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Feedback comments for LD48
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| Timestamp | Since previous | Game | 3LSTMsInATrenchcoat's comment | |
|---|---|---|---|---|
| Apr 26 05:10:21 | Wrangler's Knot - Deep Dive Sea Fishing | ♥ 2 | I love the colour choices and the ambiance. Good transition from cute to kinda spooky. | |
| Apr 26 05:42:50 | 32m 29s | The circuit | ♥ 1 | Very polished art- and interface-wise. Reminds me of something like the Wire World cellular automaton. If you had more time, you could make some pretty interesting puzzles without necessarily needing to introduce more block types (assuming that two electrons annihilate each other when they collide). EDIT: Also, for the record, the Linux build seems to work fine. |
| Apr 26 06:08:59 | 26m 09s | Aftermath | ♥ 1 | I like the music, and the graphics-ification of what is essentially a text-based interactive fiction game. There's not a lot of depth or interactivity to the story, though, unless I'm missing an obvious story branch somewhere. Presumably more was planned but you ran out of time? |
| Apr 26 07:08:15 | 59m 16s | Survive in the deep | ♥ 2 | The lighting doesn't seem to work for me (Firefox on Linux). All I see is a white light-beam shape on a black background. |
| Apr 26 07:49:03 | 40m 48s | Ventil Of View | ♥ 1 | I don't think I really understand what the valve-turning represents navigation-wise, but the atmosphere is great and I definitely got got despite the warning. |
| Apr 26 08:32:49 | 43m 46s | Gulp! | ♥ 0 | I enjoyed the gameplay, although the rapid transition from rotated to horizontal when coming to a stop is a bit annoying. |
| Apr 26 09:58:49 | 1h 26m | Deep Mine | ♥ 1 | Could do with some more threatening/more purposeful enemies, but pretty good overall. |
| Apr 26 10:23:19 | 24m 30s | DeepInTheWoods | ♥ 0 | I was constantly hopelessly lost due to the lack of identifiable landmarks, so I eventually gave up on completing the game, but I think it's one of the better LD horror games that I've played when it comes to actually making me scared to encounter whatever-it-is that I'm supposed to be avoiding. |
| Apr 26 10:42:36 | 19m 17s | Dive Deep | ♥ 1 | I know that as I review more games I'll probably eventually get tired of the spooky deep sea lighting, but it hasn't happened yet. Looks great, and the difficulty level was good for the I'll-play-briefly-but-I-have-lots-of-other-games-to-get-to setting of Ludum Dare. |
| Apr 26 11:29:20 | 46m 44s | I'm So Deep | ♥ 2 | I like the attempt to do a natural-language-input game, which isn't something I've seen before (unless you count all the GPT-3-based pseudo-choose-your-own-adventure games out there). But I'm not sure that sentiment analysis is the right tool to use here. It kinda feels like a weird, superstitious guessing game, rather than like I actually have any idea what I'm supposed to be doing. (To be honest, I'm a bit skeptical about whether sentiment analysis is actually useful for much of anything. It kinda seems like people's go-to choice when they want to "do some NLP" without a clearer idea of what they're actually trying to accomplish.) |
| Apr 26 11:43:47 | 14m 27s | Miner Rescue | ♥ 1 | I really like the look and feel. I got sucked into a degenerate strategy of just staying ducked all the time before I read the previous comment mentioning that you can stop to pick up the miners, though. |
| Apr 26 12:23:11 | 39m 24s | God's Arteries | ♥ 0 | I gave up after 20 minutes, while still stuck at the beginning of level 2. I definitely plan on coming back later, though. It looks nice and really feels like I should be able to make progress, despite all evidence to the contrary. |
| Apr 26 12:49:42 | 26m 31s | Soaring Under | ♥ 2 | I love basically everything about this. Probably my favourite so far. Echoing what others have said, I just wish the map was a bit bigger and the pickups were less impossible to grab. |
| Apr 26 13:25:56 | 36m 14s | Manic Miner | ♥ 1 | I enjoyed it. I can see how it might get repetitive after a while, but I think that's true of almost all game jam games. The suggestion to "make sure not miss any air" seems wrong, though, since really it makes more sense to skip air that looks inconvenient to get, especially when the bar is already mostly full. |
| Apr 26 14:09:37 | 43m 41s | The Pit | ♥ 1 | I feel like the left/right acceleration isn't quite fast enough to respond to anything, so you kinda have to use the dash, which makes the regular left-right movement a bit pointless. Interesting game overall, though. |
| Apr 26 14:52:30 | 42m 53s | Diary of Sedah | ♥ 1 | A nice, complete little experience. The graphics are well polished and the ranged combat mechanic is enjoyable. Good ambience as well. |
| Apr 26 15:15:31 | 23m 01s | Enceladus Depths | ♥ 2 | It looks nice and it's fun to play. I especially like the parallax & ominous boss music/drums. The text can be a bit hard to read, though. |
| Apr 26 15:47:57 | 32m 26s | [DATAMINER] | ♥ 1 | I had fun. Big "It's a Unix system! I know this!" vibes. The bullet mechanic feels a little weird, but it works fine. |
| Apr 26 16:10:28 | 22m 31s | DEEP - LD48 #48 | ♥ 1 | Very cool look and feel. Movement is a bit tricky (is there supposed to be a current or something?) |
| Apr 28 01:09:27 | 32h 58m | The Deepest Dungeon | ♥ 3 | This idle-game-pretending-to-be-a-dungeon-crawler is well-polished & small enough that I was able to finish it before getting bored. The art is nice as well. Pretty good overall. |
| Apr 28 02:43:19 | 1h 33m | Quick Scrap | ♥ 0 | I found a weirdly specific detail of scrap collection intriguing. If you get very close to a piece of scrap, it starts to gravitate towards you. I initially assumed that this was just a bit of animation added for visual flair, to let you pick up scrap from slightly further away without it looking awkward. But it's not purely visual; if you move away fast enough, the scrap stops being attracted to you, and you don't pick it up. But the radius for this attraction is small enough that it doesn't normally make a gameplay difference, so overall I'm not sure what the idea behind the scrap collection mechanics is. Anyways, good game, ignore my distracted speculation. |
| Apr 28 02:53:12 | 9m 53s | GOBLIN HAMBURGER LASER ARENA | ♥ 1 | The fact that you move slower as you get more powerful makes it a lot more interesting than a move-around-and-shoot-things game otherwise would be. Weird mix of subject matter. Overall a very interesting game. |
| Apr 28 06:58:14 | 4h 05m | Project Drillco | ♥ 1 | Fun game. I feel like it's rare for game jam games to progress mechanically like that over the course of the game. I didn't quite understand what I was supposed to do about the demons, though. The dialog said to "slap them around" but clicking on them or trying to slap them with a crystal didn't seem to do anything (although it could conceivably be a platfrom bug, since I was playing on Linux using Wine; incidentally, this is the first windows game so far that I've actually been able to successfully play via Wine). |
| Apr 28 19:36:10 | 12h 37m | Solar Subs | ♥ 1 | I still haven't gotten tired of deep sea lighting. It looks great. |
| May 6 10:46:01 | 183h 09m | And deeper goes the keeper | ♥ 1 | Without a doubt the best "deep sea lighting" game I've played so far. The marine snow particles are a great touch and the audio is perfect as well. |
| May 6 11:17:34 | 31m 33s | Rabbit Rappel | ♥ 1 | I love the swinging mechanics and the character animation. I'm a bit surprised that I never had to rappel and fight the jumping spider thingies at the same time. |
| May 13 07:24:12 | 164h 06m | Deepest Sword | ♥ 0 | Took me a while to figure out how to stab the dragon properly. Otherwise, great game. I like how the character flails their legs while dangling from the sword. |