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Brainloaf Studio

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TimestampSince previousGameBrainloaf Studio's comment
Oct 5 23:08:49 No Time For Love ♥ 2 Wow, what a charming game! I love the different portraits and how each character corresponds with a different font and music shift. The concept is totally unique, love it. My only real qualm is how short it is, but that's definitely understandable with the limitations of the jam and the quality of each character. Replayed it a couple times and managed to get nobody to hate me, woo! Well done!
Oct 5 23:16:36 7m 47s C'est la fête! ♥ 1 Fun game! I like the concept of having to manage more and more guests over time, and it certainly got a bit hectic near the end there trying to juggle everything and keep everyone as happy as possible. I did have a little bit of trouble reading the tutorial font, but I think I essentially figured out the tasks ahah. I got an A+ score at the end, not sure if there's a better ending or not. Very cool!
Oct 5 23:24:02 7m 26s Escape the Breach ♥ 1 Fun take on the theme! The animation of the dimensional flare is great. It's fun reacting to each of the changes, though I definitely enjoyed the more crazy changes like the meteor shower, robot, and inverted screen vs. the pallette swaps. I unfortunately lost my farthest run when a meteor spawned on top of me right as it swapped- not sure if there's an easy fix to that, though! Well done overall!
Oct 5 23:35:20 11m 18s Alice In Ten Seconds ♥ 2 Love the creativity here. The theme change from platformer to first person is great, and made even more hilarious when you suddenly are given a weapon. Great subversion of expectations. I also appreciated the generous checkpoint system during the platforming section. My only wish would be for the theme to be more relevant to the gameplay vs. just the story, but it's certainly a fun take on it. Nice work!
Oct 5 23:42:11 6m 51s Turbo City Golf Club ♥ 1 Fun concept! I immediately slammed the golf ball through the window of a building and the mad dash to get inside was pretty funny. My top time ended up being around 40 seconds. The music definitely fits the chaotic action. I think it would have been cool to apply the theme in some way, but I see you opted out of that category. Nice!
Oct 5 23:46:43 4m 32s Höpelö the Frenzy Cat ♥ 1 I love the charm of the cat sprite and level backgrounds! The theme idea is fun, though the levels were short enough that I was able to complete up to level 4 without it going into effect, or grabbing any chicken legs. I wish it was a bit longer, but I like what you put together considering the jam's restrictions! Nice work!
Oct 6 00:02:41 15m 58s In Season ♥ 3 The art and spritework here is really charming! I also love the different effects for each season - whether rain or the shining sun, it all looks really nice. I like the concept but feel like it was a bit easy once you get into the groove, maybe making the cost per year grow as you go on could make things more difficult? It's really a fun idea though and I like the level of polish here a lot. Well done!
Oct 6 00:15:44 13m 03s Minute Monet ♥ 2 I feel like a magnificent artiste! I like the wide selection of brushes, and the option to download at the end is such a great cherry on top. The theme application really encourages you to go with the flow, it's very nice. Simple, but charming- Nice!
Oct 6 00:23:49 8m 05s Seasons Journey ♥ 0 Wow, I love the application of the theme here! The way the art changes through each season and phyically affects the gameplay with the leaf platforms and water is awesome. As others have mentioned, I feel it gets a little overly difficult in places, but it's still a lot of fun. Really great work!
Oct 6 00:30:31 6m 42s TenReaper ♥ 1 Nice, simple gameplay! It's oddly addicting bouncing off of enemies, and I like the inclusion of the star enemies to add a bit of variety. Though I feel like once you master the art of slinging upwards it gets a tad easy, and it'd be cool to see more enemy types, it's definitely still a fun time. Nice work!
Oct 6 00:58:03 27m 32s Just One More ♥ 2 Simple but fun game! I like all of the different movement options, my favorite has to be the air dash for allowing you to speed ahead multiple times. My best record is around 4 seconds with that ability and the cannon as well. I would have liked if there was more levels to try out, but it's already pretty cool. Nice work!
Oct 6 01:03:03 5m 00s Sokobyo ♥ 1 Interesting take on a sokoban game! I like the mechanics here, especially some of the interactions between the enemy "zombie", and the mechanic of crates breaking if they collide. I do wish the gameplay had more to do with "ten seconds" vs. "two seconds," but I understand it likely would have been pretty annoying to wait for your character to move if it was really that long lol. Nice work!
Oct 6 01:09:57 6m 54s 10seconds ♥ 0 Cool concept! I like the use of time- having to make quick decisions or plan your route before starting is an interesting take on a puzzle game. Some of those later levels get pretty tricky, but the challenge is welcome. Nice work!
Oct 6 01:20:34 10m 37s Eldritch Eaters ♥ 1 Unique take on the theme! It's interesting that you have to either commit to making ten moves and not knowing what you're running into, or being more cautious. I do feel that the movement was a bit slow, and I wish there was a bit more variation with the enemy AI, but I like the theming here! Nice work!
Oct 6 01:27:40 7m 06s Old Man VS. The Internet ♥ 1 Truly an experience. Running at 15fps on my beast of a laptop. I somehow managed to survive for one minute, but was wiped out by an onslaught of what I can only assume is Mr Krabs. My life is changed forever.
Oct 6 01:42:04 14m 24s RED RINK ♥ 4 Wow, I love absolutely everything about this! The spritework is awesome, and I'm such a sucker for the inclusion of voice acting like this. The theme is fun, loved trying to make strategic plays to explode the enemy team, and pass to teammates in the nick of time. I did discover a pretty overpowered path later on, but to me that doesn't really diminish the level of polish and quality overall here. Super well done!
Oct 6 01:54:51 12m 47s A Quick Bunny Affair 🥕 ♥ 3 Woah, this is such a polished game! I love the art and sound- watching the bunnies pile up was great, and the voices for the babies reminds me of the slimes from Slime Racher in the best way. The pile even got so big for me that I couldn't see the number of carrots required anymore! I do wish there was a bit more complexity to the gameplay, even though it's already hectic. I almost got past 48... one carrot off! Very well done!
Oct 6 02:01:23 6m 32s Puzzlebot ♥ 1 Love the robot! Having the timer be on the back of the character model is a great touch, and I could really feel the tension as I rushed between charging area to charging area. Throwing and jumping on the boxes could get a bit finnicky at times, but the puzzles were fun to figure out. Well done!
Oct 6 02:12:56 11m 33s Machine! ♥ 1 Really fun gameplay! Love the idea of having different machines that create different items and having to multitask to create the right orders. The gameplay for me got to an extra level of cool-ness once I realized I could submit multiple orders at once, and also delay the timer by waiting to submit the prerequisite easy orders. I do agree with what others that it should be more clear that the bottom order must be submitted first- for a while I was trying to submit orders without understanding that and was confused. However, once I understood the gameplay, it became a hecticly fun time! Very nice work and concept!
Oct 6 02:34:55 21m 59s EVERY TIME YOU BLINK ♥ 2 What a unique way to tell a story- wow! I love the concept of having to remember things between blinks, multitask, and unravel the truth between the protagonist and Abel. The mood/tone building overall is great and really imprints itself onto the player through the gameplay. The art/UI design also flows together really well with that mood. Really great work here!
Oct 6 02:40:39 5m 44s 10 Seconds to Heaven ♥ 1 Cool concept! I like how hectic it feels trying to position the boxes and save the blue victims, and the increasingly fast grenade beep really adds to that feeling. I do think the pushing can get a little finicky here and there, but it also adds to the chaotic factor. It'd be interesting to see more levels with multiple grenades in sequence so the "every" part of the theme is utilized a bit more. It's a fun time overall though, nice work!
Oct 6 02:50:09 9m 30s When The Night Comes ♥ 3 Really unique concept- certainly an interesting take on usual horror themes! Once you figure out the gameplay loop it's pretty fun, if a little easy. I ended up looking more at the minimap than the POV view, though I wouldn't say that's a bad thing outside of missing out on the graphics. Definitely a cool application of the theme, well done!
Oct 6 03:06:11 16m 02s Watch Out ♥ 2 Absolutely loved this game! The humor here is great- the acapella is simply music to my little ears. Having the stopwatch animate on the playable character's actual sprite is a great touch, and overall the whole project seems really polished. My only real qualm would be the reliance on memorization in the second-to-last level, maybe my brain isn't big enough but I'd get to a platform and be like "wait, do I need to go forwards, or backwards in time, here? Crap..." and almost always choose wrong. Maybe that's more on me than anything though lol. The whole thing is just totally charming though, super well done!
Oct 6 03:17:05 10m 54s Missdemanor ♥ 1 Really cool concept! At first I thought the other cloaked figures were friends, before realizing what I had to do- am I the villain? Having the necklace act both as an attack and a detriment is definitely a unique idea, I like it a lot. I do feel like the targeting on the enemies can get a little precise at times; sometimes I'd be next to one of them and try focusing to use the lightning, and it'd still hit me instead. Outside of that though, I really like the idea! Well done!
Oct 6 03:20:21 3m 16s Another LAST 10 seconds ♥ 1 I got all three endings- I feel very accomplished! Beautiful soundbite of the guy shouting *IDIOOooooot*! Very, very short, but hey, it does what it sets out to do, and does so with style. Nice one!
Oct 6 03:41:53 21m 32s Waves ♥ 4 Absolutely love the atmosphere here! The music in combination with the visual style works wonders- it's all at once calming and somewhat haunting. I found myself getting lost more than a few times (my sense of direction is not great), but persisted and really, really enjoyed the experience. It's a simple idea, but done very well. Really great work!
Oct 6 03:54:02 12m 09s Stella Brown and the Curse of the Grocery Witch ♥ 3 Incredible game- loved every *second*! I'm such a sucker for voice acting, and I love that you have an entire storyline here; that "good ending" is hilariously beautiful. The way the music shifts between the mortal realm and whatever-the-hell-that-other-place-is is awesome, not to mention the art being stylized in such a cool way. Huge props all the way through, this was awesome!
Oct 6 20:42:14 16h 48m Binaria ♥ 1 Cool concept, and I love the art! Navigating the maze-like map is pretty interesting, and it's oddly satisfying to group up and bunch of enemies in the light world then take them all out in the dark world. I even found a secret area! I do agree with others that I wish there was more to do in the light world, or more enemy types, but it's already fun and I really like the mood here. Well done!
Oct 6 20:47:09 4m 55s DODGE! CATCH! DESTROY! ♥ 1 Fun game and concept! I like how the music changes between the different modes, and how the mechanics shift between each as well. Having the timer be represented on the player sprite is a nice touch too. It would be cool to see more minigames, but I like how chaotic the game already gets, especially during the DODGE! section. Nice work!
Oct 6 20:56:34 9m 25s 10 Doujins per Second ♥ 3 I had absolutely no idea what I was doing at first, but slowly but surely learned the correlations between the dialogue & items and it became a fun, hectic time! I like a lot of the references here, and the art for the different characters is fun. I do wish there was a way to have more time to look over the boxes of goods beforehand, but that's just a small nitpick- it feels very well put together overall. Nice work!
Oct 6 21:00:53 4m 19s 10 Seconds Or Less ♥ 1 Fun concept! Driving around in circles delivering pizza gets oddly addicting, almost rhymthic after a while. I did run into a bug where I ran over the blue area a couple times and nothing happened so I lost, unfortunately. But outside of that, it's a fun time- only wish there was more complexity/levels. Well done!
Oct 6 21:06:38 5m 45s For Greater Good ♥ 1 What a concept! I like how hectic it feels trying to discover which of the babies is possessed and check every baby in time, although sometimes it feels impossible to check them all before the time runs out, in which case it becomes more about luck. It'd be cool to see more levels in the future, and maybe a way to move faster? Overall though it's such a crazy concept, props on that. Nice work!
Oct 6 21:14:52 8m 14s Escape from The Aquillus ♥ 1 What a fun game! The graphics and gameplay feel really polished overall, and I really like how you gain more abilities as you play. The levels themselves definitely feel interesting with the gravity-flipping mechanic, and I like how difficult they get a bit later on. My only small nitpick is how there's a few spots where all you can do is wait for the timer to flip, but that's mainly just the nature of the theme. Well done!
Oct 6 21:42:19 27m 27s SKLOP ♥ 1 Very rad interactive experience. My favorite of the elements is definitely the "raining" tile- wish more than one would be able to appear! Nice work here.
Oct 6 21:50:31 8m 12s minigames! ♥ 1 What a charming little game! I love the wobbly graphical style, and the music/sfx just adds to the overall whimsical mood here, it's so nice. Oddly enough, regardless of how fast paced some of the minigames are, this entry is one that's made me feel the most relaxed. It's comforting in a unique way- Plus the minigame ideas are a lot of fun, very well done!
Oct 6 22:03:23 12m 52s That Which Catches Your Eye ♥ 1 What a unique concept and storyline- I really like it! The music is great and a real jam, and I like the visual style a lot. It's cool how the gameplay segments are broken up by story, which ties together with those sections. My only small nitpick is how hard it could be to find the last little object sometimes, but I may just need to be more observant! Very nice work!
Oct 6 22:09:22 5m 59s Sprint10 ♥ 1 Very fun game! I like how each level continues from the last in one giant map, and the introduction of the wall-jump tiles then breakable tiles was great, each section feels like it builds from the last. Also shoutout to that dance animation at the end, they're certainly groovin. Not much else to say- simple but well made! Nice work!
Oct 6 22:16:56 7m 34s Clocking Hell ♥ 0 I really like the concept with the clocks reversing back things in the level! It was a bit confusing at first, but once I got the hang of the mechanic along with the extra jump powerups, it became a lot of fun. Random note: The jump SFX is really funny to me for some reason. Nice work!
Oct 6 22:25:18 8m 22s Potion Panic! ♥ 2 The potion seller is absolutely beautiful. It's awesome how addicting this game gets- there were a few times where I was close to doom but managed to squeeze out of it just barely thanks to a new potion or two. I do feel like when restarting the early game upgrades increase a little slowly, but if anything that just adds to how crazy things can feel later on. Very fun, well done!
Oct 6 22:31:40 6m 22s Opening Knight ♥ 3 Wow, I really love this game! The art style is awesome- the main character's face especially in combination with their outfit is hilarious to me for some reason. I like the introduction of spawners and wizard enemies, it certainly spirals out of control pretty quickly if you're not careful (which I was not). I do feel like the aiming of the attack could be a little precise/finnicky at times, but it's managable once you get the hang of it. Shoutout to the opening cinematic too! Nice work!
Oct 6 22:50:04 18m 24s The Hardly Fair ♥ 2 I love the voice growling orders in your ear lol. I like the concept of having multiple minigames to swap between, each plays well and it's cool how many of them are pretty unique from eachother. I do wish there was a little bit of a difficulty curve and things sped up or got harder over time, but I enjoyed the minigames on their own merit too. Well done!
Oct 6 23:01:13 11m 09s Moirah's Manor ♥ 3 Wow, I love the art and mood here! The creepy tone of the game is really well done- I jumped when I first saw the little girl approaching before I realized she wasn't going to hurt me. It's fun exploring the manor and trying to solve the puzzles, though I do feel like it was difficult to tell what would hurt you or not sometimes without trial and error. I overally really enjoyed this though, awesome work!
Oct 6 23:07:54 6m 41s Cockroach Hooray ♥ 1 I like the unique concept here! It can get pretty tense trying to avoid the humans- the unpredictability of their AI is a strength in my opinion. The slow movement to start every level was a bit annoying, but I understand that the light allows you to scope out the level in advance. It'd be cool to see more mechanics added as well. Shoutout to the "you lost, congratulations!" message, it's great lol. Nice work!
Oct 6 23:14:50 6m 56s U.F.O.: Unconventional Farming Operation ♥ 2 Cool concept! The art is pretty charming, I especially like how you explode if the blade hits you. It's fun to make it purposefully hectic for yourself by juggling all three crops, throwing them over the blade and all. It'd be cool if the game got increasingly more chaotic, and I think it'd be helpful if there was some indicator if a crop was fully grown as well. Outside of that though, definite props for the unique concept, I like the style a lot. Well done!
Oct 6 23:27:20 12m 30s Bad Thoughts ♥ 5 Love the visual style! It gets pretty intense kiting enemies throughout the level, and the all-seeing eye's attack patterns are super awesome. I also like how hectic it can get, especially when one boss appears after another, and you're avoiding enemies and the shadow man/men all at once. My only nitpick is that it'd be nice to see an indicator where an enemy is going to spawn, as an enemy spawned on top of me a couple times. Overall though I really enjoyed this, well done!
Oct 6 23:34:44 7m 24s PolyGone ♥ 1 Really like the concept here! The level design is pretty great, I like how it goes hand in hand with the abilities and how on certain stages you start with a limitation already. It was a little confusing at first figuring out how to use the laser to boost yourself upwards, but that's my only real nitpick. Nice work!
Oct 6 23:41:31 6m 47s Picking Pumpkins ♥ 1 Nice, I like the art here! The gameplay is simple, but fun at the same time. I also like that you have to swap between three different colored spells vs just having a one-use attack, it adds a bit to the complexity. It definitely got chaotic at points, though I feel it could be a little bit more difficult as I never lost a pumpkin to the monsters. Well done overall!
Oct 6 23:51:18 9m 47s Monkey Bu$iness ♥ 2 Love the concept, and also the sprite for Don Aper- he's beautiful. It's pretty fun keeping your eye on the charts while trying to avoid those dastardly wrenches. The music is also a real jam. I do wish the game got more chaotic with the 10-second event as time went on, though the chart itself is already pretty chaotic by itself. Well done!
Oct 6 23:56:22 5m 04s Big Irony ♥ 1 Big fan of the music and overall style here! I can see this being a really hectic game, especially scrambling to get to the boxes. I see you plan/planned to add more boxes- extra knockback and more weapon types similar to the the triple shot would be awesome. Nice work!
Oct 7 00:01:50 5m 28s Flash Scrumble ♥ 2 Love the personality in the cabbage-catching minigame and the balancing minigame- those two are definitely my favorites! I like how the music changes as well between the different games, and the inclusion of a button to straight-up start at max difficulty is really nice. I agree with others that the card minigame and archery game are a little difficult to understand/control, but outside of that I really appreciate the effort that went into each of these micro-games. Well done!
Oct 8 00:12:11 24h 10m Baby Loader ♥ 1 Love the concept here. I found the difficulty curve quite tough at first, but I like it- as you develop strategies of placement, it gets pretty fun! I like how you can slide boxes by releasing them while moving, and the music is a real jam. Nice work!
Oct 8 00:18:42 6m 31s Color Copy Cats ♥ 0 Cute little game! I really like Panko's animations, and the art style in general is very pleasing to look at. I'm a fan of the concept with the theme but I do agree with others that I can get a little impatient waiting for the colors to change lol. Overall I like it though, well done!
Oct 8 00:27:11 8m 29s LocoMoon ♥ 1 Big fan of the concept here! I like how more colors and differing orders for the cars are introduced as the waves progress- I had quite the convulated setup when things got pretty complex. Plenty of cars exploded. Shoutout to the space giraffes in back. Very nice work!
Oct 8 00:31:43 4m 32s Burger Rush ♥ 1 Hey, a fellow entry about burgers! I love how hectic things get, the keyboard combos really mess with your mind. I feel like you could get really, really good at this game and become a keyboard-burger-making-master if you really went for it- a good sign for the difficulty curve I think! Art and music are on point as well. It's a simple concept but I really like the implementation here, nice!
Oct 8 00:39:15 7m 32s Love is Legal: Speed Dating For Criminals ♥ 1 Cool concept! I love the art and portraits here, they're super expressive. Figuring out what each character likes was a bit confusing at first, but after a loss I started getting the hang of it- it's pretty fun! Really enjoyed this entry, well done!
Oct 8 00:48:01 8m 46s The Forgotten Crawler ♥ 1 What a cool concept! I really like the way the glitches remove walls and such, and how it actually helps in a few places by being able to see into adjacent areas. The dialogue is pretty great, I appreciate that the game pauses when you talk. I definitely got a bit lost near the end but overall this was a very fun time. Nice work!
Oct 8 00:54:00 5m 59s A Forgotten Pulse ♥ 1 I'm a really big fan of the unique movement mechanics here, climbing on walls and through small gaps is pretty cool. The pixel art and overall mood is also really nice! I do feel like some sections got a bit clunky/frustrating, but to me the unique movement system and platforming concepts mostly makes up for that. Well done!
Oct 8 00:58:00 4m 00s Enter\space... ♥ 1 I really like the art here, and the concept of having to complete multiple bite-sized "minigames" in one ten-second period is pretty unique! It'd be cool to see more minigames added, or a bit more differentiation between each round per minigame, as it gets pretty easy after after a few rounds. Nice work!
Oct 8 01:07:51 9m 51s Clock Climber ♥ 1 I love the level design here! It was a ton of fun climbing the tower- there are some really tricky sections in there, especially when getting used to how the wall-jumping works, but I appreciated the challenge and clever use of the timer tiles. The art is also pretty charming along with the character's voice. Really well done!
Oct 8 01:14:12 6m 21s Neon Speed Gauntlet ♥ 1 Cool platforming mechanics! I like the art a lot, and the way the music shifts between levels is a pretty awesome touch. The wall-dash to jump recharge is tricky but is really cool when you do pull it off. I wish there was a way to easily reset a stage, or return to the map (I accidentally jumped into the first portal more than once), but outside of that I didn't run into any issues. Well done!
Oct 20 20:20:24 307h 06m Growth Spurt ♥ 1 now i am become death, destroyer of trees. as someone above mentioned, this has the beautiful charm of garry's mod. big fan of the exploding neck physics and the spacex sponsorship!