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3LSTMsInATrenchcoat

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TimestampSince previousGame3LSTMsInATrenchcoat's comment
Oct 2 16:58:23 Every 10 seconds we flip ♥ 2 Fun game, although with the minimum-placement rule + no rotation it feels more unforgiving than regular tetris. I like the swirly Game Over screen. Controls are simple and intuitive. Not sure what's up with rainbow powerups. A solid game overall; I had fun.
Oct 3 06:11:49 13h 13m Ski freeVENGE ♥ 1 The goofy sound effects are great. The tactical nuke was a fun surprise. The difficulty seems well-balanced. Overall, I think it's a well-executed twist on a classic game and I enjoyed playing it.
Oct 3 06:47:49 36m 00s Microgame Mayhem ♥ 1 Very juicy & polished, with a lot of variety in the minigames. I think this is one of the best minigame-based LD entries I've seen. I found the shatter-the-jars game to be the trickiest (or, at least, it's the one that came down to the wire the most often for me before I got the hang of it). My high score was 32.
Oct 3 07:06:06 18m 17s Impending Doom of a Thousand Kitties ♥ 3 Very cute. One thing I'll point out is that it's not clear where on the food dish the cursor is (i.e. which bit needs to be touching in order to successfully feed the cat), which seems like an important thing to know in a game that's all about clicking on things hidden behind other things. But overall it's a nice little polished & complete game with cute sprites/animations, and I had fun with it.
Oct 3 07:18:38 12m 32s Uppy Spaceship ♥ 1 Not sure exactly what I'm doing. When I try to play at a pace where I can actually see what's happening I eventually get stuck out of frame. Conversely, just holding up, wiggling side-to-side a bit, and hoping for the best seems to lead to a much higher score, before the bubbles eventually run out. I like the colour-changing background, though.
Oct 3 07:49:39 31m 01s Pincolour ♥ 1 I was just thinking that I haven't seen a pinball game in a jam before, and along comes this! I like it. Very polished, nice simple colour palette and legible art style, lots of things to light up and turn on and off and make satisfying sounds. I had a lot of fun. My high score was 122021.
Oct 3 20:32:04 12h 42m Sub-scured ♥ 3 I like the colour scheme, the death explosion effect, and the way the sonar ping is represented visually. The theme interpretation & mechanics are similar to what I went with (mine is based on radar, rather than sonar). It does seem a bit too difficult (you rarely get sufficient warning of the mines coming for you), but that's common for jam games. The audio is nice as well.
Oct 3 22:27:24 1h 55m Spooky Glitch ♥ 10 I like the Flappy Bat game. The parallax background is pretty, and I've always been a fan of bats so it's nice to play as one rather than them just being used as a generic spooky enemy.
Oct 3 22:34:27 7m 03s Dubious Arcade ♥ 7 Interesting. There have been a lot of minigame-based entries this jam, but the minigames in this one seem a bit more varied/original than you sometimes see. The fill-the-train game was particularly interesting to me. I guess minigames are a good fit for such a large team. I like that you went for a multiplayer game, but made it still be playable as a single player.
Oct 3 22:40:26 5m 59s Alfred, Coffee Pot [WIP] ♥ 3 Tried to play it in Wine on Linux and it unfortunately didn't work. The narrative premise seems very creative, though.
Oct 3 22:50:25 9m 59s Retry and Die ♥ 3 Spooky atmosphere. Seems like a lot of work was put into the level art. Even after figuring out the puzzles and beating the game, it wasn't exactly clear what had happened narratively-speaking, but your spoiler in the description cleared that up for me. Not sure the reset-every-ten-seconds mechanic really adds anything (it mostly just plays like a normal puzzle-adventure game, but slightly more annoying. I liked the lighting a lot (the blacklight bit was particularly interesting).
Oct 3 22:54:30 4m 05s Vastitas Fracturae ♥ 3 The embedded version doesn't seem to be working for me, unfortunately. But it looks like your interpretation of the theme was similar to mine (I also did a game based on a radar that updates every 10 seconds). EDIT: The windows version runs fine on Linux using Wine. I really like the console-within-a-game presentation, although the gameplay itself seemed a bit lacking in variety. Fun twist at the end. A nicely polished game overall.
Oct 3 23:09:13 14m 43s Good care in 10 seconds ♥ 3 The art is nice, especially the background art. You don't usually see an opening cutscene like that for a jam game, so that was cool. The gameplay got a bit boring after a while, but I was able to finish successfully first try.
Oct 3 23:20:41 11m 28s Phemie's Fable ♥ 2 The art is cute and the music is nice. Gameplay was reasonably fun, although it was a bit difficult to pay attention to the options and the ongoing movement/fighting at the same time. The weapon variety was good. Solid overall.
Oct 3 23:32:07 11m 26s 10 Seconds, 9 Lives ♥ 5 Interesting to have new music for each minigame. You don't usually see that. The sleeping minigame was unexpected & kinda cute. The controls for some games felt a bit awkward, but it was fine overall.
Oct 3 23:47:08 15m 01s Ekokapytal ♥ 1 The art/music/worldbuilding/vibes are all top-notch. Not sure what I'm doing as far as the gameplay is concerned. It's a shame that you probably won't get many people playing the game due to needing to run it from source, because the overall vibe is great.
Oct 4 00:43:28 56m 20s Darkwater Dispatch ♥ 0 Couldn't get it to run for me in Wine on Linux, but based on the description it sounds mechanically/thematically similar to my radar-based game.
Oct 4 01:44:11 1h 00m Headcount ♥ 1 Its an interesting idea executed well. Not much to say aside from that. It does exactly what it claims/intends to do. I had fun.
Oct 4 07:20:14 5h 36m Silvi ♥ 1 Chill little game. The art is great; I like that wobbly/hand-drawn effect where you have multiple frames even for static objects. The story mode doesn't seem to require much deliberate shaping, but it was nice as a non-goal-oriented experience. The audio is nice to. Overall, it feels very polished and cohesive. Good vibes all around. It seems a little implausible to grow some custom flowers from scratch for a date *tonight*, but I can suspend my disbelief on that front.
Oct 4 17:47:27 10h 27m Sonar ♥ 4 Interesting, another sonar-based interpretation of the theme. I did a game based around radar, so I've been paying more attention to these radar/sonar games. It's always interesting to see the wide variety of ways people can implement a similar idea. Unfortunately I couldn't get this one to run on Linux using Wine :(
Oct 4 23:38:36 5h 51m Winding Woods ♥ 1 Took me a while to figure out what all the cards do, but eventually I figured out most of them and got the hang of it (although it did sometimes seem like the little guy changed directions for unclear reasons). My high score was 55. The atmosphere is great (the art and music both fit). The idea of past tiles being "full of ghosts" is very evocative. Overall, I enjoyed it.