these modification after every round. I missed the sounds the most and more visual feedback from shooting. |
| Oct 6 14:08:50 | 50m 38s | Holospecter | ♥ 2 | Well done, the level design is amazing for such a short time, especially that often there are multiple routes for the level, the mechanics you created were very well utilized. I really liked the graphics, it looks like a lot work was put into it, the same with music. The movement seems a bit clunky at times, especially at the edges of the platforms. The eye-dog would be more threatening if it chased the player if it saw him outside the guarding path, but still on the same level. Also I think that it was more of a `time as a resource` theme than `every 10 seconds`. All of those are really just minor nitpicks, the game is great and I'm really impressed that you even had time to put control rebinds there. |
| Oct 16 10:49:08 | 236h 40m | Termination Imminent | ♥ 2 | I really liked this game, the main machanic was well done, the music was very fitting and the gameplay was inventive. I really liked one level where you have to pass behind the guard and grab a weapon while he's trying to shoot you. Good way of teaching how AI works. The last two levels reminded me of the Hotline Miami a bit as there were a lot of guards and a lot ways to die unexpectedly, i died many times there but it was great dying and seeing how much more I know about the level. The only thing that could be better presented in my opinion was graphics, top down view would give clearer picture where the enemies are looking at and where they are going. Great entry! |
| Oct 16 13:24:46 | 2h 35m | Neon CGTD | ♥ 1 | Great tower defense and great idea. I was never a fan of that kind of games, but I like when people throw cards at stuff at genres I didn't think of and make a good game out of it. The tension of loading energy and changing hands also made it very interesting as it added additional layer of complexity. The music and graphics were very simple but it made it also easy to see what's happening. Also as mentioned above a break at the beginning for a couple more seconds would be nice, as I usually tried to throw as much stuff as possible, and it didn't plan, despite that I had a lot of fun. This is a great idea to develop it further in my opinion. |
| Oct 16 15:03:40 | 1h 38m | The Lure of Treasure Whisper Island | ♥ 1 | Great voice acting, nice models. It would be great if the world had more variety and some places where that would be very distinctive. The gameplay is quite easy to understand, but especially at the end the 10 seconds feels like an eternity. Quite fun for a couple of minutes. |
| Oct 16 16:09:05 | 1h 05m | Michael Finnegan Begins Again | ♥ 1 | Nice concept, fun gameplay and it looks great. I really enjoyed it. Last part where you had to just run was really hard for me, but I finally did it. It was well balanced - I could see that I can do it but I was making too many small mistakes each time I tried. Great game! |
| Oct 16 18:06:41 | 1h 57m | No Man's Land | ♥ 2 | I very much liked the voices, I didn't know if it was me screaming or enemies though, but it doesn't matter 😄. There is so much going on with bullet hell and the screams, and I probably didn't really understand the shooting mechanics really well, but again, it doesn't matter. Funny, and fun game. |
| Oct 17 01:49:47 | 7h 43m | MinerLoop | ♥ 1 | I was stuck at first, before I saw that I cannot do loops, but the second time it worked out 😄. I like the concept, for such a short game it's better without loops as it give it more depth. I can see it could be developed much further. |
| Oct 17 10:43:09 | 8h 53m | Tenjutsu | ♥ 1 | Great game, pretty and clean graphics and the gameplay is very polished. Big variety of enemies and nice difficulty curve makes it much more satisfying, although at some point it's really really difficult. |
| Oct 17 11:01:13 | 18m 04s | Poda Wants a Statue | ♥ 2 | I enjoyed every moment of it. It's nice looking, great use of the theme. It's cool that the first time I played it very casually and enjoyed it, then at the second time I played it more competitively (trying to beat my previous score) and the nervousness of that was also enjoyable. |
| Oct 17 11:14:42 | 13m 29s | Thwack | ♥ 0 | Nice game, funny graphics, the rotation adds more dynamic to the scene and the walking implementation looks really great. The gameplay is quite simple but implemented exceptionally well also it's very polished. |
| Oct 17 15:46:35 | 4h 31m | Simple Geometry | ♥ 1 | Nice idea, doesn't fully utilize the theme as it's not "every" 10 seconds, but it's still very cool use of 10 seconds. Don't get me wrong, I like the gameplay very much and I think this is very well crafted game. The last fight is very hard as I think there was only one very tight spot to get it right, the camera still moving at the beginning of the fight didn't help and took a precious second. I really liked the mood you built here. This is a solid entry, I liked it a lot. |
| Oct 17 15:54:15 | 7m 40s | Temporal Escape | ♥ 2 | Great music and effects, the graphics was a little underwhelming with small enemies and I wasn't sure if the they were hitting and killing me or only used for gaining time. The theme of this game is more centered around time as a resource than on Every 10 seconds in my opinion, but it's still fun and enjoyable game. |
| Oct 18 16:28:26 | 24h 34m | BadaBoonker | ♥ 1 | Lovely art and calming music, I liked the mechanics of the world falling apart a bit _every 10 seconds_. However, it's a bit easy once you see that the best strategy in the next room is to not do anything and wait for the world to fall apart 😄. On the other hand if you want to fight it's too hard, it would be better if there was something that pushed the player to do something, like the world falling apart but more and make less enemies. Still it's a good game, contrats! |