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| Timestamp | Since previous | Game | 3LSTMsInATrenchcoat's comment | |
|---|---|---|---|---|
| Oct 4 01:27:32 | Nimrod's Folly | ♥ 0 | A bit confusing at first, but once I got the hang of it I definitely had fun. The tower stayed semi-viable for way longer than I expected; I went from 90m to 170m with only half a cylinder standing. My computer was starting to chug a bit by the end, but that's to be expected. Laŭ mi, ĉi tio estas amuzega ludo! | |
| Oct 4 01:45:27 | 17m 55s | Orbit | ♥ 1 | The art and audio are great. I really like the colour palette. The movement feels cool, although the small field of view makes it very difficult to plan ahead. Having your orbit visualized in front of you and seeing it change as you apply your thrusters is neat. I had some fun blasting asteroids but wasn't quite able to pick up the fuel from any of them; I think the game would be improved a lot if you automatically collected the minerals upon breaking an asteroid. |
| Oct 4 01:51:08 | 5m 41s | free fall | ♥ 2 | Unique and very pretty. It definitely achieves the intended emotional effect. Maybe the music could loop a little less quickly? But music, colours, and animation go together very well and it has great "unity of effect" as a whole. |
| Oct 4 02:08:14 | 17m 06s | Re:Kotel | ♥ 2 | Disorienting but very visually compelling. Reminds me of the Beethoven's 5th sequence from Fantasia 2000. I *think* I understood the mechanics after a while, but it also seems like not knowing what's going on at first is part of the intended experience? |
| Oct 4 03:00:55 | 52m 41s | Unstable FLESH | ♥ 2 | I like the setting, the interpretation of the theme and the character animations. I found getting up over a ledge a bit frustrating sometimes, but otherwise the controls were good. |
| Oct 4 03:06:00 | 5m 05s | Tetromino Stack | ♥ 1 | This isn't the first stacking game I've seen so far, and it definitely won't be the last either, but it does stand out as a particularly minimalist & polished version of the concept. It's kinda like the opposite of Tetris. |
| Oct 4 04:36:07 | 1h 30m | Totally Normal Pong! | ♥ 0 | A simple concept executed with a high degree of polish. I enjoyed it. |
| Oct 4 04:43:45 | 7m 38s | Dominion | ♥ 0 | The web version doesn't render properly for me (Firefox on Linux), unfortunately. I see some UI/HUD elements, but most of the screen is just black. |
| Oct 4 04:55:23 | 11m 38s | Un Stabled | ♥ 1 | Demolition is sort of slow and methodical and relaxing. Or maybe I'm just tired. |
| Oct 4 06:10:58 | 1h 15m | Unsteady Bounce | ♥ 1 | Nice art and interesting concept. I feel like it would be a bit less frustrating if there was some sort of visible centre line for the middle slider, though. |
| Oct 4 08:21:20 | 2h 10m | Unstable Stick | ♥ 1 | I'm pretty sure I've seen pogo-stick-based jam games before, but that's fine because it really is a fun mechanic. And I don't think I've done pogo-stick wall jumping before. That was pretty cool. |
| Oct 4 18:17:37 | 9h 56m | Unrogue | ♥ 1 | The idea of a roguelike full of minigames is very cool and could fit well with the exploratory nature of the genre. Obviously it would require more variety / explorable content to be really fun and fulfill its potential, which is beyond the scope of a 2-day game jam, but this is pretty good for what it is. Multiple games in a single entry is always impressive to me. |
| Oct 4 21:25:00 | 3h 07m | Hammer Keep | ♥ 2 | I had fun with this. There's an interesting risk-reward tradeoff available, although the existence of enemies who can only be hurt by stalactites sometimes takes that choice away. It's maybe not conceptually clear why health and stability are the same thing (why would getting hurt by an enemy mean that stalactites are more likely to drop?) but that's beside the point. I like the art style & think that it communicates information pretty effectively; attacks are clearly telegraphed, it's clear who can only be injured by stalactites, etc. A good game overall. |
| Oct 4 23:59:29 | 2h 34m | Everything is Fine | ♥ 9 | This is very cool. As a narrative game without much in the way of gameplay *and* no dialogue, it really needs to rely on visuals and audio, but the visuals and audio are really up to the task. I was impressed by the audio in particular, but then again that's the aspect of game design that I'm the worst at and have the least experience with, so maybe I'm just easily impressed. I also like how several activities are represented in a sort of abstract but clearly understandable way. Overall, the game definitely achieves its intended emotional effect. |
| Oct 5 00:17:03 | 17m 34s | Orchaostra | ♥ 3 | I'm usually not a big fan of at rhythm games, but this one felt pretty accessible and I was able to finish it (the Itch.io version) successfully. The visuals are interesting, and I enjoyed the music. I did have the issue where the actual game didn't show up for the first attempt. Also, it wasn't immediately obvious that you were supposed to *not* hit the notes marked with x's, although maybe that's just me not knowing how rhythm games work. Overall, a fun game with nice music. |
| Oct 5 00:45:43 | 28m 40s | Ebb and Feel | ♥ 2 | The movement is a bit too slow for me, but the level art and the music are really pretty. |
| Oct 5 04:44:41 | 3h 58m | Dear Ghost | ♥ 0 | Very cute and atmospheric. I did things in the wrong order the first time (picked up everything in the house before realizing that I could go outside) which triggered a lot of out-of-context dialogue options. But it's a sweet little game overall. "Friendly exorcist" is a great job title. |
| Oct 5 05:55:10 | 1h 10m | Ecotopia | ♥ 1 | I like the concept, and the range of abilities is enough to meaningfully tip the balance without making things complicated. Games that involve watching a bunch of autonomous agents doing stuff with only indirect interference from the player are a lot of fun. My one suggestion is that maybe stars should generate a bit faster. I kept running out and feeling helpless near the end. |
| Oct 5 06:03:12 | 8m 02s | ŮNSTÅBLĒ | ♥ 2 | There are obviously tons of "object stacking" games in this jam, and it's interesting to me to see the wide range of approaches and themes people have come up with. Unfortunately, I can't play/rate this particular one since it won't load for me (Firefox on Linux). But props for the creative premise! |
| Oct 5 06:30:55 | 27m 43s | MANIC MELTDOWN! | ♥ 4 | I agree with what others have said about it being confusing at first, but very doable once you figure it out. I do feel like the "smoke room" is disproportionately more frustrating than the other rooms due to the slow-moving platforms + lots of jumping required in a game that doesn't seem to otherwise be very optimized for jumping. I liked the hectic overall experience, though. |
| Oct 5 06:40:15 | 9m 20s | Birds | ♥ 1 | The line art is charming, but it feels like it's missing something; namely, since the guy in the picture doesn't actually tip relative to how unbalanced you are it feels like the gameplay and graphics are kinda disconnected. And since the player is mainly looking at the bar at the top rather than the sprite, less attention is drawn to the increasingly large piles of birds, which might lead to the player not feeling much sense of progression or accomplishment. |
| Oct 5 08:07:02 | 1h 26m | Kalamari Damacy | ♥ 6 | ~~I love the title, but unfortunately it doesn't load for me (Firefox on Linux).~~ Never mind, it did load eventually, just veeeeery slowly. The name is great, as is the 2D art. I'm not sure it goes together that well with the 2D style of the boat, and the boat is quite small which makes it a bit tricky to see how your navigation will affect the pile of objects. But the concept seems solid. |
| Oct 5 08:17:38 | 10m 36s | Cultist aboard ! | ♥ 1 | Neat premise, I really enjoyed it. Short and not that difficult, but fine for what it is. The web version doesn't seem to load for me (Firefox on Linux) but I was able to run the windows version using Wine. It would be nice if there was a bit more depth (e.g. later days' options varying more based on the previous days), but I realize that could get very time-consuming very fast. |
| Oct 5 08:33:22 | 15m 44s | You won't believe your result from this personality test! | ♥ 1 | I guess it's not exactly a game, but definitely fun regardless. Not sure how it relates to the theme. I'm a WTFIL, apparently. |
| Oct 5 10:40:53 | 2h 07m | Pillars of Stability | ♥ 4 | The screenshots look great, and I love the main menu background music, but unfortunately the main game doesn't seem to render for me, both in the browser (Firefox for Linux) and the windows build (when run on Linux using Wine). |
| Oct 5 10:52:15 | 11m 22s | [data::loss] | ♥ 1 | I found it amusing that on the downloads page you're essentially telling people "trust me, there's nothing unsafe about running a file named `data-loss.exe` that you downloaded from the internet." Anyways, neither the Linux build nor the Windows build (using Wine) seems to be working for me, unfortunately. |
| Oct 5 11:31:20 | 39m 05s | Nuclear Faith | ♥ 3 | I have no idea what I'm doing (even once I realized that there were labels on the various levels and buttons; as others have said, the text is very unreadable). I think that might be the intended experience? But it does affect the ability to really get into it. The narrative premise is very interesting, and I really liked the audio which seemed like a great mix of music, ambient non-music noises, and "I'm operating a dangerous machine" noises. The atmosphere overall is great. |
| Oct 5 22:43:52 | 11h 12m | F%$#IN BIRDS! | ♥ 1 | Very unique. I feel like blowing into the microphone used to be a common mechanic in Nintendo DS games, but not on other platforms (I guess because most platforms besides Desktop don't have a microphone?). Anyways, it does kinda feel like you really are blowing on the character. Maybe the feeling would be enhanced a bit if the direction matched (i.e. if the gymnast was tipping towards you)? But that would be less visually clear gameplay-wise, so maybe just ignore me. |
| Oct 6 03:41:35 | 4h 57m | Virus->Run(); | ♥ 3 | I like the music and the colours, although some of the art doesn't feel like it all goes together. The gameplay was reasonably fun once I saw the previous comment mentioning that double jump exists, although it did eventually feel kinda samey/repetitive. But the pacing and the panic of platforms falling away under you is good. |
| Oct 6 04:01:03 | 19m 28s | Best Game EVER | ♥ 0 | Interesting. Kinda Stanley Parable-esque, and I like the hand drawn art. The game crashed eventually (went all black and I had to force quit it), and I don't *think* that was deliberate? But I was running it on Linux using Wine, so that might be part of the cause. |
| Oct 6 04:09:56 | 8m 53s | Unstabadome | ♥ 2 | Unfortunately it doesn't work properly for me (trying to run in Linux using Wine). Most of the screen is black, the text on the buttons in the main menu is missing, etc. I was able to hear the audio in the main game, though. The voice acting sounds great! |
| Oct 6 04:24:36 | 14m 40s | In Balance | ♥ 2 | Looks like there's a lot of content, but it sort of lacks a unifying vision and it seems like you maybe overscoped? Also, without being able to see a health bar for enemies it's hard to know whether you're actually making any progress, or just wasting your time. I gave up after a while of fighting a pile of mud (?) with no visible progress. |
| Oct 6 04:34:48 | 10m 12s | Restable | ♥ 4 | Cute game. Pushing cows around and petting a dog, what's not to like? I'm not really sure what I'm supposed to be doing with the eggs; they seem to only earn you 2 seconds but take way longer than that to do anything with once you get swarmed by chickens. |
| Oct 6 05:00:46 | 25m 58s | Precarious Powers | ♥ 3 | Wow, that was a ton of content for a 3D jam game. I really like the cell-shaded look and the level art in general, and the concept seems good as well. Like others, I didn't really understand what the crystals were doing for quite a while. Overall, I had fun with this! |
| Oct 6 06:01:35 | 1h 00m | Void Jumper | ♥ 1 | As others have said, it really is incredibly slow, and it was not at all clear to me that I was supposed to be destroying blocks in order to progress. I spent quite a long time advancing slowly & carefully upwards while deliberately staying well short of destroying any blocks. I didn't realize what I was doing wrong until reading the comments. The minimalist isometric art is quite nice, though. Once I knew what I was supposed to be doing it was relaxing and satisfying (especially when I was able to break multiple blocks at once), but not particularly challenging. As others have said, some simple "jump" and "block breaking" sound effects would be nice (nothing complicated, sufficient sounds could be obtained from SFXR or any of its newer derivatives). It was sometimes hard to judge height visually due to the isometric projection. The shadow is presumable supposed to solve this, but it was very faint and I could barely see it. Making the shadow more visible would help a lot. Overall, it seems fine for what it is (a prototype), although not something I'd be super interested in in its current state. |
| Oct 6 09:27:41 | 3h 26m | Wacky Gravity: An Unstable Ludum Dare 49 Entry! | ♥ 1 | I enjoyed the regular gravity-switching mechanic. I turned the audio off due to the bit at the start of the level being very loud (although that's probably partly the fart of my headphones), but then without audio I kept not knowing why I had died, since there's no visual indication of the moment at which I died, and the restart is delayed by a bit. I eventually figured out what I was supposed to be avoiding, though, and was able to have fun and finish the level. The cape adds some nice juice, and I liked the background landscape as well. It looks a little weird to be walking in the sky as though there's a flat surface there; maybe the game would be more visually coherent if set in a hallway? Overall, a decent first Ludum Dare entry! |
| Oct 7 09:34:31 | 24h 06m | Crumbly Castle | ♥ 1 | I had some trouble with hitboxes (especially hitting the crabs + draining the water), and it took me a while to realize you have to go down below the high-tide mark to collect sand. But the story concept with the brother & his drone was cute. With the bugs fully worked out it would be a cute & fun little game. And thanks again for playing my game on stream! |
| Oct 9 02:42:59 | 41h 08m | Towering Dice | ♥ 0 | It's rare enough to come across a print-and-play game in Ludum Dare (especially a solitaire game, so that I can actually play it), but this impressed me further by utilizing dice as both a random number generator *and* a physical object (including incorporating the position/shape of the pips as a gameplay element!). Nice to have a game that justifies my desire to handle large piles of dice (although I unfortunately don't have that many available at the moment). It's a shame you opted out of Audio so I can't give you 5 stars for the satisfying sound of dice rolling. Also, hurray for LibreOffice. Reminds me of when I did the level design for my first LD game with a conditionally-formatted spreadsheet in LibreOffice Calc. My best score currently with 14 dice (of 3 different sizes) is 36. Also, thanks for playing my game on stream earlier! |