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Feedback comments for LD48
David U's games and stats for all events →
| Timestamp | Since previous | Game | David U's comment | |
|---|---|---|---|---|
| Apr 27 17:49:22 | CyberpunKart 2048 | ♥ 0 | A game that looks and sounds great, with minimalist gameplay. Very nice! | |
| Apr 27 18:01:24 | 12m 02s | Dive into the abyss | ♥ 1 | A cool idea. I like the enemies, but I feel the attack types don't fit the theme that well. Nevertheless, this game does have a lot of potential. Awesome pixel art and animations too. |
| Apr 27 18:06:14 | 4m 50s | Chocolate Dip Cookie | ♥ 1 | Cute artstyle with a good dose of humour thrown in. Its art style definitely stands out. |
| Apr 27 18:12:12 | 5m 58s | Deeper Learning | ♥ 2 | Cool idea for a game. |
| Apr 27 18:19:40 | 7m 28s | The Before Times | ♥ 3 | I liked being able to sigh at random things in the environment. It's very nicely modelled, but I didn't know what to do after I interacted with everything? Do you stay in the loop forever? |
| Apr 27 18:52:13 | 32m 33s | Hadal Depth | ♥ 4 | I really like this. The gameplay reminds me of Slay the Spire. The cards are all on-theme. It starts out easy but gradually gets super challenging. One criticism: the Reconstructor card cost 8 energy, but you can only have a maximum of 7 energy. Also, as I got deeper, it gets more and more possible to get stuck without energy, without drawing the right cards to replenish it. This makes the game a bit too luck-based. That said, I would like to see it developed into a full game. |
| Apr 27 18:57:38 | 5m 25s | Deep Jam | ♥ 1 | Technically impressive and a uniques style that's well implemented. I found the gameplay quite unforgiving though. I would have preferred to to start out a little easier. But overall, very nice. |
| Apr 28 10:02:27 | 15h 04m | Diving Heroes | ♥ 3 | Nice graphics and colour palette choice. Like many of the other reviews, I agree it was a little difficult to figure out what to do, and the UI was too small on my laptop screen. Very cool project though! |
| Apr 28 10:23:12 | 20m 45s | Untitled Simulator | ♥ 1 | Definitely a very original idea! I can see the potential educational value of such a game. It reminded me of several things I learned about Hitler's rise to power at school, and I even learned some new things. Constructive criticism: the text moves on too slowly. Sometimes there are very long periods without giving the player chance to interact. Maybe some people will get bored when this happens. It takes too long to find the first trauma, so I wasn't sure if I was doing the right thing. Maybe make the first one easier to find to encourage people to keep playing. I didn't mind the 'text message' style - it got the job done. I would have liked some other sound effects, maybe a ticking clock would have added to the atmosphere, as I can see such a clock in the background. Well done! |
| Apr 28 11:06:37 | 43m 25s | THE WELL | ♥ 0 | Very good visual direction and colour palette that makes this game stand out. I really didn't know what to expect, and the game itself is quite surprising. It's a very atmospheric walking simulator where you encounter strange things underground. I wanted to finish it out of curiosity, but eventually I reached a ladder I couldn't climb down. Small bug: sometimes the character stays in the climbing post after he gets off a ladder, but it's interrupted when a new animation starts. |
| Apr 28 11:13:08 | 6m 31s | A Shallow Dive | ♥ 1 | Like everyone else is saying: a cool puzzle game with a lot of polish. The only issue is being unsure about how the harpoon mechanic works. Also, maybe make so when you die you respawn at the start of the area, so you don't have to keeep replaying the beginning of the game. Very nice! |
| Apr 28 11:24:10 | 11m 02s | River, Carry Me Away | ♥ 5 | I agree with all the comments here. I really like the Slavic folklore aesthetic and would like to see more games done in this style. The game itself is very artistic with great music. Gameplay is rather minimal, it's more about the experience itself. Also, the game logo is really nicely done. |
| Apr 28 11:32:15 | 8m 05s | Smooth Operator | ♥ 1 | Cool idea, love the original music. I agree with the criticims about the controls - they add to the challenge, but it doesn't feel as smooth or as satistfying to play as it could do. Overall, a very nice game. |
| Apr 28 11:46:24 | 14m 09s | The Dive | ♥ 1 | I think the hand-drawn style really adds to the experience. Very atmospheric with some unexpected twists. I agree that picking up items is kind of clunky and it gets a bit repetitive. I got to the end, wasn't sure what to make of the ending. I found navigating the sub quite intuitive. I could have done with some atmospheric music playing all the time, that would have made the experience better. Overall, a very cool experience. |
| Apr 28 12:12:00 | 25m 36s | Searching Inside | ♥ 2 | This particular artstyle works well for this kind of game. I completed it. I really enjoyed the story, but I nearly gave up as it wasn't immediately clear to me that I had to revisit items. Good stuff! |
| Apr 28 12:28:35 | 16m 35s | The Witching Hour | ♥ 1 | An interesting twist on interactive fiction. I really like how you added innovations to the usual formula to make it more engagig. Well-written with some good humour too. |
| Apr 28 12:40:22 | 11m 47s | DDR: Dive Dive Revolution | ♥ 2 | Gorgeous graphics. The gameplay involves multitasking which is pretty challenging, and is difficult to keep up with everything and take in the visuals. It is a very good idea, and well executed. |
| Apr 28 12:47:50 | 7m 28s | Ballast | ♥ 3 | A fun little multitasking game that quickly gets frantic. The game has some nice touches like the humourous manual and the TV. As others had said, it could be made into a cool casual game. |
| Apr 28 13:33:17 | 45m 27s | Associated Arguments | ♥ 1 | Cool idea. I agree that there should be more challenges. The inventive way the conversation is done is appreciated. A lot could be done with this concept, and some very interesting puzzles could be made around it. |
| Apr 28 13:46:20 | 13m 03s | GUN DESCEND | ♥ 1 | A cool idea. It was a little unclear that you had to walk off the edge to start falling - it would be better if you fall straight away. The enemies come at you and kill you quick. Nice mechanic with the dual wielding pistols. I would have liked them to feel a little meatier to fire. Overall, a fun idea! |
| Apr 28 13:54:07 | 7m 47s | My Dearest Daughter | ♥ 2 | Nice illustrations. I liked the small touches, like the subtle animation to make the character seem more alive. The UI for the point and click aspect was nicely done. I would like to see what you could do with more time. |
| Apr 28 14:06:17 | 12m 10s | SUBERDEEP | ♥ 2 | A simple but well-executed game. It has some nice features that elevates it, such as getting darker as you get deeper, which also makes the gameplay more challenging. I could have done with some more health pickups personally. Overall, a nice little arcade style game. I liked the old-school UI too! |
| Apr 28 14:14:41 | 8m 24s | Sublunker | ♥ 3 | Looks just like a regular submarine game, but I was pleasantly surprised by the complexity of it. The controls are challenging to master, but rewarding once you do. The music and sonar sounds really help give it a relaxing atmosphere while you explore deeper and deeper. |
| Apr 28 14:36:38 | 21m 57s | ThaumOS | ♥ 5 | Reminds me of slow burning mystery games like 'Her Story'. It's a very complete experience and engaging for people who like this kind of gameplay. Good visual design too. |
| Apr 28 15:08:29 | 31m 51s | Lil'Drill - The Chiseller of Balls | ♥ 3 | An ambitious and fun game. |
| Apr 28 15:13:13 | 4m 44s | The Elephant in the Room | ♥ 1 | I really liked the bright colours. The mechanic of having to drink water along the way, it added some strategy to the game, even though sometimes I wanted to take my time, it forced you to keep moving. |
| Apr 28 15:39:22 | 26m 09s | Neckdeep | ♥ 1 | 100% accurate simulator about dealing with customer support. 10/10 watermelons. |
| Apr 28 15:53:15 | 13m 53s | Don't hit anything | ♥ 1 | Fun and simple game with an art style that makes it stand out. Sometimes a little frustrating not being able to get to some pickups. Good job though. |
| Apr 28 16:31:11 | 37m 56s | What do cats dream of ? | ♥ 1 | One of the more unique games I played from this game jam. |
| Apr 28 16:34:19 | 3m 08s | Down Under | ♥ 1 | A solid, challenging game. Good art and a good USP. |
| Apr 28 16:37:04 | 2m 45s | Werm - an existential adventure | ♥ 1 | I liked playing as a werm pondering existence. |
| Apr 28 16:40:44 | 3m 40s | FireFlight | ♥ 0 | An original take on the theme and a good solid implementation of the core mechanic. This game starts off chill but quickly gets more stressful as you escape the fire. |
| Apr 29 08:47:09 | 16h 06m | Infinity Dive | ♥ 0 | Simple concept, super playable. Makes you want to keep beating your score like any good game of this genre. |
| Apr 29 14:44:32 | 5h 57m | Pokefish : Gotta flash em' all ! | ♥ 2 | Really nice idea for a game. The instruction screens were a bit of information overload for me and it wasn't clear that I had to go over fish to see them, I was trying to point the nose of the submarine at them. A sound effect for taking pictures would be good as I wasn't sure the button was working. The way you incorporated the first person perspective was really cool and this idea has a lot of potential. Great work. |
| Apr 30 11:50:28 | 21h 05m | Corresponding | ♥ 1 | I also pressed Enter too quickly and missed drawing the symbol. All in all, this was a really neat idea. I kind of like how it's kind of like a typing trainer combined with a choose your own adventure novel. The idea of only seeing the letters you write, not receive, adds to the mystery and atmosphere. I even thought the chime added something to the game; that, along with the text-based nature reminded me slightly of the game 'Cultist Simulator'. |
| Apr 30 12:16:55 | 26m 27s | Deepeth Woods | ♥ 1 | The medievel tapestry art style is certainly very original and I love how you have fun with the theme. You can also use denser areas of trees as cover so you don't get surrounded. I think it would be easier to win if the movement was more responsive - sometimes it feels like you can't avoid some damage. But in terms of fun and humour, this is top notch! |
| Apr 30 12:20:33 | 3m 38s | 1 in a billion | ♥ 1 | The plodding music gives is some unexpected humour. I think it would look a bit nicer with a clean vector illustration style. However, this is an interesting experience, well done. |
| Apr 30 12:27:07 | 6m 34s | SPERMA | ♥ 1 | You even included a NSFW intro. Good stuff. |
| May 2 23:44:41 | 59h 17m | Nuclear blaze | ♥ 1 | I really like the idea of firefighting as a game mechanic. I agree with the other comments, and it definitely can be expanded into a full release. |