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Feedback comments for LD50
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| Timestamp | Since previous | Game | 3LSTMsInATrenchcoat's comment | |
|---|---|---|---|---|
| Apr 5 03:07:37 | Dino Fate | ♥ 3 | Nice game! The dialogue and theming is cute (albeit a bit all-over-the-place). Movement and game feel are good and the difficulty seems fair. Sometimes it was a bit unclear whether certain things were asteroids or stationary background planets, but it wasn't too much of a problem. Fun SFX. A good entry overall! | |
| Apr 5 13:33:26 | 10h 25m | Cat in the Bag | ♥ 4 | Cute concept and art! The gameplay felt pretty guess-and-check a lot of the time, and whenever I lost and had to restart it was a bit annoying to play all the way through again, but overall I enjoyed the experience. Mechanically I guess it's basically just a classic choose-your-own-adventure, but the unique premise/framing gives it a genuine feeling of novelty relative to some of the other text-choice-based jam games I've played. |
| Apr 5 14:48:30 | 1h 15m | The Inevitable Sinking | ♥ 6 | The gameplay is quite simple, but it works reasonably well. I had fun. I like how the music is blatantly trying to come as close as possible to the Pirates of the Caribbean theme without actually being it. Also, according to data downloaded from the API this the largest team in Ludum Dare history (or at least since LD38, which is how far back the data goes) by a wide margin. The next largest is 17. Thought you might like to know that. |
| Apr 5 14:57:54 | 9m 24s | One Last Letter | ♥ 5 | Haven't tried the game yet, but I thought you might want to know that you're tied with a couple other games for second-largest team in Ludum Dare history (or, at least, since LD38, which is how far back my data goes). The only team larger than yours has 27 collaborators. |
| Apr 5 14:58:34 | 40s | Hard Times | ♥ 4 | I haven't tried the game yet, but I thought you might want to know that you're tied with a couple other games for second-largest team in Ludum Dare history (or, at least, since LD38, which is how far back my data goes). The only team larger than yours has 27 collaborators. |
| Apr 6 06:50:28 | 15h 51m | Run Wacho Run | ♥ 7 | The concept is pretty simple but I think it was executed well. I had fun. It took me a while to understand what the coke bottle power up does (reversing controls), since at first I almost always immediately died when collecting it due to being closely followed by a crowd of people. I think the crowd noises add a lot to selling the setting. |
| Apr 6 07:31:52 | 41m 24s | Peter and the Pesky Puppets | ♥ 5 | I love the shadowy figures that appear only on the edges of your vision. The fact that the bar representing your candle also visually appears as a candle is a nice touch. Like others have said, it's not initially clear that you need to complete the riddles in order; I only got that by reading other comments. The map is large and requires multiple attempts to get a feel for, especially since the candle becomes unusably dark long before it officially runs out, so you really only get a feel for where you are for about 2 thirds of the time. For those reasons I found it a bit frustrating to play. The ambience is really good, though! I'm seeing a lot of unusually large teams this year, all from from Image Campus. I guess you guys are doing Ludum Dare as part of an assignment or something? |
| Apr 6 07:53:25 | 21m 33s | Meltdown | ♥ 5 | The level art is neat. I love the vaulted ceiling. It was a bit difficult to figure out what you were supposed to do to resolve some of the problems, but I figured most of them out eventually. Still not sure what's up with the ID card scanner (?). Anyways, a decent game over all. Also, I think I played a couple games with the exact same premise for LD49 (theme was "unstable"). But that's fine; I like seeing the huge variety in terms of how people implement the same basic idea. My high score was 69570. |
| Apr 6 13:44:54 | 5h 51m | On Company Time | ♥ 6 | I like the premise and the modeled office environment. Some parts of the actual gameplay/UI were a bit confusing, though. It took me a while to notice the grey circles indicating where to click, since they're not very high-contrast relative to everything else. I kept trying to click in the middle of the purple decreasing-time-ring-thing, which I assumed referred to something in the middle of the circle, not below it. Some of the minigames took a few tries to figure out what I was supposed to do. I guess it's hard to avoid that, though, since you can't really put a tutorial at the beginning of each minigame. In any case, I always find minigame-based jam entries impressive since it seems like a lot of content to fit in during the short time frame. |
| Apr 6 18:49:48 | 5h 04m | 22h38 | ♥ 4 | This is gorgeous. I love the art style, the flavour text, and the sound design. I thought it was funny to guilt the player about protected species when the world is imminently about to end anyways. Actually, there's a lot of silly stuff like that in there. After winning I had to play through again to see what would happen if I made a different choice at the end. Great game overall! |
| Apr 19 04:53:55 | 298h 04m | Lumber Tracks | ♥ 1 | Interesting concept. I like the use-the-train-to-gain-momentum feature. I found the hitboxes on the trees frustratingly large, though. It was pretty easy to get the axe stuck somewhere semi-inaccessible and fall behind quickly, and catching up can be tricky even with the berries, since it's so easy to collide with the trees. But with a little bit of improved balance/polish the gameplay could be pretty fun, I think. Incidentally, we also made a game about delaying a train! |
| Apr 22 05:24:33 | 72h 30m | Janko-navo | ♥ 1 | Kiam mi venkiĝis, la teksto diris "Vi esperan**g**iĝis." Mi kredas ke ĉi tio estas eraro? |