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Feedback comments for LD48
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| Timestamp | Since previous | Game | nosfer's comment | |
|---|---|---|---|---|
| Apr 27 11:16:47 | Run little one, run | ♥ 2 | 46 seconds :) Very good first game jam entry. At first the walls melt into one mess but after some practice you can navigate better. | |
| Apr 27 11:32:26 | 15m 39s | Down Under | ♥ 2 | Instant Steamworld Dig vibe - relaxing digging with calming music. I seem to often forget to extract in time :) |
| Apr 27 12:44:18 | 1h 11m | Diggillion | ♥ 1 | Cool relaxic vibe - the music made me snooze off a few times :) |
| Apr 28 13:27:21 | 24h 43m | Tom's Twist | ♥ 2 | Nice graphics - remind me of old vector adventure games like Hunter for Amiga. I like the story telling and narration. I got a bit lost when I just had to look into mailbox :) I would add some sound effects and maybe "grunts" before dialog lines. |
| Apr 28 13:40:42 | 13m 21s | Hunt For The Merchant Royal | ♥ 2 | Great sound/music design - at least on my headphones. Very good graphics too. Finished it after some tries. It's a bit too short - after finishing it, there's unfortunately no reason to play it again, maybe some randomization of the board besides the treasure position would help? I also regret that the toilet plunger was not used properly to shoot/grapple something :) |
| Apr 28 19:01:00 | 5h 20m | Deepest Sword | ♥ 0 | Great graphics, sound and mechanics... massively frustrating. Took me 58 minutes and 2 meltdowns to get through. I'm curious how it would be played on a pad where sword movement would be assigned to triggers. |
| Apr 28 23:09:36 | 4h 08m | Crystal Core | ♥ 1 | Nice graphics - the perspective reminds me of Super Stardust Ultra, nice usage of simple normal maps (I think). |
| Apr 29 15:18:49 | 16h 09m | Blackout | ♥ 6 | Great game with nostalgic feeling. I would maybe add option to speed up text with LMB (first click shows entire text, second click skips). Nice narration. Love the Lorem ipsum song at the end :3 - reminds me of Heilung |
| Apr 29 16:25:26 | 1h 06m | Falling Bot | ♥ 4 | Great graphics but quite irritating sound :) Love the vertical layout - reminds me of arcade shoot-em ups. Managed to finish it but it took me a while to get used to the controls. I would leave the left/right key for left/right thruster. Overall fun game. |
| Apr 29 17:32:05 | 1h 06m | Untitled Simulator | ♥ 2 | I like the narration, some interesting facts. The UI could benefit from some original design not just bland default Unity UI buttons. The portrait of Sigmund on the wall is nice touch but it hurts from some Z-depth errors (at least in WEBGL) version - could be fixed by just moving portrait graphics out of frame. |
| Apr 29 17:57:19 | 25m 14s | Into the Past | ♥ 0 | Love the concept. The gameplay tempo could be improved - but that probably depends on the strategy of the user. Mechanics could be developed further - add more weapons/upgrades, faster weapon, explosive arrows, multiple arrows, time bending arrows - sky is the limit :) |
| Apr 29 18:29:25 | 32m 06s | Dungeon Slide | ♥ 1 | Short but fun game. You could probably improve on this further stretching it to more levels, more mechanics like teleports, traps, doors, switches, keys, timed traps, floors that can only be stepped once/twice/etc. |
| Apr 30 07:59:15 | 13h 29m | Deep Sleep | ♥ 3 | FINISHED! Great art, simple but effective graphics, usage of postprocessing and volumetric lights. I would love to see this in VR maybe with some haptic interactions. BTW: I've managed to block myself on falling shelf but no biggie :) |
| Apr 30 09:25:05 | 1h 25m | Paperload - Deep Bass Edition | ♥ 3 | Finished! Love the ending. Reminds me of Steamworld Dig. One thing I would fix is assign digging to some action button because often you dig when you don't want to. Overall - FUN game |
| Apr 30 10:28:11 | 1h 03m | Dome Romantik | ♥ 1 | FINISHED! Very fun game. After some time it gets quite easy but maybe for JAM game it's good so everyone can finish it. Especially the instakill laser upgrade was an overkill upgrade in my opinion - maybe you could add more upgrade steps to it? Start from bullet type (you need to tap UP instead of just holding it), first ugprade means faster reload times, then rapid fire, faster rapid fire, then laser, powerful laser and instakill. The last one could have wider beam at it's just a weapon of DOOM in my opinion :) I also think that maybe the game could benefit from some kind of storyline, add a kitty in the base that the player can talk to after returning to base? |
| Apr 30 11:50:52 | 1h 22m | Oceanwork | ♥ 1 | Finished with extra 3milions for a nice house in Hawai! Nice PS gfx and sfx. God damn sharks steal my oxygene! Sometimes had hard time navigating but overall nice little game. |
| Apr 30 12:03:17 | 12m 25s | Nestence | ♥ 1 | Short but fun! Nice usage of the theme. Sounds are really missing here :( and wouldn't mind longer levels in platforming sections each time you enter TV and going deeper into the games :) |
| Apr 30 13:06:59 | 1h 03m | River, Carry Me Away | ♥ 4 | Not much of a game in a game but great graphics, music and narration :) |
| Apr 30 13:30:32 | 23m 33s | Super Turtle Drop | ♥ 0 | Man that was frustrating with default mouse controls but fun and easy with keyboards. Seems kind of random in many parts - I don't quite get it when I will be crushed with the blocks. My only strategy is to smash down as fast as possible, occasionally steer into the direction of $$$ :) Overall well done! |
| Apr 30 13:45:03 | 14m 31s | Space Buddies | ♥ 1 | Finished! Quite fun but probably less frustrating on touch devices :) |
| Apr 30 15:37:06 | 1h 52m | Deep Way To Basement | ♥ 1 | Ah - reminds me of good old Porrasturvat/Stair Dismount game |
| Apr 30 22:36:26 | 6h 59m | Soapbox Racer | ♥ 1 | Don't know how this connects with the theme but overall congratulations on finishing the game. It looks quite good, adding smooth camera follow instead of mouse orbit could add a lot to the game. Plus sounds and music of course. Nice attempt. |
| May 2 12:10:33 | 37h 34m | Nostril Navigator | ♥ 0 | 10/10 on theme, would dig again |
| May 2 13:38:45 | 1h 28m | Stranded on planet zod | ♥ 1 | Finished! I have a strong Metroid(vania) vibe here - great mood. The only thing I don't like is I can't target backwards - defeats the whole point of mouse targeting :) |
| May 2 13:55:34 | 16m 49s | Ocean Explorer | ♥ 2 | Nice artstyle - especially the main hero. I went straight to the bottom - does that mean I win? The ammo don't last very long and for quite a while I couldn't find more ammo powerups. The foreground objects don't distuinguish much from background and I bumped on them few times. |
| May 2 15:40:24 | 1h 44m | A Quest for Cheese | ♥ 1 | Nice graphics and audio. Unfortunately for me winning was rather a matter of luck. It's hard to see obstacles in the lower parts of the screen when camera just doesn't want to show you what's below. |
| May 2 20:43:33 | 5h 03m | Nav's Endless Nightmare | ♥ 1 | I like the graphics and sound design very much, but the gameplay could definitely be improved. I think this could be better with just shooting using the same controller as movement. Besides, I always die on the third level because of some invisible collider - maybe a piece of tooth? EDIT: Ok - now I've just read there's a time limit :) |
| May 3 13:25:40 | 16h 42m | Object LD48 | ♥ 1 | I feel like it really doesn't take much to make your game more appealing - sounds, improved controls, shooting speed and the ability to fire multiple bullets. I can already see a lot of work put into the AI for example - enemies jumping to get us etc. |
| May 3 13:48:11 | 22m 31s | Never Ending Cave | ♥ 1 | Nicely designed levels, but... Terrible walking speed - it looks more like crawling, and running with SHIFT key seems to be the correct walking speed. Also, that head bobbing script should be printed and exorcised - it looks like the hero has some kind of convulsions and can't walk straight. I also missed the automap terribly - if you're doing a horror game, especially when everything around looks very similar and is a maze - the first thing is some sort of map. In terms of narrative, there's some strong twist-style element missing. |
| May 3 18:36:47 | 4h 48m | Deeper Understanding | ♥ 3 | Cool vibe, reminds me very much of the PT already mentioned by @tomlbarden . I would love to see the final version with the ending. |
| May 3 18:48:31 | 11m 44s | Escape From Hell | ♥ 2 | Finished! I like the atmosphere. I think you could spare the projectile shooting zombie for some later level and just rely on the simple zombie at first. The slow shooting was quite a bummer especially there's no any weapon progression further. I would love to shred those zombies with some machine gun :) |
| May 3 19:04:46 | 16m 15s | The Great Sinker | ♥ 1 | As mentioned above cool particles, cool main character, and lacks in sound and gameplay aspects - it gets boring very quickly due to the small challenge and I also experienced problems clicking on some holes in the plating. |
| May 3 21:12:43 | 2h 07m | Nuclear blaze | ♥ 1 | Finished! Very fun but iritating sometimes - especially during magic fire appearing on last level :) Also as probably many people already suggested - add different button for jump - very often I jumped instead of spraying water. Also the platforming could use some tweaking (jump only on keydown). This is fullgame material here! I would also love to see some water particle physics maybe? Powerups like water pump jetpack - similar to Super Mario Sunshine. Good job overall! |
| May 3 22:40:25 | 1h 27m | Monkey Quest | ♥ 0 | Very polished game but very difficult to escape the lizards. After a complete upgrade of the pickaxe, some kind of weapon against them would be useful (besides digging holes). EDIT: And yes - the very simple checkpoint system would be a great option. |
| May 4 08:32:34 | 9h 52m | Super Drill Diver! | ♥ 2 | Audiovisual masterpiece but gameplaywise - very annoying controls at least on keyboard+mouse. I don't understand the purpose of using mouse orbit in a shooter when you can't shoot in the direction you're aiming. If you aim with the mouse, there is no strafing and you can't shoot and go backwards at the same time. I understand that the game was targeted at the controller, but it was possible to replace the mouse orbit with an automatic camera movement like in 3D platformers e.g. Mario 64, and the game would also be playable on the keyboard. Besides, on my gamepad, which works seamlessly in Unity, the second analogue stick can only control the horizontal axis... and by moving it in the vertical axis :) Also the mouse sensitivity is sky high (had to slide it nearly to the bottom) - please tell your testers to switch their mouse DPIs to normal human settings :) |
| May 4 09:02:34 | 30m 00s | LoweFix | ♥ 3 | Nice visuals. I don't quite understand how other weapons work because the second one blocks on autofire and I can't switch weapons when it fires. The third one - rockets avoid my targets - what's the point? |
| May 4 09:40:46 | 38m 12s | Adelie - Rolling in the Deep | ♥ 1 | Nice graphics but the game is too difficult for me and favors enemies more than me :) When player gets hit he's penalized with quite a push backward, character constantly swims upright when not controlled (but enemies don't have any problem navigating under water), weapon has very short range, you can only shoot in straight angles etc. EDIT: shooting pushes you back quite hard also, enemies are bullet sponges :/ |
| May 4 10:52:41 | 1h 11m | Pretty Flower | ♥ 1 | yay got the flower - this put a smile on my face :) |
| May 4 11:33:42 | 41m 01s | Rolling In The Deep | ♥ 1 | Very nice visuals or I'm just a sucker for caustic effects fake or not :) I found that it's much easier to just use cannons for manouvering as it does not drain fuel and is much easier than main way of navigation :) |
| May 4 12:26:09 | 52m 27s | Dead Orbit | ♥ 1 | Great music and graphics. It was hard for me to see anything and most of the time I didn't even know what hit me. There's also not much chance to avoid bullets/manouver especially when those skull snakes come to play. |
| May 7 09:15:51 | 68h 49m | Clockwork Abyss | ♥ 1 | Very nice small game. Kudos for steampunk style graphics. |
| May 7 13:07:43 | 3h 51m | Falling down from above | ♥ 2 | Nice music. But this fadein during movement is quite distracting. |
| May 7 13:24:20 | 16m 37s | Asteroid Disaster | ♥ 1 | Nice little game with good audio and visuals. My time on first try 142. At first I thought that speed boosts powerups will replenish my 2 boosts but now I get it :) |
| May 7 17:47:30 | 4h 23m | Spooky Woods | ♥ 1 | Nice graphics, but the controls and jumping on platforms needs "some" tweaks. I would like to know what owner of claws instead of hands thought it would be a great idea to disable the arrow controls and group all the buttons so close together? Also, when we already have spikes on the ground we don't need them on the ceiling too - that's a bit overkill :) |
| May 8 18:03:34 | 24h 16m | Deep Sleep | ♥ 0 | Kudos for all the work you've put into modelling and animating the characters - for jam conditions it's a real achievement. Controls could definitely be improved, some combos added - it could be a Demon's Soul clone as that's what the giant enemies suggest. |
| May 8 18:20:57 | 17m 23s | Ocean Diver | ♥ 1 | Super atmosphere and feel of the game, especially the music. I missed the alternative underwater music a bit, but maybe because of my memories of Traps'n'Treasures on Amiga. And as the rest already mentioned, it would be useful to upgrade the swimming speed, because the returns are getting longer and longer. |