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3LSTMsInATrenchcoat

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TimestampSince previousGame3LSTMsInATrenchcoat's comment
May 1 03:23:56 Nightmaremaid ♥ 2 I found it very difficult to navigate, because the flat-coloured walls make it hard to tell whether you're looking down a corridor or staring straight into a wall. Even trying to follow a classic wall-hugging maze strategy was extremely difficult. If it was possible to look down at the floor then this would be a lot less of a problem. I wandered around for a few minutes before giving up. Not clear on whether there's actual content in there that I just couldn't find. But for a platform that, as I understand it, isn't really intended to do 3D, it seems technically interesting?
May 1 03:33:56 10m 00s Delivery Force ♥ 3 Very challenging to control, but reasonably entertaining to try. I managed a few deliveries before crashing into a wall in a way that got one of the thrusters stuck at a weird angle, which made further navigation basically impossible. Not sure if that was intended. The music is great.
May 1 05:38:22 2h 04m A Town in Labor ♥ 2 I wasn't able to click the tutorial link in LibreOffice Calc, but the main game itself seems to work (at least, entering the provided solutions gives the expected results). Unfortunately, I'm totally lost without the tutorial, and unclear on what I'm supposed to figure out as part of the puzzle vs. what I'm supposed to have learned from the tutorial. EDIT: I figured out how to view the tutorial, and it turns out I'm still confused. Maybe if I wasn't tired from doing LD all weekend I could figure it out. The idea of a spreadsheet-based game is certainly something I've never seen before, though. I assume the puzzle is good when you're not sleep-deprived.
May 1 06:02:07 23m 45s Package to Mr. Moon ♥ 1 The art is charming, and I like how the hue changes as you go up. I did run in to some of that jankiness in the web build that you mentioned (couldn't get the windows build to run in Wine), but I was still able to finish in reasonable time once I got the hang of it. Best time was 1:55:08. Overall, I liked it a lot.
May 1 07:12:58 1h 10m PACKAGES ♥ 2 Not exactly a groundbreaking puzzle format, but still fun & satisfying to play with. More importantly, the execution is really excellent. The visuals & audio are very polished and juicy, and the visual presentation is kinda unusual in that it uses concrete, realistically-depicted objects for an otherwise very abstract & stylized pozzle. The choice of items to satisfy various shape requirements is fun. The zig-zaggy snake box is very charming. Overall, I really liked this one.
May 1 07:26:30 13m 32s Just Drive ♥ 0 The gameplay is not exactly groundbreaking, but the vibes are great. It combines two great things - geometrically impossible 3D settings and a *le Petit Prince*/*Super Mario Galaxy*-style tiny cozy planet - in a nice little game that probably wouldn't exist outside of a game jam setting. This is exactly the kind of thing I love to see in a game jam. My high score was 101000.
May 1 07:44:28 17m 58s The Delivery ♥ 1 I love it. Having tried to do adventure- or adventure-adjacent games for a couple of jams now, I know that this sort of thing is definitely more work than it looks like, even to make something this short. I really enjoyed playing it. The vibes are great, audio is on point. Mechanically speaking, seems to work smoothly. This definitely contributes to my growing feeling that point-and-click adventures are due for a comeback.
May 1 08:11:20 26m 52s Dave's Pizzas ♥ 2 The setting is very evocative. I found the movement janky at first, until I read the instructions and realized that it steers more like a real-life car, not a video game car (not being someone who drives, this didn't occur to me). There's a lot of nice polish in terms of lighting, dust, and the like. The gameplay is a bit frustrating, not knowing where to deliver the pizza, but I still had some fun once I figured out how to drive properly. A solid entry overall.
May 2 00:35:36 16h 24m lycoris;lastwords ♥ 2 I think this is the longest/deepest narrative game I've seen in a game jam (although I don't usually go for visual novels, so maybe that doesn't mean much). The story was compelling and the audio accompaniment is good. Took a while to figure out what exactly was going on with the word selection minigame, but that's fine. I was able to reach the end eventually. Overall, a pretty solid entry!
May 2 01:36:20 1h 00m Forklift-em-up ♥ 3 Very polished & inventive, as usual. Now I understand why you never mess with a forklift operator born in January etc. I think the constantly-depleting health is a little harsh, but I sort of got the hang of it eventually? Well, after several tries I wasn't able to last longer than a minute, but I can probably get there with enough practice. A very solid entry overall!
May 2 05:06:39 3h 30m Liver Die ♥ 7 This is probably the best game comedy-wise that I've seen so far. Going "goblin mode" is fun. Gameplay wise it's not super complex, but reasonably fun. Sometimes the random generation feels very unfortunate, but that's life, I guess. I wanted to talk to as many people as possible, but unfortunately it seemed like that was slowing me down just enough to make a serious difference in how far I was able to get, so I felt a bit disincentivized to engage with that part of the content. Which is a shame, because the dialog that I did see was reasonably funny. Overall, I definitely had fun with this one.
May 2 05:27:11 20m 32s Warmazon ♥ 3 The art is nice, the levels are fair (It took me a few tries on the later ones, but I finished the game in reasonable time). Not super mechanically innovative, but still fun to play. Music is a bit repetitive but not too bad. The dialog is funny. Pretty solid over all.
May 2 05:49:20 22m 09s Baby Boom ♥ 0 The control scheme is not super intuitive, because instead of having a direct 1-to-1 correspondence between key positions and the position of the "notes"/babies there's a lot of extra cognitive load involved in trying to associate colours and/or letters with positions. I think there's a reason why most rhythm games either put the notes on tracks in one-to-one correspondence with the physical locations of the buttons, or else use a physically-interpretable symbol (e.g. an arrow) on the notes. I agree with @zettelkasten suggesting that arrows, rather than colours and/or letters, would make it a lot more intuitive.
May 2 06:41:21 52m 01s Ninth live ♥ 1 The art and audio are really nice, but it's really not clear how to not die immediately. I've tried to be quiet as stated above, but I have no idea how to tell if I'm being sufficiently quiet, or what else I'm supposed to be doing. Seems like the thing behind me gets me no matter what I try.
May 2 07:36:36 55m 15s Astro Chano's Delivery ♥ 8 Fun fact: looks like you guys have the largest team in Ludum Dare this year, by a large margin! Unfortunately, I wasn't able to get this game to run on Linux using Wine.
May 2 07:44:44 8m 08s Ferryman Of The Underworld ♥ 1 The art is cute. Gameplay is not particularly interesting but works well enough. Audio is fine. There have been a lot of ferrying-the-dead games in this jam, but that's understandable because it's evidently one of the more compelling ways of interpreting the theme, so no complaints there. Good work overall.
May 2 08:10:45 26m 01s Love Birds ♥ 2 The opening cutscene are is very cute. Gameplay concept is interesting. It seems probably impossible to craft an actually coherent letter, which I guess is the point? Interesting entry.
May 2 08:56:28 45m 43s Mt. Deliverest ♥ 7 I found this quite difficult, even once I got the hang of the dash ability. I think the handholds should be a tiny bit closer together, at least at the lower levels. The highest I was able to get was height 12. The mechanics do feel satisfying to improve at, though. If the balancing was a bit better I definitely would have gotten hooked. I might still come back to it later and try to do better.
May 2 09:10:21 13m 53s Devil's Corp ♥ 5 Wow, this is probably my favourite pixel art of the jam so far. The gameplay was reasonably fun, not to innovative, but reasonably well-balanced and executed well. And the music is also top-tier. Extremely solid all-around.
May 2 09:44:20 33m 59s After Curfew ♥ 4 I really like the vibes on this one. The simple art style does really fits a dystopian city. The "after curfew" setting conveniently explains why the city is so empty and silent. Trying to cross that wide-open street was very stressful. Unfortunately, I am very bad at stealth games and never actually successfully completed a delivery, despite trying several times. But perhaps that's on me.
May 3 08:52:08 23h 07m Constellation Courier ♥ 4 This is probably my favourite narrative game of the jam so far. Plus the art and music are extremely top-tier. I like all of the character design, but especially Shane's Jawa-hoodie. Not really saying anything that hasn't already been said by everyone else, of course - everyone can see this game is great!
May 10 06:24:34 165h 32m Deliver to Whence you Came ♥ 2 This is an excellent example of what I think of as the "classic LD game" genre: a platformer with competent pixel art, a genuinely novel and fascinating mechanic, a series of well-designed levels that can be completed in 15ish minutes, and some sort of narratively satisfying conclusion. I love it!