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Feedback comments for LD56
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| Timestamp | Since previous | Game | Brainloaf Studio's comment | |
|---|---|---|---|---|
| Oct 22 20:34:38 | Dgdgan | ♥ 1 | I really like the disparity between how cheery and upbeat the day feels and how there's just ambience during the night, it feels eerie! I honestly adore the art style and feel it also adds to that feeling of "something is wrong" here. Though I did wish there was a bit more to do during the gameplay loop, especially when waiting out the night, the mood conveyed here is really well done. Nice work! | |
| Oct 22 20:40:50 | 6m 12s | Cheesy Escape | ♥ 0 | What a fun concept! I've always loved the idea of tile-based puzzlers where you change size (and even made one for LD51) so this was right up my alley. The art is charming and I love the animation when the player gets squished into too tight of a spot (poor guy...). Some more mechanics would definitely be cool but I totally understand the time constraints here. Really nice work! |
| Oct 22 20:47:21 | 6m 31s | Plan Bee | ♥ 1 | There's something so charming about building a web of connections and watching all your little dudes head out and get to work. I like the upgrade system and how things slowly spiral over time (at least for me they did lol). It was a bit tricky to get a handle on things at first, as I wasn't sure exactly how to progress the tutorial, but I really appreciate the complexity here. Good stuff! |
| Oct 22 20:52:42 | 5m 21s | Misfit's Daycare | ♥ 1 | Love how things get more and more chaotic over time - I certainly struggled with juggling all of the different tasks! The animations are also great, and it was quite the surprise when I failed to provide aid to one of my creatures for the first time... Nice work! |
| Oct 22 20:56:48 | 4m 06s | Tiny Terrors | ♥ 1 | I love the progression over time and having the gun fire at intervals rather than being player-controlled is definitely a fun twist. The dialogue is great and I was not expecting that mutation! It does feel a little evil that the cockroaches can pass through obstacles but you can't... I guess they are "tiny" though lol. It's an addicting game! |
| Oct 22 21:01:58 | 5m 10s | Luca and the Candle Flies | ♥ 1 | The art and music combined make for such a nice vibe here, I love it and it honestly feels really polished. I liked traveling throughout the levels and like the puzzle-ish elements involved with the lights, though I did start getting a strange bug where the camera would start shaking and flying around for whatever reason. Really nice work! |
| Oct 22 21:15:52 | 13m 54s | Fig the Fox | ♥ 1 | I really like the music and overall humor of Fig and Big Guy's journey together! I was very close to running out of health by the end... but I persevered! The shift "dash" and double jump were a little hard to control, but I enjoyed the progression throughout the level. Nice job! |
| Oct 22 21:20:48 | 4m 56s | FoRest in Peace | ♥ 3 | The mood here is so well done! I love the spooky forest atmosphere (shout-out to the jump scare tree with a face) and how unpredictable the sources of the tiny creatures were - jumping from the bottom of the screen, out of obstacles, etc. My game started to lag quite a bit when there were a lot of the little goes on the screen at once, but other than that I really appreciate the work here. Good stuff! |
| Oct 22 21:24:32 | 3m 44s | Fear Unbound | ♥ 0 | I really like the art here and was impressed at the amount of slides during the opening story! It took a bit to figure out what I was supposed to do during the dream gameplay segment (and I lost a few times without being touched by the enemy, seemingly a glitch?) but I appreciate the mood and production values here for the jam! Nice job! |
| Oct 22 23:55:08 | 2h 30m | Betsy's Dreamhive | ♥ 1 | Really fantastic antmosphere, and I love the designs of the enemies and the overall buzzing ambience. It's interesting to explore the dollhouse, though I didn't actually realize you could damage the enemies so I had to tank some damage when passing by some of the fly imposters (fly-posters?). As others have said I also would have liked to read the opening text even when clicking to accelerate the writing-out effect. Nice work! |
| Oct 22 23:59:13 | 4m 05s | Of A Feather | ♥ 1 | I like the herding system, and strangely enough one of my other favorite aspects was the sound design - those little blips and boops when you select and direct the creatures is somehow very satisfying. I think some added variety per level could make things interesting especially early on, but I like the concept. Nice job! |
| Oct 23 00:05:45 | 6m 32s | Rise of the Wee Giraffes | ♥ 1 | I think I just met God. |
| Oct 23 00:27:21 | 21m 36s | Ponding Experience | ♥ 1 | I absolutely love the dynamic music, inclusion of voice acting, and overall gameplay variety here, it all feels so polished! I love how you can suddenly walk on land come day two, that's such a funny inclusion that caught me off guard. The only "issue" I ran into was that I started the boss battle multiple times, leading to like four giant fish being stuck on each other, but honestly it was kinda funny too. Awesome work! |
| Oct 23 00:31:07 | 3m 46s | Soul's Descent | ♥ 1 | This game is hardcore! I honestly like that it's so difficult, it feels like a real gauntlet when you get farther in and a true representation of the hellish environment. With that being said, I do agree with others that some sort of more forgiving system could be implemented, maybe with the stipulation that it's not a "true" full run if you want to keep the purity of the intended difficulty intact. Nice work! |
| Oct 23 00:36:05 | 4m 58s | Bacterial | ♥ 1 | First of all, that music is such a jam. Second of all - woah! I love that you included multiple characters and bacteria types, and it's fun to progress and collect upgrades. I did run into an issue where the upgrade selection was halfway off-screen, but I was still able to figure out what they said. Really fun stuff! |
| Oct 23 18:15:45 | 17h 39m | Creature researcher | ♥ 1 | I really enjoyed trying to figure out how to attract each creature and having each new discovery yield a change to the player character is a fun twist! The reveal of the hidden underground areas was also pretty fun. It'd be nice to have some clarification on the reticle and also WASD support, but minor additions aside I had a good time here! Nice work! |
| Oct 23 18:29:21 | 13m 36s | Hamster Hamilton's Cardboard Quest | ♥ 1 | Such a fun and polished game! I love the progression of mechanics over time and the number of included levels for the jam format. I did run into an issue where I couldn't use the trash/delete tool but I was able to just restart the level if it came to it. Really nice work! |
| Oct 23 18:51:32 | 22m 11s | MintOlympics | ♥ 4 | The art and overall style is really charming! I love the little sounds when Ant-onio flies around. It took a little time to get a hang of the physics and the levels are pretty difficult, but it's a fun time. Nice work! |