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Feedback comments for LD48
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| Timestamp | Since previous | Game | Kszaku's comment | |
|---|---|---|---|---|
| Apr 26 22:15:37 | QuackWell | ♥ 2 | First of all, I understand that your game is best experienced on the controller, it would be nice to provide keyboard instructions too. Overall pretty cool concept for a game, I liked Donald Duck's voices of the main character (aaaaah, the childhood nostalgia). Also concept of dashing toward bombs to disarm them created pretty interesting game loop, once I figured that out. | |
| Apr 26 22:30:27 | 14m 50s | Frog | ♥ 4 | Now that... Was cool. Mad respects for going that long and twisted road of making a goddamn NES rom. All about this game brings joy to my jaded heart. Art, music, the fact, that all of that fits into 385KB! Damn, my game is just text and screens, and it exceed 20MB! And, the game was fun. Good job! |
| Apr 26 22:40:40 | 10m 13s | Fractal Finder | ♥ 1 | Fractals always amaze me, and it is a really good topic for a game themed around going deeper and deeper. Also - your game kinda looks... Gorgeous. And I am not only talking about fractals themself, the colours, animations - all of it is really nice to look at. |
| Apr 26 22:51:01 | 10m 21s | Alien Abyss | ♥ 2 | Its that type of game that makes me feel I had made that. Nicely done! |
| Apr 26 23:23:04 | 32m 03s | Deeper and Deeper in the Woods | ♥ 1 | Hey, congrats on your first jam game! Really cool, that you have made all the assets. Maybe game was a bit short, but it is a game nevertheless :) |
| Apr 26 23:28:09 | 5m 05s | They Hear You | ♥ 0 | As those above me stated, there is a great concept there, and I would love to play fuller version of that game. I liked the game boy classic's colour pallet tho :) |
| Apr 26 23:33:31 | 5m 22s | Car Go Fast! | ♥ 0 | I have a medical condition called "stupid sense of humour", therefore I have found your game really funny. |
| Apr 27 15:51:35 | 16h 18m | Dig the socials | ♥ 3 | Now this is the kind of experience I am looking in LD games for! The creativity just bursts out from every ounce of your game. I don't wanna spoil anything, but let me say this - I really appreciated your game, really good job! |
| Apr 27 16:05:36 | 14m 01s | Infini-Digger | ♥ 1 | This seems like an interesting concept, and I would like to see, where you will take that. |
| Apr 27 19:53:54 | 3h 48m | Red Stranding | ♥ 3 | That is the first strand type game I have ever played during LDJAM xD It really seems like a cool idea, finding a ladder already attached to wall, while wolves were chasing me, made me really appreciate whoever placed it there before lol Great job! |
| Apr 27 20:24:33 | 30m 39s | Crab Game | ♥ 0 | First of all, if you want people to play your game, you need to deliver an executable. Source code is all nice and well, but without build tools nobody will be able to play your game. Other than that... Well it is kinda bare-bones, just as you said. Movement seems to work alright, so game is functional, unfortunately as I said, there is almost no content. |
| Apr 27 21:00:07 | 35m 34s | Deeper into Carnage | ♥ 2 | it was a pretty decent shooter, even if movement was a bit janky. I wish you kept on working on that game! |
| Apr 27 21:26:25 | 26m 18s | NO SIGNAL | ♥ 0 | It was superb audiovisual experience! I really enjoyed the way, you played with light and different effects, also how well music was paced. Well done |
| Apr 27 21:33:11 | 6m 46s | Lo Fishing | ♥ 2 | Really relaxing game, good job :) |
| Apr 27 21:50:34 | 17m 23s | DEPTHS OF THE INDUSTRIAL COMPLEX | ♥ 1 | First of all, you should look into applying some PS1-styled shader. Your game has that retro horror vibe, and PS1 is well known for badass horror games. Other than that, you have on your hands a pretty cool FPP platformer concept, and I cant wait till I see where you'll take it :) |
| Apr 27 22:27:36 | 37m 02s | nine to five | ♥ 1 | Ahhh, man, this really made me nostalgic for my internship at some big-ass company... Where they were asking me to sort their paperwork over and over again. 10/10 really captures the feeling Jokes aside, this is really well made game. |
| Apr 28 19:54:51 | 21h 27m | The Naked Truth | ♥ 1 | I've reached the naked truth, and here it is - your game is gorgeous to look (I was surprised on noticing that you have added screenshot button - "why?" I wondered before diving in), hear and play. It actually felt like a meditation, and you have reminded me, that I've been skipping my yoga practise recently. |
| Apr 28 20:18:38 | 23m 47s | ONI | ♥ 1 | I liked reading notes, and piecing together what I've had to do. Also portals looked amazing :) |
| Apr 28 20:24:52 | 6m 14s | Deep Breath | ♥ 3 | Clever usage of theme, and an interesting concept for unlimited runner type of game. Also, graphics were really nice, however I kinda disliked the way you integrated audio. The music (while good itself) was kinda breaking the mood for me, dire circumstances the astronaut found themself in could use some dark ambience. |
| Apr 28 20:39:32 | 14m 40s | Turn of the Tide | ♥ 3 | I really like the idea of playing as a small spec-team group in a large battle, that kinda can go on regardless of player's input. I really wish, that you continue developing you game, I could even pledge in some cash for full release :) |
| Apr 28 21:08:40 | 29m 08s | Nuclear Arms 8: Navigate the Hate | ♥ 3 | First of all - HOLY SH*T, ARE YOU TRYING TO SAY, THAT THERE ARE *8* NUCLEAR ARMS GAMES ALREADY? You have my respect just for that, and god damn am I going to spend my Saturday night playing them. Other than that... Well I never would have thought, that I will be using "its like Inside Out met Quake", but well, here we are. I love playing game, and getting the feeling, that its developers had as much (if not more) fun making it, as I did. Great job! |
| Apr 28 21:24:38 | 15m 58s | Gone Dark | ♥ 1 | The concept seems fine, and I really would like to play it more, but... The game runs really slow on my machine. And while certainly not a performance demon, I could get Doom 2016 to run in stable 60FPS, without sacrificing that much of graphical fidelity. It seems, like the purple fog effect is chugging it so much. I mean, we're talking abot single digit FPS numbers |
| Apr 28 21:31:58 | 7m 20s | A Trial For Azathoth | ♥ 1 | I liked the how light and dark played played with themselves, however it is rougelike, that I am sure will be enjoyable, once you will put more work into it |
| Apr 28 21:38:29 | 6m 31s | DeBlockhas | ♥ 0 | Cool game, however movement felt kinda... janky? Precise corrections to my course were impossible, because my cube moved, like it was glued to a grid. It could be improved on, and you definitely should do just that. |
| Apr 28 21:45:27 | 6m 58s | Into the Storm | ♥ 3 | Wow, it is really impressive that you implemented a convincing flight model! However, I kinda wished for some checkpoint system, or a way to skip these (pretty cool) cutscenes. |
| Apr 29 16:41:07 | 18h 55m | Guardians of the Facility | ♥ 0 | The environments and creature designs were a highlights for me as well. I hope you will keep on working on that :) |
| Apr 29 20:18:23 | 3h 37m | L.D. Noire: Down the Rabbit Hole | ♥ 1 | That was pretty fun and deep, now I am ready to start my own youtube channel, and put Alex Jones out from his business |
| Apr 29 20:30:18 | 11m 55s | Get to the choppa! | ♥ 1 | I have really enjoyed this! And I would love to play a longer version of your game - maybe some metroidvania? I was surprised with its heart-warming tone. In your world everybody does not seem to have a problem with helping one another. Maybe there is a lesson in your game? :) |
| Apr 29 20:41:39 | 11m 21s | Lunar Laundry | ♥ 0 | >you have to collect laundry >its all socks perfect. Also I was surprised, that there actually is an ending. Pretty funny one too. Good game! |
| May 2 08:43:49 | 60h 02m | The Rabbit Hole | ♥ 2 | >building a Raycasting engine in TypeScript that is a respectable amount of dedication. I mean, LDJAM kinda is about testing your creativity and skills as a game developer. Some people did their best in areas like game design, graphics and level design, you did something incredible with engine programming and optimization. |
| May 2 09:06:17 | 22m 28s | Deeper Sea | ♥ 2 | I have super mixed feelings about your game. On the bright side, idea of making "realistic" submarine controls makes the game more immersive, which is the good thing. But on the other hand, UI design is just confusing, game seems to bombard me with information, without any explanation what does any of that mean. And I get that UI design is super hard, and jam's time limitation does not make that any easier, but... You had the time to implement localization in English and Portuguese, which is commendable, but also kinda makes me wish, that you spend more time on polishing the rough edges of the gameplay and presentation. I also did not really liked your music choice. I would prefer some underwater ambience, the track that plays in main menu before music kicks in would be fine. |
| May 2 09:18:23 | 12m 06s | The Deeper The Deadlier | ♥ 1 | I almost gave up on the second level, when I could not pick up my gun, because I was pushing it away, which is one of many physics related problems this game has. Also, I dont really get why you could not just reload scene after failure, so I could try again, it seems like such an obvious thing in a game, where you die so fast. Other than that, it seems like fine side scrolling shooter. And actually I liked running for my gun, while being chased by enemies, it made for interesting tension - when it worked obviously. |
| May 2 10:25:40 | 1h 07m | Reaching Under | ♥ 1 | a fun challenge idea - [play this while drunk or high](https://www.youtube.com/watch?v=9MzabFEpP4o). But seriously, really fun experience, I love how this requires to split attention between tasks. Every element just works greatly in tandem with anything else. |
| May 2 10:51:26 | 25m 46s | Challenger SUB | ♥ 2 | It is a pretty cool concept for a game, i really liked kinda "tactical" feel of combat. Hope you will keep on working on this :) |
| May 2 12:33:52 | 1h 42m | Tic-Tac-Run! | ♥ 1 | The game is fun, and works correctly, however there is not that much to it |
| May 2 12:41:13 | 7m 21s | Deep Drive | ♥ 1 | Well... I am not going to doubt the amount of work you definitely put in that game, but still, its a mess. I don't really get how it fits into theme (maybe riding deeper into that cave?), and I have found music to be kinda annoying, however I have found car models funny, and it seems like you had fun creating them. |
| May 3 11:29:34 | 22h 48m | Monday | ♥ 2 | Your pixel art style is super cool and nice, I especially liked all of those small touches, like a face mask on player character, or his suitcase attack animation. Gameplay is fine enough, I only hope you build on that aspect a bit, because right now it is kinda basic. And... I kinda found music to be breaking mood of your game. |
| May 3 12:03:01 | 33m 27s | Cecil & Dawson Asylum | ♥ 1 | Your writing is pretty good, I never had the "wtf is happening" moment, that so often happens in poorly written text based games. Also music fits in soo well. |
| May 3 12:10:27 | 7m 26s | Into the Abyss (Deeper and Deeper) | ♥ 3 | It looks really good, I love your style! |
| May 3 12:18:31 | 8m 04s | Congratulations, Debt! | ♥ 1 | Sequel idea - trying to balance sustaining a family and paying off the debt, while working entry - level job, that requires 6 years of experience :) Pretty cool entry, I loved the commentary! |
| May 16 11:04:17 | 310h 45m | TorNado | ♥ 1 | Kinda neat, i Liked how objects far away from me were kinda transparent, created nice depth of view effect |
| May 16 11:08:43 | 4m 26s | Descending | ♥ 0 | LmaoI really liked that, it was really creative entry. I hope you can find a way to jam in some crazy particle effects, and increased overall speed of the game. This has the potential to become "think on your feet" kinda game. The only flaw I noticed, is that its too easy to put yourself in situation where there is no way, but to take a hit. |
| May 16 11:28:50 | 20m 07s | Deep Forest | ♥ 0 | I can't shake off the impression, that flamethrower should have longer area of attack, and should deal more damage overall. In its current state i don't see it as an useful weapon... Which is a far cry from "grenades", or as I like to call them - nuclear mortars. Overall, I can see a lot of potential in combat system you have built for that game. |