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Feedback comments for LD49
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| Timestamp | Since previous | Game | ruruie's comment | |
|---|---|---|---|---|
| Oct 5 02:27:25 | Stylish Aeroplane Dress 'Em Up | ♥ 1 | That was great. My only >_< on it is that was really difficult to attach parts even when completely still and it wasn't clear what might or might not be a valid attachment point. | |
| Oct 5 02:56:07 | 28m 42s | Paper Route | ♥ 1 | Level 2 has some issues. There's two E buttons on the old man, he doesn't give me papers and I run out of time almost immediately and then it freezes. :( |
| Oct 5 03:02:04 | 5m 57s | Count-Down | ♥ 1 | Somehow I won without doing anything except shoot a few aliens and I'm not sure how. :| |
| Oct 5 03:26:12 | 24m 08s | Bad Magic! | ♥ 1 | I can't seem to get the game to work. Lotta null pointers but even when I put two grapes through the countertop burner, put them both in the cauldron, nothing seems to come out before the timer runs out and taking a flask to the cauldron doesn't seem to do anything either... |
| Oct 5 06:23:20 | 2h 57m | Angry Girl Wants Buns | ♥ 1 | Herding the cats is somewhat difficult. XD |
| Oct 5 13:03:10 | 6h 39m | Treacherous Tower | ♥ 0 | This is fantastic and unbelievably good. At one point, the whole pile yeeted upwards and the level became end on. Haven't laughed this hard in a while. |
| Oct 5 13:23:37 | 20m 27s | Tetrilibrium | ♥ 2 | Another really great take on the Tetris angle. The sounds design is fantastic and it looks really cute too and the physics are slick. Really came together. |
| Oct 5 13:30:53 | 7m 16s | Void Jumper | ♥ 1 | There's definitely something here. It took me a bit to realize I could tick the score by fully deleting a block. Physically it was very floaty though and it wasn't always easy to tell where the block was. |
| Oct 5 13:37:06 | 6m 13s | Unstable Concoction | ♥ 3 | I uh... couldn't make it out of the tutorial area due to my incompetence at catching. There were definitely some issues where I could catch the flask near stair and it would be in her hands and she'd then effectively smash it into the terrain or moments where I thought I could catch but wouldn't and one instance where I threw and Juilet's controls disabled. However, it looks and sounds cute! |
| Oct 5 14:56:45 | 1h 19m | Better Tomorrows | ♥ 1 | Solid aesthetic. I actually almost thought the game had no ending and the lumber business seemed to escalate quickly enough that I never bothered with berries or mushrooms until the end when I had plenty. |
| Oct 6 15:20:29 | 24h 23m | You won't believe your result from this personality test! | ♥ 2 | Have nothing but contempt for that shark. |
| Oct 6 15:29:34 | 9m 05s | Helico Pter | ♥ 1 | Simple and to the point. This theme is really bringing my personal incompetence to the fore. :| |
| Oct 6 15:38:37 | 9m 03s | PTSD Fishing | ♥ 2 | This is really really good. The sound design is completely bang on. |
| Oct 7 08:43:23 | 17h 04m | Tectonicalypse | ♥ 1 | I destroyed everything. I DO feel better! I think maybe what this might need is slightly easier grabbing of powerups. I was spinning around missing them a lot. |
| Oct 7 10:48:10 | 2h 04m | Clammy and the Seven Seas | ♥ 0 | What a tale of sacrifice! |
| Oct 7 10:55:44 | 7m 34s | Deathrail | ♥ 2 | The controls got wonky because my instinct was always to press space to jump. Music absolutely slaps though. |
| Oct 7 11:01:25 | 5m 41s | Baba Yaga | ♥ 3 | This is really cool but I had some issues controlling it. Tree stumps seemed to be the bane of my existence. |
| Oct 7 11:08:14 | 6m 49s | Criticality | ♥ 1 | This is actually amazing. Happy to see someone else do a reactor game. We also did a reactor game with maybe a lot less success! |
| Oct 7 17:29:58 | 6h 21m | Rook Bishop Knight | ♥ 0 | Saw this on stream. This _is_ indeed a smart puzzle game. |
| Oct 8 11:23:05 | 17h 53m | Un-Ren-Table | ♥ 1 | welp.PNG This was fun but could really have used a key to cancel out of placing a room. |
| Oct 8 13:18:20 | 1h 55m | Help, I cast the wrong spell! | ♥ 1 | As a non platform player, I couldn't really get how to trigger the dynamite jump effectively and that was clearly a key mechanic. Other than that though, it was really funny and slick! |
| Oct 17 00:01:52 | 202h 43m | Lovecrafting | ♥ 3 | This is actually superb. Fantastic graphics for a jam and the sound was bang on. |
| Oct 17 00:14:11 | 12m 19s | Among Monolyths | ♥ 1 | I think my only real crit is the music was maybe a bit offmood but it's quite clever as a puzzle game. |
| Oct 17 00:44:02 | 29m 51s | Mininum Viable Tower | ♥ 1 | This is a nice little physics game though there are some bugs, such as with the sounds and also you can keep pressing Score to multiply your score. I myself wasn't able to figure out many ways to optimize besides knocking out blocks higher up though as the pieces seem very fragile. |
| Oct 17 00:48:10 | 4m 08s | Rockunsteady | ♥ 1 | Not sure about duration of press being the primary jump control (but then again I'm not a platformer). Congrats on the first jam! We were there! |
| Oct 17 01:08:36 | 20m 26s | Tower Crawl | ♥ 2 | There's a bit of a jumping glitch, at least on the web version, where the player bunnyhops constantly without any key press. Other than that, I feel like maybe the game wants to be turn based rather than real-time during the build phase. I felt like I wanted to skip to night more often than not. |
| Oct 17 12:53:18 | 11h 44m | Why-Fi | ♥ 0 | I also got the twatch.tv bug but it settled down after a while, thankfully. The jump mechanics themselves weren't bad after that. |
| Oct 17 13:05:20 | 12m 02s | Nukaloid | ♥ 2 | Nice simple risk management mover. I like how well presented it is with the graphics and sound. |
| Oct 17 13:23:11 | 17m 51s | Life Gives You Lemons | ♥ 1 | I loved it. Could definitely have used sounds - any sounds at all. I had a bit of trouble interacting with a couple things like the bed but overall I loved it. On point for the times. |
| Oct 17 13:35:02 | 11m 51s | Emily vs the Unstable Creatures | ♥ 1 | Great art. My main complaint was I had a lot of trouble finely controlling her left/right motion. I may, however, just be bad at games! |
| Oct 17 13:51:49 | 16m 47s | A Hard Pill to Swallow | ♥ 1 | Adorable cute, great sounds. I think reversing the controls (dragging towards the direction of launch) would be better though. I had a lot of instances where I had to come out of full screen to shoot properly because I was spawned too close to the edge of the screen. There might also be something to be said postLD about tuning the physics. Often I'm waiting for what feels like a while for the pill to finish inching downslope to an inevitable doom. Overall I loved it. |
| Oct 19 17:19:30 | 51h 27m | HOG n DOG | ♥ 1 | It's a great idea but I wish I had more parts and more time to build against a stronger wolf. |
| Oct 19 17:25:46 | 6m 16s | Dreamy Dimension Dive | ♥ 0 | I think the jump mechanics were a bit too intractible for those of us not into hardcore platformers but the music and mood were great. |
| Oct 19 17:28:59 | 3m 13s | Capt'n Slippy | ♥ 3 | I'm not sure if I was glitched or what but I couldn't aim the cannon anywhere. It was more or less stuck to the topright of the screen and I wasn't able to move it so the enemy ship was even visible before I was sunk. (EDIT: May not be compatible with 144hz displays.) |
| Oct 19 17:50:11 | 21m 12s | Contrary | ♥ 5 | This is an absolutely beautiful game which you should keep making. 1) The graphics have a lot of seams or glitches around the edges (eg. top of the player character) that could be fixed 2) The block mechanic isn't very clear, mainly because of its animation. It's slow and makes me want to think there's a windup but I'm not sure when it captures the Block value. Overall it seems better just to flit around and spam attack when the bar is high as the enemy attacks aren't very threatening. 3) The sort of sine wave RNG doesn't fit well with the jumps and moving platforms since you can't control either except stand around and wait. |
| Oct 19 18:06:00 | 15m 49s | OUR ANCIENT TRADITION | ♥ 2 | This is a hidden gem and I am getting you over the 20 mark. |
| Oct 19 18:34:25 | 28m 25s | Bloody Sheepfold | ♥ 0 | This is new. I could really have used tooltips or something on what the wolf symbols meant though. |
| Oct 19 19:26:47 | 52m 22s | Chain React TD | ♥ 0 | Not sure what's going on but no mobs spawning when I click Start Wave :| |
| Oct 19 21:24:21 | 1h 57m | Bridge Disaster -> Whistle Master | ♥ 0 | Nice and simple. Impressed with the pathfinding and if nothing else you have respect for putting your voice on the line for this. |
| Oct 19 21:35:12 | 10m 51s | Unstable Caves | ♥ 1 | This is a nice little puzzle game. Could've done with sounds - any sounds at all and I think a single unified interact button would've been enough for removing any object. I actually got stuck not far in! |