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| Timestamp | Since previous | Game | Raphiell's comment | |
|---|---|---|---|---|
| Oct 6 17:19:17 | MANIC MELTDOWN! | ♥ 3 | Only issues I had were understanding what was happening, once I figured it out (and got lucky with 50% rod room instability) I beat it in no time. Well done! | |
| Oct 6 17:22:22 | 3m 05s | Timofei Cauldron | ♥ 1 | Nice start to a game idea, I only wish I could pick them back up once I dropped them! Or maybe kick them with my ducky feet. Well done! |
| Oct 6 17:33:00 | 10m 38s | Herman's Fallacy | ♥ 2 | Very funny in the use of your voice for sound effects, I couldn't get past the lasers, but I had fun! Well done |
| Oct 6 17:36:59 | 3m 59s | Unstable Magnetic Gun | ♥ 1 | Wow really cool idea! I think it would work really well as a puzzle game, where you have to magnetize rocks in the right order to kill all the enemies. One thing that I would change is the footstep sound, it was very repetitive. Well done! |
| Oct 6 17:54:57 | 17m 58s | UNSTAYABLE | ♥ 1 | Nice little game. I didn't find it too hard to avoid the enemy, they didn't seem to chase me very much. Were the blood pools there so I would leave trails? I noticed I would leave bloody footprints around. One other thing was that the key being yellow on the map blended in with the white, and I thought it was just a closet or wall. Besides that it was great! Well done! |
| Oct 6 18:04:35 | 9m 38s | Chronondrum | ♥ 1 | Fun little game, I thought killing the big dude would be the ending, but that didn't work for me. Well done! |
| Oct 6 21:57:46 | 3h 53m | Lacalaca Ripstaurant | ♥ 2 | Very amusing! Fun concept but wow it was hard! Well done! |
| Oct 6 22:02:32 | 4m 46s | Unstable: Save a Herd of Horses | ♥ 4 | Fun little game, it got hectic fast though! +1 for using godot, and +1 for also having it be themed around horses and stables :) |
| Oct 6 22:07:36 | 5m 04s | Fission Friends | ♥ 2 | Wow! Really fun, and a neat concept. I found that green was really overwhelming at the end to the point I felt I needed to have the green beam at all times, but then the red ones got me anyway! Well done! |
| Oct 6 22:19:57 | 12m 21s | Pogo Man | ♥ 1 | Fun platformer, but I feel like the levels really ramped up in complexity. One thing that made it more difficult was the small camera size, it was difficult to tell if what you were about to do was going break the puzzle and you'd have to reset. Well done overall! |
| Oct 6 23:13:55 | 53m 58s | Crazy Potion | ♥ 2 | Yay I won! I feel that the random timers between moves made it hard to strategize much, and waiting 5 seconds for an attack was a bit long. Other than that I had a good time! Well done! |
| Oct 6 23:23:48 | 9m 53s | The Conflicted Merchant | ♥ 1 | Wow a really good game! my only concern was it's a bit hard to juggle the controls quickly to give them what you want, and I just ended up spamming items to whoever was closest. Really well done though, good job! |
| Oct 6 23:30:51 | 7m 03s | U.N.stable | ♥ 1 | The days felt like they were zooming by, I got anxious and just sped up time until I lost haha. It was really cool though, to hear that swelling sound as I spun, until finally the planet had reached it's end. Was a fun experience, and very ambitious. Well done! |
| Oct 6 23:41:08 | 10m 17s | Fast Flats! | ♥ 2 | Capture.PNG I think he likes it! Had a blast with this one, such a great idea, and the cherry on top was the acapella mode. A stroke of genius. This is honestly amazing! Well done. |
| Oct 7 12:36:21 | 12h 55m | Kyle vs. The Universe | ♥ 1 | Had a blast playing this. Great job with the bosses. I loved the first boss' cigar attack, super funny. I had it crash when I tried to restart after dying to the gangster boss (console said something about (not inside tree errors), and I think some of the goons in that level (the ones on the scaffolding) just walk off the edge of the level and disappear. Besides that though, I had a blast, really well done! |
| Oct 7 12:46:08 | 9m 47s | Shaky Shack | ♥ 3 | Had a great time with this one! I started to actually learn what was what, but some of those recipes were long! Well done! |
| Oct 7 12:51:56 | 5m 48s | GLITCH | ♥ 1 | Ha! I had a fun time here. It was funny and the mechanic was interesting (if a bit frustrating at times, haha). Well done! |
| Oct 7 13:02:27 | 10m 31s | ROBOKILL | ♥ 1 | What a BLAST! I love the fact that you let the popo shoot each other if you line them up. Fantastic jam game, only issue I had is the hitboxes for picking up heads and eating bodies seemed quite small, so I had to run over them several times to pick them up. Otherwise really well done! |
| Oct 8 12:44:47 | 23h 42m | Haywire | ♥ 1 | I had a blast! I got to a factory that was producing a micro bot and tank as fast as possible, and there was nothing the enemy could do about it. It crashed at that point, when I had like 10-15 tanks at the enemy portal. One think I would have liked was a button that selected the type of block you were hovering over to place, so you didn't have to scroll through the menu. Well done! |
| Oct 8 12:52:46 | 7m 59s | ecosystem except there is no equilibrium and everyone dies probably | ♥ 1 | Very innovate, but as other have said, difficult to parse. Nice attempt for sure, it reminds of me of Rogue. I think having you and the enemies move slower would help, it was hard to keep track of what was happening. Well done! |
| Oct 8 12:58:27 | 5m 41s | Hungry Myshka | ♥ 1 | Fantastic graphics, and fun concept, I love Myshka <3 I would suggest opt-ing out of the Audio category, if your music and sound effects were not made during the jam. Other than that, well done! |
| Oct 9 13:36:06 | 24h 37m | Ethereal Runner | ♥ 4 | I always like a runner with an acceleration mechanic, a la Canabalt. The amount of text in the tutorial was a bit much, I would rather the humour is sprinkled throughout than frontloaded, but it was still amusing! Well done! |
| Oct 9 13:44:24 | 8m 18s | PTSD Fishing | ♥ 2 | Fun little fishing minigame, interesting take on the the theme. I love the fact that when you messed up in the first phase of catching fish you don't instantly lose, but rather go back one step. It would be nice if there was a feature like that for the arrows as well, like screwing up an arrow input adds 2 more inputs to the list. Anyways, well done! |
| Oct 9 13:53:48 | 9m 24s | Mint | ♥ 2 | Great atmosphere, and I laughed when you changed Mint's image in the dialogue to reflect the low gravity. A bit low on features and things to do, but I still had a great time. Well done! |
| Oct 9 14:40:35 | 46m 47s | The ApprenDice | ♥ 1 | This was a blast! Great idea and well executed. Rules were intuitive enough. Only thing I didn't get at first was what the turn did, I turned one die 5 times before I realized it flipped the die to the other side, not to a random side haha. It seemed to me that I got a lot more high numbers than low numbers, I was getting tonnes of turn dice potions, but maybe that was just the RNG! It would be cool if you could use the omega potion at the end (maybe it spawns like 100 dice), but it was fun anyways. Well done! |
| Oct 9 15:02:00 | 21m 25s | What is Watt? | ♥ 1 | Great art style and music. It set a great mood, I loved the animations of everything. It was a bit hard at first to understand what was going on, I had to restart many times because I would instantly go into debt, but I eventually figured out that the income you get is based on what the houses are currently using, as opposed to just a constant flow. Well done! |
| Oct 9 15:17:43 | 15m 43s | Magmanimal Island | ♥ 1 | Amusing game, but very difficult. It was also hard to tell exactly what was making the volcano mad. I also felt like I wasn't getting enough cards to deal with all the issues I was running into. Besides that, I had fun! Well done! |
| Oct 9 15:22:58 | 5m 15s | Nuclear Disaster | ♥ 1 | Some of the rooms were a bit unfair as you get hit before you could dodge (the rooms with the projectile enemies), but other than that I had a good time. A map would be nice as well, just something that shows which room is next to which. Well done! |
| Oct 9 15:28:56 | 5m 58s | Crumbly Castle | ♥ 1 | I had a good time building that sand castle, it looked like I had to deposit sand in specific places, and it wasn't clear where there was still sand required. In addition I noticed the dialog with your brother seemed a bit buggy, with text flashing in and out. Finally, I got a crash right at the end! But I still had fun with this! I liked the art and the idea, very amusing. Well done! |
| Oct 9 15:33:52 | 4m 56s | penguin.exe | ♥ 1 | Hilarious idea, but unfortunately it gets tiring fast, I'm glad I played it though, was very funny. It would be interesting if some of the files the penguins tossed out were upgrades or other interesting content. Well done! |
| Oct 9 15:44:47 | 10m 55s | Unstable government | ♥ 2 | Capture.PNG 👍 Almost lost on my last year, only had 5 bucks left so I couldn't build anything. Diligently followed the law and everything went ok. Had a blast with this one, it's fun, a great idea, and a good take on the theme. Well done! |
| Oct 9 15:51:57 | 7m 10s | Dark Plunge | ♥ 1 | Great animations and a good idea. To me it doesn't seem to really fit the theme though. The fact that enemies took more than one hit meant I just didn't bother killing them, it would also be interesting if they would give you some health back, as an incentive to actually fight them. Also the sensitivity was quite high. I still had fun with this game though, it's well done! |
| Oct 9 16:03:18 | 11m 21s | The Lesser Evil | ♥ 2 | Capture.PNG I had an absolute blast with this one! My only complaint is some of the upgrades are nullified by others, like 'Cardio' is a freebie on expert difficulty, the invert colors doesn't matter much when you get a random palette, and personally, I prefer the inverted colors in the first place. One request, include on the end screen the upgrades you picked, I think it would be cool to see what you all had to deal with. Well done! |
| Oct 9 16:07:05 | 3m 47s | This is falling to be unstable | ♥ 1 | I liked it! Having the instructions play while I'm struggling to survive is probably not the best time to have them. I had a good time though, well done! |
| Oct 12 22:01:12 | 77h 54m | Launch Yourself! | ♥ 0 | Fun little game, I tried climbing up the straight chute on the right side of the map, which I found more fun than the actual level haha. 2 things that would greatly improve the game: - The camera has smoothing enabled, which is nice, but the fact that there's no limit on it means you can easily not see yourself anymore when launching, making it impossible to keep up any momentum. Enabling a limit on the camera would help here, so you can never go off screen. - The physics sometimes stop you instantly, instead of bouncing you off. If you're using godot I'm guessing it's because you are using a tilemap for physics? As opposed to large collision rects. If that's the case, I think the player is hitting either right in an edge, or clipping through the block they are actually hitting, and hitting the underside of the block above. Just guesses though! This was still a lot of fun to play, well done! |
| Oct 12 22:10:02 | 8m 50s | AnoidBuild | ♥ 0 | Interesting take on arkanoid and good use of the theme. I wish the paddle moved either slower or smoother, and same with the ball. The tiny size of the bricks also made it quite hard to be precise at all. Well done, this was fun! |
| Oct 12 22:14:38 | 4m 36s | Wreckless Bar | ♥ 1 | Fantastic! Great idea, use of theme, graphics, and music! At first I didn't understand the combo mechanic. I had fun, well done! |
| Oct 12 22:20:15 | 5m 37s | Unstable platformer thing | ♥ 1 | It's a little bit hard to tell when you actually start becoming unstable, and when you are close. I know the color changes and you are unstable as soon as you jump or dash, but either a sound or a bar/meter would be nice to tell how close I am. Besides that, well done! |
| Oct 12 22:25:07 | 4m 52s | Reactor Overload | ♥ 1 | I had trouble getting to the second level, besides that it worked. Fun idea, making a tower defense game a much more active experience, I liked the idea. I wish there was a longer startup period, before the enemies showed up, so I could prepare. Well done! |
| Oct 12 22:50:14 | 25m 07s | Crystallizator | ♥ 1 | Wow this was amazing! I had so much fun. It would have been interesting to have the negative effects have a random order, so each play is different. Also, if there was a visible marker showing the radius at which you get hurt from using the gun too close to enemies, that would be nice, I killed myself like that because it was hard to tell if I would hurt myself. Was really fun though, well done! |
| Oct 12 23:08:32 | 18m 18s | Duck Optimizer Pro 2021 | ♥ 1 | Fun idea, but the rhythm puzzle was a bit obtuse, I knew what to do, but understanding which note corresponded to which key was difficult, especially as the songs ramped up in length. It would be cool if every song were 4 notes long, and you just had to listen to it to find the order to play the keys in. That way you always have a reference to q = lowest key and r = highest, rather than sometimes having to guess which key is the first one. Overall I had a blast with this one! Well done! |
| Oct 12 23:21:10 | 12m 38s | Erosion | ♥ 2 | I had no idea how to get further once I got to the room with the pressure plate on the pillars. But it was nice up to that point. I always love to see someone do 3d in godot! Well done! |
| Oct 12 23:28:43 | 7m 33s | Larry's Whacky Alchemy Lab | ♥ 1 | Good art and sound effects. I felt like the effects were more of a nuisance than something to work around, partially because I didn't have time to bother reading the effect, I just had to trust I was doing ok. If the effects made changes to the player sprite, it would be really easy to tell what was going on. I still had fun with this game, well done! |
| Oct 16 13:37:59 | 86h 09m | It's not a bug, it's a feature | ♥ 1 | Couldn't beat what I assumed to be the last boss, but it was enjoyable. The mechanics weren't very clear and I just played whatever I was able. I had no idea why cards were disabled sometimes, but not other times. |
| Oct 16 13:46:03 | 8m 04s | UKI | ♥ 2 | Nice start to a game, but I couldn't continue after the nail boss. I feel like people have already commented on the issues I had, so I just want to drop in and say congrats on finishing your first game! Making a game and submitting it is tough. Well done! |
| Oct 16 13:50:05 | 4m 02s | Unstables | ♥ 2 | QWOP, Clop? CWOP? Well done! I had a great time with this one, and it's beautifully drawn and scored. |
| Oct 16 13:55:28 | 5m 23s | The Puppets | ♥ 0 | It looks good and sounds good. I found it very hard to actually click on the puppets in order to move them around, and it seemed like there was real end goal, besides "don't let them die/go crazy". |
| Oct 16 14:10:48 | 15m 20s | The Markus Polo Hostage Situation | ♥ 1 | I had a blast from start to finish. Great art, music, writing, and pacing. The only thing is that it felt hand-holdy, I was always being told what to try next. A solution for that could be to list the things you have available to check on the side of the screen, rather than within the notes, so that I could kind of process of elimination try things until I figured it out, without having to do `check notes` every other command. I had a great time! Well done! |
| Oct 16 14:46:23 | 35m 35s | It's All In Your Head | ♥ 1 | Fantastic mood and atmosphere between the art/writing/sound design. I loved every aspect of this! Also love that you used godot! What a great engine! Well done! |
| Oct 16 14:52:00 | 5m 37s | ClownPunk | ♥ 3 | It's clear you're no strangers to game design. You know the rules of game dev, and so do I! Therefore I'm able to fully commit to giving this a positive review, the kind you wouldn't get from any other guy. I just wanna tell you how I feel about this game, I've got to make you understand I had a great time with it. I loved the aesthetic, and the fact that different objects affected your player in unique ways, but it would be cool to have some sort of notification when you get those, so you can kinda understand what's happening. Well done! |
| Oct 21 02:16:14 | 107h 24m | Unstable Christmas | ♥ 1 | Nice art and sound, but unfortunately I wasn't able to progress. |
| Oct 21 02:27:21 | 11m 07s | Meltdown!! | ♥ 0 | Fun puzzle experience, was there a restart button? If not that would have been nice, but crushing myself to restart was a little funny. I had a great time with this game. The magnet mechanic is a bit convoluted, as is the climbing one (maybe just make it so you climb automatically when you walk into a block without the magnet out, and just make space take the magnet out and put it away). Well done! |
| Oct 21 02:36:30 | 9m 09s | Pizza Pony | ♥ 2 | Great use of the theme, and +1 for the inclusion of horses. Had a good laugh. Well done! |
| Oct 21 20:11:25 | 17h 34m | Shifty Showers | ♥ 1 | This was great! I wish you could restart the individual levels, but I still had a lot of fun here. Is it possible to get all the coins? Also yay for someone using almost the exact same set of tools! Godot and aseprite rock! Well done! |