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BinaryPrinciple

Feedback comments for LD50

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TimestampSince previousGameBinaryPrinciple's comment
Apr 5 15:15:13 Wither ♥ 1 It was really fun honestly! Something very soothing on keeping an eye in your garden, while keeping an eye for bugs and watering plants. I enjoyed the simple and straight forward control and the sounds. Well done!
Apr 12 23:47:03 176h 31m B-Game ♥ 1 I think you have the basis for a nice rage game or gotcha. I enjoyed a lot how the bees flock together and having me explore the world. The controls were well done, allowed me to concentrate in the game from the get go.
Apr 12 23:52:35 5m 32s Losing Your Sheet ♥ 1 Very original, and intuitive controls with the Sheet, which I lost it at some point. Add some challenges and sheet upgrades and you have a nice catchy ipad game here.
Apr 12 23:57:41 5m 06s Dino Escape ♥ 1 Very fun and catchy game! Keep you on your toes and the controls although sometimes to floaty they are good enough to chase those pesky rocks. My recommendation is to add some power ups that spawn sporadically that will allow you to boost your speed, explode all rocks in the screen or stronger bullets. The power ups only last for a few seconds. It would give you more change to get more skill points.
Apr 13 00:09:21 11m 40s Grandma ♥ 1 Nice graphic it help a lot with setting myself up for the adventure. The controls were great with a lot of potential, there was a point that I had to shoot myself higher and then dash and it felt so good. I like the delay and recoil of the shotgun and how it adapts on your gameplay. Great game!
Apr 13 00:15:14 5m 53s Snowmageddon ♥ 1 Initally I was a bit confused, then it hit me and I save 10 of then then 14. I like the dangers in the road and having to run against the clock. I think you can take this and expand it with different levels of different dangers. It would be very intuitive on an ipad.
Apr 13 00:19:31 4m 17s Too Cute for Space Fights ♥ 2 Wow! Just wow! I cannot imagine how you manage to make so much in so little time, but it was very clever to keep a single mechanic, with separated shapes and color for the tools. It was not that hectic and felt feasible to complete so I didn't feel that I was fighting the game. Amazing work on this one.
Apr 13 00:24:58 5m 27s Ava-launch! ♥ 3 Just the amount of work is insane, but well done. I enjoyed a lot having to setup my structures and let the simulation run wild. Extra points for putting the classic snow monsters from the windows game. Well done!
Apr 13 00:30:04 5m 06s Straw Journey ♥ 0 The art is really cozy and the mechanic of keeping everyone alive was balanced. I enjoyed having to keep those dofus alive.
Apr 13 00:36:12 6m 08s Untitled Arrow Game ♥ 0 I think you found a catchy mechanic, a nice reflex game, good idea to make some arrows spin around. My recomendation would be to add more effects into it, a nice shake if you catched a difficult arrow, or color explosion, some have extra points. You have a core for a potential bullet hell. What if you put a smiley like face in the character that changes expressions depending on how close you were.
Apr 13 00:44:30 8m 18s Fuse Lit! ♥ 1 I think is the best I played so far! The mechanic allows for exploration, the quick reset makes it feel less punishing and the overall look and feel reminds me of Ape Out + Baba is You. Well done!
Apr 13 00:51:56 7m 26s The Endless Night ♥ 1 I think your team will get very high on the scale. The art is amazing, the layout well though and the bite mechanic simple enough to not distract you from all the things you have keep an eye on. I like the core loop and this type of rock-paper-scissor ideology put into it. Amazing game with room to expand and almost ready for sale.
Apr 13 00:56:12 4m 16s No Hope For Bope ♥ 1 Cool idea and execution, physics game have that nice feel in their responsiveness. I like how I had to keep building and preparing for future dangers. My recommendation would be to add some type of tutorial level.
Apr 13 01:03:32 7m 20s I Love My Sheep ♥ 1 Wow! I don't know how your team manage to do so much. Reminded me of forager... with sacrifices. I enjoyed a lot discovering new things to build and trying to remember that I should appease the god, is not just about me making everything fancy. LOL. Well done!
Apr 13 01:07:05 3m 33s Deep Life Adaptation Experiment ♥ 2 Safe the idea for the next LD. It sounds very fun and the art has a lot of personality.
Apr 13 01:13:11 6m 06s Dungeon Crawl ♥ 1 I really enjoyed this game, it has a nice feel and clever take on using time as currency. Sacrifices were made along the way but you have something interesting here. My recommendation: add shake to the enemies when hurt and reduce the shake for my attack options.
Apr 13 01:18:17 5m 06s SensenCemetery ♥ 1 Many clever and good things in this game: the highscore, the simplified controls, that wolfenstein 3D look and sound, the "weapons" I can use. I like how you combine an endless runner with some capacity to take action and keep yourself going. Well done!
Apr 13 01:32:28 14m 11s Definitely not Titanic ♥ 3 My Titanic will not go on or above 1:56 minutes LOL. It so smooth, I'm surprised how smooth it felt with all those vertex around and the mechanic was simple enough not to get in the way but to keep it fun. My recommendations are a higher spawn of barrels or maybe combo them. Also highlight the colider of the stairs, nonetheless very fun indeed!
Apr 13 16:17:37 14h 45m Magma Climb ♥ 1 The controls are very smooth and I enjoy the rush of going to the top, also the music and sfx goes well with the overall mood of the game. My recomendations are: add stretch and squash to the cube, a very soft shake if you get hurt and a bigger sound, and change the color of the hearts and levels in the HUD, maybe a dark transparent background to make it easier to see. Still very fun, add some collectibles for extra points or power ups and refresh the procedural code to have more than one path. What about different tiles, ones that you slip others melt.
Apr 13 16:56:01 38m 24s Rifthoppers ♥ 1 I had way too much fun with this one. The core loop is simple, the music keep you hooked, and the powerups and scaling are meaningful. One brilliant, brilliant idea is to allow me to continue after I die, so I can keep going as far as I want without loosing progress I think is a great way to setup difficulty without having to shout out loud an easy mode. I would like a bit of extra feedback when I get hit, but since I'm swamp by creatures that might be too much feedback. I would like different enemies, what about adding minions that help you?
Apr 13 17:16:02 20m 01s The VortExperience ♥ 1 The voice adds a lot of personality making it funier. I appreciate that even if the core loop is simple it has a strong player feedback when you hit the vortex. My recommendation are: a couple of pipes that will shutdown and up from time to time so you have to run more around the room, or balls with different power ups. What if... the scientist is so evil that puts you in a treadmill?
Apr 13 17:27:18 11m 16s Somnipathy ♥ 4 First off, I made it to 609, position 48. The art is amazing and I like how it shows you the trail of your steps, walking around the house and allowing you to make a mental map is a good idea to keep you engaged. I think music could help to increase the tension, but the sfx goes perfect with the game. I would have like to have a more real impact to coffee, like moving faster or been able to quicly cancel my walk and move to another direction, or ways to defend myself a bit from the giant creature. I loved the Alice in Wonderland cat and the sentence: "kitchen, that's where coffee lives" will be my new phrase.
Apr 13 22:21:31 4h 54m BOULDER ♥ 1 Nice rage-WASD game you made. Choosing this specific mythology was brilliant, a lot of style with the music and the graphics. I think that adding it feature might actually break the game that you made, but I would recommend going the route of Downwell, and unlock color palettes and different rocks. I would add some background music, and sounds to the steps to fell how much progress I'm doing.
Apr 13 22:31:56 10m 25s IBYH!? ♥ 2 The theme is there but the idea of having minigames as very clever, the music sets the mood perfectly and the dialog adds a lot of personality. I noticed that jumping is not that restricted, some challenges were easier to complete by keep on jumping. I like how each one have their special. Nice touch on the scoreboard. I had a lot of fun with it.
Apr 13 22:37:01 5m 05s Lumber Tracks ♥ 1 Nice take on the theme, I like the sense of urgency and how I had to make quick decisions on the type of tree I wanted to take down. The art goes very well with the game and HUD is not invasive, so I can see what I'm doing. Here is my feedback: make the axe return too you like in God of War. Although part of the challenge is recovering your axe, I think it adds frustration to a game that demands speed. Still, I enjoyed it a lot.
Apr 13 22:53:46 16m 45s Damaged ♥ 0 You took a big bite and I don't know how you managed to complete it. Nice style and modeling, with a big place to explore. Now the feedback. I had several problems to run it, keep on freezing my computer for some reason. I wonder if you cap frames or load all at once. My recomendation is to setup a HTML5 version of it.
Apr 19 02:50:33 123h 56m Night Castle Battle ♥ 0 Hi, I tried it but noticed a couple of issues. Let me provide some feedback: 1. Use UnityEvents, they are great for triggering multiple thing at once. An example, you can call an event when the sword collider hit the enemy and leave a listening agent on the enemy to die and play sound, along with the gamemanager to add points. 2. Don't be afraid of putting the game controls as part of the UI. 3. Use colliders as triggers, although it will not push your characters it will be less expensive since physics are not running.
Apr 19 02:59:09 8m 36s Closed Circle ♥ 2 I really like the artstyle and the punchy sounds. The ring when I found items is very satisfying. Here is my feedback. 1. Add background music to add some mood to it. 2. Don't be afraid to guide your player or show hints. 3. Use a single hit to break rocks, so it would be faster and maybe make them bounce for extra satisfaction. 4. Use sprint button, even if you add stamina. Again, I love the artstyle and I can feel that a good puzzle game can be done here.
Apr 19 03:05:40 6m 31s Turbo Toilet Tomfoolery! ♥ 1 Is always frustrating to have a theme that simple does not stick with you. My advise is to think more of a game mechanic and then you build the theme around it, check on simple games from the arcade era for inspiration. Now regarding the game, I think you have a chance to do something extra fun with it, and rebuild it around a rage game. The controls and theme are there. Maybe add extra dangers, or let him release himself in different places (plants, cubicles, corners) but you need to avoid been seen or your shame / college rage bar will go up and hunt you down.
Apr 19 03:09:46 4m 06s Shootzilla ♥ 1 Hi, here is another review. I like the characters and music! You can add extra crunchy sounds for when you hit them or even add an animator to rescale them or rotate them to add that "hit sense" to it. I would recommend adding a mouse sensitivity option. What about collecting power ups so you are force to parkour your way around?
Apr 19 03:17:04 7m 18s Penguin Snoir ♥ 1 Congrats on participating in LD! These are great oportunities to try new things and share the love for creation. I like the artstyle, I enjoyed the fancy noir duck like Humphrey Bogart. Also good idea on setting up a minions mechanic, leaving you room to focus on movement and collecting items. I enjoyed it and I would recommend adding feedback when you get hit. You can use the game: Vampire Survivors as inspiration. Thanks for your feedback and see you in the next LD.
Apr 19 03:27:02 9m 58s The Hero (...Always Wins) ♥ 2 It's very impressive how much game your team manage to put into it. I had a lot of fun with this tower defense game and the clever take to the theme. The sound and music adds a lot of mood. I would like more feedback when hitting the hero.
Apr 19 03:31:03 4m 01s The Joys of Being Undead ♥ 1 Why is this game so pretty? Why does are the sounds perfect? Why is the mechanic simple but fun? So many questions, all I know is that this game has a lot of potential. I enjoy keeping the balance of your health since you have to loose some to attack the enemies. I see room for adding special potions that can spawn minions, or setup sometype of tower defense. Well done!
Apr 19 03:49:40 18m 37s SuperShot ♥ 1 Nice superhot inspired game. Initially can be a bit frustrating but is a mater of retrying and making sure you hit dash at the proper time. The bullet time and AI are well done and I had fun on seeking cover. You have some nice basis here for a 2d SuperHot kind of game. My recommendation is to add an easier tutorial level that introduces the mechanics.
Apr 19 03:53:24 3m 44s Lava is Deadly ♥ 1 You need to expand this game and explore the mechanics a bit more, because is quite a fun puzzle. I really enjoyed the artstyle and how each level bring new items and ways to play it. Find inspiration in games like downwell, maybe some type of metroidvania, so that you can unlock skills to use in previous levels.
Apr 19 03:58:37 5m 13s Salvos ♥ 1 Your team did a lot of work in this amount of time, not even sure how you manage so much. I like the idea of a survival game, like Don't Starve, but I believe is a bit too big. I would recommend this, how about you start in a smaller island, and you can exchange your experience for land tiles? so you have more room for the actitives you like to do the most.
Apr 19 04:03:51 5m 14s The Snooze ♥ 2 Now that's innovation! Well done! The art style is great and the sounds along with the music theme. A simple game that become addictive. Honestly I don't know what to add since it feels very complete within the spirit of the old QWOP game.
Apr 21 16:17:53 60h 14m Divine Rain ♥ 1 The dark humor adds a lot of mood to the game, like a Postal+Black and White crossover. The mechanic is simple but for and the controls quite friendly. I would have like a small parabol on my "fountain" but that's nitpicking. I would recommend a sound when the houses get completely destroyed. From a fellow god theme LD dev, well done!
Apr 21 18:10:31 1h 52m Snooze it ! ♥ 1 Criminally cute! The controls were very smooth and the ticking clock and music add a lot of tension. My feedback: add the timer above so we can tell how much we have left and what about you buy a few seconds per snooze.